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* {{ci|Master Yi}} |
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* {{ci|Olaf}} |
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* {{ci|Riven}} |
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* {{ci|Sivir}} |
* {{ci|Sivir}} |
Revision as of 11:12, 7 June 2018
Magic damage is one of the four types of damage in League of Legends, the others being physical damage, true damage and pure damage. Magic damage is dealt by some items and most champions' spells, though some spells deal physical or true damage.
Statistics influencing magic damage
Most magic damage can be increased with ability power, or attack damage in some rare cases, but some cannot be modified, such as damage per second or active against champions.
The amount of magic damage received is reduced by a certain percentage based on the target's magic resistance. The effectiveness of magic resistance can be reduced with magic penetration.
Items that deal magic damage
Items
Champions that don't deal any magic damage
The following list consists of champions that don't deal any magic damage (not counting sources other than abilities and basic attacks, such as
, or ):Champion Abilities
These are champions' abilities that deal magic damage but scale with attack damage:
- (50% bonus AD) + (50% AP) magic damage.
- (20 / 30 / 40% AD) + (30% AP) magic damage. The deals 150 / 270 / 390 + (30 / 45 / 60% AD) + (45% AP) magic damage. deals 100 / 180 / 260 +
deals 80 / 130 / 180 / 230 / 280 + - (50% bonus AD) + (75% AP) magic damage.
- (100% bonus AD) + (90% AP) magic damage. deals 350 / 500 / 650 +
deals 75 / 125 / 175 / 225 / 275 + - (100% AD) + (55% AP) magic damage. deals 10 / 25 / 40 / 55 / 70 +
- (100% bonus AD) + (8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health) magic damage. deals
- (375% bonus AD) + (250% AP) magic damage over 2.5 seconds. deals up to 350 / 550 / 750 +
- (100% bonus AD) + (60% AP) magic damage.
- (20 / 25 / 30 / 35 / 40% AD) + (30% AP) magic splash damage on her basic attacks. grants her 20 / 30 / 40 / 50 / 60 +
deals 60 / 110 / 160 / 210 / 260 + - (40 / 50 / 60 / 70 / 80% AD) bonus magic damage. passively makes his 5th basic attack deal
- (65% bonus AD) + (25% AP) magic damage. deals 80 / 120 / 160 +
- (175 / 218.2 / 268.1 / 319.6 / 390% AD) + (140 / 166.3 / 195 / 226.3 / 260% AP) magic damage over 3 enhanced basic attacks.
- (60% AD) + (60% AP) magic damage. deals 35 / 65 / 95 / 125 / 155 +
deals a total of 28 / 66.5 / 117 / 181 / 260 + - (100% bonus AD) magic damage. deals 60 / 95 / 130 / 165 / 200 +
- (75% AD) + (36% AP) magic damage to 13 / 67 / 167 / 300 + (250% AD) + (120% AP) magic damage. deals from 4 / 20 / 50 / 90 +
- (100% bonus AD) + (100% AP) magic damage. deals 50 / 90 / 130 / 170 / 210 +
- (20% bonus AD) magic damage per second. deals 20 / 35 / 50 / 65 / 80 +
- (80 / 110 / 140 / 170 / 200% AD)) magic damage. passively makes basic attacks deal ( + up to
- AD and AP:
- (100% AD) + (50% AP) magic damage. deals 40 / 60 / 80 / 100 / 120 +
- (100% AD) + (50% AP) magic damage. deals 30 / 45 / 60 / 75 / 90 +
- (100% AD) + (50% AP) magic damage. deals 15 / 22.5 / 30 / 37.5 / 45 +
scales with - (40% bonus AD) magic damage per hit. deals 30 / 50 / 70 +