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Tag: rte-source
(Item and Masteries Automation)
Tag: sourceedit
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== Items that deal magic damage ==
 
== Items that deal magic damage ==
 
=== Items ===
 
=== Items ===
  +
* {{ip|Bami's Cinder|pass}}
* {{ile|Bami's Cinder|Unique Passive - {{nie|Immolate}}: Deals 5 + (1{{times}}level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters|. +300 health.|1000}}
 
  +
* {{ip|Bilgewater Cutlass|act}}
* {{ile|Bilgewater Cutlass|Unique Active: Deals 100 magic damage and slows the target champion's movement speed by 25% for 2 second (90 second cooldown) (550 range)|, +25 attack damage, +8% life steal.|1400}}
 
  +
* {{ip|Cinderhulk|pass}}
* {{ile|Face of the Mountain|Unique Active: Shield target ally for {{as|10% of your maximum health}} for 4 seconds. After 4 seconds, the shield explodes, dealing {{as|(100% of the target's AD)}} + {{as|(30% of the target's AP)}} magic damage, regardless of if the shield remained intact (60 second cooldown)|. +500 health, +100% base health regeneration, +10% cooldown reduction. Unique Passive – {{nie|Spoils of War}}: Melee basic attacks execute minions below 400 + {{as|(100% AD)}} health. Killing a minion by any means heals yourself and the nearest allied champion for 50 + {{as|(1% of your maximum health)}} health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 4 charges. You may only be in possession of 1 Gold Income item.|2200}}
 
  +
* {{ip|Hextech GLP-800|act}}
* {{ile|Frost Queen's Claim|Unique Active: Fires an ice lance that explodes dealing 50 + (5{{times}}level) magic damage to nearby enemies and slowing their movement speed by 80%, decaying over 2 seconds (850 range) (225 radius) (60 second cooldown)|. +50 ability power, +50% base mana regeneration, +10% cooldown reduction, +2 [[gold]] per 10 seconds. Unique Passive – {{nie|Tribute}}: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 gold. This can occur up to 3 times every 30 seconds. You may only be in possession of 1 Gold Income item.|2200}}
 
  +
* {{ip|Hextech Gunblade|act}}
* {{ile|Hextech Gunblade|Unique Active: Deals 150 + {{as|(40% AP)}} magic damage and slows the target champion's movement speed by 40% for 2 seconds (700 range)(60 second cooldown)|. +40 attack damage, +80 ability power, +10% life steal. Unique Passive : +20% spell vamp. Unique Passive: Basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds. |3400}}
 
  +
* {{ip|Hextech Protobelt-01|act}}
* {{ile|Liandry's Torment|Unique Passive: Dealing spell damage applies a damage-over-time effect for 3 seconds that deal {{as|2% of target's current health}} bonus magic damage per second. This bonus damage is doubled against movement-impared units and capped at 100 damage per second vs. monsters|. +80 ability power, +300 health. Unique Passive – {{nie|Eyes of Pain}}: +15 magic penetration.|3000}}
 
  +
* {{ip|Hextech Revolver|pass}}
* {{ile|Lich Bane|Unique Passive – {{nie|Spellblade}}: After using an ability, the next basic attack deals {{as|(75% base AD)}} + {{as|(50% AP)}} bonus magic damage ({{fd|1.5}} second cooldown)|. +80 ability power, +250 mana, +5% movement speed.|3000}}
 
  +
* {{ip|Hunter's Machete|pass}}
* {{ile|Nashor's Tooth|Unique Passive: Basic attacks deal 15 + {{as|(15% AP)}} bonus magic damage on hit|. +40% attack speed, +80 ability power. Unique Passive: +20% cooldown reduction.|3000}}
 
  +
* {{ip|Liandry's Torment|pass2}}
* {{ile|Statikk Shiv|Unique Passive: Grants static charges upon moving or attacking. At 100 charges, basic attacking expends all charges to deal 100 bonus magic damage to up to 4 targets on hit (this damage can critically strike)|. +40% attack speed, +20% critical strike chance, +6% movement speed.|2500}}
 
  +
* {{ip|Lich Bane|pass}}
* {{ile|Sunfire Cape|Unique Passive – {{nie|Immolate}}: Deals 25 + (1{{times}}level) magic damage per second to nearby enemies (400 range)|. +450 health, +45 armor.|2600}}
 
  +
* {{ip|Lord Van Damm's Pillager|pass}}
* {{ile|Wit's End|Unique Passive: Your basic attacks deal 42 bonus magic damage|. +50% attack speed, +30 magic resistance. Unique Passive: Your basic attacks steal 5 magic resistance of the target for 5 seconds (stacks up to 5 times). |2600}}
 
  +
* {{ip|Luden's Echo|pass}}
 
  +
* {{ip|Runic Echoes|pass}}
==== Variable Availability ====
 
  +
* {{ip|Skirmisher's Sabre|pass3}}
* {{iac|ST}} {{ile|Cinderhulk|Unique Passive – {{nie|Immolate}}: Deals 15{{plus}}({{fd|0.6}}{{times}}level) magic damage a second to nearby enemies. Deals 100% bonus damage to monsters|. +400 health +15% bonus health.|1400}}
 
  +
* {{ip|Stalker's Blade|pass3}}
* {{iac|ST}} {{ile|Devourer|+30 + (''Devourer'' stacks) magic damage on hit|, +50% attack speed. Passive – {{nie|Devouring}}: Scoring a ''takedown'' ('''kill''' or '''assist''') on a champion or large monster will grant 1 Devourer stack, 5 Devourer stacks for epic monsters, and 2 Devourer stacks for the Rift Scuttler. While stacking your Devourer, you are accompanied by a Ghost Dog who will grow with stacks. At 30 stacks, the Ghost Dog merges with the wielder and the Devourer transforms into {{ii|Sated Devourer}}.|1400}}
 
  +
* {{ip|Statikk Shiv|pass2}}
* {{iac|ST}} {{ile|Hunter's Machete|Passive - {{nie|Jungler}}: Deal 30 magic damage on hit to monsters over 2 seconds|, and gain 7 health and 4 mana per second while in combat with monsters. +15 bonus gold per large monster kill. Limited to 1 jungle item.|400}}
 
  +
* {{ip|Sunfire Cape|pass}}
** {{ii|Poacher's Knife}}, {{ii|Skirmisher's Sabre}}, {{ii|Stalker's Blade}}, and {{Ile|Ranger's Trailblazer|Passive - {{nie|Jungler}}: Deal 45 additional magic damage to monsters over 2 seconds|, and gain 10 health regen and 5 mana regen per second while in combat with monsters. +30 bonus gold per large monster kill. Limited to 1 jungle item.|850}}
 
  +
* {{ip|Tracker's Knife|pass}}
* {{iac|TCH}} {{ile|Lord Van Damm's Pillager|Unique Passive: Critical strikes cause enemies to bleed for an additional {{as|150% of bonus AD}} as magic damage over 3 seconds and reveal them for the duration|. +80 attack damage, +25% critical strike chance.|3800}}
 
  +
* {{ip|Thornmail|pass}}
* {{iac|SH}} {{ile|Luden's Echo|Unique Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 + {{as|(10% AP)}} bonus magic damage to up to 4 targets on hit|. +100 ability power, +10% movement speed.|3000}}
 
  +
* {{ip|Wit's End|pass}}
* {{iac|TC}} {{ile|Luden's Echo|Unique Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 + {{as|(10% AP)}} bonus magic damage to up to 4 targets on hit|. +100 ability power, +7% movement speed.|2800}}
 
* {{iac|C}} {{ile|Odyn's Veil|Unique Active: Deals 200 + ({{as|stored magic damage}} – max 400) magic damage to nearby enemy units (90 second cooldown) (525 range)|. +350 health, +350 mana, +50 magic resistance. Unique Passive: Reduces and stores 10% of {{as|magic damage}} received. |2500}}
 
* {{iac|ST}} {{ile|Runeglaive|Unique Passive – {{nie|Spellblade}}: After using an ability, your next basic attack deals {{as|100% base AD}} + {{as|(30% AP)}} bonus magic damage ({{fd|1.5}} second cooldown). When direclty attacking a monster, the bonus damage is reapplied in an AoE around the target and also restores {{as|8% of your missing mana}}|. +50 ability power, +200 mana, +10% cooldown reduction.|1400}}
 
* {{iac|ST}} {{ile|Sated Devourer|+50 on-hit magic damage|, +50% attack speed. Unique Passive – {{nie|Phantom Hit}}: Every other basic attack (Every fourth auto attack for ranged champions) will trigger a phantom attack that triggers all on hit effect a second time.|1400}}
 
* {{iac|CH}} {{ile|The Lightbringer|Unique Passive – {{nie|Critical Vision}}: Critical strikes cause ennemies to bleed for {{as|90% of bonus AD}} as magic damage over 3 seconds and reaveal them for the duration|. +30 attack damage, +30% critical strike chance. Unique Passive – {{nie|Trap Detection}}: Nearby stealthed enemy traps are revealed. Unique Active: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champion that enter for 3 seconds (60 second cooldown).|2280}}
 
* {{iac|SCH}} {{ile|Thornmail|Unique Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to {{as|25% of your bonus armor}} plus 15% of the incoming damage (before being reduced by defenses)|. +100 armor.|2300}}
 
* {{iac|TCH}} {{ile|Wicked Hatchet|Unique Passive: Critical strikes cause your target to bleed for an additional {{as|60% of bonus AD}} as magic damage over 3 seconds|. +20 attack damage, +10% critical strike chance.|1200}}
 
   
 
== Champions that don't deal any magic damage ==
 
== Champions that don't deal any magic damage ==

Revision as of 23:44, 22 November 2016

Magic damage is one of the three types of damage in League of Legends, the others being physical damage and true damage. Magic damage is dealt by some items and most champions' spells, though some spells deal physical or true damage.

Statistics influencing magic damage

Most magic damage can be increased with ability power, or attack damage in some rare cases, but some cannot be modified, such as Sunfire Cape's Sunfire Cape's damage per second or Bilgewater' Bilgewater' active against champions.

The amount of magic damage received is reduced by a certain percentage based on the target's magic resistance. The effectiveness of magic resistance can be reduced with magic penetration.

Items that deal magic damage

Items

  • Bami's Cinder Bami's Cinder: Passive: Unique – Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 13 (+ 0.5% bonus health) magic damage every second to enemies within Range center 325 (+ 100% bonus size) units, with the damage being increased by 25% against minions and monsters. This executes minions that would be killed by one more tick of damage.
  • Bilgewater Cutlass Bilgewater Cutlass: Active: Unique: Impairs the target enemy champion, dealing 100 magic damage and Slow icon slowing them by 25% for 2 seconds (90 second cooldown; Range model 550 range).
  • Cinderhulk Cinderhulk: Passive: Grants bonus health equal to 15% bonus health.
  • Hextech GLP-800 Hextech GLP-800: Active: Unique – Frost Bolt: After a 0.25-second delay, fires a spray of five icy bolts in a cone over 0.2 seconds, with each bolt dealing 100 − 200 (based on level) (+ 20% AP) magic damage and Slow icon slowing by 65%, decaying over 2 seconds (40 (shared with other Hextech items) second cooldown).
  • Hextech Gunblade Hextech Gunblade: Active: Unique – Lightning Bolt: Shocks the target enemy champion, dealing 175 − 253 (based on level) (+ 30% AP) magic damage and Slow icon slowing them by 40% for 2 seconds (30 second cooldown; Range center 700 range).
  • Hextech Protobelt-01 Hextech Protobelt-01: Active: Unique – Fire Bolt: Dash Dash in the target direction, dealing 75 − 150 (based on level) (+ 25% AP) magic damage to enemies in your way and behind you, after which you fire a nova of 7 rockets in a cone, with each one dealing the same magic damage. Against Champion icon champions and Monster icon monsters, each instance of damage beyond the first deals 90% reduced damage (40 (shared with other Hextech items) second cooldown).
    Fire Bolt Bladework resets the user's basic attack timer.
  • Hextech Revolver Hextech Revolver: Passive: Unique – Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 − 125 (based on level) bonus magic damage on-hit (40 (shared with other Hextech items) second cooldown).
  • Hunter's Machete Hunter's Machete: Passive: Unique – Nail: Basic attacks against Monster icon monsters deal 35 bonus physical damage on-hit. Heal power icon Healing provided by this item is increased by 50% while below 30% maximum health.
  • Liandry's Torment Liandry's Torment: Passive: Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.
  • Lich Bane Lich Bane: Passive: Unique – Spellblade: After using an ability, your next basic attack within 10 seconds gains 50% bonus attack speed and deals 75% base AD (+ 45% AP) bonus magic damage on-hit (1.5 (begins after using the empowered attack) second cooldown).
  • Lord Van Damm's Pillager Lord Van Damm's Pillager: Passive: Unique – Ashes to Ashes: Controlling the Altar on the allied side of the map sets you aflame, dealing 26 − 43 (based on level) magic damage per second to nearby enemies. Deals「 50% increased damage 」「 39 − 64.5 (based on level) magic damage 」to minions and monsters.
    Controlling the Altar on the enemy's side of the map causes your basic attacks to apply a burn that deals 12 − 114 (based on level) true damage over 3 seconds.
  • Luden's Echo Luden's Echo: Passive: Unique – Haste: Grants an additional 10% cooldown reduction.
  • Runic Echoes Runic Echoes: Passive: Unique – Echo: Grants 1 charge per 35 units traveled by any means or 10 charges per ability cast. At 100 charges, the next instance of ability damage dealt expends all charges to deal 60 (+ 10% AP) bonus magic damage to the first enemy hit and to 3 enemies within Range center 600 range, prioritizing enemies damaged by the ability and champions over minions.
    Echo deals「 250% damage 」「 150 (+ 25% AP) magic damage 」 to large monsters. Hitting a large monster with this effect restores 25% of your missing mana.
  • Skirmisher's Sabre Skirmisher's Sabre: Passive: Unique – Monster Hunter: Killing large or epic monsters grants 60 bonus experience. The first large monster killed grants an additional 150 bonus experience, for a total of 210. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
  • Stalker's Blade Stalker's Blade: Passive: Unique – Monster Hunter: Killing large or epic monsters grants 60 bonus experience. The first large monster killed grants an additional 150 bonus experience, for a total of 210. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
  • Statikk Shiv Statikk Shiv: Passive: Unique – Electroshock: When fully Kircheis Shard item Energized, your next basic attack deals 90 bonus magic damage, increased to 150 against minions. Energized attacks bounce their additional effect to the closest target within 500 units, repeating from the new target to strike up to 6 targets.
  • Sunfire Cape Sunfire Cape: Passive: Unique – Immolate: Deals 26 − 43 (based on level) magic damage per second to enemies within Range center 325 (+ 100% bonus size) units. Hitting an enemy with an Stun icon immobilizing ability deals 26 − 43 (based on level) (+ 4% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to enemies within Range center 400 (+ 100% bonus size) units (12 second cooldown).
    Immolate's damage is increased by 50% against Minion icon minions and Monster icon monsters.
  • Tracker's Knife Tracker's Knife: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage on-hit and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to Heal power icon heal for 6 per second for every enemy being burned.
    Killing large or epic monsters grants 50 bonus experience, and gain an additional 50 for each level the monster is higher than you.
  • Thornmail Thornmail: Passive: Unique – Thorns: When struck by a basic attack on-hit, deal 10 (+ 25% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds icon Grievous Wounds for 3 seconds.
  • Wit's End Wit's End: Passive: Unique – Fray: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit.

Champions that don't deal any magic damage

The following list consists of champions that don't deal any magic damage (not counting sources other than abilities and basic attacks, such as Ignite Ignite, Crest of Cinders Crest of Cinders or Leona's Leona's Sunlight Sunlight):

Champion Abilities

These are champions' abilities that deal magic damage but scale with attack damage :

  • Aatrox's Aatrox's Blades of Torment Blades of Torment deals 75 / 110 / 145 / 180 / 215 + (60% bonus AD) + (60% AP) magic damage.
  • Evelynn's Evelynn's Hate Spike Hate Spike deals 40 / 55 / 70 / 85 / 100 + (50 / 55 / 60 / 65 / 70% bonus AD) + (35 / 40 / 45 / 50 / 55% AP) magic damage.
  • Ezreal's Ezreal's Arcane Shift Arcane Shift deals 75 / 125 / 175 / 225 / 275 + (50% Bonus AD) + (75% AP) magic damage.
  • Corki's Corki's Phosphorus Bomb Phosphorus Bomb deals 80 / 130 / 180 / 230 / 280 + (50% bonus AD) + (50% AP) magic damage.
    • Corki's Corki's Missile Barrage Missile Barrage deals 100 / 180 / 260 + (20 / 30 / 40% AD) + (30% AP) magic damage. The Big One deals 150 / 270 / 390 + (30 / 45 / 60% AD) + (45% AP) magic damage.
  • Fizz's Fizz's Urchin Strike Urchin Strike deals 10 / 25 / 40 / 55 / 70 + (100% AD) + (30% AP) magic damage.
  • Jayce's Jayce's Thundering Blow Thundering Blow deals (100% bonus AD) + (8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health) magic damage.
  • Katarina's Katarina's Sinister Steel Sinister Steel deals 40 / 75 / 110 / 145 / 180 + (60% bonus AD) + (25% AP) magic damage.
    • Katarina's Katarina's Death Lotus Death Lotus deals up to 350 / 550 / 750 + (375% bonus AD) + (250% AP) magic damage over 2.5 seconds.
  • Kayle's Kayle's Reckoning Reckoning deals 60 / 110 / 160 / 210 / 260 + (100% bonus AD) + (60% AP) magic damage.
    • Kayle's Kayle's Righteous Fury Righteous Fury grants her 20 / 30 / 40 / 50 / 60 + (20 / 25 / 30 / 35 / 40% AD) + (30% AP) magic splash damage on her basic attacks.
  • Kennen's Kennen's Electrical Surge Electrical Surge passively makes his 5th basic attack deal (40 / 50 / 60 / 70 / 80% AD) bonus magic damage.
  • Kog'Maw's Kog'Maw's Living Artillery Living Artillery deals 80 / 120 / 160 + (50% bonus AD) + (30% AP) magic damage.
  • Mordekaiser's Mordekaiser's Mace of Spades Mace of Spades deals a total of 28 / 66.5 / 117 / 181 / 260 + (175 / 218.2 / 268.1 / 319.6 / 390% AD) + (140 / 166.3 / 195 / 226.3 / 260% AP) magic damage over 3 enhanced basic attacks.
  • Lee Sin's Lee Sin's Tempest Tempest deals 60 / 95 / 130 / 165 / 200 + (100% bonus AD) magic damage.
  • Nidalee's Nidalee's Takedown Takedown deals from 4 / 20 / 50 / 90 + (75% AD) + (36% AP) magic damage to 13 / 67 / 167 / 300 + (250% AD) + (120% AP) magic damage.
  • Shaco's Shaco's Two-Shiv Poison Two-Shiv Poison deals 50 / 90 / 130 / 170 / 210 + (100% bonus AD) + (100% AP) magic damage.
  • Shyvana's Shyvana's Burnout Burnout deals 20 / 35 / 50 / 65 / 80 + (20% bonus AD) magic damage per second.
  • Thresh's Thresh's Flay Flay passively makes basic attacks deal (Souls Souls + up to (80 / 110 / 140 / 170 / 200% AD)) magic damage.
  • Twisted Fate's Twisted Fate's Pick A Card Pick A Card scales with AD and AP :
    • Blue Card Blue Card deals 40 / 60 / 80 / 100 / 120 + (100% AD) + (50% AP) magic damage.
    • Red Card Red Card deals 30 / 45 / 60 / 75 / 90 + (100% AD) + (50% AP) magic damage.
    • Gold Card Gold Card deals 15 / 22.5 / 30 / 37.5 / 45 + (100% AD) + (50% AP) magic damage.
  • Warwick's Warwick's Infinite Duress Infinite Duress deals 30 / 50 / 70 + (40% bonus AD) magic damage per hit.