Manamune is a legendary item in League of Legends.
Recipe
Builds Into
Cost Analysis
Gold Value
- 35 attack damage = 1225
- 15 ability haste = 750
- 500 mana = 500
- Total Gold Value = 2475
- 10 attack damage (from Awe) = 350
Gold Value per 100 bonus Mana from outside sources
- 2 attack damage (from Awe) = 70
Gold Value per stack (non-champion)
- 3 mana = 3
- 0.06 attack damage (from Awe) = 2.1
Gold Value per stack (champion)
- 6 mana = 6
- 0.12 attack damage (from Awe) = 4.2
Gold efficiency
- 97.41% gold efficient. base stats are
- Manaflow is increased by 0.18% for each charge gained from non-champions, further increased by 0.35% for each charge gained from champions, also increasing by 2.41% for every 100 maximum mana from other sources. gold efficiency due to
- 107 maximum mana from any sources (which grants an additional 2.14 bonus attack damage from Awe). becomes 100% gold efficient at
Similar items
Notes
- Empowered basic attacks gained from abilities will count for triggering Manaflow upon consuming the attack.
- Awe grants a total of 10 bonus attack damage by itself without any stacks of Manaflow.
- With Manamune's attack damage stat this totals to 45.
- The user preserves their current mana whenever they increase their maximum mana from consuming charges of Manaflow.
- Manaless champions cannot trigger Manaflow.
- Summoning pets also triggers Manaflow.
- Selling a Manaflow item removes the bonus mana gained from the effect but retains the stacks if these items are bought again, regardless of which item generated the stacks.
Map-Specific Differences
- Howling Abyss differences edit
- Each charge consumed generates 50% more mana.
- One for All differences edit
- Each charge consumed generates 50% more mana.
- Nexus Blitz differences edit
- Each charge consumed generates 50% more mana.
- Attack damage changed to 45.
- Unique Passive - Mana Charge:
- New Effect: After 2 combat rounds from the current round, this item transforms into .
- Old Effect: Grants a charge every 8 seconds, up to 4 charges. Consumes a charge on-hit and whenever affecting an enemy or ally with an ability to grant 3 bonus mana, increased to 6 for champion targets, up to a maximum of 360 bonus mana.
Old icons
Trivia
- Assuming a charge is gained every 8 seconds, the 360 mana charge maxing takes 16 minutes, reduced to 8 minutes if hitting champions.
- 'Manamune' references Masamune.
- By extension, it might be referencing Sephiroth's sword in Final Fantasy VII, whose name itself is already a reference.
- Its appearance is very reminiscent of the titular weapon from Soul Calibur.
- The Crystal Scar during Rotating Game Modes. version was also used on the
- Featured in the Journal of Justice (Issue 28: Alowicious Chucat Dies in Magical Fire).
Patch History
- Combine cost increased to 1100 from 1050.
- Total cost unchanged.
- Awe mana ratio reduced to 2% maximum mana from 2.5%.
- Unique passive renamed to Manaflow from Mana Charge.
- Now limits the user to 1 Manaflow item.
- No longer limits the user to 1 Mana Charge item.
- Updated icon.
- Undocumented: Now properly gains 50% more mana per consumed charge on Howling Abyss.
- This effect was previously lost after upgrading from .
- Bug Fix: Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters.
- Mana increased to 500 from 400.
- Mana Charge maximum mana reduced to 360 from 450.
- ARAM increased mana generated reduced to 50% from 100%.
- Bug Fix: Mana charge no longer triggers off abilities used on .
- Undocumented: Now also always triggers on hit, meaning abilities such as and attacks can generate more than one stack per cast.
- Updated icon.
- New:
- Standard version of the item now also available on Howling Abyss.
- Recipe: + + + 750 = 2600.
- Stats: 35 attack damage, 400 mana, 15 ability haste.
- Unique Passive - Awe: Gain bonus attack damage equal to 2% of maximum mana.
- Unique Passive - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an attack or ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana. Transforms into at +450 mana.
- Limited to 1 Mana Charge item.
- Howling Abyss difference: Each charge consumed generates twice as much mana.
- Old:
- Recipe: + + 675 = 2400.
- Stats: 35 attack damage, 250 mana.
- Unique Passive - Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent from abilities.
- Unique Passive - Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure via an ability consumes a charge and grants +5 mana, up to a maximum of 750 mana. Transforms into at +750 mana.
- Limited to 1 Awe item.
- Howling Abyss version: (+6 mana instead of +5).
- Attack damage increased to 35 from 25.
- New Effect: Tooltip now mentions "Limited to 1 Tear item".
- New Effect: Can now only purchase one Awe item.
- Combine cost reduced to 675 from 775. Total cost unchanged at 2400.
- New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
- Mana Charge tooltip updated to "for each basic attack or mana expenditure" from "for each basic attack, spell cast or mana expenditure".
- Mana Charge no longer trigger on abilities without a mana cost.
- Mana gains per trigger increased to 5 from 4.
- Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- New Effect: Pinging the item will now display how many charges you have.
- Howling Abyss
- Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
- Mana regeneration reduced to 0% from 25%.
- New Unique Passive: Refunds 15% of mana spent.
- (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8.
- New Effect: Passively generates 1 maximum mana every 8 seconds.
- Crystal Scar version disabled.
- Unique Passive – Mana Charge
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- Attack damage increased to 20 from 10.
- Item cost reduced to 2100 from 2110.
- Combine cost increased to 1000 from 700.
- Base attack damage reduced to 10 from 20.
- Base mana reduced to 250 from 350.
- Passive changed:
- Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
- Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- Tooltip now updates dynamically.
- , , and now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Mana conversion percent increased to 2% from 1.5%.
- Combine cost increased to 700.
- Total cost is now 2110.
- Unique Passive conversion percent dropped to 1.5% from 2%.
- Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
- Added
- Recipe: 500. + +
- 350 mana
- 7 mana regeneration per 5 seconds
- 20 attack damage
- Unique Passive: 2% of your maximum mana is converted to attack damage.
- Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items