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League of Legends Wiki
Manamune (League of Legends)Manamune (League of Legends)
Manamune (Wild Rift)Manamune (Wild Rift)

Manamune is a legendary item in League of Legends icon League of Legends.


Manamune item
2900 Gold 2900 (1050 Gold 1050)

Builds Into

Cost Analysis

Gold Value

Gold Value per Mana from outside sources

Gold Value per stack (non-champion)

Gold Value per stack (champion)

Gold efficiency

  • Manamune's Manamune's base stats are 107.33% gold efficient.
  • Manamune's Manamune's gold efficiency due to Manaflow is increased by 0.24% for each charge gained from non-champions, further increased by 0.47% for each charge gained from champions.
  • Manamune Manamune becomes 100% gold efficient at -243 bonus mana from any sources (which grants an additional -6.075 bonus attack damage from Awe).

Similar items


  • Empowered basic attacks gained from abilities will count for triggering Manaflow upon consuming the attack.
  • Awe grants a total of 12.5 bonus attack damage by itself without any stacks of Manaflow.
    • With Manamune's attack damage stat this totals to 47.5.
  • The user preserves their current mana whenever they increase their maximum mana from consuming charges of Manaflow.
  • Manaless champions cannot trigger Manaflow.
  • Summoning Summon Tibbers pets also triggers Manaflow.
  • Selling a Manaflow item removes the bonus mana gained from the effect but retains the stacks if these items are bought again, regardless of which item generated the stacks.

Map-Specific Differences

Howling Abyss icon Howling Abyss differences edit
  • Each charge consumed generates 50% more mana.
ProfileIcon0664 Mirror Mode One for All differences edit
  • Each charge consumed generates 50% more mana.
Nexus Blitz icon Nexus Blitz differences edit
  • Each charge consumed generates 50% more mana.
Arena icon Arena differences edit
  • Attack damage changed to 45.
  • Unique Passive - Mana Charge:
    • New Effect: After 2 combat rounds from the current round, this item transforms into Muramana Muramana.
    • Old Effect: Grants a charge every 8 seconds, up to 4 charges. Consumes a charge on-hit and whenever affecting an enemy or ally with an ability to grant 3 bonus mana, increased to 6 for champion targets, up to a maximum of 360 bonus mana.

Old icons


  • Assuming a charge is gained every 8 seconds, the 360 mana charge maxing takes 16 minutes, reduced to 8 minutes if hitting champions.
  • 'Manamune' references Masamune.
    • By extension, it might be referencing Sephiroth's sword in Final Fantasy VII, whose name itself is already a reference.
  • Its appearance is very reminiscent of the titular weapon from Soul Calibur.
  • The Quick Charge Quick Charge version was also used on the Crystal Scar during Rotating Game Modes.
  • Featured in the Journal of Justice (Issue 28: Alowicious Chucat Dies in Magical Fire).

Patch History

  • Unique passive renamed to Manaflow from Mana Charge.
  • Now limits the user to 1 Manaflow item.
    • No longer limits the user to 1 Mana Charge item.
  • Updated icon.
  • Bug Fix: Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters.
  • Mana increased to 500 from 400.
  • Mana Charge maximum mana reduced to 360 from 450.
  • ARAM increased mana generated reduced to 50% from 100%.
  • Bug Fix: Mana charge no longer triggers off abilities used on Powder Keg Powder Keg.
  • Undocumented: Now also always triggers on hit, meaning abilities such as Urgot's Urgot's Purge Purge and Runaan's Hurricane Runaan's Hurricane attacks can generate more than one stack per cast.
  • Updated icon.
  • New:
    • Standard version of the item now also available on Howling Abyss.
    • Recipe: Tear of the Goddess Tear of the Goddess + Caulfield's Warhammer Caulfield's Warhammer + Sapphire Crystal Sapphire Crystal + 750 Gold 750 = 2600 Gold 2600.
    • Stats: 35 attack damage, 400 mana, 15 ability haste.
    • Unique Passive - Awe: Gain bonus attack damage equal to 2% of maximum mana.
    • Unique Passive - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an attack or ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana. Transforms into Muramana Muramana at +450 mana.
    • Limited to 1 Mana Charge item.
    • Howling Abyss difference: Each charge consumed generates twice as much mana.
  • Old:
    • Recipe: Tear of the Goddess Tear of the Goddess + Pickaxe Pickaxe + 675 Gold 675 = 2400 Gold 2400.
    • Stats: 35 attack damage, 250 mana.
    • Unique Passive - Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent from abilities.
    • Unique Passive - Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure via an ability consumes a charge and grants +5 mana, up to a maximum of 750 mana. Transforms into Muramana Muramana at +750 mana.
    • Limited to 1 Awe item.
    • Howling Abyss version: Manamune (Quick Charge) Manamune (Quick Charge) (+6 mana instead of +5).
  • Attack damage increased to 35 from 25.
  • New Effect: Tooltip now mentions "Limited to 1 Tear item".
  • New Effect: Can now only purchase one Awe item.
  • Combine cost reduced to 675 Gold 675 from 775 Gold 775. Total cost unchanged at 2400 Gold 2400.
  • New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
  • Mana Charge tooltip updated to "for each basic attack or mana expenditure" from "for each basic attack, spell cast or mana expenditure".
  • Mana Charge no longer trigger on abilities without a mana cost.
  • Mana gains per trigger increased to 5 from 4.
  • Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
  • New Effect: Pinging the item will now display how many charges you have.
  • Howling Abyss
    • Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
  • Mana regeneration reduced to 0% from 25%.
  • New Unique Passive: Refunds 15% of mana spent.
  • (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8.
  • New Effect: Passively generates 1 maximum mana every 8 seconds.
  • Crystal Scar version disabled.
  • Total cost increased to 2400 Gold 2400 from 2200 Gold 2200.
  • Combine cost increased to 1040 Gold 1040 from 1000 Gold 1000 (total cost remains the same due to Long Sword's Long Sword's price being reduced).
  • Unique Passive – Mana Charge
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.
  • Attack damage increased to 20 from 10.
  • Item cost reduced to 2100 Gold 2100 from 2110 Gold 2110.
  • Combine cost increased to 1000 Gold 1000 from 700 Gold 700.
  • Base attack damage reduced to 10 from 20.
  • Base mana reduced to 250 from 350.
  • Passive changed:
    • Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
    • Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
    • Maximum bonus mana reduced to 750 from 1000.
  • Now displays its cooldown on the item itself rather than with a buff.
  • Tooltip now updates dynamically.
  • Now displays your unique bonus mana in its tooltip.
  • Mana conversion percent increased to 2% from 1.5%.
  • Combine cost increased to 700 Gold 700.
  • Total cost is now 2110 Gold 2110.
  • Unique Passive conversion percent dropped to 1.5% from 2%.
  • Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
  • Added
    • Recipe: Tear of the Goddess Tear of the Goddess + Long Sword Long Sword + 500 Gold 500.
    • 350 mana
    • 7 mana regeneration per 5 seconds
    • 20 attack damage
    • Unique Passive: 2% of your maximum mana is converted to attack damage.
    • Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000.


List of Items