m (Lukeatlook moved page Enchantment: Magus to Magus: Consistency with the boot enchantment pages.) |
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+ | {{Item header|Magus}} |
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− | {{upcoming}} |
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+ | {{Cost Analysis |
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− | {{Infobox item|mode = S|type = [[Enchantment]]|maps = Summoner's Rift|effects = +90 [[ability power]]<br/>+10% [[cooldown reduction]]<br/>+10 [[magic penetration]]|buy = 2250g (680g)}} |
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+ | |description = |
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+ | {{gold value}} |
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+ | * 80 [[ability power]] = {{g|1740}} |
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+ | * 20% [[cooldown reduction]] = {{g|633}} |
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+ | ** '''Total Gold Value''' = {{g|2373}} |
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+ | {{gold efficiency}} |
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− | Magus is an upcoming Enchantment item in League of Legends. |
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+ | * {{ii|Magus}} is {{gec|Magus|2373}} gold efficient. |
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− | |||
− | The Magus enchantment can be applied to any tier-2 jungle item at the same upgrade cost and for the same effect. Applying an enchantment does not impact on the tier-2 item's base effects |
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− | |||
⚫ | |||
− | {{Recipe |
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− | |result = Enchantment: Magus |
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− | |cost = 680 |
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− | |total = 2250 |
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− | |t1 = {{Recipe|result=Poacher's Knife|cost=350|total=750|t1={{Recipe/item|Hunter's Machete|400}}}} (Can be any upgrade) |
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− | |t2 = {{Recipe|result=Fiendish Codex|cost=385|total=820|t1={{Recipe/item|Amplifying Tome|435}}}} |
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}} |
}} |
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− | == Possible |
+ | == Possible Upgrade for == |
{{Column|2| |
{{Column|2| |
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{{Recipe/item|Poacher's Knife}} |
{{Recipe/item|Poacher's Knife}} |
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{{Recipe/item|Ranger's Trailblazer}} |
{{Recipe/item|Ranger's Trailblazer}} |
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− | {{Recipe/item|Skirmisher's |
+ | {{Recipe/item|Skirmisher's Sabre}} |
{{Recipe/item|Stalker's Blade}} |
{{Recipe/item|Stalker's Blade}} |
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+ | }}<gallery widths="96" spacing="small" captionalign="center" captionposition="below"> |
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+ | Poacher's Knife (Runeglaive) item.png|Poacher's Knife |
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+ | Ranger's Trailblazer (Runeglaive) item.png|Ranger's Trailblazer |
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+ | Skirmisher's Sabre (Runic Echoes) item.png|Skirmisher's Sabre |
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+ | Stalker's Blade (Runic Echoes) item.png|Stalker's Blade |
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+ | </gallery> |
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+ | |||
+ | == Similar Items == |
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+ | {{Column|2| |
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+ | {{Recipe/item|Cinderhulk}} |
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+ | {{Recipe/item|Devourer}} |
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+ | {{Recipe/item|Runeglaive}} |
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+ | {{Recipe/item|Warrior}} |
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+ | {{Recipe/item|Morellonomicon}} |
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}} |
}} |
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+ | |||
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+ | * This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't help AP junglers with clearing, since it didn't have mana restoring passives, like the other, future AP jungle enchantments. {{ii|Warrior}} doesn't have a unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by {{ii|Runeglaive}} (which was itself replaced by {{ii|Runic Echoes}}) |
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+ | |||
+ | == Patch history == |
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+ | {{scroll box|content= |
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+ | ;[[V5.12]] Removed |
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+ | * Replaced with {{ii|Runeglaive}}. |
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+ | |||
+ | ;[[V5.4]] |
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+ | * Cost to change between tier 2 jungle enhancements increased to {{g|250}} from {{g|0}}. |
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+ | |||
+ | ;[[V5.2]] |
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+ | * Combine cost reduced to {{g|580}} from {{g|680}}. |
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+ | ** Enchantment cost reduced to {{g|1400}} from {{g|1500}}. |
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+ | ** Total cost is unchanged at {{g|2250}}. |
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+ | |||
+ | ;[[V4.20]] Added |
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+ | * {{sbc|Recipe:}} ''Tier 2 jungle item'' + {{ii|Fiendish Codex}} + {{g|680}} = {{g|2250}} |
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+ | ** ''Tier 2 jungle item'' can either be {{ii|Poacher's Knife}}, {{ii|Ranger's Trailblazer}}, {{ii|Skirmisher's Sabre}}, or {{ii|Stalker's Blade}}. |
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+ | * +80 ability power, +20% cooldown reduction. |
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+ | }} |
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+ | {{items}} |
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+ | |||
+ | == References == |
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+ | {{Reflist}} |
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+ | [[de:Magus]] |
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+ | [[es:Mago]] |
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+ | [[pl:Mag]] |
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+ | [[pt-br:Feiticeiro]] |
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+ | [[ru:Magus]] |
Revision as of 23:05, 13 March 2018
Template:Item data MagusMagus was an advanced item in League of Legends for .
Recipe
Template:Item data Magus
Cost Analysis
Gold Value
- 80 ability power = 1740
- 20% cooldown reduction = 633
Gold efficiency
- 169.5% gold efficient. is
Possible Upgrade for
Similar Items
Notes
- This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't help AP junglers with clearing, since it didn't have mana restoring passives, like the other, future AP jungle enchantments. doesn't have a unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by (which was itself replaced by )
Patch history
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items