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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Teemo LittleDevilSkin
Malphite
Malphite (Universe)Malphite (Universe)
Malphite (League of Legends)Malphite (League of Legends)
Malphite (Esports)Malphite (Esports)
Malphite (Teamfight Tactics)Malphite (Teamfight Tactics)
Malphite (Legends of Runeterra)Malphite (Legends of Runeterra)
Malphite (Wild Rift)Malphite (Wild Rift)
Malphite (Development)Malphite (Development)

Malphite is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Granite Shield

Malphite Granite Shield WR

Innate: Malphite gains a Hybrid resistances icon shield equal to Champions killed with Comeuppance (R)11% maximum health that lasts until broken. It refreshes after a few seconds without taking damage.

Info
  • Granite Shield does not incur the cooldown from damage that is mitigated by other shields.

Seismic Shard

Malphite Seismic Shard WR

Active: Malphite sends a shard to the target enemy that deals Damage mitigated with Shifting Sands (E)magic damage and Slow icon slows them for 3 seconds. For the same duration, he gains Movement speed icon Champions killed 5s before or after using Chronobreak (R)bonus movement speed equal to the raw amount the target lost from the slow.

Magic Damage:
70 / 130 / 190 / 250 Multiple champions hit with Between Worlds (R)(+ 50% AP)
Slow:
15 / 20 / 25 / 30%

Info
  • Seismic Shard's movement speed gain is entirely based off the target's current, and loss of, movement speed. Targets that are already Slow icon slowed by another effect will grant Malphite diminished movement speed. Slow immune icon Slow-resistant and Slow immune 2 slow-immune targets will reduce or nullify Malphite's gain.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Thunderclap

Passive: Malphite gains Armor icon Healing from Spirit of Dread (W)bonus armor equal to Healing from Spirit of Dread (W)20% total armor.

Malphite Thunderclap WR

Active: Malphite's basic attacks On-hit icon on-hit are inheritempowered for 5 seconds, causing him to emit a cone that deals Champions killed from outside standard Attack rangephysical damage to enemies hit. His next basic attack within 6 seconds will have an Vi Relentless Force 2 uncancelable windup, gain Range icon 50 bonus range, and deal Successfully enhanced damage physical icon Champions killed from outside standard Attack rangebonus physical damage On-hit icon on-hit.

Physical Damage:
10 / 20 / 30 / 40 Multiple champions hit with Between Worlds (R)(+ 20% AP) Healing from Spirit of Dread (W)(+ 15% armor)
Bonus Physical Damage:
30 / 50 / 70 / 90 Multiple champions hit with Between Worlds (R)(+ 40% AP) Healing from Spirit of Dread (W)(+ 30% armor)

Thunderclap Fiora Bladework resets Malphite's basic attack timer.

Info
  • The empowered attack:
  • The cone starts from Malphite's location.
    • Unlike similar spells, it does not deal its damage separately to the primary target of the attack(s); if the target is outside the area of effect when struck, it will not take the bonus damage.
  • PENDING FOR TEST:: Interaction with parrying effects (Jax Counter Strike old dodge, Shen Spirit's Refuge block, Blind icon blind).

Ground Slam

Malphite Ground Slam WR

Active: Malphite slams the ground beneath him, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and Cripple icon crippling them for 3 seconds.

Magic Damage:
50 / 100 / 150 / 200 Multiple champions hit with Between Worlds (R)(+ 50% AP) Healing from Spirit of Dread (W)(+ 35% armor)
Cripple:
30 / 35 / 40 / 45%

Info

Unstoppable Force

Malphite Unstoppable Force WR

Active: Malphite Dash dashes with Unstoppable icon displacement immunity to the target location. Upon arrival, he deals Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and Airborne icon WR knocks them up for 1.5 seconds.

Magic Damage:
200 / 300 / 400 Multiple champions hit with Between Worlds (R)(+ 90% AP)

Info
  • The dash speed can be up-to doubled if Unstoppable Force is targeted at the middle of a wall so that his destination ends up on the other side.
    • It will be decreased if his destination ends up closer to him than his target location.
  • If Malphite dies during the Dash dash, the ability cancels.
    • If the dash is interrupted without Malphite dying, for instance when he enters Revival icon resurrection during Unstoppable Force, he halts and the ability instead affects enemies at the stopped location.

Patch history[]

For the expanded patch notes, see here.
V4.4d
  • Granite Shield Granite Shield
    • Health ratio increased from Champions killed with Comeuppance (R)9% maximum health to inherit11%.
  • Thunderclap Thunderclap
    • Passive bonus armor increased from 15 / 20 / 25 / 30% to 20 / 25 / 30 / 35%.
    • On-hit armor ratio increased from Healing from Spirit of Dread (W)20% armor to inherit30%.
    • Cleave armor ratio increased from Healing from Spirit of Dread (W)10% armor to inherit15%.
V4.2
  • Stats
    • Base movement speed increased from 330 to 340.
V3.4c
  • Granite Shield Granite Shield
    • Cooldown changed from 8 seconds at all levels to 8 / 7 / 6 (based on level).
    • Health ratio reduced from Champions killed with Comeuppance (R)10% maximum health to inherit9%.
  • Seismic Shard Seismic Shard
    • Missile speed increased from 1000 to 1200.
V3.3
V2.2
Regional Closed Beta
  • Seismic Shard Seismic Shard
    • Target range reduced from 700 to 625.
    • Base damage increased from 60 / 120 / 180 / 240 to 70 / 130 / 190 / 250.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)40% AP to inherit50%.
    • Cooldown reduced from 10 seconds to 8.
  • Thunderclap Thunderclap
    • Passive bonus armor increased from 10 / 15 / 20 / 25% to 15 / 20 / 25 / 30%.
    • Base damage on-hit increased from 15 / 35 / 55 / 75 to 30 / 50 / 70 / 90.
  • Unstoppable Force Unstoppable Force
    • Base damage increased from 180 / 270 / 360 to 200 / 300 / 400.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)80% AP to inherit90%.

See also[]

References[]