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Lux
Lux is a champion in League of Legends.[1]
Abilities[]
- Starting an attack windup against a target with a mark that is about to expire refreshes its duration to 0.25 seconds. Casting refreshes the marks of all marked enemies to 1.25 seconds if they are within 5000 units of the ability's casting position and have a mark with a remaining duration of less than 1 second.
- Spell shield prevents from consuming the mark.
- The on-hit damage from Illumination via basic attack cannot be blocked by spell shield.
- Illumination's trigger from a basic attack can be blocked (bonus damage is negated and the mark will still be consumed).
- PENDING FOR TEST:: Parry interactions ( dodge, blind).
- Targets immune to the root still count towards Light Binding's two-target limit.
- This ability will cast from wherever the caster is at the end of the cast time.
- Light Binding spawns an additional missile at the same location and vector as the main missile. This additional "Dummy" missile has the same visual effects as the main missile and gets destroyed when it hits a single enemy, thereby making the surviving VFX of the single missile weaker in intensity.
- PENDING FOR TEST: This hacky solution also causes Lux Q to count as two skillshots for things such as "skillshots dodged" Eternals.
- Each pass of the wand grants a shield to each target once.
- Prismatic Barrier may only stack up to 2 times. Subsequent instances of passing through the wand have no effect on the shield's strength nor duration.
- The shield will also be granted to allies near the wand's return location.
- Both passes of Prismatic Barrier cannot hit units whose center is beyond the missile range or behind its origin, even if their hitbox radius overlaps.
- At the return location, this behaviour is overridden by an additional center check with the same diameter as the missile width.
- If Lux dies before her wand returns it will fizzle upon reaching maximum range.
- Lux's wand decelerates on the way out and accelerates on the way back.
- This ability will cast from wherever the caster is at the start of the cast time.
- Prismatic Barrier is destroyed by and but not .
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- The manual recast does not.
- Lucent Singularity grants sight while also in flight.
- Final Spark grants sight of its surroundings during the cast time and for 0.5 seconds afterwards.
- This ability will cast from wherever the caster is at the start of the cast time.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | can only be recast if it is present. and are disabled. | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Lux (Collection).
Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve her family’s noble status. Nonetheless, Lux’s optimism and resilience have led her to embrace her unique talents, and she now covertly wields them in service of her homeland.
Carrie Keranen
Katie 'TeaTime' De Sousa
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- General
- Bug Fix: Restored winddown animation for all skins.
- Bug Fix: Restored Respawn animation for all skins.
- Bug Fix: Vision bubble is no longer inconsistent inside terrain, causing some targets to remain undetected in its radius.
- AP ratio increased to 30% AP from 25% AP.
- AP ratio increased to 65% AP from 60% AP.
- Bug Fix: No longer has a very rare chance to break a spell shield that was added right after it applied its full effects already.
- Width of the extra dummy VFX missile is now identical to the functionally relevant one.
- Bug Fix: No longer has a very rare chance to break a spell shield that was added right after it applied its full effects already.
- V14.1 - January 12th Hotfix
- Stats
- Base health increased to 580 from 560.
- Base armor increased to 21 from 19.
- Attack speed growth increased to 3% from 2%.
- AP ratio per hit increased to 40% AP from 35% AP.
- Stats
- Base mana regeneration reduced to 7 from 8.
- Base damage increased to 30 − 200 (based on level) from 20 − 190 (based on level).
- AP ratio increased to 25% AP from 20% AP.
- Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 11 at all ranks.
- Base damage reduced to 65 / 115 / 165 / 215 / 265 from 70 / 120 / 170 / 220 / 270.
- and
- Bug Fix: Staff no longer resets position while using the Taunt emote in a loop transition.
-
- Bug Fix: Orb no longer renders behind a turret.
- Bug Fix: VFX trail no longer renders behind environment objects.
- V12.23 - December 14th Hotfix
- AP ratio increased to 80% AP from 70% AP.
- AP ratio increased to 120% AP from 100% AP.
- Root buff renamed to Light Binding from Prismatic Seal.
- Shield buff renamed to Prismatic Barrier from Stardust Barrier.
- Stats
- Base health increased to 560 from 490.
- Health growth increased to 99 from 85.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield per hit reduced to 40 / 55 / 70 / 85 / 100 from 45 / 65 / 85 / 105 / 125.
- Bug Fix: Missile is no longer blocked by spell shields.
- V11.24 - December 15th Hotfix
- Cooldown increased to 11 seconds at all ranks from 11 / 10.5 / 10 / 9.5 / 9.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 125 / 170 / 215 / 260.
- Stats
- Attack speed growth increased to 2% from 1%.
- New Effect: Starting an attack windup against a target with a mark that is about to expire refreshes its duration to 0.25 seconds.
- New Effect: Casting refreshes the marks of all marked enemies to 1.25 seconds if they are within a certain distance of the ability's casting position and have a mark with a remaining duration of less than 1 second.
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 60 / 110 / 160 / 210 / 260.
- AP ratio increased to 70% AP from 65% AP.
- Cooldown reduced to 60 / 50 / 40 seconds from 80 / 60 / 40.
- Bug Fix: VO once again plays.
- Base damage increased to 60 / 110 / 160 / 210 / 260 from 60 / 105 / 150 / 195 / 240.
- AP ratio increased to 65% AP from 60% AP.
- Bug Fix: Fixed a bug where she would trigger Starlit Grace by casting Lucent Singularity, regardless of if she hit an enemy.
- Stats
- Base armor increased to 19 from 18.72.
- Base attack damage increased to 54 from 53.54.
- Bug Fix: Can no longer slow her enemies for a longer period than intended when she reactivates it mid-air.
- Bug Fix: Now properly applies the shield at max two times.
- Base shield reduced to 45 / 65 / 85 / 105 / 125 from 50 / 75 / 100 / 125 / 150.
- AP ratio increased to 35% AP from 30% AP.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
- Bug Fix: No longer grants bonus shielding at the edge.
- V10.11 - May 27th Hotfix
- Bug Fix: Fixed a bug where the slow radius was larger than its damage radius.
- Slow linger duration increased to 1 second from 0.25.
- New Effect: Enemies are slowed for 1 second after being damaged by Lucent Singularity.
- Bug Fix: No longer goes on full cooldown when she dies during its cast.
- Indicator added to show recast ability timer.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 115 / 160 / 205 / 250.
- AP ratio reduced to 60% AP from 70% AP.
- Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
- New Effect: Can now cast while casting.
- Undocumented: Now goes on cooldown if Lux dies while casting.
- Bug Fix: Now also grants fog of war and brush vision if the abilty's edges are inside it.
- Bug Fix: Now grants fog of war and brush vision only if the ability's center is inside it, from always granting it.
- General
- New visual effects.
- Basic attacks cleaned up the missile and impact.
- Cleaned up and improved the staff effects when she is idle.
- All skins cleaned up and made to match the base kit changes.
- Cleaned up.
- Added a subtle effect to better show the width of the missile, sparkles, and rainbows.
- Cleaned up and added a subtle missile width indicator for when it goes out.
- Completely revamped and cleaned up the charge and explosion effects.
- Completely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range.
-
- Cleaned up the lightning effects on the missile.
- Cleaned up the lightning effects on the explosion.
- Cleaned up the lightning effects on the beam.
- Bug Fix: Is now properly tagged as a single target ability.
- Shield strength increased to 50 / 75 / 100 / 125 / 150 from 50 / 65 / 80 / 95 / 110.
- Bug Fix: Cooldown timer now properly appears when she dies during cast.
- V9.14 - July 17th Hotfix
- Bug Fix: No longer gains additional Keystone Runes stacks when triggering Illumination on a target.
- Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 10 at all ranks.
- Mana cost changed to 50 at all ranks from 40 / 45 / 50 / 55 / 60.
- Removed: No longer doubles shield strength upon return.
- Shield AP ratio increased to 30% AP from 20% AP.
- Shield duration reduced to 2.5 seconds from 3.
- Removed: No longer refunds 30 / 40 / 50% of cooldown if Final Spark hits at least one enemy champion that dies within 1.75 seconds.
- Cooldown reduced to 80 / 60 / 40 seconds from 80 / 65 / 50.
- AP ratio increased to 100% AP from 75% AP.
-
- Bug Fix: Textures no longer becomes corrupted upon death.
- General
- Base run animation updated.
- Bug Fix: Basic attack no longer cancels if issued the moment Prismatic Barrier reaches maximum range.
- Removed: No longer uses minimap targeting.
- New Effect: Ability icon border now shows the remaining time to recast the ability.
- New Effect: Can now ping whether the ability is within range or not.
- Stats
- Health growth reduced to 85 from 91.
- Base mana increased to 480 from 384.
- Mana growth reduced to 23.5 from 47.
- Base mana regeneration increased to 8 from 6.
- New: Now has 7% bonus attack speed at level 1.
- Attack speed growth reduced to 1% from 1.36%.
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 50 / 100 / 150 / 200 / 250.
- Cooldown reduced to 10 seconds at all ranks from 13 / 12.5 / 12 / 11.5 / 11.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Returning wand now always shields for twice as much, instead of needing to hit an ally first.
- Now shields herself and fires the missile at the start of cast, instead of after the 0.25 second cast time. She is still rooted for the cast time.
- Missile speed reduced to 1200 from 1300.
- Radius reduced to 310 from 350.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
-
- Bug Fix: No longer fade out prematurely when compared to other Lux skins.
- General
- Bug Fix: Once again has her shiny staff VFX.
- Cooldown refund increased to 30 / 40 / 50% from 10 / 30 / 50%.
- New Effect: Cooldown refund now also applies on enemy champions who die within 1.75 seconds of being hit by Final Spark.
- , , , and
- Bug Fix: Once again have their shiny staff VFX.
-
- Bug Fix: Once again has her light VFX on death.
- Bug Fix: Projectile now visually disappears after it hits a second target, since it doesn't actually do anything after that point.
- Stats
- Base health regeneration increased to 5.5 from 5.4.
-
- Bug Fix: Staff is no longer missing its glow.
-
- Bug Fix: Water form VFX have been restored.
- Bug Fix: Fire form VFX have been restored.
- Stats
- Base attack damage reduced to 53.54 from 53.544.
- Base health regeneration reduced to 5.4 from 5.424.
- Stats
- Base health increased to 490 from 477.72.
- Health growth increased to 91 from 79.
- Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 15 / 14 / 13 / 12 / 11.
- New Effect: Hitting an ally with Prismatic Barrier as it's going out doubles the shield granted when it's coming back.
- Empowered Shield: 100 / 130 / 160 / 190 / 230 (+ 40% AP)
- New Effect: Hitting an ally with Prismatic Barrier as it's going out doubles the shield granted when it's coming back.
-
- Bug Fix: Can now click the same element in both transform phases.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- New Effect: If Final Spark kills an enemy champion, 10 / 30 / 50% of its cooldown is refunded.
- General
- New voice over.
-
- Bug Fix: Fixed a bug where it had no particles for its inner orb.
- General
- Bug Fix: Fixed an issue where the tails of Fire form Elementalist Lux's dress disappeared during some animations.
- Adjusted Elemetalist Lux's shield visuals on several forms to maintain similar levels of brightness and noise.
- Bug Fix: Star Guardian Lux's wand no longer gets briefly stuck at the max range of Prismatic Barrier.
- Missile has been adjusted to better distinguish it from Elementalist Lux's other effects. It's now primarily swirling ribbons of light.
- Warning indicator on Elementalist Lux's Final Spark adjusted to be immediately visible on-cast, rather than brightening over the duration.
- General
- Bug Fix: Repositioned Elementalist Lux's animated splash in Champion Select on the updated client.
- Bug Fix: Elementalist Lux's Origin loading screen border is no longer obfuscated by ranked borders.
- Bug Fix: Fixed a few bugs with Elementalist Lux's transformation menu.
- Bug Fix: Fixed a gap in Elementalist Lux's Fire form flame collar VFX.
- Implemented colorblind improvements for Elementalist Lux's Fire and Magma form shields.
- Clarity: Cast indicator line has been widened to be easier to read.
- Slow increased to 25 / 30 / 35 / 40 / 45% from 20 / 24 / 28 / 32 / 36%.
- Bug Fix: Fixed a bug where it wasn't dealing damage to champions it hit if Lux couldn't see them.
- General
- New splash artwork for .
- Base damage increased to 20 − 190 (based on level) from 18 − 154 (based on level)
- Base damage reduced to 50 / 100 / 150 / 200 / 250 from 60 / 110 / 160 / 210 / 260.
- Bug Fix: Fixed a visual bug where Lux would appear to cast multiple lasers in rapid succession (only the last one was real).
- Projectile speed updated to be slightly slower as it goes out but much faster on return.
- Base shield strength reduced to 50 / 65 / 80 / 95 / 110 from 80 / 105 / 130 / 155 / 180.
- AP ratio reduced to 20% AP from 35% AP.
- New Effect: Shield stacks when it passes through the same ally when going from and then back to Lux, for a total 100 / 130 / 160 / 190 / 220 40% AP maximum shield.
- New Effect: Projectile decelerates on the way out and accelerates on the way back.
- General
- New ability icons.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Removed: Reduced damage and reduced root duration for secondary target.
- New Effect: Lux now gains her initial shield instantaneously instead of after the 0.25 second cast time.
- Slow zone radius increased to 350 from 300.
- New Effect: Can be re-activated while in-flight to immediately detonate upon arrival.
- Bug Fix: Fixed a bug where triggering Illumination with Final Spark didn't add Illumination's AP ratio to the detonation.
- General
- Splash artwork for updated to the Chinese art.
- Base damage reduced to 18 − 154 (based on level) from 20 − 190 (based on level).
- New: 20% AP scaling.
- Stats
- Base armor increased to 12 from 8.
- New Effect: Maximum range indicator added to map when Highlighting the ability icon.
- Cooldown start changed to after cast time from on-cast.
- Removed: No longer goes on cooldown if Lux dies while casting.
- Slow refresh rate reduced to 0.25 seconds.
- New Effect: Applies a 0.25 seconds slow to targets hit by the detonation.
- Stats
- Movement speed reduced to 330 from 340.
- Cooldown increased to 80 / 65 / 50 seconds from 80 / 60 / 40.
- Stats
- Movement speed increased to 340 from 315.
- Bug Fix: Visual effects no longer appear at the wrong angle if aimed beyond the edge of the map.
- General
- New splash artwork for .
- Renamed from .
- Renamed from .
- Stats
- Base mana regen per 5 seconds increased to 6.6 from 5.6.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 75 / 90 / 105 / 120.
- Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
- New Effect: Cast range now displays on the minimap.
- Bug Fix: Fixed a bug where its cooldown was 11 seconds instead of 10.
- New Effect: Grants vision while in flight.
- Cooldown start changed to on-cast from upon detonation.
- Cooldown increased to 10 seconds from 9.
- New Effect: Buff displaying duration remaining till automatic detonation.
- New Effect: Grants vision of affected area during cast time as well as of enemy champions hit for a short duration afterwards.
- Lux can no longer while casting .
- Base shield strength increased to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160.
- Missile speed increased to 1400 from 1200.
- Cooldown reduced to 9 seconds from 10.
- Bug Fix: Now properly displays numbers in its tooltip as it updates.
- Stats
- Basic attack updated to be more responsive.
- Basic attack missile speed increased.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 16 / 15 / 14 / 13 / 12.
- Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
- AP ratio reduced to 75% AP from 85% AP.
- Stats
- Bug Fix: Fixed a bug that caused Lux to have 0 base mana regen.
- AP ratio increased to 35% AP from 30% AP.
- Mana cost reduced to 60 from 75.
- Missile width increased by 22%.
- Bug Fix: AP ratio being lower than stated in tooltip.
- Slow increased to 20 / 24 / 28 / 32 / 36% from 14 / 18 / 22 / 26 / 30%.
- Detonation radius increased to 350 from 300.
- Bug Fix: Tooltip displaying incorrect values.
- New Effect: Detonates and reapplies .
- General
- PVP.net tags and character ratings updated.
- Recommended items updated.
- AP ratio increased to 85% AP from 75% AP.
- Lux's damaging spells illuminate the target for 6 seconds. Lux's next attack ignites the debuff, dealing magic damage to the target.
(Innate)
- Fires a ball of light towards a target location, binding the units hit. The units take magic damage. Can hit up to two targets with the second target receiving a reduced effect.
(Q)
- Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
(W)
- Creates a zone that slows enemy units (zone lasts 5 seconds). Can be detonated to deal magic damage to enemies in the area.
(E)
- After a short delay, Lux fires a beam of light in front of her dealing damage to all enemy units in the area.
(Ultimate)
Trivia[]
- Luxanna comes from Latin word for light, lux.
- Lux's ultimate has had three names, all referencing Marisa Kirisame from Touhou Project.
- V1.0.0.103 - V1.0.0.144) (German: 'final sparkle') (
- V1.0.0.144 - V1.0.0.145) (
- V1.0.0.145 - present, references Marisa Kirisame's Last Spell in Imperishable Night)
- Final Flash by Vegeta from Dragon Ball Z. also references
(
- The Lady of Luminosity might come from Luminance Fräulein ("Lady" in German) (an ability name during production).
- Lux, conceived by NA Summoner 'Katertot' aka Katie 'TeaTime' De Sousa). , and are the only champions to be visually redesigned between being announced and being released (Lux's was
- Lux -
- Though not a pair, , , and are also siblings.
is one of seven pairs of sibling champions (the others being - , - , - , - , - , and - ).
- The ward skin Luminosity Ward is her classic staff.