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{{Item info
{{Infobox item|mode = S|type = [[Enchantment]]|maps = Summoner's Rift|effects = +90 [[ability power]]<br/>+10% [[cooldown reduction]]<br/>+10 [[magic penetration]]|buy = 2250g (680g)}}
 
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|goldvalue =
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{{gold value}}
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* 80 [[ability power]] = {{g|1740}}
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* 20% [[cooldown reduction]] = {{g|633}}
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** '''Total Gold Value''' = {{g|{{#vardefineecho:total|2373}}}}
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|goldefficiency =
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|similaritems = Cinderhulk;Devourer;Runeglaive;Warrior;Morellonomicon
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|background =
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|notes =
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* This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't help AP junglers with clearing, since it didn't have mana restoring passives, like the other, future AP jungle enchantments. {{ii|Warrior}} doesn't have a unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by {{ii|Runeglaive}} (which was itself replaced by {{ii|Runic Echoes}})
 
== Icons ==
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<gallery widths="96" spacing="small" captionalign="center" captionposition="below">
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Poacher's Knife (Runeglaive) item.png|Poacher's Knife
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Ranger's Trailblazer (Runeglaive) item.png|Ranger's Trailblazer
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Skirmisher's Sabre (Runic Echoes) item.png|Skirmisher's Sabre
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Stalker's Blade (Runic Echoes) item.png|Stalker's Blade
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</gallery>
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|strategy =
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|oldicons =
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|trivia =
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|quotes =
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|media =
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|revisions =
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|patchhistory =
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;[[V5.12]] Removed
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* Replaced with {{ii|Runeglaive}}.
   
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;[[V5.4]]
Magus is an upcoming Enchantment item in League of Legends.
 
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* Cost to change between tier 2 jungle enhancements increased to {{g|250}} from {{g|0}}.
   
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;[[V5.2]]
The Magnus enchantment can be applied to any tier-2 jungle item at the same upgrade cost and for the same effect. Applying an enchantment does not impact on the tier-2 item's base effects
 
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* Combine cost reduced to {{g|580}} from {{g|680}}.
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** Enchantment cost reduced to {{g|1400}} from {{g|1500}}.
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** Total cost is unchanged at {{g|2250}}.
   
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;[[V4.20]] Added
== Recipe ==
 
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* {{sbc|Recipe:}} ''Tier 2 jungle item'' + {{ii|Fiendish Codex}} + {{g|680}} = {{g|2250}}
{{Recipe
 
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** ''Tier 2 jungle item'' can either be {{ii|Poacher's Knife}}, {{ii|Ranger's Trailblazer}}, {{ii|Skirmisher's Sabre}}, or {{ii|Stalker's Blade}}.
|result = Enchantment: Magus
 
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* +80 ability power, +20% cooldown reduction.
|cost = 680
 
|total = 2250
 
|t1 = {{Recipe|result=Poacher's Knife|cost=350|total=750|t1={{Recipe/item|Hunter's Machete|400}}}} (Can be any upgrade)
 
|t2 = {{Recipe|result=Fiendish Codex|cost=385|total=820|t1={{Recipe/item|Amplifying Tome|435}}}}
 
 
}}
 
}}
   
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== Possible Upgrades for ==
 
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[[de:Magus]]
{{Column|2|
 
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[[es:Mago]]
{{Recipe/item|Poacher's Knife}}
 
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[[pl:Mag]]
{{Recipe/item|Ranger's Trailblazer}}
 
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[[pt-br:Feiticeiro]]
{{Recipe/item|Skirmisher's Saber}}
 
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[[ru:Magus]]
{{Recipe/item|Stalker's Blade}}
 
}}
 

Latest revision as of 13:00, 14 February 2021

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This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V5.12.

Magus was an enchantment in League of Legends icon League of Legends. It was exclusive to Summoner's Rift icon Classic Summoner's Rift 5v5.

Recipe

Magus item
Magus
1400 Gold 1400 (580 Gold 580)
Fiendish Codex item
900 Gold 900 (250 Gold 250)

Possible Upgrades for

Cost Analysis

Gold Value

Gold efficiency

  • Magus' Magus' base stats were 169.5% gold efficient.

Similar items

Notes

  • This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't help AP junglers with clearing, since it didn't have mana restoring passives, like the other, future AP jungle enchantments. Warrior Warrior doesn't have a unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by Runeglaive Runeglaive (which was itself replaced by Runic Echoes Runic Echoes)

Icons

Patch History

V5.12 Removed
V5.4
  • Cost to change between tier 2 jungle enhancements increased to 250 Gold 250 from 0 Gold 0.
V5.2
  • Combine cost reduced to 580 Gold 580 from 680 Gold 680.
    • Enchantment cost reduced to 1400 Gold 1400 from 1500 Gold 1500.
    • Total cost is unchanged at 2250 Gold 2250.
V4.20 Added


References

List of Items