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The green health bar on the top, and the blue mana bar at the bottom.

Mana icon.png Mana (also known as MP) is a stat that is the resource of many champions necessary to cast most of their abilities. Mana can be restored via mana regeneration and some abilities, items, runes, and buffs.

Mana is represented in-game by the blue bar within the HUD, indicating the champion's current mana and maximum mana. Current mana is reduced by expenditure through paying an ability's mana cost.

The resource itself is designed to eventually inhibit a champion from casting any further spells. This occurs once their mana pool has been depleted to the point of not being able to afford to pay the mana costs of abilities, becoming unable to cast them again until they have sufficient mana.

Every champion starts with a certain amount of mana, which increases by a small amount at each level-up.

Maximum mana can be increased with abilities, items, and runes. It Additive stacking icon.png stacks additively, and each bonus point acquired directly affects its statistic.

Gold Value

  • Mana has a gold value of 1.4 Gold 1.4 per point.


Some champions do not use mana as their secondary bar, these champions are referred to as manaless. See manaless.

Mana as scaling

Champion abilities



Summoner Spells

Neutral buffs

Increasing mana


This table is automatically generated based on the data from Module:ItemData/data.

Archangel's Staff Archangel's Staff2600 2600 Gold500All maps
Caesura Caesura2800 2800 Gold800All maps
Crown of the Shattered Queen Crown of the Shattered Queen2800 2800 Gold600All maps
Eternal Winter Eternal Winter2800 2800 Gold800All maps
Everfrost Everfrost2800 2800 Gold600All maps
Eye of Luden Eye of Luden3200 3200 Gold800All maps
Fimbulwinter Fimbulwinter2700 2700 Gold860All maps
Frozen Heart Frozen Heart2500 2500 Gold400All maps
Glacial Buckler Glacial Buckler900 900 Gold250All maps
Liandry's Anguish Liandry's Anguish3200 3200 Gold600All maps
Liandry's Lament Liandry's Lament3200 3200 Gold800All maps
Lost Chapter Lost Chapter1300 1300 Gold300All maps
Luden's Tempest Luden's Tempest3200 3200 Gold600All maps
Manamune Manamune2900 2900 Gold500All maps
Muramana Muramana2900 2900 Gold860All maps
Sapphire Crystal Sapphire Crystal350 350 Gold250All maps
Seraph's Embrace Seraph's Embrace2600 2600 Gold860All maps
Tear of the Goddess Tear of the Goddess400 400 Gold240All maps
Winter's Approach Winter's Approach2700 2700 Gold500All maps
Zeke's Convergence Zeke's Convergence2400 2400 Gold250All maps

Item passives

Champion abilities


Champion abilities cost

The following champion abilities have a mana cost that decreases with rank or level.

Ability cost decreasing with rank

Ability cost decreasing with level

List of champions' mana

Manaless champions are not considered in this list.

Champions with the lowest or highest mana before items, runes, or abilities
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Galio Galio
1. Fiddlesticks Fiddlesticks
500 mana 1. Vayne Vayne 231.8 mana
2. Anivia Anivia 495 mana 2. Jinx Jinx 245 mana
3. Veigar Veigar
3. Vex Vex
490 mana 3. Zeri Zeri
3. Tristana Tristana
250 mana
4. Lux Lux
4. Azir Azir
4. Ziggs Ziggs
4. Syndra Syndra
480 mana 4. Master Yi Master Yi 251 mana
5. Lissandra Lissandra 475 mana 5. Darius Darius 263 mana
Level 18 1. Kassadin Kassadin 1879 mana 1. Teemo Teemo 674 mana
2. Ezreal Ezreal 1565 mana 2. Heimerdinger Heimerdinger 725 mana
3. Volibear Volibear 1540 mana 3. Tristana Tristana 794 mana
4. Sylas Sylas 1500 mana 4. Diana Diana 800 mana
5. Ryze Ryze 1490 mana 5. Ashe Ashe 824 mana


Last updated: January 17, 2022 – V12.1

The maximum attainable mana, without Gathering Storm Gathering Storm which allow for potentially infinite mana, is 6796.293 with Ryze Ryze at level 18, thanks to his passive passive which increases his maximum mana based on his AP.

  • Base stats: +1490 mana
Relevant mathematics:
  • Ryze Mana: