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A manaless champion is one does not use nor benefit from Mana icon mana or Mana regeneration icon mana regeneration.

To date, there are 27 champions that do not use mana. Some manaless champions utilize an alternative resource for casting or empowering their abilities.

The following champions do not use Mana icon mana:

Alternative gating mechanics[]

There are a number of alternative mechanics that gate the availability of or empower a champion's abilities. Each champion may expend or generate these resources uniquely through abilities.

Energy resource Energy[]

EditEnergy icon Energy is a resource designed to inhibit the casting of basic abilities of a few champions in place of Mana resource mana. It is represented by a inherityellow bar instead of inheritblue.

Champions hit with Hookshot (E)Energy has a maximum of inherit200 (except for Shen Shen, with inherit400), and regenerates rapidly, at a rate of Champions hit with Hookshot (E)10 energy per second. This means that energy champions are not at risk of depleting their resource over a long period of time, however the small capacity restricts the rapid usage of multiple spells.

Champions that use Champions hit with Hookshot (E)energy:

Fury resource Ferocity[]

For the 2016-2017 mastery tree, see Ferocity Mastery Tree (2016).

EditFerocity is a resource specific to Rengar's Rengar's Unseen Predator Unseen Predator. Ferocity acts similarly to Fury resource Fury.

Ferocity is generated by casting abilities, and grants access to Rengar Savagery 2 Rengar Battle Roar 2 Empowered Empowered versions of his abilities when full.

Fury resource Fury[]

EditFury is an umbrella term for many named resources that must be generated before being usable, compared to Mana resource Mana or Energy resource Energy that exist in some quantity beforehand. For most users, this resource is only required by a single ability or passive effect.
It represents momentum and encourages sustained aggression from users, often gating a power-spike or empowerment.
Fury generation varies between users, but is always generated in-combat (e.g. on-hit, ability casts or taking damage) and often decays when out of combat.

Known as

Briar Snack Attack Frenzy[]

EditFrenzy is a resource used exclusively by Briar Briar that is only generated when she finds an enemy target for her Frenzy state (via Blood Frenzy Blood Frenzy or Certain Death Certain Death) and represents the remaining duration of it. Frenzy is removed upon her state ending or otherwise being canceled.

Heat resource Heat[]

EditHeat is a gating mechanic unique to Rumble's Rumble's Junkyard Titan Junkyard Titan that is intended to limit up-time but, like Energy resource Energy, does not have an indefinite down-time. Heat is not required to cast abilities and is instead generated on-ability-cast, with Overheating preventing users from performing certain actions for a set time.

Health resource Health[]

Some champions use Attack speed icon Champions killed with Comeuppance (R)Health as a resource to cast abilities. It is critical to note that champions can never kill themselves due to ability casting. This is because they will be left at Champions killed with Comeuppance (R)1 health if their Champions killed with Comeuppance (R)current health is below the cost.
Abilities that cost health can be used even if the champion does not have enough health to pay for the cost. With the exceptions of Ivern's Ivern's Friend of the Forest Friend of the Forest, which cannot be used if he does not have enough Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana or Champions killed with Comeuppance (R)health for the cost, and Soraka's Soraka's Astral Infusion Astral Infusion, which cannot be cast if she lacks the Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana for the cost or if she is below Champions killed with Comeuppance (R)5% health.

While these champions can cast their abilities more freely than most, their disadvantage is that frequent ability usage will bring them closer to taking Death fatal damage.
Health costs ignore Cosmic Radiance invulnerability as well as effects that prevent falling below a certain health value.

Champions who use Champions killed with Comeuppance (R)their own health as a casting resource:

Mana champions that also Champions killed with Comeuppance (R)use health as a casting resource:

Besides Ivern Ivern, each of these champions have at least one ability capable of restoring their health:

Note


Other uses of the secondary bar[]

Mordekaiser Iron Man Shield[]

Mordekaiser's Mordekaiser's Indestructible Indestructible uses a resource called Potential Shield to store damage dealt and taken. Mordekaiser can spend it to gain a Hybrid resistances icon shield or choose to Heal power icon heal for a portion of it.

Flow resource Yasuo's Flow[]

Yasuo's Yasuo's Way of the Wanderer Way of the Wanderer uses Flow to represent the current charge toward a shield. At maximum charge, Yasuo may gain a shield upon taking damage from a champion or monster.

Flow resource Yone's Flow[]

Yone's Yone's Soul Unbound Soul Unbound uses Flow to count down the ability's remaining duration in centiseconds. It is functionally different to Yasuo's Yasuo's Flow.

Champions with abilities without cost[]

The following champions have no costs (including Health resource health) related to their abilities:

Champions without a secondary bar[]

The following champions have no applicable resource bar:

References[]

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