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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Malzahar OriginalCentered
Malzahar
Malzahar (Universe)Malzahar (Universe)
Malzahar (League of Legends)Malzahar (League of Legends)
Malzahar (Esports)Malzahar (Esports)
Malzahar (Teamfight Tactics)Malzahar (Teamfight Tactics)
Malzahar (Development)Malzahar (Development)
Malzahar (Trivia)Malzahar (Trivia)

Synergy[]

Mutant Mutant
Cho'Gath OriginalSquare
Kai'Sa OriginalSquare
Kassadin OriginalSquare old3
Kha'Zix OriginalSquare
Malzahar OriginalSquare
Rek'Sai OriginalSquare
Mutant Emblem TFT item
Arcanist Arcanist
Ahri CovenSquare
Brand DebonairSquare
Malzahar OriginalSquare
Swain HextechSquare
Vex OriginalSquare
Viktor OriginalSquare
Ziggs OriginalSquare
Arcanist Emblem TFT item old

Trivia[]

Synergy[]

Mutant Mutant
Cho'Gath OriginalSquare
Dr. Mundo OriginalSquare
Kai'Sa OriginalSquare
Kassadin OriginalSquare old3
Kog'Maw ArcanistSquare
Malzahar OriginalSquare
Mutant Emblem TFT item
Arcanist Arcanist
Lux PrestigeBattleAcademiaSquare
Malzahar OriginalSquare
Swain OriginalSquare
Twisted Fate CrimeCityNightmareSquare
Vex OriginalSquare
Viktor OriginalSquare
Ziggs OriginalSquare
Arcanist Emblem TFT item old

Trivia[]

Synergy[]

Shadow Shadow
Kindred ShadowfireSquare
Malzahar OverlordSquare
Master Yi AssassinSquare
Senna OriginalSquare
Sion WarmongerSquare
Veigar OriginalSquare
Summoner Summoner
Annie OriginalSquare
Azir OriginalSquare
Malzahar OverlordSquare
Yorick ArclightSquare
Zed ShockbladeSquare
Zyra WildfireSquare

Shadow Spawn[]

Void Swarm Shadow Spawn 
Health 250 / 300 / 400 
Attack damage 40 / 70 / 100 
Attack range Melee role 1 
Damage type Magic 
Armor 20 
Magic resistance 20 
Crit chance 25% 
Player damage 0

Media[]

Trivia[]


Patch History[]

V12.9
  • Ability damage increased to 650 / 900 / 1100 from 650 / 900 / 1025.
V12.6
  • Base attack speed increased to 0.7 from 0.65.
  • Starting mana increased to 50 from 30.
  • Maximum mana increased to 80 from 60.
  • Ability damage increased to 650 / 900 / 1025 from 600 / 825 / 950.
V12.5
  • Ability damage reduced to 600 / 825 / 950 from 625 / 875 / 1050.
V12.4 - Returning
  • Ability damage changed to 625 / 875 / 1050 from 650 / 850 / 1100.
V12.1
  • Ability damage changed to 650 / 850 / 1100 from 700 / 850 / 1000.
V11.24
  • Bug Fix: No longer fails to gain mana on his first attack each combat.
V11.22 - Returning
  • Original Malzahar Original Malzahar
    • Tier 3 Mutant Mutant Arcanist Arcanist.
    • Malefic Visions Active - Malefic Visions: Infects the mind of the closest unafflicted target, dealing 700 / 850 / 1000 (× Ability power icon AP) Damage mitigated with Shifting Sands (E)magic damage over 8 seconds and reduces their Champions that have been made a Vessel by Test of Spirit (E)magic resistance by 40% for the duration. If an afflicted target dies, this ability spreads to the nearest 1 / 1 / 2 unafflicted targets with the remaining duration.
V10.6 - Disabled
  • Disabled due to Set 3.
V10.2
  • Shadow Spawn health increased to 250 / 300 / 400 from 250 at all Star-levels.
V10.1
  • Shadow Spawn damage increased to 40 / 70 / 100 from 30 / 60 / 90.
V9.23
  • Shadow Spawn health reduced to 250 from 300.
  • Bug Fix: Shadow Spawn attack speed now matches attack speed ratio.
V9.22 - Added
  • Overlord Malzahar Overlord Malzahar
    • Tier 2 Shadow Shadow Summoner Summoner.
    • Void Swarm Active - Shadow Swarm: Summons 2 / 3 / 4 Shadow Spawns, who hit for 30 / 60 / 90 Damage mitigated with Shifting Sands (E)magic damage each attack. Each Shadow Spawn has 300 Champions killed with Comeuppance (R)health and can gain the Shadow Shadow bonus (if active).
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