Mana in Teamfight Tactics is a resource used by most champions. Mana usually starts at 0 and is gained by attacking or being attacked. Once a champion's mana bar is full, they cast their ability and empty their mana bar.
Mechanic[]
- Most units use mana to cast their special ability.
- Mana is generated by basic attacking and taking damage. Basic attacks generate mana on-attack, even if the triggering attack misses or is parried.
- All units generate 10 Mana per attack, and taking damage generates (1% of pre-mitigation damage taken and 7% of post-mitigation damage taken) mana, up to 42.5 Mana[1][2], depending on the pre-mitigated damage.
- Champions with mana automatically use their Special Abilities when their mana bar is full.
- After casting their Special Ability, champions can't accumulate mana for the second thereafter. Some champions are mana-locked for longer.
- All units start with a fixed starting mana value. Units with starting mana equals or larger than maximum mana will cast their abilities at the start of the round. Note that there are ways to change a unit maximum mana, which may prevent these scenarios.
Improving mana cast[]
Generating additional mana[]
Increasing starting mana[]
Spell recast[]
Modifying mana costs[]
Negatively impacting mana[]
Increasing the mana cost of next spell[]
Preventing mana generation[]
- (1.5 seconds after ability)
- (1.5 seconds after ability)
- (1.5 seconds after ability)
- (1.25 seconds after ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (1.25 seconds after ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
- (during ability)
Reducing current mana or mana generation[]
Mana cost as scaling[]
Manaless[]
Manaless is a term that refers to units that do not have or generate mana. Manaless units instead have a permanent passive effect.
Trivia[]
- Some monsters use mana, and can increase their starting mana if they have mana-items equipped.
- TFT manaless champions are not necessarily manaless in League of Legends, and conversely, LoL manaless champions are not necessarily manaless in TFT.