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[[File:HealthBar2.jpg|thumb|241px|The health bar, colored green, on top, and the Mana bar, colored blue, on the bottom.]]
 
[[File:HealthBar2.jpg|thumb|241px|The health bar, colored green, on top, and the Mana bar, colored blue, on the bottom.]]
 
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'''Mana''' (also known as '''MP''') is the resource of many [[champion]]s necessary to cast most of their [[Champion ability|abilities]]. The mana pool is represented by a blue bar below the green [[health]] bar and two numbers ( # / # ) in the middle of it. The first one is your '''current''' amount of mana and the second refers to the '''maximum''' amount you can store.
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'''Mana''' (also known as '''MP''') is a [[Champion statistic|stat]] that is the resource of many [[champion]]s necessary to cast most of their [[Champion ability|abilities]]. The mana pool is represented by a blue bar below the green [[health]] bar and two numbers ( # / # ) in the middle of it. The first one is your '''current''' amount of mana and the second refers to the '''maximum''' amount you can store.
   
 
Each champion that uses mana starts with a certain base '''mana''', which increases by a small amount at each [[Experience (champion)|level-up]].
 
Each champion that uses mana starts with a certain base '''mana''', which increases by a small amount at each [[Experience (champion)|level-up]].

Revision as of 22:03, 5 January 2018

HealthBar2

The health bar, colored green, on top, and the Mana bar, colored blue, on the bottom.

Mana (also known as MP) is a stat that is the resource of many champions necessary to cast most of their abilities. The mana pool is represented by a blue bar below the green health bar and two numbers ( # / # ) in the middle of it. The first one is your current amount of mana and the second refers to the maximum amount you can store.

Each champion that uses mana starts with a certain base mana, which increases by a small amount at each level-up.

Maximum mana can be increased with items, abilities and runes, it stacks additively, and each bonus point acquired directly affects its statistic.

Mana passively regenerates over time and can be restored through various means. See mana regeneration.

Gold Value

  • Mana has a gold value of 1 1.4 per point.

Manaless

Some champions do not use mana as their secondary bar, these champions are referred to as manaless. See manaless.

Mana as scaling

Champion abilities

Items

Runes

Increasing mana

Items

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Champion specific items

Champion abilities

Runes

Champion abilities cost

The following champion abilities have a mana cost that decreases with rank or level.

Ability cost decreasing with rank

Ability cost decreasing with level

List of champions' mana

Manaless champions are not considered in this list.


Champions with the lowest or highest mana before items, runes, or abilities
Champion Level Top 5 champions Bottom 5 champions
Level 1
Level 18

Trivia

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"Time doesn't heal all wounds."
This article is outdated. Please update this article to reflect recent events or newly available information.
  • Uses old runes
This article was last edited by Tylobic on 05-Jan-2018 22:03.

Last updated: June 18, 2017 – V7.12

Relevant mathematics:
  • Ryze's Ryze's AP multiplier = 1 + 0 0.36 = 1.36
  • Applying the formula (see Arcane Mastery Arcane Mastery ability details)
  • Resultant mana = (b + 0.0005abx) / (1 - 0.000015bx)
  • Ryze's Ryze's mana = (8084.3 + 0.0005 × 585 × 8084.3 × 1.36) / (1 - 0.000015 × 8084.3 × 1.36) = 13531.914009513 mana