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(Similar Items)
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{{Recipe/item|Morellonomicon}}
 
{{Recipe/item|Morellonomicon}}
 
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== Notes ==
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* This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't helped AP junglers with clearing, since it didn't had mana restoring passives, like the other, future AP jungle enchantments. {{ii|Warrior}} doesn't have an unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by {{ii|Runeglaive}} (which was itself replaced by {{ii|Runic Echoes}} later)
   
 
== Icons ==
 
== Icons ==

Revision as of 11:53, March 9, 2017


Magus was a jungle item enchantment in League of Legends.

Recipe

Magus item
Magus
Gold 1400 (Gold 580)
Fiendish Codex item
Gold 820 (Gold 385)

Cost Analysis

Gold Value

Gold Efficiency*

  • Magus item Magus is 169.5% gold efficient.


Possible Upgrade for

Similar Items

Notes

  • This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't helped AP junglers with clearing, since it didn't had mana restoring passives, like the other, future AP jungle enchantments. Warrior item Warrior doesn't have an unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by Magus item Runeglaive (which was itself replaced by Magus item Runic Echoes later)

Icons

Patch history

V5.12:

V5.4:

  • Cost to change between tier 2 jungle enhancements increased from Gold 0 to Gold 250

V5.2:

  • Combine cost reduced to Gold 580 from Gold 680.
    • Enchantment cost reduced to Gold 1400 from Gold 1500.
    • Total cost of finished item unchanged (Gold 2250).

V4.20:

  • Added.

List of Items

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