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Malphite OriginalCentered.jpg
Malphite
Malphite (Universe)Malphite (Universe)
Malphite (League of Legends)Malphite (League of Legends)
Malphite (Teamfight Tactics)Malphite (Teamfight Tactics)
Malphite (Legends of Runeterra)Malphite (Legends of Runeterra)
Malphite (Wild Rift)Malphite (Wild Rift)
Malphite (Development)Malphite (Development)

Malphite is a champion in League of Legends.[1]

Abilities

Edit

Granite Shield

Innate- Shard of the Monolith: Malphite gains increased percentage size equal to 8% of his total armor, capped at 35% increased size at 437.5 armor.

Malphite Granite Shield.png

Innate: Malphite Hybrid resistances icon.png shields himself for Health icon.png 10% of his maximum health. The shield lasts until it is broken, and refreshes if he has not taken damage in the last few seconds.

Info
  • Malphite's increased size is affected by his base armor and growth, but also reduced by Black Cleaver Black Cleaver. His increased size does not consider Thunderclap's Thunderclap's bonus armor.
    • The bonus will become a size reduction if Malphite is dropped to negative armor values.
  • Granite Shield does not refresh its cooldown from damage that is mitigated by Hybrid resistances icon.png shields.

Edit

Seismic Shard

Malphite Seismic Shard.png

Active: Malphite sends a rock rolling to the target enemy that upon arrival deals them magic damage and Slow icon.png slows them for 3 seconds.

Magic Damage:
70 / 120 / 170 / 220 / 270 (+ 60% AP)
Slow:
20 / 25 / 30 / 35 / 40%

Malphite also gains Movement speed icon.png bonus movement speed equal to the raw amount the target lost from the slow for the duration.

Info
  • The rock spawns 100 units in front of Malphite.
  • Malphite will gain the bonus movement speed for the full duration as long as Seismic Shard impacts the target.
    • Both a Promote.png buff shown in the hotbar and duration bar above the ability icon will indicate the remaining duration.
  • Seismic Shard's movement speed gain is entirely based off the target's current, and loss of, movement speed.
    • Targets that are already Slow icon.png slowed by another effect will grant Malphite diminished movement speed.
    • Slow immune icon.png Slow-resistant and Slow immune 2.png slow-immune targets will reduce or nullify Malphite's gain.
  • Sivir Spell Shield.png Spell shield will block the damage and the slow but not the bonus movement speed gain.

Edit

Thunderclap

Passive: Malphite gains Armor icon.png bonus armor, tripled while Granite Shield Granite Shield is active.

Bonus Armor:
10 / 15 / 20 / 25 / 30% armor
Increased Armor:
30 / 45 / 60 / 75 / 90% armor
Malphite Thunderclap.png

Active: Malphite's next Basic Attack.png basic attack within 6 seconds is empowered to gain Range icon.png 50 bonus range and deal Critical strike physical icon.png bonus physical damage On-hit icon.png on-hit.

Bonus Physical Damage:
30 / 45 / 60 / 75 / 90 (+ 20% AP) (+ 10% armor)

Additionally, Malphite's basic attacks On-hit icon.png on-hit for the next 5 seconds trigger a cone in the direction of the target, dealing physical damage to enemies hit.

Physical Damage:
15 / 25 / 35 / 45 / 55 (+ 20% AP) (+ 15% armor)

Thunderclap Fiora Bladework.png resets Malphite's basic attack timer.

Info
  • The passive will amplify negative armor, too, if Malphite's armor is dropped that low.
  • The empowered attack:
  • The cone starts from Malphite's location.
    • Unlike similar spells, it does not deal its damage separately to the primary target of the attack(s); if the target is outside the area of effect when struck, it will not take the bonus damage.
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Interaction with parrying effects (Jax Counter Strike.png dodge, Shen Spirit's Refuge.png block, Blind icon.png blind).
  • Taking into account Malphite's base attack speed and attack speed growth, he'll be able to use up to 4-6 (levels 1-18) empowered attacks (including the initial one).
    • With 2.5 attack speed, he'll be able to use up to 12.

Edit

Ground Slam

Malphite Ground Slam.png

Active: Malphite slams the ground beneath him, dealing magic damage to all nearby enemies and Cripple icon.png crippling them for 3 seconds.

Magic Damage:
60 / 95 / 130 / 165 / 200 (+ 60% AP) (+ 30% armor)
Cripple:
30 / 35 / 40 / 45 / 50%

Info

Map-Specific Differences
Mirror Mode profileicon.png One for All differences edit
  • The Cripple icon.png cripple can be applied more than once; it can be stacked by multiple Ground Slams.

Edit

Unstoppable Force

Malphite Unstoppable Force.png

Active: Malphite Dash.png dashes with Unstoppable icon.png displacement immunity to the target location and, upon impact, deals magic damage to all nearby enemies and Airborne icon.png knocks them up for 1.5 seconds.

Magic Damage:
200 / 300 / 400 (+ 80% AP)

Unstoppable Force will cast at max range if cast beyond that.

Info
  • The dash speed can be up-to doubled if Unstoppable Force is targeted at the middle of a wall so that his destination ends up on the other side.
    • It will be decreased if his destination ends up closer to him than his target location.
  • If Malphite dies during his Dash.png dash, the ability cancels.
    • If the dash is interrupted without Malphite dying, for instance when he enters Revival icon.png resurrection during Unstoppable Force, he halts and the ability instead affects enemies at the stopped location.

Patch history

For the expanded patch notes, see here.
V11.12
  • Thunderclap Thunderclap
    • On-hit base damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50.
    • On-hit armor ratio increased to 15% armor from 10% armor.
V11.1 - January 6th Hotfix
  • Thunderclap Thunderclap
    • On-hit armor ratio reduced to 10% armor from 15% armor.
  • Ground Slam Ground Slam
    • Armor ratio reduced to 30% armor from 40% armor.
V11.1
  • Stats
    • Base health reduced to 574 from 575.
    • Base attack damage increased to 62 from 61.97.
V10.25 - December 15th Hotfix
  • Stats
    • Base magic resistance reduced to 28 from 32.1.
V10.23
  • Stats
    • Base health increased to 575 from 574.2.
    • Base mana reduced to 280 from 282.2.
    • Mana growth increased to 60 from 40.
V10.13
V10.3
V9.23
  • Thunderclap Thunderclap
    • Bug Fix: Empowered attack window no longer lasts indefinitely if the first basic attack that would proc it is canceled.
V9.22
V9.17
V9.15
  • Seismic Shard Seismic Shard
    • Slow increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
  • Thunderclap Thunderclap
    • Base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 35 / 50 / 65 / 80.
    • Bug Fix: Cleave damage will now trigger Hunter's Talisman Hunter's Talisman.
  • Unstoppable Force Unstoppable Force
    • Bug Fix: Now casts at max range if used outside of maximum range.
V9.14
  • General
    • New visual effects for all abilities and skins.
    • New Effect: Malphite is now slightly smaller at the start of the game.
    • New Effect: Malphite's size increases with armor, capped at about 850 total armor.
  • Granite Shield Granite Shield
    • New Effect: New shield regeneration VFX.
  • Seismic Shard Seismic Shard
    • Improved cast animation for most skins.
    • Now spawns his rock ~100 units in front of him rather than at his center point.
    • Slow strength increased to 15 / 20 / 25 / 30 / 35% from 14 / 17 / 20 / 23 / 26%.
    • Slow duration reduced to 3 seconds from 4.
  • Thunderclap Thunderclap (Reworked W)
    • Renamed Thunderclap from Brutal Strikes.
    • New Active: Malphite's next basic attack within 6 seconds gains 50 bonus range and deals 20 / 35 / 50 / 65 / 80 (+ 20% AP) (+ 15% armor) bonus physical damage on-hit. Additionally, for 5 seconds, Malphite's basic attacks also deal 10 / 20 / 30 / 40 / 50 (+ 20% AP) (+ 10% armor) physical damage in a cone to units behind his target.
    • New Active Effect: Thunderclap resets Malphite's basic attack timer.
    • Removed Active: For 6 seconds, Malphite's basic attacks deal 15 / 30 / 45 / 60 / 75 (+ 10% AP) (+ 15% armor) bonus physical damage which splashes to enemies around his target.
    • Mana cost increased to 30 / 35 / 40 / 45 / 50 from 25 at all ranks.
  • Unstoppable Force Unstoppable Force
    • New Effect: New VFX impact creater.
V8.13
V8.7
  • Stats
    • Attack damage growth increased to 4 from 3.375.
  • Ground Slam Ground Slam
    • AP ratio increased to 60% AP from 20% AP.
  • Unstoppable Force Unstoppable Force
    • Cooldown reduced to 130 / 105 / 80 seconds from 130 / 115 / 100.
V7.22
  • Stats
    • Base health increased to 490 from 477.72.
    • Health growth increased to 91 from 79.
V7.19
  • Brutal Strikes Brutal Strikes
    • Bonus armor reduced to 10 / 15 / 20 / 25 / 30% armor from 15 / 20 / 25 / 30 / 35%.
    • New Effect: While Granite Shield Granite Shield is active, this bonus is tripled to 30 / 45 / 60 / 75 / 90% armor.
V7.15
V7.11
  • Ground Slam Ground Slam
    • Armor ratio increased to 40% total armor from 30% total armor.
V7.1
  • Brutal Strikes Brutal Strikes
    • Bug Fix: Mecha Malphite's chromas now properly put spikes on his fists for the duration of Brutal Strikes.
V6.17
  • Brutal Strikes Brutal Strikes
    • Cooldown reduced to 12 seconds from 14.
    • Passive armor increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
    • Active armor ratio increased to 15% armor from 10% armor.
V6.4
  • Stats
    • Base health regen reduced to 7 from 8.5.
  • Ground Slam Ground Slam
    • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
V6.2
V5.23
  • General
    • Model size increased by ~10%
V5.12
  • Brutal Strikes Brutal Strikes
    • Base damage reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85.
    • AP ratio reduced to 10% AP from 15% AP.
    • New Effect: Has a 10% armor ratio.
    • Damage radius increased to 225 from 200.
    • Bug Fix: Enhanced attacks being visible through fog of war.
V5.11
  • Brutal Strikes Brutal Strikes reworked
    • Removed: Passive splash damage, bonus armor and bonus attack damage upon activation.
    • New Passive: Grants 10 / 15 / 20 / 25 / 30% bonus armor.
    • New Active: For the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 (+ 15% AP) bonus physical damage to his target and surrounding enemies
    • New Effect: Enhanced attacks display the area of effect radius.
    • New Effect: Enhanced attacks use Malphite's critical strike animation.
V4.7
  • Granite Shield Granite Shield
    • Cooldown reduced to 10 / 8 / 6 (based on level) seconds from 10 at all ranks.
  • Brutal Strikes Brutal Strikes
    • Mana cost reduced to 25 at all ranks from 50 / 55 / 60 / 65 / 70.
V4.5
  • General
  • Stats
    • Base armor increased to 22 from 18.
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.143
  • Ground Slam Ground Slam
    • Armor ratio reduced to (30% armor from 50% armor.
    • New Effect: Has a 20% AP ratio.
    • Attack speed slow duration reduced to 3 seconds from 4.
V1.0.0.140
  • Stats
    • Health per level increased to 90 from 82.
  • Unstoppable Force Unstoppable Force
    • Travel speed increased.
V1.0.0.139
V1.0.0.138
  • Seismic Shard Seismic Shard
    • Bug Fix: Malphite losing the bonus movement speed if target dies.
V1.0.0.135
  • Granite Shield Granite Shield
    • Now shows a cooldown timer.
  • Unstoppable Force Unstoppable Force
    • Impact radius increased to 325 from 300.
    • Removed: Using Flash Flash while casting.
    • Bug Fix: Targets appearing to be hit but unaffected.
V1.0.0.129
  • Stats
    • Base armor increased to 18 from 13.
  • Brutal Strikes Brutal Strikes
    • Cooldown reduced to 14 seconds from 16.
  • Ground Slam Ground Slam
    • Cooldown reduced to 7 seconds from 8.
V1.0.0.126
  • Brutal Strikes Brutal Strikes
    • Passive splash damage shape updated.
    • Passive splash damage range updated.
    • New Effect: Visual indicator for targets hit by passive splash damage.
V1.0.0.125
  • Ground Slam Ground Slam
    • Bug Fix: Armor value in tooltip not being rounded.
V1.0.0.123
V1.0.0.118
V1.0.0.113
V1.0.0.111
  • General
    • Updated ability tooltips.
V1.0.0.107
  • Seismic Shard Seismic Shard
    • Cast range reduced to 625 from 700.
    • Slow changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%.
      • Bonus movement speed changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%.
  • Ground Slam Ground Slam
    • Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
V1.0.0.106
  • Seismic Shard Seismic Shard
    • Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 245 / 300.
V1.0.0.105
V1.0.0.104
  • Stats
    • Magic resistance per level increased to 1.25 from 0.
  • Ground Slam Ground Slam
  • Unstoppable Force Unstoppable Force
    • Stun duration increased for 1.5 seconds from 1.
    • Bug Fix: Stun wouldn't last long enough..
V1.0.0.103
  • Seismic Shard Seismic Shard
    • Cooldown reduced to 8 seconds from 10.
  • Ground Slam Ground Slam
    • Bug Fix: Radius appearing visually shorter than intended.
  • Unstoppable Force Unstoppable Force
    • Cooldown reduced to 130 / 115 / 100 seconds from 140 / 125 / 110.
V1.0.0.100
V1.0.0.99
  • General
    • Recommended items updated.
  • Granite Shield Granite Shield
    • The shield will now automatically regenerate to full after 8 seconds of not being hit from previously when it would not replenish until the shield was fully destroyted.
    • Bug Fix: Particle not appearing for a second after activation.
    • Bug Fix: Shield not increasing with bonus health until after breaking and reapplying.
  • Seismic Shard Seismic Shard
    • Cooldown reduced to 10 seconds from 12.
    • Slow duration reduced to 4 seconds from 5.
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 90 / 100 / 110 / 120.
  • Brutal Strikes Brutal Strikes
    • Cooldown reduced to 16 seconds from 20.
    • Passive splash damage increased to 30 / 38 / 46 / 54 / 62% from 30 / 35 / 40 / 45 / 50%.
    • Removed: Splash damage affecting structures.
    • Bug Fix: Splash damage being calculated with twice the actual bonus attack damage.
    • Removed: Splash damage being increased by 30 / 40 / 50 / 60 / 70% upon activation.
    • New Effect: Upon activation Malphite gains 20 / 25 / 30 / 35 / 40% bonus armor and 20 / 25 / 30 / 35 / 40% bonus attack damage.
  • Ground Slam Ground Slam
    • Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
    • Tooltip updated to display armor ratio.
  • Unstoppable Force Unstoppable Force
    • New Effect: Malphite cannot be disabled while casting.
V1.0.0.85
  • Stats
    • Attack range increased to 125 from 100.
    • Movement speed increased to 310 from 300.
  • Unstoppable Force Unstoppable Force
    • Bug Fix: Sometimes uncastable while at low health.
V1.0.0.79
  • General
    • Recommended items updated.
V1.0.0.72
V1.0.0.70
V1.0.0.63
  • Stats
    • Base armor increased to 13 from 4.
  • Brutal Strikes Brutal Strikes
    • Removed: Cast animation
V1.0.0.61
  • Stats
    • Base armor reduced to 4 from 17.
    • Base armor per level increased to 3.75 from 3.
  • Ground Slam Ground Slam
    • Attack speed slow changed to 30 / 35 / 40 / 45 / 50% from 20 / 30 / 40 / 50 / 60%.
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
V1.0.0.52
  • Seismic Shard Seismic Shard
    • Bonus movement speed changed to target's lost percentage from Malphite's own.
  • Unstoppable Force Unstoppable Force
    • Stun duration reduced to 1.5 / 1.75 / 2 seconds from 1.5 / 2 / 2.5.
    • Cooldown increased to 140 / 120 / 100 seconds from 120 / 100 / 80.
V0.9.25.34
  • General
    • Updated secondary and critical strike animations.
V0.9.25.21
  • General
    • Basic abilities switched.
  • Seismic Shard Seismic Shard (Q)
    • Range reduced to 700 from 790.
  • Brutal Strikes Brutal Strikes (W)
    • Cooldown increased to 20 seconds from 16.
  • Ground Slam Ground Slam (E)
    • Armor ratio increased to 70% armor from 50% armor.
  • Unstoppable Force Unstoppable Force
    • Radius updated to match cast indicator.
    • Range reduced to 1000 from 1300.
    • Cooldown increased to 120 / 100 / 80 seconds from 105 / 90 / 75.
V0.9.22.16
  • Granite Shield Granite Shield (Innate)
    • Malphite summons a shield of rock that absorbs 10% of his maximum health. If Malphite has not been hit, this effect will recharge after 10 seconds.
  • Ground Slam Ground Slam (Q)
    • Malphite slams the ground sending out a shockwave that deals damage based on his armor and reduces the attack speed of enemies for 4 seconds.
  • Seismic Shard Seismic Shard (W)
    • Using his primal elemental magic, Malphite sends a shard of earth through the ground at his foe, dealing damage and stealing movement speed for 6 seconds.
  • Brutal Strikes Brutal Strikes (E)
    • Passive: Malphite's attacks deal damage to units around his target.
    • Active: Malphite's damage is increased by a large %.
  • Unstoppable Force Unstoppable Force (Ultimate)
    • Malphite ferociously charges to a location, damage enemies and knocking them into the air when he reaches that location.

See also

References

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