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Malzahar
Malzahar is a champion in League of Legends.[1]
Abilities[]
- Void Shift will not resist allied crowd control nor will it be deactivated by them.
- Void Shift will not mitigate true damage but the buff will still be consumed.
- It does not deactivate against the Nexus Obelisk.
- Shields will take priority over Void Shift, but the buff will still be consumed (does not reduce damage inflicted). Void Shift triggers even if the shield negated the damage entirely.
- However, if Malzahar has a spell shield and the shield fully mitigates the damage, Void Shift does not trigger.(bug) The damage taken must be from an effect that cannot be negated by spell shields.
- Spell shields take priority over Void Shift. If the triggering hostile ability does not contain a crowd control effect, both Void Shift and the spell shield break simultaneously.
- Since spell shields are precedent over Void Shift, applied crowd control from effects that cannot be blocked by spell shields (i.e. ) will also ignore Void Shift despite its crowd control immunity. The effect must not damage Malzahar for this event to take place.
- Void Shift will specifically not deactivate if Malzahar eats aura. or is within a hostile passive
- Void Shift will prevent from attaching to him.
- Spell shield will prevent Call of the Void's refresh on .
- (note) debuff will also be removed.
- Howling Abyss differences edit
- Deals 80% damage to minions (60% total).
- Howling Abyss differences edit
- Deals 80% damage to minions (60% total).
- Voidling bonus AD ratio changed to 60% bonus AD.
- Applies persistent damage for the tether and persistent area damage to enemies within the Null Zone.
- The tether will not break if the target enters a zombie state or enters resurrection.
- Removing the suppression will also remove the reveal.
- Nether Grasp and Null Zone count as two different abilities for effects such as .
- Malzahar places himself onto the ground and interrupts displacements affecting him upon starting the channel.
- The following table refers for interactions while Malzahar is channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled if attacking Nether Grasp target. Otherwise interrupts after 0.5 seconds of channeling. | |
Abilities | Interrupts | |
Movement | Disabled for the first 0.5 seconds. Interrupts afterwards. | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | ||
Interrupted by |
- Howling Abyss differences edit
- Null Zone deals 80% damage to minions (60% total).
Pets[]
Control type | Prioritize attacking | target and enemies (champions have a higher priority than minions) infected by , or the nearest target.
---|---|
Target type | Minion, does not count towards the minion kill tracking score |
On-hit effects | Voidlings' attacks can be mitigated by block, dodge, and blind, as well as stopped by Disarm. |
Spell effects | Voidlings' basic attacks apply spell effects as area damage. |
Abilities
The Voidling deals 50% reduced damage to epic monsters and 200% increased damage to enemy minions infected by . |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Malzahar (Collection).
A zealous seer dedicated to the unification of all life, Malzahar truly believes the newly emergent Void to be the path to Runeterra’s salvation. In the desert wastes of Shurima, he followed the voices that whispered in his mind, all the way to ancient Icathia. Amidst the ruins of that land, he gazed into the dark heart of the Void itself, and was gifted new power and purpose. Malzahar now sees himself as a shepherd, empowered to bring others into the fold… or to release the voidling creatures that dwell beneath.
Vic Mignogna
Mike Azevedo
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Selection radius increased to 120 units from 88.8889007568359.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 80 at all ranks.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 15 / 13 / 11 / 9 / 7.
-
- Bug Fix: Tether VFX now fires from his mouth as intended.
- Bug Fix: Now properly spreads the debuff even if it was cast on a minion as it was dying.
- Tick rate reduced to 1 per 0.25 seconds from 1 per 0.5.
- Minion execute threshold reduced to 10 − 30 (based on level) health from 15 − 45 (based on level) health.
- Bug Fix: Now properly spreads when it kills a minion.
- Bug Fix: Now properly triggers when it spreads to an enemy champion after having done so multiple times.
- Stats
- Mana growth increased to 28 from 27.5.
- New Effect: Now executes minions below 15 − 45 (based on level) health.
- Stats
- Base health increased to 580 from 510.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: Crowd control immunity is no longer consumed by triggered by allies.
- Bug Fix: No longer is consumed or refreshed incorrectly under certain circumstances.
- Bug Fix: Damage reduction no longer fails to reduce damage that subsequently triggered Soulrend.
- Stats
- Base health reduced to 510 from 537.
- AP ratio reduced to 55% AP from 65% AP.
-
- Bug Fix: Hitting him triggers more metallic sounds.
-
- Bug Fix: Fixed an SFX bug where the initial portion of the ability couldn't be heard if he casts the ability from Fog of War.
- General
- Updated visual effects.
- New basic attack missiles and hit effects.
- Reduced some of the noise from the shield. Made it a bit brighter to match other spell shields.
- New quickcast indicator to better represent its actual hitbox. New missile and hit effects.
- New spawn effects and basic attacks.
- New debuff effect and a beam effect when the debuff spreads to other enemies.
- New beam, hit, and AoE effects, including a more thematic pool.
-
- New snowball VFX.
-
- Updated to rotate spaceships to better match hitbox.
-
- Updated to show hitbox more clearly.
-
- Updated to show hitbox more clearly.
- Bug Fix: Voidlings now properly trigger .
- Bug Fix: Debuff now properly spreads onto the closest target even after killing zombie during the ability's effect.
- Gathering Swarm stacks renamed to Zz'Rot Swarm.
- Bug Fix: Now adds a revealed marker to the target, including stealthed targets.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). It is also classified as basic attacks.
- Stats
- Base mana increased to 375 from 300.
- Mana growth reduced to 27.5 from 55.
- Base mana regeneration increased to 8 from 6.
- Bug Fix: VFX no longer flicker.
-
- Bug Fix: Recall VFX have been restored.
- AP ratio reduced to 65% AP from 80% AP.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Cooldown increased to 140 / 110 / 80 seconds from 120 / 100 / 80.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- Bug Fix: SFX have been toned down and are now less noisy.
- Bug Fix: SFX have been toned down and are now less noisy.
- Base damage reduced to 125 / 200 / 275 from 125 / 225 / 325.
- AP ratio reduced to 80% AP from 110% AP.
- Stats
- Base health increased to 537 from 525.
- Health growth increased to 87 from 75.
- Bug Fix: Voidlings are no longer missing attack on-hit VFX.
- Bug Fix: Now correctly blocks .
-
- Bug Fix: Auto attack animation is no longer faster than his base model's.
- Bug Fix: Purple overlay no longer hides Malzahar's skins when Void Shift is active.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
- Beam base damage reduced to 125 / 225 / 325 from 125 / 250 / 375.
- Beam AP ratio reduced to 110% AP from 115% AP.
- Bug Fix: and now properly purge only the suppression portion of Nether Grasp. Beam damage will continue to tick as long as Malzahar's target stays within a 1250-range.
- Cast time reduced to 0.25 seconds from 0.5.
- New Effect: Now has a 0.4-seconds post-cast delay before firing.
- AP ratio increased to 80% AP from 70% AP.
- Mana cost increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks.
- Removed: Charge system. Now has a standard cooldown.
- Cooldown reduced to 8 seconds at all ranks from 20 / 19 / 18 / 17 / 16.
- New Effect: Malzahar gains a stack of Gathering Swarm when he casts another ability, up to a maximum of 2 stacks. Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm, up to a maximum of 3 Voidlings per cast.
- Removed: Voidlings are no longer able to spawn additional Voidling.
- Cast range reduced to 150 from 450.
- Removed: Voidlings killed increasing the minion killed stat.
- Voidlings stats:
- Attack damage dealt changed to 5 − 64.5 (based on level) at all ranks from 30 / 35 / 40 / 45 / 50 (+ 40% bonus AD).
- Bonus magic damage dealt changed to 12 / 14 / 16 / 18 / 20 (+ 40% bonus AD) (+ 20% AP) from 10 / 15 / 20 / 25 / 30 (+ 20% AP).
- Attack speed growth increased to 2% from 0%.
- Attack speed increased to 0.665 − 0.891 (based on level) from 0.665 at all levels.
- Both attack's components deal magic damage from attack damage dealt as physical damage and bonus damage dealt as magic damage.
- Duration reduced to 8 / 8 / 9 / 9 / 10 seconds from 12 at all ranks.
- Health increased to 65 − 201 (based on level) from 3 (with modified damage).
- Armor changed to 16 − 50 (based on level) from 30 at all levels.
- Magic resistance reduced to 8 − 25 (based on level) from 50 at all levels.
- New Effect: Champions' and turrets' basic attacks will instantly kill Voidlings. All other damage will be reduced by armor and magic resistance normally.
- Gold reward reduced to 2 from 5.
- Movement speed reduced to 400 from 451.
- Removed: Gaining 100% bonus movement speed when running toward priority targets.
- Removed: Movement speed reduced by distance from Malzahar.
- Removed: Dealing 50% reduced damage to monsters.
- New Effect: Now deals 50% reduced damage to epic monsters.
- AP ratio increased to 80% AP from 70% AP.
- New Effect: The beam attack to the main target now deals 125 / 250 / 375 (+ 115% AP) over the duration.
- Target's maximum health ratio reduced to 10 / 15 / 20% of target's maximum health from 25 / 35 / 45% of target's maximum health.
- Target's maximum health AP ratio reduced to 2.5% per 100 AP from 7.5% per 100 AP.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Stats
- Base armor reduced to 18 from 20.
- Bug Fix: Lifesteal no longer applies when hitting voidlings.
- New Effect: Voidlings now spawn 0.35 seconds after cast.
- New Effect: Now has a 1 second cooldown between 2 casts.
- New Effect: Past 600 distance, Voidlings move 10% more slowly for every 100 additional distance farther they are from Malzahar.
- Bug Fix: Voidlings now properly take damage from several damage types that weren't working properly.
- Mana cost reduced to 40 from 80.
- New Effect: Now utilizes a stock system and holds up to two charges. Current cooldown is now the recharge time.
- Voidling health changed to 3 from their current value (which was presumably 200 + (50 × level)).
- Physical damage changed to 30 / 35 / 40 / 45 / 50 (+ 40% bonus AD) from 30 / 32.5 / 35 / 37.5 / 40% AD.
- AP ratio increased to 20% AP from 10% AP.
- Voidlings having the ability to spawn other Voidlings after W cast reduced to 3 seconds from 8.
- Removed: Spawn an additional Voidling if a Voidling assists in killing a unit.
- New Effect: 200% bonus damage to minions affected by .
- Removed: 200% bonus damage to minions below 20% health.
- Removed: 50% bonus attack speed when the swarm has at least 3 Voidlings.
- New Effect: Voidlings now only gain bonus movement speed toward priority targets if they're within 600 units of Malzahar.
- Cooldown increased to 30 / 24 / 18 / 12 (based on level) seconds from 30 / 18 / 10 / 6 (based on level).
- Linger after taking damage or blocking a crowd control effect reduced to 0.25 seconds from 1.
- Stats
- Movement speed reduced to 335 from 340.
- Attack range reduced to 500 from 550.
- Bug Fix: Voidlings no longer get confused if a target afflicted by Malefic Visions enters brush.
- Cooldown changed to to 30 / 18 / 10 / 6 (based on level) seconds from 23 − 6 (based on level).
- Cooldown indicator is now also shown on buff bar.
- Bug Fix: 's aura no longer pops it.
- Mana cost increased to 80 at all ranks from 60.
- Mana cost increased to 80 from 60.
- Damage versus monsters reduced to 50% from 75.
- Base damage reduced to 5 / 7 / 9% of target's maximum health from 6 / 8 / 10.
- General
- New splash artwork for .
- New ability icons
- New Innate
- If Malzahar has not taken damage nor been affected by crowd control in the last 23 − 6 (based on level) seconds, he phases out, which lingers for 1 second after taking damage or blocking a crowd control effect. While phased out, Malzahar is immune to crowd control effects and takes 90% reduced damage. Damage from minions does not interact with Void Shift.
- - Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 135 / 190 / 245 / 300.
- AP ratio reduced to (+ 70% AP) from (+ 80% AP)
- Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.4 / 1.8 / 2.2 / 2.6 / 3.
- Cooldown reduced to 6 seconds from 9.
- Mana cost reduced to 60 at all ranks from 80 / 85 / 90 / 95 / 100.
- New W
- Malzahar spawns a 50% bonus attack speed. at the target location, which lasts for 12 seconds. The first time a Voidling attacks a champion or large monster, or assists in killing a unit, Malzahar will spawn an additional Voidling with the same remaining duration that can in turn spawn an additional Voidling. This cannot happen if there is less than 4 seconds remaining. When three or more Voidling are active, they all gain
- Voidlings deal 30 / 32.5 / 35 / 37.5 / 40% AD physical damage plus 10 / 15 / 20 / 25 / 30 (+ 10% AP) bonus magic damage. The damage is reduced to 75% against monsters, and increased to 300% against minions below 25% of their maximum health.
- Voidlings will gain 100% bonus movement speed toward priority targets (denoted with †)
- Attack priority
- Target of †
- Enemy champions affected by †
- Enemies affected by (prioritizing champions over minions) †
- Nearest target
- Removed: Malzahar's autoattack target priority
- Removed: Leash range
- Cost: 60 mana
- Cooldown: 20 / 19 / 18 / 17 / 16 seconds
- Range: 450
- - Base damage reduced 80 / 115 / 150 / 185 / 220 from 80 / 140 / 200 / 260 / 320.
- AP ratio reduced to (+ 70% AP) from (+ 80% AP)
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 75 / 90 / 105 / 120.
- Refund changed to 2% maximum Mana from 10 / 14 / 18 / 22 / 26.
- New Effect: Damaging a target with or will refresh the duration of Malefic Visions.
- New Effect: A Null Zone is created on the floor beneath Malzahar's target, which lingers for 5 seconds.
- Removed: 250 / 400 / 550 (+ 130% AP) damage
- New Effect: Malzahar's target and all those in the Null Zone are damaged for 6 / 8 / 10% (+ 1.5% per 100 AP) of target's maximum health each second.
Trivia[]
- After the Battlemage update in V6.9, Malzahar's Voidlings had their color scheme changed from to .
- Malzahar is one of the few champions to have a pet, the others being , , , , , and .
- Malzahar and his U Can't Touch This by MC Hammer. dance references
- Upon the removal of V9.23, Gathering Swarm stacks for was renamed to Zz'Rot Swarm to honor the item.
- This might indirectly imply that Malzahar's are a similar if not the same species as the that spawned from that item.
in patch - Malzahar's rotating game modes.
- It was given a retexture and features as a monster in Invasion.
- Its animations were reused for the Odyssey: Extraction. monster in
had its assets reused for several