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The health bar, colored green, on top, and the Mana bar, colored blue, on the bottom.

Mana icon Mana (also known as MP) is a stat that is the resource of many champions necessary to cast most of their abilities. The mana pool is represented by a blue bar below the green health bar and two numbers ( # / # ) in the middle of it. The first one is your current amount of mana and the second refers to the maximum amount you can store.

As a gating mechanic, Mana is designed to eventually inhibit casting and force the user to return to base, rewarding the laner with the most efficient mana usage and creating a pressure point. uses mana starts with a certain base mana, which increases by a small amount at each level-up.

Mana and mana regeneration can be improved in various ways, allowing player's to invest in increasing their up-time or reducing their down-time - a champion's maximum mana can be increased with items, abilities and runes, it Additive stacking icon stacks additively, and each bonus point acquired directly affects its statistic.

Mana passively regenerates over time and can be restored through various means. See mana regeneration.

Gold Value ​​​​​

  • Mana has a gold value of Gold 1.4 per point.


Some champions do not use mana as their secondary bar, these champions are referred to as manaless. See manaless.

Mana as scaling

Champion abilities



Neutral buffs

Increasing mana


Item Cost Amount Availability
Abyssal Mask item Abyssal Mask3000 Gold300All maps
Archangel's Staff item Archangel's Staff3200 Gold650Summoner's Rift
Archangel's Staff (Quick Charge) item Archangel's Staff (Quick Charge)3200 Gold650Howling Abyss
Catalyst of Aeons item Catalyst of Aeons1100 Gold300All maps
Dark Seal item Dark Seal350 Gold100Summoner's Rift
Frozen Fist item Frozen Fist2700 Gold700All maps
Frozen Heart item Frozen Heart2700 Gold400All maps
Glacial Shroud item Glacial Shroud900 Gold250All maps
Hextech GLP-800 item Hextech GLP-8002800 Gold600All maps
Iceborn Gauntlet item Iceborn Gauntlet2700 Gold500All maps
Infernal Mask item Infernal Mask3000 Gold300All maps
Lich Bane item Lich Bane3200 Gold250All maps
Lost Chapter item Lost Chapter1300 Gold300All maps
Luden's Echo item Luden's Echo3200 Gold600All maps
Luden's Pulse item Luden's Pulse3200 Gold850All maps
Manamune item Manamune2400 Gold250Summoner's Rift
Manamune (Quick Charge) item Manamune (Quick Charge)2400 Gold250Howling Abyss
Mejai's Soulstealer item Mejai's Soulstealer1400 Gold200Summoner's Rift
Muramana item Muramana0 Gold1000Summoner's Rift
Muramana item Muramana (Quick Charge)0 Gold1000Howling Abyss
Righteous Glory item Righteous Glory2650 Gold300All maps
Rod of Ages item Rod of Ages2600 Gold300Summoner's Rift
Rod of Ages (Crystal Scar) item Rod of Ages (Quick Charge)2600 Gold300Howling Abyss
Magus item Runic Echoes1500 Gold300Summoner's Rift
Sapphire Crystal item Sapphire Crystal350 Gold250All maps
Seraph's Embrace item Seraph's Embrace0 Gold1400Summoner's Rift
Seraph's Embrace item Seraph's Embrace (Quick Charge)0 Gold1400Howling Abyss
Sheen item Sheen1050 Gold250All maps
Tear of the Goddess item Tear of the Goddess850 Gold250Summoner's Rift
Tear of the Goddess (Crystal Scar) item Tear of the Goddess (Quick Charge)850 Gold250Howling Abyss
Trinity Force item Trinity Force3733 Gold250All maps
Trinity Fusion item Trinity Fusion3733 Gold350All maps
Zeke's Convergence item Zeke's Convergence2250 Gold250All maps

Champion specific items

Champion abilities


Champion abilities cost

The following champion abilities have a mana cost that decreases with rank or level.

Ability cost decreasing with rank

Ability cost decreasing with level

List of champions' mana

Manaless champions are not considered in this list.

Champions with the lowest or highest mana before items, runes, or abilities
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Fiddlesticks OriginalSquare Fiddlesticks
1. Galio OriginalSquare Galio
500 mana 1. Vayne OriginalSquare Vayne 231.8 mana
2. Anivia OriginalSquare Anivia 495 mana 2. Jinx OriginalSquare Jinx 245 mana
3. Veigar OriginalSquare Veigar 490 mana 3. Kalista OriginalSquare Kalista
3. Tristana OriginalSquare Tristana
250 mana
4. Syndra OriginalSquare Syndra
4. Azir OriginalSquare Azir
4. Ziggs OriginalSquare Ziggs
4. Lux OriginalSquare Lux
480 mana 4. Master Yi OriginalSquare Master Yi 250.56 mana
5. Lissandra OriginalSquare Lissandra 475 mana 5. Darius OriginalSquare Darius 263 mana
Level 18 1. Kassadin OriginalSquare Kassadin 1536.6 mana 1. Twisted Fate OriginalSquare Twisted Fate 656 mana
2. Ivern OriginalSquare Ivern 1470 mana 2. Teemo OriginalSquare Teemo 674 mana
3. Janna OriginalSquare Janna 1438 mana 3. Heimerdinger OriginalSquare Heimerdinger 725 mana
4. Morgana OriginalSquare Morgana 1360 mana 4. Udyr OriginalSquare Udyr 781 mana
5. Taric OriginalSquare Taric 1320 mana 5. Tristana OriginalSquare Tristana 794 mana


Last updated: September 12, 2020 – V10.18

The maximum attainable mana without Gathering Storm rune Gathering Storm​ or Prototype- Omnistone rune Prototype: Omnistone​, which allow for potentially infinite mana, is 12459.282494 with Ryze OriginalSquare Ryze at level 18, thanks to his Arcane Mastery passive which increases his maximum mana based on his AP.

  • Base stats: +1150 mana
Relevant mathematics:
  • Ryze Cooldown Reduction:
    • Runes = Transcendence rune 10% + Rune shard Cooldown Reduction 10% = 20% CDR
    • Items = Seraph's Embrace item 10% + Luden's Pulse item 10% + Luden's Echo item 10% + Luden's Echo item 10% + Luden's Echo item 10% + 10% = 60% CDR
    • Buffs = Crest of Insight buff 10% = 10% CDR
      • Total Cooldown Reduction = 20% + 60% + 10% = 90% CDR
  • Ryze AP Before Recursion:
  • Ryze Mana Before Recursion:
    • Items = Seraph's Embrace item 1400 + Luden's Pulse item 850 + Luden's Echo item 600 + Luden's Echo item 600 + Luden's Echo item 600 = 4050 Mana
    • Runes = Presence of Mind rune 500 + Manaflow Band rune 250 = 750 Mana
      • Total = 1150 + 4050 + 750 = 5950 Mana
  • Bonus Mana Recursion Formula = ((0.0015 * Mana + 0.05 * AP) * 0.01 * Mana) ÷ (1 - 0.000015 * Mana)
  • Formula, using AP multiplier = ((0.00264 * Mana + 0.088 * AP) * 0.01 * Mana) ÷ (1 - 0.0000264 * Mana)
  • Formula, using Values = ((0.00264 * 5950 + 0.088 * 869.4) * 0.01 * 5950) ÷ (1 - 0.0000264 * 5950) = 6509.282494 Bonus Mana
  • Total Mana = 5950 + 6509.282494 = 12459.282494 Mana
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