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Malphite
Malphite is a champion in League of Legends.[1]
Abilities[]
- Malphite's increased size is affected by his base armor and growth, but also reduced by
- The bonus will become a size reduction if Malphite is dropped to negative armor values.
. His increased size does not consider bonus armor.
- Granite Shield does not refresh its cooldown from damage that is mitigated by shields.
- The rock spawns 100 units in front of Malphite.
- Malphite will gain the bonus movement speed for the full duration as long as Seismic Shard impacts the target.
- Both a buff shown in the hotbar and duration bar above the ability icon will indicate the remaining duration.
- Seismic Shard's movement speed gain is entirely based off the target's current, and loss of, movement speed.
- Targets that are already slowed by another effect will grant Malphite diminished movement speed.
- Slow-resistant and slow-immune targets will reduce or nullify Malphite's gain.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- The passive will amplify negative armor, too, if Malphite's armor is dropped that low.
- The empowered attack:
- Benefits from Thunderclap's cone effect.
- Prevents Malphite from casting and during its windup.
- Cannot have its windup canceled by new movement or attack commands, or casting .
- Can have its windup canceled by casting .
- The cone starts from Malphite's location.
- Unlike similar spells, it does not deal its damage separately to the primary target of the attack(s); if the target is outside the area of effect when struck, it will not take the bonus damage.
- PENDING FOR TEST:: Interaction with parrying effects ( dodge, block, blind).
- Taking into account Malphite's base attack speed and attack speed growth, he'll be able to use up to 4-6 (levels 1-18) empowered attacks (including the initial one).
- With 2.5 attack speed, he'll be able to use up to 12.
- The cripple stacks multiplicatively with other sources of attack speed reductions.
- This ability will cast from wherever the caster is at the end of the cast time.
- One for All differences edit
- The dash speed can be up-to doubled if Unstoppable Force is targeted at the middle of a wall so that his destination ends up on the other side.
- It will be decreased if his destination ends up closer to him than his target location.
- If Malphite dies during his dash, the ability cancels.
- If the dash is interrupted without Malphite dying, for instance when he enters resurrection during Unstoppable Force, he halts and the ability instead affects enemies at the stopped location.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Malphite (Collection).
A massive creature of living stone, Malphite was born from the heart of the great Ixtali construct known as the Monolith. He has studied the elemental balance of Runeterra for centuries, using his tremendous strength to maintain order in a frequently chaotic world, and crush the dark things that crawl beneath it. Now, roused all too often from his slumbers, Malphite endures the fluid temperaments of mortals, in pursuit of the only cause worthy of the last of his kind.
Unknown voice actor
Alex 'alexplank' Flores
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Shield health ratio increased to 10% maximum health from 9%.
- General
- Adjusted splash artwork for .
- General
- Updated ability icons.
- Attack base damage reduced to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90.
- Cleave armor ratio reduced to 15% armor from 20%.
- Attack armor ratio increased to 15% armor from 10%.
- Cleave armor ratio increased to 20% armor from 15%.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11.5 / 11 / 10.5 / 10.
- Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 95 / 130 / 165 / 200.
- Armor ratio increased to 40% total armor from 30%.
- Stats
- Base mana regeneration reduced to 7.3 from 7.32.
- Cleave AP ratio increased to 30% AP from 20% AP.
- AP ratio increased to 90% AP from 80% AP.
- Cooldown reduced to 8 / 7 / 6 (based on level) seconds from 10 / 8 / 6 (based on level).
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
- Stats
- Base health increased to 644 from 574.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced to 9% maximum health from 10%.
- Cleave base damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50.
- Cleave armor ratio increased to 15% armor from 10% armor.
- V11.1 - January 6th Hotfix
- Cleave armor ratio reduced to 10% armor from 15% armor.
- Armor ratio reduced to 30% armor from 40% armor.
- Stats
- Base health reduced to 574 from 575.
- Base attack damage increased to 62 from 61.97.
- V10.25 - December 15th Hotfix
- Stats
- Base magic resistance reduced to 28 from 32.1.
- Stats
- Base health increased to 575 from 574.2.
- Base mana reduced to 280 from 282.2.
- Mana growth increased to 60 from 40.
- Bug Fix: No longer reduces the amount of stacks.
- General
- New visual effects.
- Basic attack added heft and size to swings and hits.
- All skins cleaned up and matched for base changes.
- Added activate and deactivate sound effects
- Cleaned up and added a sound for when his haste run activates.
- Updated with hooks for cast, loop, and new empowered hit and auto attack hits.
- Cleaned up.
- Updated with new hooks for cast, miss, and hit.
-
- New cast and ability loop.
- New ability miss.
-
- Custom passive active.
- New ability loop.
- New ability miss.
-
- Custom passive active.
- New ability loop.
-
- Custom passive active.
- Updated attack hits.
- Bug Fix: Empowered attack window no longer lasts indefinitely if the first basic attack that would proc it is canceled.
- AP ratio reduced to 80% AP from 100% AP.
- Bug Fix: Is now properly disabled when grounded.
- Slow increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
- Base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 35 / 50 / 65 / 80.
- Bug Fix: Cleave damage will now trigger .
- Bug Fix: Now casts at max range if used outside of maximum range.
- General
- New visual effects for all abilities and skins.
- New Effect: Malphite is now slightly smaller at the start of the game.
- New Effect: Malphite's size increases with armor, capped at about 850 total armor.
- New Effect: New shield regeneration VFX.
- Improved cast animation for most skins.
- Now spawns his rock ~100 units in front of him rather than at his center point.
- Slow strength increased to 15 / 20 / 25 / 30 / 35% from 14 / 17 / 20 / 23 / 26%.
- Slow duration reduced to 3 seconds from 4.
- Renamed Thunderclap from Brutal Strikes.
- New Active: Malphite's next basic attack within 6 seconds gains 50 bonus range and deals 20 / 35 / 50 / 65 / 80 (+ 20% AP) (+ 15% armor) bonus physical damage on-hit. Additionally, for 5 seconds, Malphite's basic attacks also deal 10 / 20 / 30 / 40 / 50 (+ 20% AP) (+ 10% armor) physical damage in a cone to units behind his target.
- New Active Effect: Thunderclap resets Malphite's basic attack timer.
- Removed Active: For 6 seconds, Malphite's basic attacks deal 15 / 30 / 45 / 60 / 75 (+ 10% AP) (+ 15% armor) bonus physical damage which splashes to enemies around his target.
- Mana cost increased to 30 / 35 / 40 / 45 / 50 from 25 at all ranks.
(Reworked W)
- New Effect: New VFX impact creater.
- General
- Adjusted splash artwork for .
- Stats
- Attack damage growth increased to 4 from 3.375.
- AP ratio increased to 60% AP from 20% AP.
- Cooldown reduced to 130 / 105 / 80 seconds from 130 / 115 / 100.
- Stats
- Base health increased to 490 from 477.72.
- Health growth increased to 91 from 79.
- Bonus armor reduced to 10 / 15 / 20 / 25 / 30% armor from 15 / 20 / 25 / 30 / 35%.
- New Effect: While is active, this bonus is tripled to 30 / 45 / 60 / 75 / 90% armor.
-
- Bug Fix: No longer has visible seams on his model.
- Armor ratio increased to 40% total armor from 30% total armor.
- Bug Fix: Mecha Malphite's chromas now properly put spikes on his fists for the duration of Brutal Strikes.
- Cooldown reduced to 12 seconds from 14.
- Passive armor increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
- Active armor ratio increased to 15% armor from 10% armor.
- Stats
- Base health regen reduced to 7 from 8.5.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Bug Fix: Sometimes affecting displaced enemies ( ) where they were rather than where they ended up.
- General
- Model size increased by ~10%
- Base damage reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85.
- AP ratio reduced to 10% AP from 15% AP.
- New Effect: Has a 10% armor ratio.
- Damage radius increased to 225 from 200.
- Bug Fix: Enhanced attacks being visible through fog of war.
- Removed: Passive splash damage, bonus armor and bonus attack damage upon activation.
- New Passive: Grants 10 / 15 / 20 / 25 / 30% bonus armor.
- New Active: For the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 (+ 15% AP) bonus physical damage to his target and surrounding enemies
- New Effect: Enhanced attacks display the area of effect radius.
- New Effect: Enhanced attacks use Malphite's critical strike animation.
reworked
- Cooldown reduced to 10 / 8 / 6 (based on level) seconds from 10 at all ranks.
- Mana cost reduced to 25 at all ranks from 50 / 55 / 60 / 65 / 70.
- General
- New splash artwork for .
- Stats
- Base armor increased to 22 from 18.
- Stats
- Movement speed increased to 335 from 310.
- Armor ratio reduced to (30% armor from 50% armor.
- New Effect: Has a 20% AP ratio.
- Attack speed slow duration reduced to 3 seconds from 4.
- Stats
- Health per level increased to 90 from 82.
- Travel speed increased.
- Bug Fix: Being interrupted by .
- Bug Fix: Malphite losing the bonus movement speed if target dies.
- Now shows a cooldown timer.
- Impact radius increased to 325 from 300.
- Removed: Using while casting.
- Bug Fix: Targets appearing to be hit but unaffected.
- Stats
- Base armor increased to 18 from 13.
- Cooldown reduced to 14 seconds from 16.
- Cooldown reduced to 7 seconds from 8.
- Passive splash damage shape updated.
- Passive splash damage range updated.
- New Effect: Visual indicator for targets hit by passive splash damage.
- Bug Fix: Armor value in tooltip not being rounded.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 55 / 60 / 65 / 70 / 75.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
- Area of effect radius increased to 400 from 350.
- Bug Fix: Sometimes being stopped by , , and/or .
- Cooldown reduced to 10 seconds from 12.
- Cooldown increased to 12 seconds from 8.
- Armor ratio reduced to 50% armor from 70% armor.
- General
- Updated ability tooltips.
- Cast range reduced to 625 from 700.
- Slow changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%.
- Bonus movement speed changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 245 / 300.
- Bug Fix: Bypassing .
- Stats
- Magic resistance per level increased to 1.25 from 0.
- Bug Fix: Bypassing .
- Stun duration increased for 1.5 seconds from 1.
- Bug Fix: Stun wouldn't last long enough..
- Cooldown reduced to 8 seconds from 10.
- Bug Fix: Radius appearing visually shorter than intended.
- Cooldown reduced to 130 / 115 / 100 seconds from 140 / 125 / 110.
- Can no longer be cast while rooted.
- General
- Recommended items updated.
- The shield will now automatically regenerate to full after 8 seconds of not being hit from previously when it would not replenish until the shield was fully destroyted.
- Bug Fix: Particle not appearing for a second after activation.
- Bug Fix: Shield not increasing with bonus health until after breaking and reapplying.
- Cooldown reduced to 10 seconds from 12.
- Slow duration reduced to 4 seconds from 5.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 90 / 100 / 110 / 120.
- Cooldown reduced to 16 seconds from 20.
- Passive splash damage increased to 30 / 38 / 46 / 54 / 62% from 30 / 35 / 40 / 45 / 50%.
- Removed: Splash damage affecting structures.
- Bug Fix: Splash damage being calculated with twice the actual bonus attack damage.
- Removed: Splash damage being increased by 30 / 40 / 50 / 60 / 70% upon activation.
- New Effect: Upon activation Malphite gains 20 / 25 / 30 / 35 / 40% bonus armor and 20 / 25 / 30 / 35 / 40% bonus attack damage.
- Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
- Tooltip updated to display armor ratio.
- New Effect: Malphite cannot be disabled while casting.
- Stats
- Attack range increased to 125 from 100.
- Movement speed increased to 310 from 300.
- Bug Fix: Sometimes uncastable while at low health.
- General
- Recommended items updated.
- Animation updated.
- Removed: No longer affects Baron Nashor.
- Stats
- Base armor increased to 13 from 4.
- Removed: Cast animation
- Stats
- Base armor reduced to 4 from 17.
- Base armor per level increased to 3.75 from 3.
- Attack speed slow changed to 30 / 35 / 40 / 45 / 50% from 20 / 30 / 40 / 50 / 60%.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
- Bonus movement speed changed to target's lost percentage from Malphite's own.
- Stun duration reduced to 1.5 / 1.75 / 2 seconds from 1.5 / 2 / 2.5.
- Cooldown increased to 140 / 120 / 100 seconds from 120 / 100 / 80.
- General
- Updated secondary and critical strike animations.
- General
- Basic abilities switched.
- Range reduced to 700 from 790.
(Q)
- Cooldown increased to 20 seconds from 16.
(W)
- Armor ratio increased to 70% armor from 50% armor.
(E)
- Radius updated to match cast indicator.
- Range reduced to 1000 from 1300.
- Cooldown increased to 120 / 100 / 80 seconds from 105 / 90 / 75.
- Malphite summons a shield of rock that absorbs 10% of his maximum health. If Malphite has not been hit, this effect will recharge after 10 seconds.
(Innate)
- Malphite slams the ground sending out a shockwave that deals damage based on his armor and reduces the attack speed of enemies for 4 seconds.
(Q)
- Using his primal elemental magic, Malphite sends a shard of earth through the ground at his foe, dealing damage and stealing movement speed for 6 seconds.
(W)
- Passive: Malphite's attacks deal damage to units around his target.
- Active: Malphite's damage is increased by a large %.
(E)
- Malphite ferociously charges to a location, damage enemies and knocking them into the air when he reaches that location.
(Ultimate)
Trivia[]
- While the
- Riot Games Inc. logo upon impact. leaves an imprint shaped like the
icon shows Malphite punching the ground, the actual animation has him slam the ground with his open palm instead.
- Malphite is one of a few champions to have multiple textures in one skin. When he uses
- Four other champions with this feature are (via ), (via ), (via ) and (via ).
or .
- Malphite's dance references Capoeira ('Ginga Steps' in particular).
- A side-by-side comparison can be seen here.
- In Skarner's Theme Video, starting at 1:49, Malphite can be seen briefly with an updated visual model.