For the item, see . Wild Rift
Unique – Mana Charge:
Grants a charge every 8 seconds, up to 4 charges. Consumes a charge
and whenever affecting an enemy or ally with an ability to grant
3 bonus mana
, increased to
for champion targets, up to a
360 bonus mana
+ + + 1050
Fighter Marksman Assassin Attack Damage On-Hit Effects Mana & Regeneration Ability Haste
Manamune is a legendary item in . League of Legends
Empowered basic attacks gained from abilities will count for triggering upon consuming the attack. Mana Charge
grants a total of 47. by itself at zero stacks. 5 attack damage When gaining maximum mana from
, you preserve your Mana Charge percent . current mana
champions cannot trigger Manaless . Mana Charge Summoning
also triggers pets . Mana Charge On ARAM, Mana Charges do not generate more mana. (bug)
differences Howling Abyss edit
Each charge consumed generates 50% more mana.
differences One for All edit
Uses the version. Quick Charge
differences Nexus Blitz edit
Each charge consumed generates 50% more mana.
Last version (Manamune (Quick Charge))
Assuming a charge is gained every 8 seconds, the 360 mana charge maxing takes 16 minutes, reduced to 8 minutes if hitting champions.
'Manamune' references .
Masamune By extension, it might be referencing Sephiroth's sword in Final Fantasy VII, whose name itself is already a reference. Its appearance is very reminiscent of the titular weapon from
Soul Calibur. The
version was also used on the Crystal Scar during Rotating Game Modes. Featured in the Journal of Justice (Issue 28: Alowicious Chucat Dies in Magical Fire).
Now properly gains 50% more mana per consumed charge on Undocumented: .
Howling Abyss This effect was previously lost after upgrading from .
+ + + New Recipe: = 1050 .
2900 + + + Old Recipe: = 750 . 2600 Awe bonus AD mana ratio increased to 2. from 5% maximum mana 2%.
Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters. Bug Fix:
Mana increased to 500 from 400.
Mana Charge maximum mana reduced to 360 from 450.
ARAM increased mana generated reduced to 50% from 100%.
Mana charge no longer triggers off abilities used on . Bug Fix: Now also always triggers Undocumented: on hit, meaning abilities such as and attacks can generate more than one stack per cast.
New: Standard version of the item now also available on Howling Abyss.
+ + + Recipe: = 750 . 2600
35 attack damage, 400 mana, 15 ability haste. Stats:
Gain Unique Passive - Awe: equal to bonus attack damage 2% of . maximum mana
Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an attack or ability consumes a charge and grants Unique Passive - Mana Charge: 3 , increased to bonus mana 6 if it's a champion, up to maximum of 450 . Transforms into at bonus mana +450 mana. Limited to 1
item. Mana Charge Howling Abyss difference: Each charge consumed generates twice as much mana.
+ + Recipe: = 675 . 2400
35 attack damage, 250 mana. Stats:
Grants Unique Passive - Awe: equal to bonus attack damage 2% . Refunds maximum mana 15% of mana spent from abilities.
Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure via an ability consumes a charge and grants Unique Passive - Mana Charge: +5 mana, up to a maximum of 750 mana. Transforms into at +750 mana. Limited to 1
item. Awe Howling Abyss version: (+6 mana instead of +5).
Attack damage increased to 35 from 25.
Tooltip now mentions "Limited to 1 Tear item". New Effect:
Can now only purchase one New Effect: item. Awe
Combine cost reduced to
from 675 . 775 Total cost unchanged at . 2400 When gaining maximum mana from New Effect: , now preserves the Mana Charge percent , instead of restoring the same amount of maximum mana gained. current mana
Mana Charge tooltip updated to "for each basic attack or mana expenditure" from "for each basic attack, spell cast or mana expenditure".
Mana Charge no longer trigger on abilities without a mana cost.
Mana gains per trigger increased to 5 from 4.
Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
Pinging the item will now display how many charges you have. New Effect:
Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
Mana regeneration reduced to 0% from 25%.
Refunds New Unique Passive: 15% of mana spent. (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8.
Passively generates 1 maximum mana every 8 seconds. New Effect:
Crystal Scar version disabled.
Total cost increased to from 2400 . 2200
New Recipe: + + = 625
2200 Old recipe: + + = 1040 2100 Base attack damage increased to 25 from 20.
Combine cost increased to from 1040 (total cost remains the same due to price being reduced). 1000
Unique Passive – Mana Charge
Cooldown per charge increased to 4 seconds from 3.
Updated the tooltip to clarify its actual functionality.
Attack damage increased to 20 from 10.
Item cost reduced to
from 2100 . 2110 Combine cost increased to
from 1000 . 700 Base attack damage reduced to 10 from 20.
Base mana reduced to 250 from 350.
Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
Maximum bonus mana reduced to 750 from 1000.
Now displays its cooldown on the item itself rather than with a buff.
Tooltip now updates dynamically.
, , and now display their current bonus mana again.
Now displays your unique bonus mana in its tooltip.
Mana conversion percent increased to 2% from 1. 5%.
Combine cost increased to
. 700 Total cost is now
. 2110 Unique Passive conversion percent dropped to 1.
5% from 2%. Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
+ + . 500 350 mana
7 mana regeneration per 5 seconds
20 attack damage
2% of your maximum mana is converted to attack damage. Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000. Unique Passive: