- Main article: Casting Resource
Mana, or MP, is a stat that corresponds to the exact amount of ability casting resource of many champions. Mana is expended on an ability's mana cost. Mana as a resource is designed to limit and inhibit ability casting: a champion's mana pool is typically a relatively large amount which refills at a relatively slow rate via mana regeneration — once a champion's mana pool has been depleted, they cannot afford to pay the mana cost of their abilities anymore until they have sufficient mana. Mana can also be restored actively through certain effects.
- Mana stacks additively, and each point acquired directly adds to the statistic (1:1). This is true for both flat values and percentage values.
On the game HUD, mana is represented by the blue bar under the health indicator; on champion markers it is represented as the smaller, non-descriptive blue bar under the larger health bar, indicating the champion's current and maximum mana.
Champions that are mana users have a certain amount of base mana that increases through growth per level. Maximum mana refers to base plus bonus mana. Bonus mana can be gained from any source other than levels, for example from buffs, items, runes, and others.
Manaless[]
- Main article: ManalessSome champions do not use mana as their secondary bar, these champions are referred to as manaless. See manaless.
Mana as scaling[]
Effects may benefit from (scale off of) a percentage/ratio, of maximum mana, or bonus mana.
Champion abilities[]
- and
- and
- , , and
Items[]
Runes[]
Summoner Spells[]
Neutral buffs[]
Increasing mana[]
Items[]
This table is automatically generated based on the data from Module:ItemData/data.
Item passives[]
Champion abilities[]
Runes[]
Champion abilities cost[]
The following champion abilities have a mana cost that decreases with rank or level.
Ability cost decreasing with rank[]
- and
Ability cost decreasing with level[]
List of champions' mana[]
- Main article: List of champions' mana
- Manaless champions are not considered in this list.
Champion Level | Top 5 champions | Bottom 5 champions | ||
---|---|---|---|---|
Level 1 | 1. | 530 mana | 1. | 232 mana |
2. 2. |
500 mana | 2. 2. |
250 mana | |
3. | 495 mana | 3. | 251 mana | |
4. 4. |
490 mana | 4. | 260 mana | |
5. 5. 5. 5. |
480 mana | 5. | 263 mana | |
Level 18 | 1. | 1879 mana | 1. | 725 mana |
2. | 1590 mana | 2. | 759 mana | |
3. | 1565 mana | 3. | 774 mana | |
4. | 1540 mana | 4. | 785 mana | |
5. | 1490 mana | 5. | 794 mana |
Trivia[]
- Last updated: January 17, 2022 – V12.1
The maximum attainable mana, without maximum mana based on his AP.
which allow for potentially infinite mana, is 6796.293 with at level 18, thanks to his which increases his- Base stats: +1490 mana
- Allies
- Runes:
- Items:
- Buffs:
- 4 ×
- Relevant mathematics:
- Ryze AP:
- Runes = 9 × 2 = 78 AP + +
- Items = 495 AP + + + =
- Buffs = 150 AP + + =
- AP Multiplier = 1 +
- Total = (78 + 495 + 150) × 1.71 = 1236.33 AP
+ + = 1.71
- Ryze Mana:
- Items = 2310 mana + + + =
- Runes = 400 mana + =
- Mana Multiplier = 1 +
- Total = (1490 + 2310 + 400) × 1.618165 = 6796.293 mana
= 1.618165