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A champion that is manaless does not use nor benefit from mana or mana regeneration. To date, there are 22 champions that do not use mana.

Of the champions that do not use mana, some utilize an alternative resource to cast their abilities.

The following manaless champions have no costs related to their abilities:

Alternative gating mechanics

In place of or acting as a resource, there are a number of alternative mechanics that gate the availability of a champion's abilities. For the specific details about the secondary resource bar, see the champion's page.

Energy resource Energy

EditEnergy icon Energy is a resource designed to inhibit the casting of basic abilities of a few champions in place of Mana resource mana. It is represented by a yellow bar instead of blue

Energy has a maximum of 200 (except for Shen OriginalSquare Shen, with 400), and regenerates rapidly, at a rate of 10 energy per second. This means that energy champions are not at risk of depleting their resource over a long period of time, however the small capacity restricts the rapid usage of multiple spells.

Champions that use energy:

Fury resource Ferocity

For the 2016-2017 mastery tree, see Ferocity Mastery Tree (2016).
EditFerocity is a resource specific to Rengar OriginalSquare Rengar's Unseen Predator Unseen Predator. Ferocity acts similarly to Fury resource Fury.

Ferocity is generated by casting abilities, and grants access to Savagery 2 Battle Roar 2 Bola Strike 2 Empowered versions of his abilities when full.

  • While Rengar has between 1 and 3 Ferocity, the sections are colored white. Upon reaching 4 Ferocity, the sections are colored orange.

Fury resource Fury

EditFury is an umbrella term for many named resources that must be generated before being usable, compared to Mana resource Mana or Energy resource Energy that exist in some quantity beforehand. For most users, this resource is only required by a single ability or passive effect.
It represents momentum and encourages sustained aggression from users, often gating a power-spike or empowerment.
Fury generation varies between users, but is always generated in-combat (e.g. on-hit, ability casts or taking damage) and often decays when out of combat.

Known as
It is represented by a bar beneath the health bar that varies between users from being red at all times, to progressing from white or yellow to red as the bar is filled.

Types of Fury

Every 'Fury' resource technically falls under one of four types, some may have unique interactions with some mechanics.

Battle Fury

Battle Fury is a resource used exclusively by Tryndamere OriginalSquare Tryndamere, it is gained through some of his abilities and through basic attacking; it gives him Critical strike icon Critical Strike Chance​​​​​​ and allows him to Bloodlust heal himself. It has a maximum of 100.

  • The internal name for this is "battlefury", and in-game it displays as "Fury"

Dragon Fury

Dragon Fury is a resource used exclusively by Shyvana OriginalSquare Shyvana's Dragon's Descent Dragon's Descent. When the ability is unlocked, it is gained passively and on-hit, and it is instantly filled when the ability is unlocked. It is consumed gradually while Shyvana uses her Dragon's Descent Dragon's Descent, until it is depleted and the ability ends. It has a maximum of 100.

  • The internal name for this is "dragonfury", and in-game it displays as "Fury"
  • Cloud Dragon buff Cloudbringer's Grace increases the rate at which this is generated, to both reflect Shyvana's Dragon heritage as well as the Ultimate cooldown reduction it grants champions with a normal cooldown.


This bar is used exclusively by Renekton OriginalSquare Renekton. It is built up by basic attacking and some of his abilities in various ways, and when above a threshold, it empowers his basic abilities. It is lost gradually out of combat, and has a maximum of 100.

  • The internal name of this is "rage", and in-game it displays as "Fury"


This bar is used by a variety of champions. Each usage of it is different, it is used to gate transformations, ability empowerments, and/or healing.

  • The internal name of this is "gnarfury" and its default in-game name is "Rage"

Crimson Rush

Crimson Rush is used by Vladimir OriginalSquare Vladimir's Transfusion Transfusion. Vladimir can cast Transfusion to gain temporary stacks of Bloodthirst. Upon reaching maximum stacks, Transfusion is Crimson Rush Empowered.

  • In-game, this displays as "Crimson Rush". This bar has a maximum of 2 charges.


Courage is used by Kled OriginalSquare Kled's Skaarl the Cowardly Lizard Skaarl the Cowardly Lizard. Courage can be gained when Kled is dismounted from Skaarl from various aggressive means, or by returning to the Fountain. It resets to 0 when Kled mounts. This bar has a maximum of 100.

  • In-game, this displays as "Courage"


Grit is used by Sett OriginalSquare Sett's Haymaker Haymaker. Grit can be gained through taking damage, and is expended by either waiting, or casting the ability to deal damage and gain a shield proportional to the amount of it left.

  • This bar is coloured white from one charge and up, until it reaches 100%, where it turns yellow . This bar has a varying maximum.
  • Although it is described as "Grit" in tooltips and such, it actually uses the default display name.


Gnar OriginalSquare Gnar uses Rage to gate his transformation to Gnar (Mega)Square Mega Gnar. He gains it passively and through various aggressive means.


Rek'Sai OriginalSquare Rek'Sai uses Rage to empower Furious Bite Furious Bite and consumes it to heal while Burrow Burrowed. She gains it through dealing damage with some abilities and by basic attacking.

Heat resource Heat

EditHeat is a gating mechanic unique to Rumble OriginalSquare Rumble's Junkyard Titan Junkyard Titan that is intended to limit up-time but, like Energy resource Energy, does not have an indefinite down-time. Heat is not required to cast abilities and is instead generated on-ability-cast, with Overheating preventing users from performing certain actions for a set time.

Health resource Health

EditHealth icon Health is used as a resource to cast some — or all — of the abilities of some champions. Champions can never kill themselves due to ability casting, as their abilities become free at critical levels of health. The exceptions are Ivern OriginalSquare Ivern's Friend of the Forest Friend of the Forest which can't be cast if he lacks the mana or health for the cost, and Soraka OriginalSquare Soraka's Astral Infusion Astral Infusion which can't be cast if she lacks the mana for the cost or is below 5% health.

While these champions can cast their abilities more freely than most, their disadvantage is that frequent ability usage will bring them closer to death.

Champions who use their own health as a casting resource:

Champions that aren't manaless but use their own health as a casting resource:

It's worth noting that, besides Ivern OriginalSquare Ivern, each of these champions have at least one ability capable of restoring their health:


Sion OriginalSquare Sion's Glory in Death Glory in Death acts as a health cost that is additionally not negated by Cosmic Radiance invulnerability effects.

Other uses of the secondary bar

Some champions use the secondary bar to display some ability effects to track them better, in place of a resource.

Flow resource Flow

EditFlow is a resource that must be generated before being usable, compared to Mana resource Mana that exists in some quantity beforehand. It is represented beneath the health bar that is blue until filled, and then white. Unlike Fury resource Fury and its variants, however, Flow is not affected by the unit's combat status. With only one example of Flow, the validity of this exception may be called into question in the future.

Champions without secondary bar

This is the list of all champions without a secondary resource bar:

  • Dr. Mundo OriginalSquare Dr. Mundo (uses health)
  • Garen OriginalSquare Garen (has abilities without cost)
  • Katarina OriginalSquare Katarina (has abilities without cost)
  • Riven OriginalSquare Riven (has abilities without cost)
  • Zac OriginalSquare Zac (uses health)


  • It was once considered to have Riven OriginalSquare Riven's Runic Blade Runic Blade charges displayed in the resource bar, in a visually similar manner to Rengar's Ferocity.[1] 
  • When the mechanic was unique to Renekton, Fury was known as "Rage".
    • When HUD animations were first revealed on the PBE, Tryndamere OriginalSquare Tryndamere, Shyvana OriginalSquare Shyvana and Renekton OriginalSquare Renekton's resources were described as Battle Fury, Dragon Fury and Rage, respectively.[2]
    • Gnar's Fury is listed within the game files as "Tantrum".
  • When Riven OriginalSquare Riven was first released, she was not technically classified as manaless - she simply had 0 (+0) base mana and 0 (+0) base mana regeneration. She could purchase mana and it would be represented in her resource bar - allowing her to use and benefit from items such as Manamune item Manamune and Archangel's Staff item Archangel's Staff. This was hotfixed shortly after.


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