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{{Item header|Magus}}
 
{{Item header|Magus}}
 
 
{{Cost Analysis
 
{{Cost Analysis
 
|description =
 
|description =
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{{Recipe/item|Skirmisher's Sabre}}
 
{{Recipe/item|Skirmisher's Sabre}}
 
{{Recipe/item|Stalker's Blade}}
 
{{Recipe/item|Stalker's Blade}}
}}
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}}<gallery widths="96" spacing="small" captionalign="center" captionposition="below">
<gallery widths="96" spacing="small" captionalign="center" captionposition="below">
 
 
Poacher's Knife (Runeglaive) item.png|Poacher's Knife
 
Poacher's Knife (Runeglaive) item.png|Poacher's Knife
 
Ranger's Trailblazer (Runeglaive) item.png|Ranger's Trailblazer
 
Ranger's Trailblazer (Runeglaive) item.png|Ranger's Trailblazer
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== Notes ==
 
== Notes ==
* This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't helped AP junglers with clearing, since it didn't had mana restoring passives, like the other, future AP jungle enchantments. {{ii|Warrior}} doesn't have an unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by {{ii|Runeglaive}} (which was itself replaced by {{ii|Runic Echoes}} later)
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* This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't help AP junglers with clearing, since it didn't have mana restoring passives, like the other, future AP jungle enchantments. {{ii|Warrior}} doesn't have a unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by {{ii|Runeglaive}} (which was itself replaced by {{ii|Runic Echoes}})
   
 
== Patch history ==
 
== Patch history ==
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* +80 ability power, +20% cooldown reduction.
 
* +80 ability power, +20% cooldown reduction.
 
}}
 
}}
 
 
{{items}}
 
{{items}}
   
 
== References ==
 
== References ==
 
{{Reflist}}
 
{{Reflist}}
 
 
[[de:Magus]]
 
[[de:Magus]]
 
[[es:Mago]]
 
[[es:Mago]]
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[[pt-br:Feiticeiro]]
 
[[pt-br:Feiticeiro]]
 
[[ru:Magus]]
 
[[ru:Magus]]
[[Category:Removed items]]
 

Latest revision as of 23:05, March 13, 2018

Magus was an enchantment in League of Legends. It was exclusive to Summoner's Rift.

Recipe

Magus item
Magus
Gold 1400 (Gold 500)
Fiendish Codex item
Gold 900 (Gold 465)

Cost AnalysisEdit

Gold Value

Gold Efficiency*

  • Magus item Magus is 169.5% gold efficient.


Possible Upgrade for Edit

Similar Items Edit

Notes Edit

  • This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't help AP junglers with clearing, since it didn't have mana restoring passives, like the other, future AP jungle enchantments. Warrior item Warrior doesn't have a unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by Magus item Runeglaive (which was itself replaced by Magus item Runic Echoes)

Patch history Edit

V5.12 Removed
V5.4
  • Cost to change between tier 2 jungle enhancements increased to Gold 250 from Gold 0.
V5.2
  • Combine cost reduced to Gold 580 from Gold 680.
    • Enchantment cost reduced to Gold 1400 from Gold 1500.
    • Total cost is unchanged at Gold 2250.
V4.20 Added

List of Items

References Edit

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