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- For the
Wild Rift item, see .
Manamune is a legendary item in League of Legends.
Recipe
Builds Into
Cost Analysis
Gold Value
- 35 attack damage =
1225
- 15 ability haste =
400
- 500 mana =
700
- Total Gold Value =
2325
- 12.5 attack damage (from Awe) =
437.5
Gold Value per Mana from outside sources
- 1 mana =
1.4
- 0.025 attack damage (from Awe) =
0.875
Gold Value per stack (non-champion)
- 3 mana =
4.2
- 0.075 attack damage (from Awe) =
2.625
Gold Value per stack (champion)
- 6 mana =
8.4
- 0.15 attack damage (from Awe) =
5.25
Gold Efficiency*
- 95.26% gold efficient. base stats are
- 0.24% per enemy hit, and 0.47% if the target is a champion. gold efficiency is increased by
- becomes 100% gold efficient at 60 mana from any sources (which grants additionally 1.5 attack damage).
Similar items
Notes
- Empowered basic attacks gained from abilities will count for triggering Mana Charge upon consuming the attack.
- 47.5 attack damage by itself at zero stacks. grants a total of
- When gaining maximum mana from Mana Charge, you preserve your percent current mana.
Manaless champions cannot trigger Mana Charge.
- Summoning
pets also triggers Mana Charge.
Map-Specific Differences
Howling Abyss differences edit
- Each charge consumed generates 50% more mana.
One for All differences edit
- Uses the Quick Charge version.
Nexus Blitz differences edit
- Each charge consumed generates 50% more mana.
Old icons
Trivia
- Assuming a charge is gained every 8 seconds, the 360 mana charge maxing takes 16 minutes, reduced to 8 minutes if hitting champions.
- 'Manamune' references Masamune.
- By extension, it might be referencing Sephiroth's sword in Final Fantasy VII, whose name itself is already a reference.
- Its appearance is very reminiscent of the titular weapon from Soul Calibur.
- The Crystal Scar during Rotating Game Modes. version was also used on the
- Featured in the Journal of Justice (Issue 28: Alowicious Chucat Dies in Magical Fire).
Patch History
- Bug Fix: Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters.
- Mana increased to 500 from 400.
- Mana Charge maximum mana reduced to 360 from 450.
- ARAM increased mana generated reduced to 50% from 100%.
- Bug Fix: Mana charge no longer triggers off abilities used on .
- Undocumented: Now also always triggers on hit, meaning abilities such as and attacks can generate more than one stack per cast.
- Updated icon.
- New:
- Standard version of the item now also available on Howling Abyss.
- Recipe: + + +
750 =
2600.
- Stats: 35 attack damage, 400 mana, 15 ability haste.
- Unique Passive - Awe: Gain bonus attack damage equal to 2% of maximum mana.
- Unique Passive - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an attack or ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana. Transforms into at +450 mana.
- Limited to 1 Mana Charge item.
- Howling Abyss difference: Each charge consumed generates twice as much mana.
- Old:
- Recipe: + +
675 =
2400.
- Stats: 35 attack damage, 250 mana.
- Unique Passive - Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent from abilities.
- Unique Passive - Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure via an ability consumes a charge and grants +5 mana, up to a maximum of 750 mana. Transforms into at +750 mana.
- Limited to 1 Awe item.
- Howling Abyss version: (+6 mana instead of +5).
- Recipe: + +
- Attack damage increased to 35 from 25.
- New Effect: Tooltip now mentions "Limited to 1 Tear item".
- New Effect: Can now only purchase one Awe item.
- Combine cost reduced to
675 from
775. Total cost unchanged at
2400.
- New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
- Mana Charge tooltip updated to "for each basic attack or mana expenditure" from "for each basic attack, spell cast or mana expenditure".
- Mana Charge no longer trigger on abilities without a mana cost.
- Mana gains per trigger increased to 5 from 4.
- Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- New Effect: Pinging the item will now display how many charges you have.
- Howling Abyss
- Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
- Mana regeneration reduced to 0% from 25%.
- New Unique Passive: Refunds 15% of mana spent.
- (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8.
- New Effect: Passively generates 1 maximum mana every 8 seconds.
- Crystal Scar version disabled.
- Unique Passive – Mana Charge
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- Attack damage increased to 20 from 10.
- Item cost reduced to
2100 from
2110.
- Combine cost increased to
1000 from
700.
- Base attack damage reduced to 10 from 20.
- Base mana reduced to 250 from 350.
- Passive changed:
- Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
- Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- Tooltip now updates dynamically.
- , , and now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Mana conversion percent increased to 2% from 1.5%.
- Combine cost increased to
700.
- Total cost is now
2110.
- Unique Passive conversion percent dropped to 1.5% from 2%.
- Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
- Added
- Recipe:
500.
+ + - 350 mana
- 7 mana regeneration per 5 seconds
- 20 attack damage
- Unique Passive: 2% of your maximum mana is converted to attack damage.
- Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000.
- Recipe:
References
List of Items
- Starter items
- Pots and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Mythic items
- Ornn's Mythic item upgrades
- Champion exclusive items
- Minion and Turret items
- Removed items
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