m (→Trivia: clean up, typos fixed: Therefore → Therefore,) Tag: apiedit |
No edit summary Tag: sourceedit |
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{{gold value math}} |
{{gold value math}} |
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− | * |
+ | * 5 [[attack damage]] (from passive) = {{g|175}} |
** '''Total Gold Value''' = {{g|1400}} |
** '''Total Gold Value''' = {{g|1400}} |
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==Builds into== |
==Builds into== |
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* {{ii|Manamune}} automatically transforms into {{ii|Muramana}} upon fully charging {{nie|Mana Charge}} (750 bonus mana). |
* {{ii|Manamune}} automatically transforms into {{ii|Muramana}} upon fully charging {{nie|Mana Charge}} (750 bonus mana). |
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− | |-|Manamune ( |
+ | |-|Manamune (Quick Charge)= |
⚫ | |||
− | {{removed|type=items}} |
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⚫ | |||
{{Cost Analysis |
{{Cost Analysis |
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{{gold value math}} |
{{gold value math}} |
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− | * |
+ | * 5 [[attack damage]] (from passive) = {{g|175}} |
** '''Total Gold Value''' = {{g|1400}} |
** '''Total Gold Value''' = {{g|1400}} |
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==Builds into== |
==Builds into== |
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− | * {{ii|Manamune ( |
+ | * {{ii|Manamune (Quick Charge)|Manamune}} automatically transforms into {{ii|Muramana (Quick Charge)|Muramana}} upon fully charging {{nie|Mana Charge}} (750 bonus mana). |
</tabber> |
</tabber> |
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== Patch History == |
== Patch History == |
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{{scroll box|content= |
{{scroll box|content= |
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− | + | ;[[V6.9]] |
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* Mana regeneration reduced to 0% from 25%. |
* Mana regeneration reduced to 0% from 25%. |
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* {{sbc|New Unique Passive:}} Refunds {{as|15% of mana spent}}. |
* {{sbc|New Unique Passive:}} Refunds {{as|15% of mana spent}}. |
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* (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8. |
* (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8. |
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− | + | ;[[V6.4]] |
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*{{sbc|New Effect:}} Passively generates 1 maximum mana every 8 seconds. |
*{{sbc|New Effect:}} Passively generates 1 maximum mana every 8 seconds. |
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− | + | ;[[V6.3]] |
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* Crystal Scar version disabled. |
* Crystal Scar version disabled. |
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− | + | ;[[V5.22]] |
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* Total cost increased to {{g|2400}} from {{g|2200}}. |
* Total cost increased to {{g|2400}} from {{g|2200}}. |
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− | + | ;[[V4.12]] |
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* '''New Recipe''': {{ii|Tear of the Goddess}} + {{ii|Pickaxe}} + {{g|625}} = {{g|2200}} |
* '''New Recipe''': {{ii|Tear of the Goddess}} + {{ii|Pickaxe}} + {{g|625}} = {{g|2200}} |
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** Old recipe: {{ii|Tear of the Goddess}} + {{ii|Long Sword}} + {{g|1040}} = {{g|2100}} |
** Old recipe: {{ii|Tear of the Goddess}} + {{ii|Long Sword}} + {{g|1040}} = {{g|2100}} |
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* Base attack damage increased to 25 from 20. |
* Base attack damage increased to 25 from 20. |
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− | + | ;[[V3.14]] |
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* Combine cost increased to {{g|1040}} from {{g|1000}} (total cost remains the same due to {{ii|Long Sword|Long Sword's}} price being reduced). |
* Combine cost increased to {{g|1040}} from {{g|1000}} (total cost remains the same due to {{ii|Long Sword|Long Sword's}} price being reduced). |
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− | + | ;[[V3.9]] |
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* Unique Passive – {{nie|Mana Charge}} |
* Unique Passive – {{nie|Mana Charge}} |
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** Cooldown per charge increased to 4 seconds from 3. |
** Cooldown per charge increased to 4 seconds from 3. |
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** Updated the tooltip to clarify its actual functionality. |
** Updated the tooltip to clarify its actual functionality. |
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− | + | ;[[V3.8]] |
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* [[:Category:Map specific balancing|Map-specific]] version added for Crystal Scar. |
* [[:Category:Map specific balancing|Map-specific]] version added for Crystal Scar. |
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− | + | ;[[V1.0.0.154]] |
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* Attack damage increased to 20 from 10. |
* Attack damage increased to 20 from 10. |
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− | + | ;[[V1.0.0.152]] |
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* Item cost reduced to {{g|2100}} from {{g|2110}}. |
* Item cost reduced to {{g|2100}} from {{g|2110}}. |
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* Combine cost increased to {{g|1000}} from {{g|700}}. |
* Combine cost increased to {{g|1000}} from {{g|700}}. |
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** Maximum bonus mana reduced to 750 from 1000. |
** Maximum bonus mana reduced to 750 from 1000. |
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− | + | ;[[V1.0.0.146]] |
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* Now displays its cooldown on the item itself rather than with a buff. |
* Now displays its cooldown on the item itself rather than with a buff. |
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− | + | ;[[V1.0.0.139]] |
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* Tooltip now updates dynamically. |
* Tooltip now updates dynamically. |
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− | + | ;[[V1.0.0.127]] |
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* {{ii|Tear of the Goddess}}, {{ii|Archangel's Staff}}, and {{ii|Manamune}} now display their current bonus mana again. |
* {{ii|Tear of the Goddess}}, {{ii|Archangel's Staff}}, and {{ii|Manamune}} now display their current bonus mana again. |
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− | + | ;[[V1.0.0.123]] |
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* Now displays your unique bonus mana in its tooltip. |
* Now displays your unique bonus mana in its tooltip. |
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− | + | ;[[V1.0.0.102]] |
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* Mana conversion percent increased to 2% from {{fd|1.5%}}. |
* Mana conversion percent increased to 2% from {{fd|1.5%}}. |
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− | + | ;[[V1.0.0.101]] |
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* Combine cost increased to {{g|700}}. |
* Combine cost increased to {{g|700}}. |
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* Total cost is now {{g|2110}}. |
* Total cost is now {{g|2110}}. |
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* Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000. |
* Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000. |
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− | + | ;[[V1.0.0.100]] '''Added''' |
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* {{ii|Manamune}} |
* {{ii|Manamune}} |
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** Recipe: {{ii|Tear of the Goddess}} + {{ii|Long Sword}} + {{g|500}}. |
** Recipe: {{ii|Tear of the Goddess}} + {{ii|Long Sword}} + {{g|500}}. |
Revision as of 23:01, 30 October 2016
Cost Analysis
Template:Gold value math
- 5 attack damage (from passive) = 175
Passive Gold Value
- 100 mana (using Mana Charge) = 140
- 2 attack damage (for every 100 mana) = 70
Gold efficiency
- 48.28% gold efficient.
- Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
is - The item becomes gold efficient by itself at +480 mana, or about 120 charges.
- Alternatively, it becomes gold efficient with 1429 mana from other sources.
Builds into
- Mana Charge (750 bonus mana). automatically transforms into upon fully charging
Cost Analysis
Template:Gold value math
- 5 attack damage (from passive) = 175
Passive Gold Value
- 100 mana (using Mana Charge) = 140
- 2 attack damage (for every 100 mana) = 70
Gold efficiency
- 48.28% gold efficient.
- Its gold efficiency is further increased by 8.75% for every 100 mana obtained using Mana Charge, or 2.92% for every 100 mana obtained from other sources.
is - The item becomes gold efficient by itself at +480 mana, or about 80 charges.
- Alternatively, it becomes gold efficient with 1429 mana from other sources.
Builds into
- Mana Charge (750 bonus mana). automatically transforms into upon fully charging
Similar Items
Notes
- Multiple stats, its mana bonus does not stack with , nor does that of .
- It is only possible to begin stacking a new , or if one of the latter two upgrades into or , respectively.
will not stack any of its effects, as they are unique. While is effective with for - Assuming a Mana Charge stack is gained once every 4 seconds, the 750-mana unique passive takes 12 minutes and 32 seconds to max.
- may be used to charge using only basic attacks, as transformation takes priority.
- Manaless champions may charge the , and to get and . However, they won't get any bonuses of Awe and toggle, as well as Insight and Mana Shield.
- Mana Charge acts as an on-hit effect.
Trivia
- The name "Manamune" is a reference to the legendary swordsmith Masamune, who is widely regarded as Japan's greatest swordsmith.
- Therefore, the item's name should be pronounced ma-na-moo-ne.
- The was created accidentally by Alowicious Chucat while he was working with a blueprint for a different item.
- The icon/picture of Manamune has a high resemblance to the sword Soul Calibur, from the Soul Calibur 1 and 2.
Patch History
- Mana regeneration reduced to 0% from 25%.
- New Unique Passive: Refunds 15% of mana spent.
- (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8.
- New Effect: Passively generates 1 maximum mana every 8 seconds.
- Crystal Scar version disabled.
- Unique Passive – Mana Charge
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- Attack damage increased to 20 from 10.
- Item cost reduced to 2100 from 2110.
- Combine cost increased to 1000 from 700.
- Base attack damage reduced to 10 from 20.
- Base mana reduced to 250 from 350.
- Passive changed:
- Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
- Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- Tooltip now updates dynamically.
- , , and now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Mana conversion percent increased to 2% from 1.5%.
- Combine cost increased to 700.
- Total cost is now 2110.
- Unique Passive conversion percent dropped to 1.5% from 2%.
- Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
- V1.0.0.100 Added
- Recipe: 500. + +
- 350 mana
- 7 mana regeneration per 5 seconds
- 20 attack damage
- Unique Passive: 2% of your maximum mana is converted to attack damage.
- Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items