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Magus was an enchantment in League of Legends icon.png League of Legends. It was exclusive to Summoner's Rift.

Recipe

Magus item.png
Magus
1400 Gold 1400 (500 Gold 500)
Fiendish Codex item.png
900 Gold 900 (465 Gold 465)

Cost Analysis

Gold Value

Gold Efficiency*

  • Magus Magus is 169.5% gold efficient.


Possible Upgrade for

Similar Items

Notes

  • This enchantment was removed because it was considered to be just a stat stick, having no unique passives like other jungle enchantments. It didn't help AP junglers with clearing, since it didn't have mana restoring passives, like the other, future AP jungle enchantments. Warrior Warrior doesn't have a unique passive either, but unlike Magus, Warrior is meant to be an early game enchantment that falls off later, and it also is mostly used by champions that don't have mana issues. Magus was later replaced by Runeglaive Runeglaive (which was itself replaced by Runic Echoes Runic Echoes)

Patch history

V5.12 Removed
V5.4
  • Cost to change between tier 2 jungle enhancements increased to 250 Gold 250 from 0 Gold 0.
V5.2
  • Combine cost reduced to 580 Gold 580 from 680 Gold 680.
    • Enchantment cost reduced to 1400 Gold 1400 from 1500 Gold 1500.
    • Total cost is unchanged at 2250 Gold 2250.
V4.20 Added

List of Items

References

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