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m (Lukeatlook moved page Enchantment: Magus to Magus: Consistency with the boot enchantment pages.)
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{{Item header|Magus}}
{{upcoming}}
 
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{{Cost Analysis
{{Infobox item|mode = S|type = [[Enchantment]]|maps = Summoner's Rift|effects = +90 [[ability power]]<br/>+10% [[cooldown reduction]]<br/>+10 [[magic penetration]]|buy = 2250g (680g)}}
 
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|description =
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{{gold value}}
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* 80 [[ability power]] = {{g|1740}}
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* 20% [[cooldown reduction]] = {{g|633}}
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** '''Total Gold Value''' = {{g|2373}}
   
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{{gold efficiency}}
Magus is an upcoming Enchantment item in League of Legends.
 
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* {{ii|Magus}} is {{gec|Magus|2373}} gold efficient.
 
The Magus enchantment can be applied to any tier-2 jungle item at the same upgrade cost and for the same effect. Applying an enchantment does not impact on the tier-2 item's base effects
 
 
== Recipe ==
 
{{Recipe
 
|result = Enchantment: Magus
 
|cost = 680
 
|total = 2250
 
|t1 = {{Recipe|result=Poacher's Knife|cost=350|total=750|t1={{Recipe/item|Hunter's Machete|400}}}} (Can be any upgrade)
 
|t2 = {{Recipe|result=Fiendish Codex|cost=385|total=820|t1={{Recipe/item|Amplifying Tome|435}}}}
 
 
}}
 
}}
   
== Possible Upgrades for ==
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== Possible Upgrade for ==
 
{{Column|2|
 
{{Column|2|
 
{{Recipe/item|Poacher's Knife}}
 
{{Recipe/item|Poacher's Knife}}
 
{{Recipe/item|Ranger's Trailblazer}}
 
{{Recipe/item|Ranger's Trailblazer}}
{{Recipe/item|Skirmisher's Saber}}
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{{Recipe/item|Skirmisher's Sabre}}
 
{{Recipe/item|Stalker's Blade}}
 
{{Recipe/item|Stalker's Blade}}
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}}<gallery widths="96" spacing="small" captionalign="center" captionposition="below">
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Poacher's Knife (Runeglaive) item.png|Poacher's Knife
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Ranger's Trailblazer (Runeglaive) item.png|Ranger's Trailblazer
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Skirmisher's Sabre (Runic Echoes) item.png|Skirmisher's Sabre
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Stalker's Blade (Runic Echoes) item.png|Stalker's Blade
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</gallery>
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== Similar Items ==
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{{Column|2|
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{{Recipe/item|Cinderhulk}}
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{{Recipe/item|Devourer}}
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{{Recipe/item|Runeglaive}}
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{{Recipe/item|Warrior}}
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{{Recipe/item|Morellonomicon}}
 
}}
 
}}
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== Notes ==
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* This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't help AP junglers with clearing, since it didn't have mana restoring passives, like the other, future AP jungle enchantments. {{ii|Warrior}} doesn't have a unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by {{ii|Runeglaive}} (which was itself replaced by {{ii|Runic Echoes}})
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== Patch history ==
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{{scroll box|content=
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;[[V5.12]] Removed
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* Replaced with {{ii|Runeglaive}}.
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;[[V5.4]]
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* Cost to change between tier 2 jungle enhancements increased to {{g|250}} from {{g|0}}.
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;[[V5.2]]
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* Combine cost reduced to {{g|580}} from {{g|680}}.
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** Enchantment cost reduced to {{g|1400}} from {{g|1500}}.
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** Total cost is unchanged at {{g|2250}}.
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;[[V4.20]] Added
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* {{sbc|Recipe:}} ''Tier 2 jungle item'' + {{ii|Fiendish Codex}} + {{g|680}} = {{g|2250}}
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** ''Tier 2 jungle item'' can either be {{ii|Poacher's Knife}}, {{ii|Ranger's Trailblazer}}, {{ii|Skirmisher's Sabre}}, or {{ii|Stalker's Blade}}.
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* +80 ability power, +20% cooldown reduction.
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}}
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{{items}}
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== References ==
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{{Reflist}}
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[[de:Magus]]
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[[es:Mago]]
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[[pl:Mag]]
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[[pt-br:Feiticeiro]]
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[[ru:Magus]]

Revision as of 23:05, 13 March 2018

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"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data MagusMagus was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Magus OriginalSquare.png|20xpx|border|link=Template:Item data Magus/LoL|Template:Item data Magus]] [[Template:Item data Magus/LoL|Template:Item data Magus]].

Recipe

Template:Item data Magus

Cost Analysis

Gold Value

Gold efficiency

  • Magus Magus is 169.5% gold efficient.


Possible Upgrade for

Similar Items

Notes

  • This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't help AP junglers with clearing, since it didn't have mana restoring passives, like the other, future AP jungle enchantments. Warrior Warrior doesn't have a unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by Runeglaive Runeglaive (which was itself replaced by Runic Echoes Runic Echoes)

Patch history

V5.12 Removed
V5.4
  • Cost to change between tier 2 jungle enhancements increased to 250 Gold 250 from 0 Gold 0.
V5.2
  • Combine cost reduced to 580 Gold 580 from 680 Gold 680.
    • Enchantment cost reduced to 1400 Gold 1400 from 1500 Gold 1500.
    • Total cost is unchanged at 2250 Gold 2250.
V4.20 Added

List of Items

References