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The Loop (Games)
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Malphite
Abilities
- Notes
- Malphite's increased size is affected by his base armor and growth, but also reduced by
- The bonus will become a size reduction if Malphite is dropped to negative armor values.
. His increased size does not consider bonus armor.
- Granite Shield does not refresh its cooldown from damage that is mitigated by
shields.
- Notes
- The rock spawns 100 units in front of Malphite.
- Malphite will gain the bonus movement speed for the full duration as long as Seismic Shard impacts the target.
- Both a
buff shown in the hotbar and duration bar above the ability icon will indicate the remaining duration.
- Both a
- Seismic Shard's movement speed gain is entirely based off the target's current, and loss of, movement speed.
- Targets that are already
slowed by another effect will grant Malphite diminished movement speed.
Slow-resistant and
slow-immune targets will reduce or nullify Malphite's gain.
- Targets that are already
Spell shield will block the damage and the slow but not the bonus movement speed gain.
- Notes
- The passive will amplify negative armor, too, if Malphite's armor is dropped that low.
- The empowered attack:
- Benefits from Thunderclap's cone effect.
- Prevents Malphite from casting and during its windup.
- Cannot have its windup canceled by new movement or attack commands, or casting .
- Can have its windup canceled by casting .
- The cone starts from Malphite's location.
- Unlike similar spells, it does not deal its damage separately to the primary target of the attack(s); if the target is outside the area of effect when struck, it will not take the bonus damage.
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Interaction with parrying effects (
dodge,
block,
blind).
- Taking into account Malphite's base attack speed and attack speed growth, he'll be able to use up to 4-6 (levels 1-18) empowered attacks (including the initial one).
- With 2.5 attack speed, he'll be able to use up to 12.
- Notes
- The
cripple stacks multiplicatively with other sources of attack speed reductions.
- Ground Slam will cast from wherever Malphite is at the end of the cast time.
One for All differences edit
- Notes
- The dash speed can be up-to doubled if Unstoppable Force is targeted at the middle of a wall so that his destination ends up on the other side.
- It will be decreased if his destination ends up closer to him than his target location.
- If Malphite dies during his
dash, the ability cancels.
- If the dash is interrupted without Malphite dying, for instance when he enters
resurrection during Unstoppable Force, he halts and the ability instead affects enemies at the stopped location.
- If the dash is interrupted without Malphite dying, for instance when he enters
Patch history
- See here for the complete patch history.
- V11.1 - January 6th Hotfix
- On-hit armor ratio reduced to 10% armor from 15% armor.
- Armor ratio reduced to 30% armor from 40% armor.
- Stats
- Base health reduced to 574 from 575.
- Base attack damage increased to 62 from 61.97.
- V10.25 - December 15th Hotfix
- Stats
- Base magic resistance reduced to 28 from 32.1.
- Stats
- Base health increased to 575 from 574.2.
- Base mana reduced to 280 from 282.2.
- Mana growth increased to 60 from 40.
- Bug Fix: No longer reduces the amount of stacks.
- General
- New visual effects.
- Basic attack added heft and size to swings and hits.
- All skins cleaned up and matched for base changes.
- Added activate and deactivate sound effects
- Cleaned up and added a sound for when his haste run activates.
- Updated with hooks for cast, loop, and new empowered hit and auto attack hits.
- Cleaned up.
- Updated with new hooks for cast, miss, and hit.
-
- New cast and ability loop.
- New ability miss.
-
- Custom passive active.
- New ability loop.
- New ability miss.
-
- Custom passive active.
- New ability loop.
-
- Custom passive active.
- Updated attack hits.
- Bug Fix: Empowered attack window no longer lasts indefinitely if the first basic attack that would proc it is canceled.
- AP ratio reduced to 80% AP from 100% AP.
- Bug Fix: Is now properly disabled when
grounded.
- Bug Fix: Is now properly disabled when
- Slow increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
- Base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 35 / 50 / 65 / 80.
- Bug Fix: Cleave damage will now trigger .
- Bug Fix: Now casts at max range if used outside of maximum range.
- General
- New visual effects for all abilities and skins.
- New Effect: Malphite is now slightly smaller at the start of the game.
- New Effect: Malphite's size increases with armor, capped at about 850 total armor.
- New Effect: New shield regeneration VFX.
- Improved cast animation for most skins.
- Now spawns his rock ~100 units in front of him rather than at his center point.
- Slow strength increased to 15 / 20 / 25 / 30 / 35% from 14 / 17 / 20 / 23 / 26%.
- Slow duration reduced to 3 seconds from 4.
- Renamed Thunderclap from Brutal Strikes.
- New Active: Malphite's next basic attack within 6 seconds gains 50 bonus range and deals 20 / 35 / 50 / 65 / 80 (+ 20% AP) (+ 15% armor) bonus physical damage on-hit. Additionally, for 5 seconds, Malphite's basic attacks also deal 10 / 20 / 30 / 40 / 50 (+ 20% AP) (+ 10% armor) physical damage in a cone to units behind his target.
- New Active Effect: Thunderclap resets Malphite's basic attack timer.
- Removed Active: For 6 seconds, Malphite's basic attacks deal 15 / 30 / 45 / 60 / 75 (+ 10% AP) (+ 15% armor) bonus physical damage which splashes to enemies around his target.
- Mana cost increased to 30 / 35 / 40 / 45 / 50 from 25 at all ranks.
(Reworked W)
- New Effect: New VFX impact creater.
- General
- Adjusted splash artwork for .
- Stats
- Attack damage growth increased to 4 from 3.375.
- AP ratio increased to 60% AP from 20% AP.
- Cooldown reduced to 130 / 105 / 80 seconds from 130 / 115 / 100.
- Stats
- Base health increased to 490 from 477.72.
- Health growth increased to 91 from 79.
- Bonus armor reduced to 10 / 15 / 20 / 25 / 30% armor from 15 / 20 / 25 / 30 / 35%.
- New Effect: While is active, this bonus is tripled to 30 / 45 / 60 / 75 / 90% armor.
-
- Bug Fix: No longer has visible seams on his model.
- Armor ratio increased to 40% total armor from 30% total armor.
- Bug Fix: Mecha Malphite's chromas now properly put spikes on his fists for the duration of Brutal Strikes.
- Cooldown reduced to 12 seconds from 14.
- Passive armor increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
- Active armor ratio increased to 15% armor from 10% armor.
- Stats
- Base health regen reduced to 7 from 8.5.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Bug Fix: Sometimes affecting displaced enemies ( ) where they were rather than where they ended up.
- General
- Model size increased by ~10%
- Base damage reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85.
- AP ratio reduced to 10% AP from 15% AP.
- New Effect: Has a 10% armor ratio.
- Damage radius increased to 225 from 200.
- Bug Fix: Enhanced attacks being visible through fog of war.
- Removed: Passive splash damage, bonus armor and bonus attack damage upon activation.
- New Passive: Grants 10 / 15 / 20 / 25 / 30% bonus armor.
- New Active: For the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 (+ 15% AP) bonus physical damage to his target and surrounding enemies
- New Effect: Enhanced attacks display the area of effect radius.
- New Effect: Enhanced attacks use Malphite's critical strike animation.
reworked
- Cooldown reduced to 10 / 8 / 6 (based on level) seconds from 10 at all ranks.
- Mana cost reduced to 25 at all ranks from 50 / 55 / 60 / 65 / 70.
- General
- New splash artwork for .
- Stats
- Base armor increased to 22 from 18.
- Stats
- Movement speed increased to 335 from 310.
- Armor ratio reduced to (30% armor from 50% armor.
- New Effect: Has a 20% AP ratio.
- Attack speed slow duration reduced to 3 seconds from 4.
- Stats
- Health per level increased to 90 from 82.
- Travel speed increased.
- Bug Fix: Being interrupted by .
- Bug Fix: Malphite losing the bonus movement speed if target dies.
- Now shows a cooldown timer.
- Impact radius increased to 325 from 300.
- Removed: Using while casting.
- Bug Fix: Targets appearing to be hit but unaffected.
- Stats
- Base armor increased to 18 from 13.
- Cooldown reduced to 14 seconds from 16.
- Cooldown reduced to 7 seconds from 8.
- Passive splash damage shape updated.
- Passive splash damage range updated.
- New Effect: Visual indicator for targets hit by passive splash damage.
- Bug Fix: Armor value in tooltip not being rounded.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 55 / 60 / 65 / 70 / 75.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
- Area of effect radius increased to 400 from 350.
- Bug Fix: Sometimes being stopped by , , and/or .
- Cooldown reduced to 10 seconds from 12.
- Cooldown increased to 12 seconds from 8.
- Armor ratio reduced to 50% armor from 70% armor.
- General
- Updated ability tooltips.
- Cast range reduced to 625 from 700.
- Slow changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%.
- Bonus movement speed changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 245 / 300.
- Bug Fix: Bypassing .
- Stats
- Magic resistance per level increased to 1.25 from 0.
- Bug Fix: Bypassing .
- Stun duration increased for 1.5 seconds from 1.
- Bug Fix: Stun wouldn't last long enough..
- Cooldown reduced to 8 seconds from 10.
- Bug Fix: Radius appearing visually shorter than intended.
- Cooldown reduced to 130 / 115 / 100 seconds from 140 / 125 / 110.
- Can no longer be cast while rooted.
- General
- Recommended items updated.
- The shield will now automatically regenerate to full after 8 seconds of not being hit from previously when it would not replenish until the shield was fully destroyted.
- Bug Fix: Particle not appearing for a second after activation.
- Bug Fix: Shield not increasing with bonus health until after breaking and reapplying.
- Cooldown reduced to 10 seconds from 12.
- Slow duration reduced to 4 seconds from 5.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 90 / 100 / 110 / 120.
- Cooldown reduced to 16 seconds from 20.
- Passive splash damage increased to 30 / 38 / 46 / 54 / 62% from 30 / 35 / 40 / 45 / 50%.
- Removed: Splash damage affecting structures.
- Bug Fix: Splash damage being calculated with twice the actual bonus attack damage.
- Removed: Splash damage being increased by 30 / 40 / 50 / 60 / 70% upon activation.
- New Effect: Upon activation Malphite gains 20 / 25 / 30 / 35 / 40% bonus armor and 20 / 25 / 30 / 35 / 40% bonus attack damage.
- Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
- Tooltip updated to display armor ratio.
- New Effect: Malphite cannot be disabled while casting.
- Stats
- Attack range increased to 125 from 100.
- Movement speed increased to 310 from 300.
- Bug Fix: Sometimes uncastable while at low health.
- General
- Recommended items updated.
- Animation updated.
- Removed: No longer affects Baron Nashor.
- Stats
- Base armor increased to 13 from 4.
- Removed: Cast animation
- Stats
- Base armor reduced to 4 from 17.
- Base armor per level increased to 3.75 from 3.
- Attack speed slow changed to 30 / 35 / 40 / 45 / 50% from 20 / 30 / 40 / 50 / 60%.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
- Bonus movement speed changed to target's lost percentage from Malphite's own.
- Stun duration reduced to 1.5 / 1.75 / 2 seconds from 1.5 / 2 / 2.5.
- Cooldown increased to 140 / 120 / 100 seconds from 120 / 100 / 80.
- General
- Updated secondary and critical strike animations.
- General
- Basic abilities switched.
- Range reduced to 700 from 790.
(Q)
- Cooldown increased to 20 seconds from 16.
(W)
- Armor ratio increased to 70% armor from 50% armor.
(E)
- Radius updated to match cast indicator.
- Range reduced to 1000 from 1300.
- Cooldown increased to 120 / 100 / 80 seconds from 105 / 90 / 75.
- Malphite summons a shield of rock that absorbs 10% of his maximum health. If Malphite has not been hit, this effect will recharge after 10 seconds.
(Innate)
- Malphite slams the ground sending out a shockwave that deals damage based on his armor and reduces the attack speed of enemies for 4 seconds.
(Q)
- Using his primal elemental magic, Malphite sends a shard of earth through the ground at his foe, dealing damage and stealing movement speed for 6 seconds.
(W)
- Passive: Malphite's attacks deal damage to units around his target.
- Active: Malphite's damage is increased by a large %.
(E)
- Malphite ferociously charges to a location, damage enemies and knocking them into the air when he reaches that location.
(Ultimate)
See also
Cancelled Champions |
---|
References
- Map specific balancing
- Champions with map-specific balancing
- Malphite
- Champion gameplay article
- Mana champion
- Melee champion
- 2009 release
- Vanguard champion
- Tank champion (Legacy)
- Fighter champion (Legacy)
- Top champion
- Support champion
- Middle champion
- Adaptive magic champion
- 1350 BE champion
- 585 RP champion
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