Mana is the resource of some champions necessary to cast most of his/her abilities. The mana pool is represented by a blue bar below the green health bar and two numbers ( # / # ) in the middle of it. The first one is your current amount of mana and the second refers to the maximum amount you can store. Mana regenerates over time and this rate can be increased with masteries and items.
At level 18, the base mana pool ranges from
725 to 's 1490.Maximum mana has a gold value of 2 gold per point. Mana regen has a gold value of 60 gold per point. Mana restored by potion has a gold value of 0.35 gold per point.
Manaless
- Main article: Manaless
The following champions do not use mana and are referred to as manaless:
-
Mana as scaling
Champion abilities
- (scales off of current mana, not maximum)
- , , and
Items
- increases your ability power by 3% of your maximum mana.
- restores 15% of your maximum mana on kill or assist.
- increases your ability power by 3% of your maximum mana. Drains 20% of your current mana to shield yourself for an equal amount for 3 seconds.
- and increase your attack damage by 2% of your maximum mana. Toggle: Your single target spells and attacks (on hit) consume 3% of your current mana to deal twice that amount as physical damage.
Masteries
- Strength of Spirit increases health regeneration by 1 for every 300 mana you have.
Ways to restore mana
A champion's mana can be restored in several ways:
- Mana regeneration
- Using a or .
- Returning to the spawning pool, which restores a percentage of your maximum mana per second.
- Having the buff, which can be obtained by slaying the or by slaying an enemy champion that has the buff.
- Having buff, which is obtained by slaying .
- The passive effect of and .
- Using .
- Slaying a monster that has Healing Sigil ( , and ).
- Killing a unit while in possession of at least one .
- Killing a unit while having Feast mastery active.
- Obtaining kill or assist when possessing .
- Obtaining kill or assist while having Dangerous Game mastery active.
- Picking up a Health Relic on the Crystal Scar, Twisted Treeline or Howling Abyss.
Abilities which restore mana
- refunds the mana cost if it kills the target.
- restores 3.25 + (0.25 × level) mana per kill.
- restores 1% of maximum mana every second while the stealth is active.
- refunds half the mana cost (25 / 27.5 / 30 / 32.5 / 35) if it kills the target.
- refunds 35 mana if it kills the target.
- restores 6 / 8 / 10 / 12 / 14 mana per hit.
- restores 20 / 27 / 34 / 41 / 48 mana per kill when turned off.
- 4 / 5 / 6 / 7 / 8% missing mana on hit. The value quintuples against enemy champions for a maximum of 20 / 25 / 30 / 35 / 40% missing mana. active restores
- restores 10 / 14 / 18 / 22 / 26 mana per enemy unit that dies while having this ability on them.
- restores 80 / 95 / 110 / 125 / 140 mana whenever it successfully blocks an ability.
- (+5% maximum mana) mana to an allied unit. restores 20 / 40 / 60 / 80 / 100
- 9% of his maximum mana. restores 9 + (1 × level) mana per kill. On a champion kill or assist, he regains an additional
- will restore 50 / 75 / 100 / 125 / 150 mana with a "Blue Card".
- refunds half of its mana cost (25 / 37.5 / 40 / 42.5 / 45) if he fails to fire after four seconds of channeling the ability.
- increases mana regeneration by 1% for every percentage of mana missing.
- refunds half of its mana cost (40 / 45 / 50 / 55 / 60) if he fails to fire after 3 seconds of channeling the ability.
- 3 / 6 / 9 / 12 / 15) mana every 12 seconds on a basic attack. The amount of mana restored is doubled if the attack target is a champion. This does not apply to structures. restore 30-195 (27 +
Increasing mana
Several items and runes can increase the total mana of a champion. This statistic scales additively, which means that each bonus point acquired is directly added to the mana pool.
Items
- Template:Ile
- Template:Ile
- Template:Ile
- Template:Ile
- Template:Ile
- Template:Ile
- Template:Ile
- Template:Ile
- Template:Ile
- Template:Ile
- Template:Ile
- Template:Ile
- Template:Ile
- Template:Ile
Variable Availability
- Item availability needs updating. Template:Ile
Champion specific items
- increases his maximum mana by 200.
Masteries
- Expanded Mind increases your maximum mana by 2 / 3.5 / 5%.
Runes
- Template:Rune and Template:Rune runes increase maximum mana.
List of champions' mana
- Main article: List of champions' mana
Champion Level | Top 5 champions | Bottom 5 champions | |||
---|---|---|---|---|---|
Level 1 | 1. | (366 mana) | 1. 1. |
(208 mana) | |
2. | (348 mana) | 2. 2. |
(215 mana) | ||
3. | (340 mana) | 3. | (220 mana) | ||
4. | (331 mana) | 4. | (222 mana) | ||
5. | (320 mana) | 5. | (225 mana) | ||
Level 18 | 1. | (1490 mana) | 1. | (725 mana) | |
2. | (1454 mana) | 2. | (730 mana) | ||
3. | (1368 mana) | 3. 3. |
(760 mana) | ||
4. | (1340 mana) | 4. | (769 mana) | ||
5. 5. |
(1320 mana) | 5. 5. |
(803 mana) |
* Manaless champions are not considered in this list.
The maximum attainable mana is Kassadin's on Dominion at level 18 if he has:
6 Seraph's Embrace or 6 Muramana (6000) (or any combination of both);
a full Rune Page with Scaling Mana runes (834.3);
his own maximum mana (1490);
the Season 4 mastery "Expanded Mind" (+5% maximum mana);
leading to him having 8741 mana.