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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Malphite OriginalCentered
Malphite
Malphite (Universe)Malphite (Universe)
Malphite (League of Legends)Malphite (League of Legends)
Malphite (Esports)Malphite (Esports)
Malphite (Teamfight Tactics)Malphite (Teamfight Tactics)
Malphite (Legends of Runeterra)Malphite (Legends of Runeterra)
Malphite (Wild Rift)Malphite (Wild Rift)
Malphite (Development)Malphite (Development)
Malphite (Trivia)Malphite (Trivia)

Malphite is a champion in League of Legends.[1]

Abilities[]

Edit

Granite Shield

Innate - Shard of the Monolith: Malphite gains increased percentage size equal to Healing from Spirit of Dread (W)8% of his total armor, capped at 35% increased size at Healing from Spirit of Dread (W)437.5 armor.

Granite Shield

Innate: Malphite grants himself a Hybrid resistances icon shield equal to Champions killed with Comeuppance (R)10% of his maximum health. The shield lasts until it is broken, and refreshes after a few seconds of not taking damage.

Info
  • Malphite's increased size is affected by his base armor and growth, but also reduced by Black Cleaver Black Cleaver. His increased size does not consider Thunderclap's Thunderclap's bonus armor.
    • The bonus will become a size reduction if Malphite is dropped to negative armor values.
  • Granite Shield does not refresh its cooldown from damage that is mitigated by Hybrid resistances icon shields.

Edit

Seismic Shard

Seismic Shard

Active: Malphite sends a shard to the target enemy that deals Damage mitigated with Shifting Sands (E)magic damage and Slow icon slows them for 3 seconds.

Magic Damage:
70 / 120 / 170 / 220 / 270 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Slow:
20 / 25 / 30 / 35 / 40%

Malphite also gains Movement speed icon Champions killed 5s before or after using Chronobreak (R)bonus movement speed equal to the raw amount the target lost from the slow for the duration.

Info
  • The rock spawns 100 units in front of Malphite.
  • Malphite will gain the bonus movement speed for the full duration as long as Seismic Shard impacts the target.
    • Both a buff shown in the hotbar and duration bar above the ability icon will indicate the remaining duration.
  • Seismic Shard's movement speed gain is entirely based off the target's current, and loss of, movement speed.
    • Targets that are already Slow icon slowed by another effect will grant Malphite diminished movement speed.
    • Slow immune icon Slow-resistant and Slow immune 2 slow-immune targets will reduce or nullify Malphite's gain.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Edit

Thunderclap

Passive: Malphite gains Armor icon Healing from Spirit of Dread (W)bonus armor, tripled while Granite Shield Granite Shield is active.

Bonus Armor:
Healing from Spirit of Dread (W)10 / 15 / 20 / 25 / 30% armor
Increased Bonus Armor:
Healing from Spirit of Dread (W)30 / 45 / 60 / 75 / 90% armor
Thunderclap

Active: Malphite empowers his next basic attack within 6 seconds to have an Relentless Force 2 uncancelable windup, gain Range icon 50 bonus range, and deal Successfully enhanced damage physical icon Champions killed from outside standard Attack rangebonus physical damage On-hit icon on-hit.

Bonus Physical Damage:
30 / 40 / 50 / 60 / 70 Multiple champions hit with Between Worlds (R)(+ 20% AP) Healing from Spirit of Dread (W)(+ 15% armor)

Additionally, Malphite's basic attacks On-hit icon on-hit for the next 5 seconds are empowered to trigger a cone in the direction of the target that deals Champions killed from outside standard Attack rangephysical damage to enemies hit.

Physical Damage:
15 / 25 / 35 / 45 / 55 Multiple champions hit with Between Worlds (R)(+ 30% AP) Healing from Spirit of Dread (W)(+ 15% armor)

Thunderclap Bladework resets Malphite's basic attack timer.

Info
  • The passive will amplify negative armor, too, if Malphite's armor is dropped that low.
  • The empowered attack:
  • The cone starts from Malphite's location.
    • Unlike similar spells, it does not deal its damage separately to the primary target of the attack(s); if the target is outside the area of effect when struck, it will not take the bonus damage.
  • PENDING FOR TEST:: Interaction with parrying effects (Jax Counter Strike old dodge, Spirit's Refuge block, Blind icon blind).
  • Taking into account Malphite's Champions hit with Martial Cadence (P)base attack speed and attack speed growth, he'll be able to use up to 4-6 (levels 1-18) empowered attacks (including the initial one).
    • With Champions hit with Martial Cadence (P)2.5 attack speed, he'll be able to use up to 12.

Edit

Ground Slam

Ground Slam

Active: Malphite slams the ground beneath him, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and Cripple icon crippling them for 3 seconds.

Magic Damage:
70 / 110 / 150 / 190 / 230 Multiple champions hit with Between Worlds (R)(+ 60% AP) Healing from Spirit of Dread (W)(+ 40% armor)
Cripple:
30 / 35 / 40 / 45 / 50%

Info

Map-Specific Differences
ProfileIcon0664 Mirror Mode One for All differences edit
  • The Cripple icon cripple can be applied more than once; it can be stacked by multiple Ground Slams.

Edit

Unstoppable Force

Unstoppable Force

Active: Malphite Dash dashes with Unstoppable icon displacement immunity to the target location. Upon arrival, he deals Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and Airborne icon knocks them up for 1.5 seconds.

Magic Damage:
200 / 300 / 400 Multiple champions hit with Between Worlds (R)(+ 90% AP)

Unstoppable Force will cast at max range if cast beyond that.

Info
  • The dash speed can be up-to doubled if Unstoppable Force is targeted at the middle of a wall so that his destination ends up on the other side.
    • It will be decreased if his destination ends up closer to him than his target location.
  • If Malphite dies during his Dash dash, the ability cancels.
    • If the dash is interrupted without Malphite dying, for instance when he enters Revival icon resurrection during Unstoppable Force, he halts and the ability instead affects enemies at the stopped location.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Malphite (Collection).
Malphite OriginalSkin
Original
RP 585
01.09.2009
A massive creature of living stone, Malphite was born from the heart of the great Ixtali construct known as the Monolith. He has studied the elemental balance of Runeterra for centuries, using his tremendous strength to maintain order in a frequently chaotic world, and crush the dark things that crawl beneath it. Now, roused all too often from his slumbers, Malphite endures the fluid temperaments of mortals, in pursuit of the only cause worthy of the last of his kind.
Separator
ActorUnknown voice actor
ArtistAlex 'alexplank' Flores
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.18
  • Granite Shield Granite Shield
    • Shield health ratio increased to Champions killed with Comeuppance (R)10% maximum health from inherit9%.
V14.9
V13.18
  • General
    • Updated ability icons.
V13.8
  • Thunderclap Thunderclap
    • Attack base damage reduced to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90.
    • Cleave armor ratio reduced to Healing from Spirit of Dread (W)15% armor from inherit20%.
V13.4
  • Thunderclap Thunderclap
    • Attack armor ratio increased to Healing from Spirit of Dread (W)15% armor from inherit10%.
    • Cleave armor ratio increased to Healing from Spirit of Dread (W)20% armor from inherit15%.
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11.5 / 11 / 10.5 / 10.
V12.23
  • Ground Slam Ground Slam
    • Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
    • Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 95 / 130 / 165 / 200.
    • Armor ratio increased to Healing from Spirit of Dread (W)40% total armor from inherit30%.
V12.22
  • Stats
    • Base mana regeneration reduced to 7.3 from 7.32.
V12.19
  • Thunderclap Thunderclap
    • Cleave AP ratio increased to Multiple champions hit with Between Worlds (R)30% AP from Multiple champions hit with Between Worlds (R)20% AP.
  • Unstoppable Force Unstoppable Force
    • AP ratio increased to Multiple champions hit with Between Worlds (R)90% AP from Multiple champions hit with Between Worlds (R)80% AP.
V12.16
  • Granite Shield Granite Shield
    • Cooldown reduced to 8 / 7 / 6 (based on level) seconds from 10 / 8 / 6 (based on level).
  • Thunderclap Thunderclap
    • Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
V12.10
  • Stats
    • Base health increased to 644 from 574.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.95 from 3.75.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Granite Shield Granite Shield
    • Shield health ratio reduced to Champions killed with Comeuppance (R)9% maximum health from inherit10%.
V11.12
  • Thunderclap Thunderclap
    • Cleave base damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50.
    • Cleave armor ratio increased to Healing from Spirit of Dread (W)15% armor from Healing from Spirit of Dread (W)10% armor.
V11.1 - January 6th Hotfix
  • Thunderclap Thunderclap
    • Cleave armor ratio reduced to Healing from Spirit of Dread (W)10% armor from Healing from Spirit of Dread (W)15% armor.
  • Ground Slam Ground Slam
    • Armor ratio reduced to Healing from Spirit of Dread (W)30% armor from Healing from Spirit of Dread (W)40% armor.
V11.1
  • Stats
    • Base health reduced to 574 from 575.
    • Base attack damage increased to 62 from 61.97.
V10.25 - December 15th Hotfix
  • Stats
    • Base magic resistance reduced to 28 from 32.1.
V10.23
  • Stats
    • Base health increased to 575 from 574.2.
    • Base mana reduced to 280 from 282.2.
    • Mana growth increased to 60 from 40.
V10.13
V10.3
V9.23
  • Thunderclap Thunderclap
    • Bug Fix: Empowered attack window no longer lasts indefinitely if the first basic attack that would proc it is canceled.
V9.22
  • Unstoppable Force Unstoppable Force
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)80% AP from Multiple champions hit with Between Worlds (R)100% AP.
V9.17
V9.15
  • Seismic Shard Seismic Shard
    • Slow increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
  • Thunderclap Thunderclap
    • Base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 35 / 50 / 65 / 80.
    • Bug Fix: Cleave damage will now trigger Hunter's Talisman Hunter's Talisman.
  • Unstoppable Force Unstoppable Force
    • Bug Fix: Now casts at max range if used outside of maximum range.
V9.14
  • General
    • New visual effects for all abilities and skins.
    • New Effect: Malphite is now slightly smaller at the start of the game.
    • New Effect: Malphite's size increases with armor, capped at about 850 total armor.
  • Granite Shield Granite Shield
    • New Effect: New shield regeneration VFX.
  • Seismic Shard Seismic Shard
    • Improved cast animation for most skins.
    • Now spawns his rock ~100 units in front of him rather than at his center point.
    • Slow strength increased to 15 / 20 / 25 / 30 / 35% from 14 / 17 / 20 / 23 / 26%.
    • Slow duration reduced to 3 seconds from 4.
  • Thunderclap Thunderclap (Reworked W)
    • Renamed Thunderclap from Brutal Strikes.
    • New Active: Malphite's next basic attack within 6 seconds gains 50 bonus range and deals 20 / 35 / 50 / 65 / 80 Multiple champions hit with Between Worlds (R)(+ 20% AP) Healing from Spirit of Dread (W)(+ 15% armor) bonus physical damage on-hit. Additionally, for 5 seconds, Malphite's basic attacks also deal 10 / 20 / 30 / 40 / 50 Multiple champions hit with Between Worlds (R)(+ 20% AP) Healing from Spirit of Dread (W)(+ 10% armor) physical damage in a cone to units behind his target.
    • New Active Effect: Thunderclap resets Malphite's basic attack timer.
    • Removed Active: For 6 seconds, Malphite's basic attacks deal 15 / 30 / 45 / 60 / 75 Multiple champions hit with Between Worlds (R)(+ 10% AP) Healing from Spirit of Dread (W)(+ 15% armor) bonus physical damage which splashes to enemies around his target.
    • Mana cost increased to 30 / 35 / 40 / 45 / 50 from 25 at all ranks.
  • Unstoppable Force Unstoppable Force
    • New Effect: New VFX impact creater.
V8.13
V8.7
  • Stats
    • Attack damage growth increased to 4 from 3.375.
  • Ground Slam Ground Slam
    • AP ratio increased to Multiple champions hit with Between Worlds (R)60% AP from Multiple champions hit with Between Worlds (R)20% AP.
  • Unstoppable Force Unstoppable Force
    • Cooldown reduced to 130 / 105 / 80 seconds from 130 / 115 / 100.
V7.22
  • Stats
    • Base health increased to 490 from 477.72.
    • Health growth increased to 91 from 79.
V7.19
  • Brutal Strikes Brutal Strikes
    • Bonus armor reduced to Healing from Spirit of Dread (W)10 / 15 / 20 / 25 / 30% armor from inherit15 / 20 / 25 / 30 / 35%.
    • New Effect: While Granite Shield Granite Shield is active, this bonus is tripled to Healing from Spirit of Dread (W)30 / 45 / 60 / 75 / 90% armor.
V7.15
V7.11
  • Ground Slam Ground Slam
    • Armor ratio increased to Healing from Spirit of Dread (W)40% total armor from Healing from Spirit of Dread (W)30% total armor.
V7.1
  • Brutal Strikes Brutal Strikes
    • Bug Fix: Mecha Malphite's chromas now properly put spikes on his fists for the duration of Brutal Strikes.
V6.17
  • Brutal Strikes Brutal Strikes
    • Cooldown reduced to 12 seconds from 14.
    • Passive armor increased to inherit15 / 20 / 25 / 30 / 35% from inherit10 / 15 / 20 / 25 / 30%.
    • Active armor ratio increased to Healing from Spirit of Dread (W)15% armor from Healing from Spirit of Dread (W)10% armor.
V6.4
  • Stats
    • Base health regen reduced to 7 from 8.5.
  • Ground Slam Ground Slam
    • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
V6.2
V5.23
  • General
    • Model size increased by ~10%
V5.12
  • Brutal Strikes Brutal Strikes
    • Base damage reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85.
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)10% AP from Multiple champions hit with Between Worlds (R)15% AP.
    • New Effect: Has a Healing from Spirit of Dread (W)10% armor ratio.
    • Damage radius increased to 225 from 200.
    • Bug Fix: Enhanced attacks being visible through fog of war.
V5.11
  • Brutal Strikes Brutal Strikes reworked
    • Removed: Passive splash damage, bonus armor and bonus attack damage upon activation.
    • New Passive: Grants 10 / 15 / 20 / 25 / 30% bonus armor.
    • New Active: For the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 Multiple champions hit with Between Worlds (R)(+ 15% AP) bonus physical damage to his target and surrounding enemies
    • New Effect: Enhanced attacks display the area of effect radius.
    • New Effect: Enhanced attacks use Malphite's critical strike animation.
V4.7
  • Granite Shield Granite Shield
    • Cooldown reduced to 10 / 8 / 6 (based on level) seconds from 10 at all ranks.
  • Brutal Strikes Brutal Strikes
    • Mana cost reduced to 25 at all ranks from 50 / 55 / 60 / 65 / 70.
V4.5
  • General
  • Stats
    • Base armor increased to 22 from 18.
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.143
  • Ground Slam Ground Slam
    • Armor ratio reduced to Healing from Spirit of Dread (W)(30% armor from Healing from Spirit of Dread (W)50% armor.
    • New Effect: Has a Multiple champions hit with Between Worlds (R)20% AP ratio.
    • Attack speed slow duration reduced to 3 seconds from 4.
V1.0.0.140
  • Stats
    • Health per level increased to 90 from 82.
  • Unstoppable Force Unstoppable Force
    • Travel speed increased.
V1.0.0.139
V1.0.0.138
  • Seismic Shard Seismic Shard
    • Bug Fix: Malphite losing the bonus movement speed if target dies.
V1.0.0.135
  • Granite Shield Granite Shield
    • Now shows a cooldown timer.
  • Unstoppable Force Unstoppable Force
    • Impact radius increased to 325 from 300.
    • Removed: Using Flash Flash while casting.
    • Bug Fix: Targets appearing to be hit but unaffected.
V1.0.0.129
  • Stats
    • Base armor increased to 18 from 13.
  • Brutal Strikes Brutal Strikes
    • Cooldown reduced to 14 seconds from 16.
  • Ground Slam Ground Slam
    • Cooldown reduced to 7 seconds from 8.
V1.0.0.126
  • Brutal Strikes Brutal Strikes
    • Passive splash damage shape updated.
    • Passive splash damage range updated.
    • New Effect: Visual indicator for targets hit by passive splash damage.
V1.0.0.125
  • Ground Slam Ground Slam
    • Bug Fix: Armor value in tooltip not being rounded.
V1.0.0.123
V1.0.0.118
V1.0.0.113
  • Granite Shield Granite Shield
    • Cooldown increased to 12 seconds from 8.
  • Ground Slam Ground Slam
    • Armor ratio reduced to Healing from Spirit of Dread (W)50% armor from Healing from Spirit of Dread (W)70% armor.
V1.0.0.111
  • General
    • Updated ability tooltips.
V1.0.0.107
  • Seismic Shard Seismic Shard
    • Cast range reduced to 625 from 700.
    • Slow changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%.
      • Bonus movement speed changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%.
  • Ground Slam Ground Slam
    • Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
V1.0.0.106
  • Seismic Shard Seismic Shard
    • Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 245 / 300.
V1.0.0.105
V1.0.0.104
  • Stats
    • Magic resistance per level increased to 1.25 from 0.
  • Ground Slam Ground Slam
  • Unstoppable Force Unstoppable Force
    • Stun duration increased for 1.5 seconds from 1.
    • Bug Fix: Stun wouldn't last long enough..
V1.0.0.103
  • Seismic Shard Seismic Shard
    • Cooldown reduced to 8 seconds from 10.
  • Ground Slam Ground Slam
    • Bug Fix: Radius appearing visually shorter than intended.
  • Unstoppable Force Unstoppable Force
    • Cooldown reduced to 130 / 115 / 100 seconds from 140 / 125 / 110.
V1.0.0.100
V1.0.0.99
  • General
    • Recommended items updated.
  • Granite Shield Granite Shield
    • The shield will now automatically regenerate to full after 8 seconds of not being hit from previously when it would not replenish until the shield was fully destroyted.
    • Bug Fix: Particle not appearing for a second after activation.
    • Bug Fix: Shield not increasing with bonus health until after breaking and reapplying.
  • Seismic Shard Seismic Shard
    • Cooldown reduced to 10 seconds from 12.
    • Slow duration reduced to 4 seconds from 5.
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 90 / 100 / 110 / 120.
  • Brutal Strikes Brutal Strikes
    • Cooldown reduced to 16 seconds from 20.
    • Passive splash damage increased to 30 / 38 / 46 / 54 / 62% from 30 / 35 / 40 / 45 / 50%.
    • Removed: Splash damage affecting structures.
    • Bug Fix: Splash damage being calculated with twice the actual bonus attack damage.
    • Removed: Splash damage being increased by 30 / 40 / 50 / 60 / 70% upon activation.
    • New Effect: Upon activation Malphite gains 20 / 25 / 30 / 35 / 40% bonus armor and 20 / 25 / 30 / 35 / 40% bonus attack damage.
  • Ground Slam Ground Slam
    • Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
    • Tooltip updated to display armor ratio.
  • Unstoppable Force Unstoppable Force
    • New Effect: Malphite cannot be disabled while casting.
V1.0.0.85
  • Stats
    • Attack range increased to 125 from 100.
    • Movement speed increased to 310 from 300.
  • Unstoppable Force Unstoppable Force
    • Bug Fix: Sometimes uncastable while at low health.
V1.0.0.79
  • General
    • Recommended items updated.
V1.0.0.72
V1.0.0.70
V1.0.0.63
  • Stats
    • Base armor increased to 13 from 4.
  • Brutal Strikes Brutal Strikes
    • Removed: Cast animation
V1.0.0.61
  • Stats
    • Base armor reduced to 4 from 17.
    • Base armor per level increased to 3.75 from 3.
  • Ground Slam Ground Slam
    • Attack speed slow changed to 30 / 35 / 40 / 45 / 50% from 20 / 30 / 40 / 50 / 60%.
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
V1.0.0.52
  • Seismic Shard Seismic Shard
    • Bonus movement speed changed to target's lost percentage from Malphite's own.
  • Unstoppable Force Unstoppable Force
    • Stun duration reduced to 1.5 / 1.75 / 2 seconds from 1.5 / 2 / 2.5.
    • Cooldown increased to 140 / 120 / 100 seconds from 120 / 100 / 80.
V0.9.25.34
  • General
    • Updated secondary and critical strike animations.
V0.9.25.21
  • General
    • Basic abilities switched.
  • Seismic Shard Seismic Shard (Q)
    • Range reduced to 700 from 790.
  • Brutal Strikes Brutal Strikes (W)
    • Cooldown increased to 20 seconds from 16.
  • Ground Slam Ground Slam (E)
    • Armor ratio increased to Healing from Spirit of Dread (W)70% armor from Healing from Spirit of Dread (W)50% armor.
  • Unstoppable Force Unstoppable Force
    • Radius updated to match cast indicator.
    • Range reduced to 1000 from 1300.
    • Cooldown increased to 120 / 100 / 80 seconds from 105 / 90 / 75.
V0.9.22.16
  • Granite Shield Granite Shield (Innate)
    • Malphite summons a shield of rock that absorbs 10% of his maximum health. If Malphite has not been hit, this effect will recharge after 10 seconds.
  • Ground Slam Ground Slam (Q)
    • Malphite slams the ground sending out a shockwave that deals damage based on his armor and reduces the attack speed of enemies for 4 seconds.
  • Seismic Shard Seismic Shard (W)
    • Using his primal elemental magic, Malphite sends a shard of earth through the ground at his foe, dealing damage and stealing movement speed for 6 seconds.
  • Brutal Strikes Brutal Strikes (E)
    • Passive: Malphite's attacks deal damage to units around his target.
    • Active: Malphite's damage is increased by a large %.
  • Unstoppable Force Unstoppable Force (Ultimate)
    • Malphite ferociously charges to a location, damage enemies and knocking them into the air when he reaches that location.

Trivia[]


See also[]

References[]

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