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Available

Lux OriginalSkin
Original Lux View in 3D
RP icon 790 / 19-Oct-2010
Lux SorceressSkin
Sorceress Lux View in 3D
RP icon 520 / 19-Oct-2010
Lux SpellthiefSkin
Spellthief Lux View in 3D
RP icon 750 / 19-Oct-2010
Lux CommandoSkin
Commando Lux View in 3D
RP icon 520 / 17-Jun-2011
Lux SteelLegionSkin
Steel Legion Lux View in 3D
RP icon 975 / 01-Feb-2013
Lux StarGuardianSkin
Star Guardian Lux View in 3D
RP icon 1350 / 17-May-2015
Lux ElementalistSkin
Elementalist Lux View in 3D
RP icon 3250 / 28-Nov-2016
Lux PajamaGuardianSkin
Pajama Guardian Lux View in 3D
RP icon 1350 / 21-Nov-2018
Lux BattleAcademiaSkin
Battle Academia Lux View in 3D
RP icon 1350 / 15-May-2019
Lux DarkCosmicSkin
Dark Cosmic Lux View in 3D
RP icon 1820 / 26-Mar-2020
Lux CosmicSkin
Cosmic Lux View in 3D
RP icon 1820 / 26-Mar-2020
Elementalist Lux forms
Information

Legacy Vault

Lux ImperialSkin
Imperial Lux View in 3D
RP icon 975 / 29-Nov-2011
Lux LunarEmpressSkin
Lunar Empress Lux View in 3D
RP icon 1350 / 08-Feb-2018
Lunar Empress Lux Chromas
Information

Rare & Limited

Lux PrestigeBattleAcademiaSkin
Battle Academia Lux Prestige Edition View in 3D
Special pricing / 15-May-2019

Screenshots

Eternals

Champion Series Name Type Description
Lux OriginalCircle Lux1Luminous LasersWAREnemy champions killed with Final Spark (R)
Lux OriginalCircle Lux1OpticsGUINumber of Illumination (P) triggers on enemy champions
Lux OriginalCircle Lux1Prism ProtectionPRTTotal damage mitigated with Prismatic Barrier (W)

References

Miscellaneous

Elementalist Lux Secondary Form Guide

Progressive:

  • Air: +W > Ice, +N > Dark, +F > Storm
  • Water: +A > Ice, +N > Mystic, +F > Dark
  • Nature: +A > Dark, +W > Mystic, +F > Magma
  • Fire: +A > Storm, +W > Dark, +N > Magma

Standalone:

  • Ice: A + W
  • Storm: A + F
  • Mystic: N + W
  • Dark: A + N, F + W

Key: A = Air, W = Water, N = Nature, F = Fire

- Note: All element selections are irreversible and will last for the duration of the game in which they are performed. Up to two unique element selections can be made per game.
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