4,745 Pages

m (Bot: Adding ru:Magus)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{removed}}
+
{{Item header|Magus}}
{{Infobox item old
 
|mode = S
 
|type = [[Enchantment]]
 
|maps = Summoner's Rift
 
|effects = +80 [[ability power]]<br/>+20% [[cooldown reduction]]
 
|menu = Magic > Ability Power<br />Magic > Cooldown Reduction
 
|buy = 1400g (580g) [2250g]
 
|sell = [1575g]
 
}}
 
 
'''Magus''' was a jungle item [[enchantment]] in [[League of Legends]].
 
 
== Recipe ==
 
{{Recipe
 
|result = Magus
 
|cost = 580
 
|total = 1400
 
|t1 = {{Recipe|result = Fiendish Codex|cost = 385|total = 820|t1 = {{Recipe/item|Amplifying Tome|435}}}}
 
}}
 
 
 
{{Cost Analysis
 
{{Cost Analysis
 
|description =
 
|description =
Line 5: Line 5:
 
* 80 [[ability power]] = {{g|1740}}
 
* 80 [[ability power]] = {{g|1740}}
 
* 20% [[cooldown reduction]] = {{g|633}}
 
* 20% [[cooldown reduction]] = {{g|633}}
* '''Total Gold Value''' = {{g|2373}}
+
** '''Total Gold Value''' = {{g|2373}}
   
 
{{gold efficiency}}
 
{{gold efficiency}}
* {{ii|Magus}} is {{tt|{{fd|169.5}}%|+973g}} gold efficient.
+
* {{ii|Magus}} is {{gec|Magus|2373}} gold efficient.
 
}}
 
}}
   
Line 17: Line 17:
 
{{Recipe/item|Skirmisher's Sabre}}
 
{{Recipe/item|Skirmisher's Sabre}}
 
{{Recipe/item|Stalker's Blade}}
 
{{Recipe/item|Stalker's Blade}}
}}
+
}}<gallery widths="96" spacing="small" captionalign="center" captionposition="below">
  +
Poacher's Knife (Runeglaive) item.png|Poacher's Knife
  +
Ranger's Trailblazer (Runeglaive) item.png|Ranger's Trailblazer
  +
Skirmisher's Sabre (Runic Echoes) item.png|Skirmisher's Sabre
  +
Stalker's Blade (Runic Echoes) item.png|Stalker's Blade
  +
</gallery>
   
 
== Similar Items ==
 
== Similar Items ==
Line 29: Line 29:
   
 
== Notes ==
 
== Notes ==
* This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't helped AP junglers with clearing, since it didn't had mana restoring passives, like the other, future AP jungle enchantments. {{ii|Warrior}} doesn't have an unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by {{ii|Runeglaive}} (which was itself replaced by {{ii|Runic Echoes}} later)
+
* This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't help AP junglers with clearing, since it didn't have mana restoring passives, like the other, future AP jungle enchantments. {{ii|Warrior}} doesn't have a unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by {{ii|Runeglaive}} (which was itself replaced by {{ii|Runic Echoes}})
 
== Icons ==
 
<gallery spacing="small" captionalign="center" captionposition="below">
 
Poacher's Knife (Runeglaive) item.png|Poacher's Knife
 
Ranger's Trailblazer (Runeglaive) item.png|Ranger's Trailblazer
 
Skirmisher's Sabre (Runic Echoes) item.png|Skirmisher's Sabre
 
Stalker's Blade (Runic Echoes) item.png|Stalker's Blade
 
</gallery>
 
   
 
== Patch history ==
 
== Patch history ==
 
{{scroll box|content=
 
{{scroll box|content=
'''[[V5.12]]:'''
+
;[[V5.12]] Removed
* Replaced with {{ii|Runeglaive}}.
+
* Replaced with {{ii|Runeglaive}}.
* No longer available.
 
   
'''[[V5.4]]:'''
+
;[[V5.4]]
* Cost to change between tier 2 jungle enhancements increased from {{g|0}} to {{g|250}}
+
* Cost to change between tier 2 jungle enhancements increased to {{g|250}} from {{g|0}}.
   
'''[[V5.2]]:'''
+
;[[V5.2]]
 
* Combine cost reduced to {{g|580}} from {{g|680}}.
 
* Combine cost reduced to {{g|580}} from {{g|680}}.
 
** Enchantment cost reduced to {{g|1400}} from {{g|1500}}.
 
** Enchantment cost reduced to {{g|1400}} from {{g|1500}}.
** Total cost of finished item unchanged ({{g|2250}}).
+
** Total cost is unchanged at {{g|2250}}.
   
'''[[V4.20]]:'''
+
;[[V4.20]] Added
* '''Added'''.
+
* {{sbc|Recipe:}} ''Tier 2 jungle item'' + {{ii|Fiendish Codex}} + {{g|680}} = {{g|2250}}
  +
** ''Tier 2 jungle item'' can either be {{ii|Poacher's Knife}}, {{ii|Ranger's Trailblazer}}, {{ii|Skirmisher's Sabre}}, or {{ii|Stalker's Blade}}.
  +
* +80 ability power, +20% cooldown reduction.
 
}}
 
}}
 
 
{{items}}
 
{{items}}
   
+
== References ==
+
{{Reflist}}
[[Category:Removed items]]
 
 
 
[[de:Magus]]
 
[[de:Magus]]
 
[[es:Mago]]
 
[[es:Mago]]

Latest revision as of 23:05, March 13, 2018

Magus was an enchantment in League of Legends. It was exclusive to Summoner's Rift.

Recipe

Magus item
Magus
Gold 1400 (Gold 500)
Fiendish Codex item
Gold 900 (Gold 465)

Cost AnalysisEdit

Gold Value

Gold Efficiency*

  • Magus item Magus is 169.5% gold efficient.


Possible Upgrade for Edit

Similar Items Edit

Notes Edit

  • This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't help AP junglers with clearing, since it didn't have mana restoring passives, like the other, future AP jungle enchantments. Warrior item Warrior doesn't have a unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by Magus item Runeglaive (which was itself replaced by Magus item Runic Echoes)

Patch history Edit

V5.12 Removed
V5.4
  • Cost to change between tier 2 jungle enhancements increased to Gold 250 from Gold 0.
V5.2
  • Combine cost reduced to Gold 580 from Gold 680.
    • Enchantment cost reduced to Gold 1400 from Gold 1500.
    • Total cost is unchanged at Gold 2250.
V4.20 Added

List of Items

References Edit

Community content is available under CC-BY-SA unless otherwise noted.