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This article or section may contain obsolete information, but exists here for historical purposes.

Malady was an advanced item in League of Legends but has since been removed in patch 3.8. Its effects were split between Wit's End Wit's End and Nashor's Tooth Nashor's Tooth.

Recipe

Malady item
Malady
2035 Gold 2035 (800 Gold 800)
Dagger item
400 Gold 400
Dagger item
400 Gold 400

Cost Analysis

Gold Value

Gold efficiency

Similar items

Notes

  • Malady's Malady's magic resistance shred was able to bring an enemy's magic resistance below zero.
  • The very first auto attack did not get the benefit of the magic resistance reduction. Any magic damage from the auto attack was calculated first, and the debuff was applied after. This means the full benefit of the reduction was seen on the 8th hit after all 7 stacks had been applied.
  • Malady Malady was beneficial on champions that rely on attack speed and on-hit effects.
    • Warwick Warwick is a great example of such; his bonus magic damage and abilities that apply on-hit effects benefit greatly from the added magic reduction and magic damage, as well as his basic attacks being supplemented by the AS.
  • Malady's Malady's passive was not named. It was not Spellblade, so it stacked with Lich Bane Lich Bane and similar items.
  • Malady's Malady's own AP bonus granted extra 2.5 magic damage per auto attack.
    • Malady's Malady's on-hit damage becomes as strong as Wit's End's Wit's End's at 270 AP.

Trivia

File:MaladyOld.gif

The Old Malady, and also the Oponn's Razor

  • Malady originally had a red tint over a purple tint in the icon, gave life steal, and was built with Vampiric Scepter Vampiric Scepter instead of Amplifying Tome Amplifying Tome. It also did not reduce the enemy's magic resistance, and had the same stat of a removed alpha item called Oponn's Razor Oponn's Razor.
  • Malady used to be mentioned in Kayle Kayle's tips after its removal.


Patch History

V3.8:

  • Removed from the game.

V1.0.0.152:

  • Gold cost increased to 2035 from 1825.
  • Combine cost increased to 800 from 550.
  • Attack speed reduced to 45% from 50%.
  • Passive magic damage changed to 15 + 10% AP from 20 flat magic damage.
  • Magic resistance reduction reduced to 4 per stack from 6.
  • Magic resistance reduction maximum stacks increased to 7 from 4.

V1.0.0.104:

  • In-game icon changed.

V1.0.0.103: Remade

  • Recipe changed to: Dagger Dagger + Dagger Dagger + Amplifying Tome Amplifying Tome + 550 gold = 1825 gold.
  • Base stats changed to +50% attack speed, +25 ability power.
  • Unique passive changed to: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6.
  • Magic resistance reduction stacks up to 4 times.

V1.0.0.94:

V1.0.0.52:

  • Attack speed increased to 50% from 40%.

V0.9.25.34:

  • Recipe cost reduced to 600 from 750 gold.

V0.9.22.15:

  • Now procs 100% of the time.
  • Bonus damage reduced to 5 from 8.
  • Simplified the tooltip.

V0.9.22.7: Added

  • Malady Malady
    • Recipe: Dagger Dagger + Dagger Dagger + Vampiric Scepter Vampiric Scepter + 750g
    • +15% life steal.
    • +40% attack speed.
    • Passive: 30% chance on hit to proc a debuff that increases the damage received from enemy champion attacks by 8 Magic Damage for 8 seconds. This effect stacks to a maximum of 6.

References

List of Items

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