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Manamune is a legendary item in League of Legends icon.png League of Legends.


Manamune item.png
2600 Gold 2600 (750 Gold 750)

Cost Analysis

Gold Value

Gold Efficiency*

  • Manamune Manamune is 102.88% gold efficient at 0 charges.

Builds into

  • Manamune Manamune automatically transforms into Muramana Muramana upon fully charging Mana Charge (360 bonus mana).

Similar Items


  • The attack or ability must deal damage to the enemy to trigger Mana Charge.
  • Manamune Manamune grants a total of 45 attack damage by itself at zero stacks.
  • When gaining maximum mana from Mana Charge, you preserve your percent current mana.
  • Manaless resource.png Manaless champions cannot trigger Mana Charge.
  • Summoning Summon- Tibbers.png pets also triggers Mana Charge.

Map-Specific Differences

Howling Abyss icon.png Howling Abyss differences
  • Each charge consumed generates 50% more mana.
Mirror Mode profileicon.png One for All differences
  • Uses the Quick Charge version.
Nexus Blitz icon.png Nexus Blitz differences
  • Each charge consumed generates 50% more mana.
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Uses the Quick Charge version.

Old icon


  • Assuming a charge is gained every 8 seconds, the 360 mana charge maxing takes 16 minutes, reduced to 8 minutes if hitting champions.
  • 'Manamune' references Masamune.
  • Its appearance is very reminiscent of the titular weapon from Soul Calibur.
  • The Quick Charge Quick Charge version was also used on the Crystal Scar during Rotating Game Modes.
  • Featured in the Journal of Justice (Issue 28: Alowicious Chucat Dies in Magical Fire).

Patch History

  • Mana increased to 500 from 400.
  • Mana Charge maximum mana reduced to 360 from 450.
  • ARAM increased mana generated reduced to 50% from 100%.
  • Bug Fix: Mana charge no longer triggers off abilities used on Powder Keg Powder Keg.
  • Undocumented: Now also always triggers on hit, meaning abilities such as Urgot's Urgot's Purge Purge and Runaan's Hurricane Runaan's Hurricane attacks can generate more than one stack per cast.
  • Updated icon.
  • New:
    • Standard version of the item now also available on Howling Abyss.
    • Recipe: Tear of the Goddess Tear of the Goddess + Caulfield's Warhammer Caulfield's Warhammer + Sapphire Crystal Sapphire Crystal + 750 Gold 750 = 2600 Gold 2600.
    • Stats: 35 attack damage, 400 mana, 15 ability haste.
    • Unique Passive - Awe: Gain bonus attack damage equal to 2% of maximum mana.
    • Unique Passive - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an attack or ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana. Transforms into Muramana Muramana at +450 mana.
    • Limited to 1 Mana Charge item.
    • Howling Abyss difference: Each charge consumed generates twice as much mana.
  • Old:
    • Recipe: Tear of the Goddess Tear of the Goddess + Pickaxe Pickaxe + 675 Gold 675 = 2400 Gold 2400.
    • Stats: 35 attack damage, 250 mana.
    • Unique Passive - Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent from abilities.
    • Unique Passive - Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure via an ability consumes a charge and grants +5 mana, up to a maximum of 750 mana. Transforms into Muramana Muramana at +750 mana.
    • Limited to 1 Awe item.
    • Howling Abyss version: Manamune (Quick Charge) Manamune (Quick Charge) (+6 mana instead of +5).
  • Attack damage increased to 35 from 25.
  • New Effect: Tooltip now mentions "Limited to 1 Tear item".
  • New Effect: Can now only purchase one Awe item.
  • Combine cost reduced to 675 Gold 675 from 775 Gold 775. Total cost unchanged at 2400 Gold 2400.
  • New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
  • Mana Charge tooltip updated to "for each basic attack or mana expenditure" from "for each basic attack, spell cast or mana expenditure".
  • Mana Charge no longer trigger on abilities without a mana cost.
  • Mana gains per trigger increased to 5 from 4.
  • Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
  • New Effect: Pinging the item will now display how many charges you have.
  • Howling Abyss
    • Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
  • Mana regeneration reduced to 0% from 25%.
  • New Unique Passive: Refunds 15% of mana spent.
  • (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8.
  • New Effect: Passively generates 1 maximum mana every 8 seconds.
  • Crystal Scar version disabled.
  • Total cost increased to 2400 Gold 2400 from 2200 Gold 2200.
  • Combine cost increased to 1040 Gold 1040 from 1000 Gold 1000 (total cost remains the same due to Long Sword's Long Sword's price being reduced).
  • Unique Passive – Mana Charge
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.
  • Attack damage increased to 20 from 10.
  • Item cost reduced to 2100 Gold 2100 from 2110 Gold 2110.
  • Combine cost increased to 1000 Gold 1000 from 700 Gold 700.
  • Base attack damage reduced to 10 from 20.
  • Base mana reduced to 250 from 350.
  • Passive changed:
    • Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
    • Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
    • Maximum bonus mana reduced to 750 from 1000.
  • Now displays its cooldown on the item itself rather than with a buff.
  • Tooltip now updates dynamically.
  • Now displays your unique bonus mana in its tooltip.
  • Mana conversion percent increased to 2% from 1.5%.
  • Combine cost increased to 700 Gold 700.
  • Total cost is now 2110 Gold 2110.
  • Unique Passive conversion percent dropped to 1.5% from 2%.
  • Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
  • Added
    • Recipe: Tear of the Goddess Tear of the Goddess + Long Sword Long Sword + 500 Gold 500.
    • 350 mana
    • 7 mana regeneration per 5 seconds
    • 20 attack damage
    • Unique Passive: 2% of your maximum mana is converted to attack damage.
    • Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000.


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