6,137 Pages

Malphite OriginalCentered.jpg
Malphite OriginalSquare.png
Malphite
Shard of the Monolith
Role(s):
Tank icon.png Vanguard
Secondary attributes:
Mana resource.png Mana | Melee role.png Melee | Rune shard Adaptive Force.png Magic
Price:
BE icon.png 1350 | RP icon.png 585
Release Date:
2009-09-02 [1]
Last Changed:
V10.13

Abilities

Edit
Granite Shield
STATIC COOLDOWN: 10 / 8 / 6 (based on level)

Innate- Shard of the Monolith: Malphite gains increased percentage size equal to 8% of his total armor, capped at 35% increased size at 437.5 armor.

Granite Shield.png

Innate: Malphite Hybrid resistances icon.png shields himself for Health icon.png 10% of his maximum health. The shield lasts until it is broken, and refreshes if he has not taken damage in the last few seconds.

Info
Notes
  • Malphite's increased size is affected by his base armor and growth, but also reduced by Black Cleaver Black Cleaver. His increased size does not consider Thunderclap's Thunderclap's bonus armor.
    • The bonus will become a size reduction if Malphite is dropped to negative armor values.
  • Granite Shield does not refresh its cooldown from damage that is mitigated by Hybrid resistances icon.png shields.

Edit
Seismic Shard
TARGET RANGE: Range center.png 625
WIDTH: 0
SPEED: 1200
CAST TIME: 0.25
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 8
Seismic Shard.png

Active: Malphite sends a rock rolling to the target enemy, dealing magic damage to them upon impact, Slow icon.png slowing them for 3 seconds and gaining Movement speed icon.png bonus movement speed equal to the raw amount the target lost.

Magic Damage:
70 / 120 / 170 / 220 / 270 (+ 60% AP)
Slow:
20 / 25 / 30 / 35 / 40%

Info
Notes
  • The rock spawns 100 units in front of Malphite.
  • Malphite will gain the bonus movement speed for the full duration as long as Seismic Shard impacts the target.
    • Both a Promote.png buff shown in the hotbar and duration bar above the ability icon will indicate the remaining duration.
  • Seismic Shard's movement speed gain is entirely based off the target's current, and loss of, movement speed.
    • Targets that are already Slow icon.png slowed by another effect will grant Malphite diminished movement speed.
    • Slow immune icon.png Slow-resistant and Slow immune 2.png slow-immune targets will reduce or nullify Malphite's gain.
  • Spell Shield.png Spell shield will block the damage and the slow but not the bonus movement speed gain.

Edit
Thunderclap
EFFECT RADIUS: Range model.png X
ANGLE: Range center.png
CAST TIME: None
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 12
Thunderclap.png

Passive: Malphite gains Armor icon.png bonus armor, tripled while Granite Shield Granite Shield is active.

Bonus Armor:
10 / 15 / 20 / 25 / 30% armor
Increased Armor:
30 / 45 / 60 / 75 / 90% armor

Active: Malphite's next Basic Attack.png basic attack within 6 seconds is Critical strike physical icon.png empowered to gain Range icon.png 50 bonus attack range and deal bonus physical damage on-hit. It and other basic attacks for the next 5 seconds also trigger a cone on-hit in the direction of the target, dealing physical damage to all enemies hit.

Bonus Physical Damage:
30 / 45 / 60 / 75 / 90 (+ 20% AP) (+ 15% armor)
Cone Damage:
10 / 20 / 30 / 40 / 50 (+ 20% AP) (+ 10% armor)

Thunderclap Bladework.png resets Malphite's basic attack timer.

Info
Notes
  • The passive will amplify negative armor, too, if Malphite's armor is dropped that low.
  • The empowered attack:
  • The cone starts from Malphite's location.
    • Unlike similar spells, it does not deal its damage separately to the primary target of the attack(s); if the target is outside the area of effect when struck, it will not take the bonus damage.
  • PENDING FOR TEST: Interaction with parrying effects (Counter Strike.png dodge, Spirit's Refuge.png block, Blind icon.png blind).
  • Taking into account Malphite's base attack speed and attack speed growth, he'll be able to use up to 4-6 (levels 1-18) empowered attacks (including the initial one).
    • With 2.5 attack speed, he'll be able to use up to 12.

Edit
Ground Slam
EFFECT RADIUS: Range center.png 400
CAST TIME: 0.2419
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 7
Ground Slam.png

Active: Malphite slams the ground, dealing magic damage to all nearby enemies and Cripple icon.png crippling them for 3 seconds.

Magic Damage:
60 / 95 / 130 / 165 / 200 (+ 60% AP) (+ 40% armor)
Cripple:
30 / 35 / 40 / 45 / 50%

Info
Notes

Map-Specific Differences
Mirror Mode profileicon.png One for All differences
  • The Cripple icon.png cripple can be applied more than once; it can be stacked by multiple Ground Slams.

Edit
Unstoppable Force
TARGET RANGE: Range center.png 1000
EFFECT RADIUS: Range center.png 325
SPEED: 1835 (+ 100% bonus movement speed)
CAST TIME: none
COST: 100 Mana
COOLDOWN: 130 / 105 / 80
Unstoppable Force.png

Active: Malphite Dash.png dashes with Unstoppable icon.png displacement immunity to the target location and, upon impact, deals magic damage to all nearby enemies and Airborne icon.png knocks them up for 1.5 seconds.

Magic Damage:
200 / 300 / 400 (+ 80% AP)

Unstoppable Force will cast at max range if cast beyond that.

Info
Notes
  • The dash speed can be up-to doubled if Unstoppable Force is targeted at the middle of a wall so that his destination ends up on the other side.
    • It will be decreased if his destination ends up closer to him than his target location.
  • If Malphite dies during his Dash.png dash, the ability cancels.
    • If the dash is interrupted without Malphite dying, for instance when he enters Revival icon.png resurrection during Unstoppable Force, he halts and the ability instead affects enemies at the stopped location.

References

Community content is available under CC-BY-SA unless otherwise noted.