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A champion that is manaless does not use nor benefit from mana or mana regeneration. To date, there are 22 champions that do not use mana.

Of the champions that do not use mana, some utilize an alternative resource to cast their abilities.

The following manaless champions have no costs related to their abilities:

Alternative gating mechanics

In place of or acting as a resource, there are a number of alternative mechanics that gate the availability of a champion's abilities. For the specific details about the secondary resource bar, see the champion's page.

Energy resource Energy

EditEnergy is a resource designed to inhibit the casting of basic abilities of a few champions in place of Mana resource mana. It is represented by a yellow bar instead of blue

Energy has a maximum of 200 (except for Shen OriginalSquare Shen, with 400), and regenerates rapidly, at a rate of 10 energy per second. This means that energy champions are not at risk of depleting their resource over a long period of time, however the small capacity restricts the rapid usage of multiple spells.

Champions that use energy:

Fury resource Ferocity

For the 2016-2017 mastery tree, see Ferocity Mastery Tree (2016).
EditFerocity is a resource specific to Rengar OriginalSquare Rengar's Unseen Predator Unseen Predator. Ferocity acts similarly to Fury resource Fury.

Ferocity is generated by casting abilities, and grants access to Savagery 2 Battle Roar 2 Bola Strike 2 Empowered versions of his abilities when full.

  • While Rengar has between 1 and 3 Ferocity, the sections are colored white. Upon reaching 4 Ferocity, the sections are colored orange.

Fury resource Fury

EditFury is a resource that must be generated before being usable, compared to Mana that exists in some quantity beforehand. For most users, this resource is only required by a single ability or passive effect. It represents momentum and encourages sustained aggression from users, often gating a power-spike or empowerment.
Fury generation varies between users, but is always generated in-combat (e.g. on-hit, ability casts or taking damage) and often decays when out of combat. It is represented by a bar beneath the health bar that varies between users from being red at all times, to progressing from white or yellow to red as the bar is filled.
Known as:

Heat resource Heat

EditHeat is gating mechanic unique to Rumble OriginalSquare Rumble's Junkyard Titan Junkyard Titan, similar to resources, that is intended to limit up-time but, like Energy, does not have an indefinite down-time. Heat is not required to cast abilities and is instead generated on-ability-cast, with Overheating preventing users from performing actions for a time. Maintaining good Heat levels is intended as a point of mastery.


Health resource Health

EditHealth is used as a resource to cast some — or all — of the abilities of some champions. Champions can never kill themselves due to ability casting, as their abilities become free at critical levels of health. The exceptions are Ivern OriginalSquare Ivern's Friend of the Forest Friend of the Forest which can't be cast if he lacks the mana or health for the cost, and Soraka OriginalSquare Soraka's Astral Infusion Astral Infusion which can't be cast if she lacks the mana for the cost or is below 5% health. While these champions can cast their abilities more freely than most, their disadvantage is that frequent ability usage will bring them closer to death. With the exception of Dr. Mundo OriginalSquare Dr. Mundo's Sadism Sadism's health cost and Soraka OriginalSquare Soraka's Wish Wish's mana cost, the ultimate abilities of health-using champions are free of any cost; only gated by cooldown.

Champions who use their own health as a casting resource:

It's worth noting that all of these champions beside Ivern OriginalSquare Ivern have at least one ability capable of restoring their health:


Note

Sion OriginalSquare Sion's Glory in Death Glory in Death acts as a health cost that is additionally not negated by Cosmic Radiance invulnerability effects.


Other uses of the secondary bar

Some champions use the secondary bar to display some ability effects to track them better, in place of a resource.

Bloodthirst resource Bloodthirst

EditBloodthirst is a resource unique to Vladimir OriginalSquare Vladimir's Transfusion Transfusion. Vladimir can cast Transfusion to gain stacks of Bloodthirst. Upon reaching maximum stacks, Transfusion is Crimson Rush Empowered.

Flow resource Flow

EditFlow is a resource that must be generated before being usable, compared to Mana that exists in some quantity beforehand. It is represented by a bar beneath the health bar that is grey until filled, and then white. Unlike Fury and its variants, however, Flow is not specifically generated in-combat and does not decay out of combat. With only one example of Flow, the validity of this exception may be called into question in the future.


Champions without secondary bar

This is the list of all champions without a secondary resource bar:

  • Dr. Mundo OriginalSquare Dr. Mundo (uses health)
  • Garen OriginalSquare Garen (has abilities without cost)
  • Katarina OriginalSquare Katarina (has abilities without cost)
  • Riven OriginalSquare Riven (has abilities without cost)
  • Zac OriginalSquare Zac (uses health)

Trivia

  • It was once considered to have Riven OriginalSquare Riven's Runic Blade Runic Blade charges displayed in the resource bar, in a visually similar manner to Rengar's Ferocity.[1] 
  • When the mechanic was unique to Renekton, Fury was known as "Rage".
    • When HUD animations were first revealed on the PBE, Tryndamere OriginalSquare Tryndamere, Shyvana OriginalSquare Shyvana and Renekton OriginalSquare Renekton's resources were described as Battle Fury, Dragon Fury and Rage, respectively.[2]
    • Gnar's Fury is listed within the game files as "Tantrum".
  • When Riven OriginalSquare Riven was first released, she was not technically classified as manaless - she simply had 0 (+0) base mana and 0 (+0) base mana regeneration. She could purchase mana and it would be represented in her resource bar - allowing her to use and benefit from items such as Manamune item Manamune and Archangel's Staff item Archangel's Staff. This was hotfixed shortly after.

References

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