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The health bar, colored green, on top, and the Mana bar, colored blue, on the bottom.

Mana icon.png Mana (also known as MP) is a stat that is the resource of many champions necessary to cast most of their abilities. The mana pool is represented by a blue bar below the green health bar and two numbers ( # / # ) in the middle of it. The first one is your current amount of mana and the second refers to the maximum amount you can store.

As a gating mechanic, Mana is designed to eventually inhibit casting and force the user to return to base, rewarding the laner with the most efficient mana usage and creating a pressure point. Champions that use mana start with a certain base mana, which increases by a small amount at each level-up.

Mana and mana regeneration can be improved in various ways, allowing player's to invest in increasing their up-time or reducing their down-time - a champion's maximum mana can be increased with items, abilities and runes, it Additive stacking icon.png stacks additively, and each bonus point acquired directly affects its statistic.

Mana passively regenerates over time and can be restored through various means. See mana regeneration.

Gold Value

  • Mana has a gold value of 1.4 Gold 1.4 per point.

Manaless

Some champions do not use mana as their secondary bar, these champions are referred to as manaless. See manaless.

Mana as scaling

Champion abilities

Items

Runes

Neutral buffs

Increasing mana

Items

This table is automatically generated based on the data from Module:ItemData/data.

ItemCostAmountAvailability
Archangel's Staff Archangel's Staff3000 3000 Gold500All maps
Eternal Winter Eternal Winter3200 3200 Gold800All maps
Everfrost Everfrost3200 3200 Gold600All maps
Eye of Luden Eye of Luden3200 3200 Gold800All maps
Frozen Heart Frozen Heart2500 2500 Gold400All maps
Glacial Buckler Glacial Buckler900 900 Gold250All maps
Liandry's Anguish Liandry's Anguish3200 3200 Gold600All maps
Liandry's Lament Liandry's Lament3200 3200 Gold800All maps
Lost Chapter Lost Chapter1300 1300 Gold300All maps
Luden's Tempest Luden's Tempest3200 3200 Gold600All maps
Manamune Manamune2900 2900 Gold500All maps
Muramana Muramana2900 2900 Gold860All maps
Sapphire Crystal Sapphire Crystal350 350 Gold250All maps
Seraph's Embrace Seraph's Embrace3000 3000 Gold860All maps
Tear of the Goddess Tear of the Goddess400 400 Gold240All maps
Zeke's Convergence Zeke's Convergence2400 2400 Gold250All maps

Item passives

Champion abilities

Runes

Champion abilities cost

The following champion abilities have a mana cost that decreases with rank or level.

Ability cost decreasing with rank

Ability cost decreasing with level

List of champions' mana

Manaless champions are not considered in this list.


Champions with the lowest or highest mana before items, runes, or abilities
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Fiddlesticks Fiddlesticks
1. Galio Galio
500 mana 1. Vayne Vayne 231.8 mana
2. Anivia Anivia 495 mana 2. Jinx Jinx 245 mana
3. Veigar Veigar 490 mana 3. Tristana Tristana
3. Kalista Kalista
250 mana
4. Lux Lux
4. Azir Azir
4. Syndra Syndra
480 mana 4. Master Yi Master Yi 251 mana
5. Lissandra Lissandra 475 mana 5. Darius Darius 263 mana
Level 18 1. Kassadin Kassadin 1879 mana 1. Teemo Teemo 674 mana
2. Ezreal Ezreal 1565 mana 2. Heimerdinger Heimerdinger 725 mana
3. Volibear Volibear 1540 mana 3. Tristana Tristana 794 mana
4. Ryze Ryze 1490 mana 4. Diana Diana 800 mana
5. Sylas Sylas
5. Ekko Ekko
5. Ivern Ivern
1470 mana 5. Ziggs Ziggs 819.5 mana

Trivia

Last updated: September 12, 2020 – V10.18
Needs to be significantly adjusted for Season 11 changes

The maximum attainable mana without Gathering Storm Gathering Storm​ or Prototype: Omnistone Prototype: Omnistone​, which allow for potentially infinite mana, is 12459.282494 with Ryze Ryze at level 18, thanks to his passive passive which increases his maximum mana based on his AP.

  • Base stats: +1150 mana
Relevant mathematics:
  • Ryze Cooldown Reduction:
    • Runes = 10% 10% + Rune shard Ability Haste.png 10% = 20% CDR
    • Items = 10% 10% + 10% 10% + 10% 10% + 10% 10% + 10% 10% + 10% = 60% CDR
    • Buffs = 10% 10% = 10% CDR
      • Total Cooldown Reduction = 20% + 60% + 10% = 90% CDR
  • Ryze AP Before Recursion:
  • Ryze Mana Before Recursion:
    • Items = 1400 1400 + 850 850 + 600 600 + 600 600 + 600 600 = 4050 Mana
    • Runes = 500 500 + 250 250 = 750 Mana
      • Total = 1150 + 4050 + 750 = 5950 Mana
  • Bonus Mana Recursion Formula = ((0.0015 * Mana + 0.05 * AP) * 0.01 * Mana) ÷ (1 - 0.000015 * Mana)
  • Formula, using AP multiplier = ((0.00264 * Mana + 0.088 * AP) * 0.01 * Mana) ÷ (1 - 0.0000264 * Mana)
  • Formula, using Values = ((0.00264 * 5950 + 0.088 * 869.4) * 0.01 * 5950) ÷ (1 - 0.0000264 * 5950) = 6509.282494 Bonus Mana
  • Total Mana = 5950 + 6509.282494 = 12459.282494 Mana