Edit Tab

Previous Lore

Lux Render
"The light inside is what makes me different, and I'm always careful where I shine it." - LuxSquare Lux

Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve her family's noble status. Nonetheless, Lux's optimism and resilience have led her to embrace her unique talents, and she now covertly wields them in service of her homeland.

Lady of Luminosity

Luxanna - or Lux, as she preferred to be called - grew up in the Demacian city of High Silvermere, one of two children born to the prestigious Crownguard lineage, an honorific given to the family tasked with protecting the king. Her grandfather saved the king's life at the Battle of Storm's Fang, and her father took up the mantle of protection during the Noxian assault known as Cyrus's Folly. Lux's older brother, GarenSquare Garen, was also expected to bear that honor.

From the earliest age, both Lux and Garen were taught to fight, to ride, and to hunt. But where Garen chose to follow family tradition to join the Dauntless Vanguard - one of Demacia's elite fighting regiments - Lux harbored dreams of venturing beyond Demacia's borders to explore the wider world. Her parents frowned upon such notions, and as their only other child, they expected her to take up the role of custodian and defender of the family's estates. While this was an important duty, it was not what the idealistic and headstrong Lux envisioned for her future. She idolized Garen, but railed against his insistence that she put her ambitions aside and do what was expected of her, as all Demacians should.

Being told what to do did not sit well with young Lux, an irrepressible girl with big ideas and bright dreams. To the endless frustration of tutors who sought to prepare her for a life of dutiful service to the family, Lux would question their every teaching to pursue interesting new ideas, debate differing perspectives, and generally frustrate her tutors. Yet it was impossible to be angry at Lux, her zest for life like an inner radiance soothing even the most ruffled of feathers. Lux had taken this state of affairs for granted, but with every passing day she came to suspect this was more than just poetic euphemism. The truth of what that meant finally came to light when Lux was enjoying a solitary ride in the northern mountains at dusk.

As the last light of day sank in the west, her horse lost its footing on a patch of ice and fell, breaking its foreleg. Lux was stranded; too far from the nearest town to reach it before nightfall, and too distraught at her mount's pain to leave him. She knew what Garen would say: kill the horse swiftly to end its suffering. But Lux couldn't bring herself to kill a mount she had ridden since she was a child. As Lux prepared for a night alone on the mountain, a lean and hungry sabrewulf pack, scenting the horse's blood, descended from their dens in search of fresh meat.

As night fell and Lux had still not returned home, her father and Garen rode out to find her. They searched all night, and eventually found her the next morning, shivering and alone next to her frightened horse. The corpses of six sabrewulfs surrounded her, their fur scorched and flesh seared. Lux refused to speak of what happened and begged her father to rescue her beloved steed. A wagon was dispatched from the family home, and the horse was saved as Lux nursed it back to health.

Since that night, Lux knew she possessed abilities beyond those of everyone around her: abilities the people of magic-averse Demacia would view with hatred. Since a babe in arms, Lux had been taught that magic had once brought Runeterra to the edge of annihilation. Her own uncle had been slain by a mage, and Demacia's folktales were replete with stories portraying sorcerers as twisted servants of evil, that told of how even the purest heart could be corrupted by magic. Would she become evil? Was she an abomination to be killed or exiled beyond the great wall? Fear and doubt gnawed at Lux, and she spent many nights squeezing her eyes closed, clenching her fists to stop the light rippling from her skin.

The terror that there was something wrong with her almost crushed her spirit. But after a strange night in the capital of Demacia when Lux was thirteen years old - a night where it was said a great stone GalioSquare colossus walked abroad in the darkness - she returned to High Silvermere with a fresh perspective on her powers.

The Crownguards left Garen in the capital to train with the Dauntless Vanguard, and Lux only saw her brother on his rare visits to High Silvermere, their relationship becoming more distant with each return. Upon Lux's return home, she was determined to embrace her powers, not fear them. To the eternal consternation of her bodyguards, she regularly managed to evade them and ride away for hours at a time, far from judging eyes. Alone in the wild forests, she would give free rein to her magic, gradually learning to better control it. Finally she was free to let her powers loose in all their wild majesty. She could bend light to blind and confuse, bring forth radiance upon the palm of her hand or summon illuminated figures from thin air. She could also craft light so Final Spark intense that it could burn and destroy. Once, these powers had frightened her, but now she reveled in them, joyous as she was finally able to fully express herself.

Yet even as she understood more of her powers, Lux knew she still had much to learn. Many times over the next few years, Lux was often the epicenter of curious phenomena within Crownguard Manor: dancing lights appearing throughout the castle, statuary reciting limericks to passersby, or giggling laughter where no one could be seen. Her family always found ways to explain away such events, and turned a blind eye to their obvious source: to confront the reality of what was happening would be to acknowledge a painful truth and expose the family to unwanted attention. Seeking to ground Lux in the realities of the world, her mother took her on regular tours of the Crownguard estates, visiting the many families under their protection. Despite her initial reluctance to take on this duty, Lux quickly became known as someone who would always listen, and always do whatever she could to help her people in times of adversity.

At the age of sixteen, Lux and her family traveled to the capital city of Demacia for a month to witness Garen's investiture into the ranks of the Dauntless Vanguard. While in the capital, she continued her altruistic efforts, working to help those in need alongside a charitable religious order of Demacia known as the Illuminators. In the capital, as in High Silvermere, Lux made a name for herself as a young woman of immense kindness and great wit. During her stay, she befriended a knight of the Radiant Ones, the warrior order of the Illuminators, named Kahina. She regularly sparred with Kahina between the many balls and functions she was expected to attend with her family, quickly establishing a deep bond with the warrior woman.

But as each night fell, Lux's zestful streak once again came to the fore, and she would use her powers to slip beyond the city walls. Demacia had beguiled Lux with its beauty, but on one exploration to a village in the shadow of a wild forest, she was to learn that darkness can take root even in the brightest garden.

Lux stumbled upon a nest of flesh-eating creatures preying upon the village's inhabitants and tracked them to their forest lair. The creatures dwelled in a subterranean cave system filled with gnawed bones, and, seized by a sense of youthful invulnerability and wrathful indignation, she attacked with coruscating blasts of searing magic. Lux killed dozens of the monsters, but, in her impetuousness, she had underestimated their numbers and the creatures soon overwhelmed her. Just before the monsters tore out her throat, a cadre of Radiant Ones who had also been tracking these monsters attacked the lair and put them to the sword. The leader of these warriors was Kahina. And she had seen what Lux could do.

Lux was escorted back to Demacia and presented to the innermost circle of the Illuminators. Here, she was given a stark choice. Use her powers beyond Demacia's borders to learn of its enemies or be exiled forever as a wielder of magic. That Demacia had an order willing to use magic came as a shock to Lux, but the choice they offered was too enticing to refuse. Lux readily accepted. Her parents returned to High Silvermere, told only that their daughter had been seconded to serve the crown and would remain in Demacia to join the ranks of the Radiant Ones. They were surprised, but pleased Lux had finally found her place in Demacia.

Lux remained in the capital for a number of years, training with the Radiant Ones and learning from the Illuminators before taking on her first mission. She was to Lux SpellthiefCircle infiltrate the contested lands between eastern Demacia and the Noxian empire to investigate signs that enemy agents were attempting to unite these buffer states against Demacia. Lux's mission was a complete success and the nefarious plot failed, the fragile alliances being brokered by Noxian agents collapsing in a flurry of betrayals and deceit. Further missions followed, each one cementing Lux's reputation as someone who could get the job done, no matter how difficult.

Beyond Demacia's walls, Lux learned more of the world and saw its rich diversity, storied history, and myriad peoples. She came to understand that the Demacian way was not the only way, able now to recognize its flaws as well as its boons. While away from her homeland, Lux can freely wield her powers, but keeps them hidden when she returns home to visit her parents and Garen. To her brother and family, she is a loyal servant of Demacia... which is true, just not in a manner they would ever expect.

Lux Render
"Her guiding light makes enemies wary, but they should worry most when the light fades." - GarenSquare Garen

Born to the prestigious Crownguards, the paragon family of Demacian service, LuxSquare Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.

As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was to use her gifts as an inspiration for all of Demacia.


Lux Render old
"Her guiding light makes enemies wary, but they should worry most when the light fades." - GarenSquare Garen, the Might of Demacia

Born to the prestigious Crownguards, the paragon family of Demacian service, LuxSquare Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.

As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionia conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her GarenSquare brother's footsteps and unleash her gifts as an inspiration for all of Demacia.


Candidate
  • LuxSquare Lux
Date
  • October 17, 20 CLE
Observation

Lux runs briskly into the hallway, almost bursting with excitement. The light plays off the young girl's golden hair, emitting a brightness that almost gives her an ethereal air. Her colorful attire and disarming smile would fool any ignorant passerby, but the ease with which she wears her battle armor would give any seasoned warrior pause.

She pauses for a moment to take in the scenery, her intelligent eyes darting around. An intricate Illumination baton darts rapidly between her fingers, conveying her impatience.

The truest opponent lies within.

An unimpressed "hmph" spills out of her lips. Striding forward, she pushes firmly with a gloved hand to open the marble doors before her. With an effortless spin of her baton, her body is enveloped in a bright aura. She runs inside, undaunted by the complete darkness that swallows her up.

Reflection

GarenSquare Garen, the Might of Demacia, her long-lost brother, stood before her. His face was stern, yet kind, and exactly how she had imagined he would look in real life, having only seen him in the League match broadcasts since he had been taken away.

"Why do you want to join the League?"

Lux allowed herself a smile, trying to not seem smug. While anyone who had been subject to a League judgment was forbidden to discuss the trial, Lux had done her research, and she knew that they summoned illusions to extract their answers. It was mere child's play for her; she could see right through it, and she knew what they wanted to hear.

She straightened and looked the illusion of her brother straight in the eye. "To fight for justice in the name of Demacia."

"What is the real reason, Luxanna?"

"Victory for our allies, defeat for our enemies, and justice for all." They were both quotes from The Measured Tread, the handbook that any self-respecting Demacian could recite on command, but they did not make them any less true for her own purposes.

Her brother frowned, and that was the last thing Lux saw before an explosion of light consumed them.

It was happening again. Sometimes, the light would bounce off the glass hall of the Demacian Royal Academy, casting a bewitching display of prisms in every direction. Lux's skin would shimmer, as if composed from the dust of crystals. Her mood lifted and she let the light envelop her, rendering her invisible in plain sight.

She hadn't yet gained control over the odd occurrence, which was unfortunate as it would happen at random intervals during the most inopportune of moments. Lux ran off in the direction of her home, heart racing in the hopes that the illusion would stick around long enough for her to show her parents. There was only a fleeting twinge of guilt that struck her for leaving school, but her teacher would count her as absent anyway.

Lux burst into the Crownguard residence. To her delight, she heard familiar voices speaking quietly in the kitchen. She found three military officials standing at attention, speaking to her parents. Her heart skipped a beat as she started to retreat back into the living room; they were discussing important business, and she had been taught better than to interrupt. She would have left the house entirely, except at that one dreadful moment, she heard her name.

She froze.

"It is the greatest honor you could bestow upon our household to take Luxanna. She will serve you well, just as Garen has before her." A chair scraped along the floor as her mother stood.

"You are sure, Lilia? Your daughter is at the age where she needs her parents the most, especially after taking her older brother away."

"It is all in the King's name. You will provide all the parenting that she will need." Her father's tone was dismissive.

"Very well. It is done."

Lux fell to the ground, the repressed memories unforgivingly rushing back into her mind. Her parents delivering the news. Lux barricading herself in her room. The pain in her arms as they forcibly dragged her away from her home. Her hair draped across her face as she refused to look at her parents. The burn of her tears as she cried herself to sleep every night. The booming voices yelling at her to focus. Her screams as she cursed her family for doing this to her.

Then, her own voice echoing back at her, reciting the Justice Pledge alongside her fellow recruits. The comfort of re-reading The Measured Tread cover to cover countless times. The indoctrination of the new incoming class, led by Lux herself. The pride swelling in her heart as she marched forth under Demacia's shining banner. The accolades in praise of her exemplary work. The absolute love for her country.

The emptiness of realization of what she had willingly grown to love.

The assault of memories subsided, and she was left slumped in the darkness. She knew the League had retreated from her mind, but the test wasn't over yet. Someone was standing before her, and she didn't even have to look up to know who it was.

"Will you admit the real reason why you want to join the League now?"

Her labored breaths caught in her throat just long enough for her to whisper: "Because I have nothing else... "

The darkness shattered around her, falling to the ground in shards. She crumpled to the ground, heaving sobs racking her body.

Garen remained standing, his normally kind face gruff and unreadable as the illusion dissolved around them. "You have just shared your mind with me. To become a champion of the League, you must allow others into your mind, and they will know your true conviction and purpose better than you yourself. If you are prepared, you know what you must do."

Her brother turned and strode through the hallway that stretched before them to another set of double doors. He did not stop to lend her a hand, nor did he glance backwards to see if she would follow.

He didn't need to. Lux remained on the floor, composing herself. For a moment, she considered calling out to her brother or running back into the Great Hallway, out of the League's penetrative gaze. This was the first challenge that ever daunted her, even more so than when she was being tested by Demacia's top magicians or sneaking through Noxus' innermost tunnels. But she was a Crownguard, and she knew that she would overcome this challenge, just as she had overcome all other challenges in her life.

She stood, clutching the baton deftly in her hand. She would prove that her dedication to her city-state was true, and that she had not been lying when she first answered their question.


Previous Quotes

Upon Selection
  •  
    Lux Select old
    "Tactical decision, summoner!"
Attacking
  •  
    Lux.attack1
    "Illuminate the enemy!"
  •  
    Lux.attack2
    "Banish the shadows!"
  •  
    Lux.attack3
    "Light 'em up!"
  •  
    Lux.attack4
    "Focus on the battle."
  •  
    Lux.attack5
    "With superior tactics."
  •  
    Lux.attack6
    "I never think about losing."
Movement
  •  
    Lux.move1
    "I'll look into it."
  •  
    Lux.move2
    "Going!"
  •  
    Lux.move3
    "I love it when a plan comes together."
  •  
    Lux.move4
    "Lighting the way."
  •  
    Lux.move5
    "We can do this."
  •  
    Lux.move6
    "Stay positive."
  •  
    Lux.move7
    "Bright decision!"
Taunt
  •  
    Lux.taunt1
    "With your power level, I suggest you forfeit instead."
  •  
    Lux.taunt2
    "In the name of Demacia, I will punish you!"
Joke
  •  
    Lux.joke1
    "Double rainbow? What does it mean... ?"
    •  
      Lux.joke2
      "Well, a 'double rainbow' is a phenomenon of optics that displays a spectrum of light due to the sun shining on droplets of moisture in the atmosphere. Does that explain it?"
  •  
    Lux.joke3
    "Light mage? I'm just an ordinary mage."
  •  
    Lux.joke4
    "Shhh! I'm charging my laser... "
Upon Casting Final Spark Final Spark
  •  
    Lux.ult5
    "Demacia!"

Previous Abilities

Previous Splash Art



Patch History

V9.5
V9.4
  • General
    • Base run animation updated.
V9.2
  • Prismatic Barrier Prismatic Barrier
    • Bug Fix: Basic attack no longer cancels if issued the moment Prismatic Barrier reaches maximum range.
  • Final Spark Final Spark
    • Removed: No longer uses minimap targeting.
V9.1
  • Lucent Singularity Lucent Singularity
    • New Effect: Ability icon border now shows the remaining time to recast the ability.
  • Final Spark Final Spark
    • New Effect: Can now ping whether the ability is within range or not.
V8.9
  • Stats
    • Health growth reduced to 85 from 91.
    • Base mana increased to 480 from 384.
    • Mana growth reduced to 23.5 from 47.
    • Base mana regeneration increased to 8 from 6.
    • New: Now has 7% bonus attack speed at level 1.
    • Attack speed growth reduced to 1% from 1.36%.
  • Light Binding Light Binding
    • Base damage increased to 70 / 115 / 160 / 205 / 250 from 50 / 100 / 150 / 200 / 250.
    • Cooldown reduced to 10 seconds at all ranks from 13 / 12.5 / 12 / 11.5 / 11.
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
  • Prismatic Barrier Prismatic Barrier
    • Returning wand now always shields for twice as much, instead of needing to hit an ally first.
    • Now shields herself and fires the missile at the start of cast, instead of after the 0.25 second cast time. She is still rooted for the cast time.
  • Lucent Singularity Lucent Singularity
    • Missile speed reduced to 1200 from 1300.
    • Radius reduced to 310 from 350.
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
V8.8
V8.7
  • General
    • Bug Fix: Once again has her shiny staff VFX.
  • Final Spark Final Spark
    • Cooldown refund increased to 30 / 40 / 50% from 10 / 30 / 50%.
    • New Effect: Cooldown refund now also applies on enemy champions who die within 1.75 seconds of being hit by Final Spark.
  • Lux SpellthiefCircle Spellthief Lux, Lux SorceressCircle Sorceress Lux, Lux CommandoCircle Commando Lux, and Lux ImperialCircle Imperial Lux
    • Bug Fix: Once again have their shiny staff VFX.
  • Lux LunarEmpressCircle Lunar Empress Lux
    • Bug Fix: Once again has her light VFX on death.
V8.5
  • Light Binding Light Binding
    • Bug Fix: Projectile now visually disappears after it hits a second target, since it doesn't actually do anything after that point.
V8.3
  • Stats
    • Base health regeneration increased to 5.5 from 5.4.
V8.2
V8.1
V7.23
  • Stats
    • Base attack damage reduced to 53.54 from 53.544.
    • Base health regeneration reduced to 5.4 from 5.424.
V7.22
  • Stats
    • Base health increased to 490 from 477.72.
    • Health growth increased to 91 from 79.
V7.15
  • Light Binding Light Binding
    • Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 15 / 14 / 13 / 12 / 11.
  • Prismatic Barrier Prismatic Barrier
    • New Effect: Hitting an ally with Prismatic Barrier as it's going out doubles the shield granted when it's coming back.
      • Empowered Shield: 100 / 130 / 160 / 190 / 230 (+ 40% AP)
V7.13
  • Lux ElementalistCircle Elementalist Lux
    • Bug Fix: Can now click the same element in both transform phases.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.7
  • Final Spark Final Spark
    • New Effect: If Final Spark kills an enemy champion, 10 / 30 / 50% of its cooldown is refunded.
V7.6
  • General
    • New voice over.
V7.3
V7.1
  • General
    • Bug Fix: Fixed an issue where the tails of Fire form Elementalist Lux's dress disappeared during some animations.
  • Prismatic Barrier Prismatic Barrier
    • Adjusted Elemetalist Lux's shield visuals on several forms to maintain similar levels of brightness and noise.
    • Bug Fix: Star Guardian Lux's wand no longer gets briefly stuck at the max range of Prismatic Barrier.
  • Lucent Singularity Lucent Singularity
    • Missile has been adjusted to better distinguish it from Elementalist Lux's other effects. It's now primarily swirling ribbons of light.
  • Final Spark Final Spark
    • Warning indicator on Elementalist Lux's Final Spark adjusted to be immediately visible on-cast, rather than brightening over the duration.
V6.24
  • General
    • Bug Fix: Repositioned Elementalist Lux's animated splash in Champion Select on the updated client.
    • Bug Fix: Elementalist Lux's Origin loading screen border is no longer obfuscated by ranked borders.
    • Bug Fix: Fixed a few bugs with Elementalist Lux's transformation menu.
    • Bug Fix: Fixed a gap in Elementalist Lux's Fire form flame collar VFX.
  • Prismatic Barrier Prismatic Barrier
    • Implemented colorblind improvements for Elementalist Lux's Fire and Magma form shields.
V6.23
  • Final Spark Final Spark
    • Clarity: Cast indicator line has been widened to be easier to read.
V6.18
  • Lucent Singularity Lucent Singularity
    • Slow increased to 25 / 30 / 35 / 40 / 45% from 20 / 24 / 28 / 32 / 36%.
V6.16
  • Final Spark Final Spark
    • Bug Fix: Fixed a bug where it wasn't dealing damage to champions it hit if Lux couldn't see them.
V6.15
V6.14
  • Illumination Illumination
    • Base damage increased to 20 − 190 (based on level) from 18 − 154 (based on level)
  • Light Binding Light Binding
    • Base damage reduced to 50 / 100 / 150 / 200 / 250 from 60 / 110 / 160 / 210 / 260.
V6.12
  • Final Spark Final Spark
    • Bug Fix: Fixed a visual bug where Lux would appear to cast multiple lasers in rapid succession (only the last one was real).
V6.7
  • Prismatic Barrier Prismatic Barrier
    • Projectile speed updated to be slightly slower as it goes out but much faster on return.
V6.6
  • Prismatic Barrier Prismatic Barrier
    • Base shield strength reduced to 50 / 65 / 80 / 95 / 110 from 80 / 105 / 130 / 155 / 180.
    • AP ratio reduced to 20% AP from 35% AP.
    • New Effect: Shield stacks when it passes through the same ally when going from and then back to Lux, for a total 100 / 130 / 160 / 190 / 220 40% AP maximum shield.
    • New Effect: Projectile decelerates on the way out and accelerates on the way back.
V6.3
  • General
    • New ability icons.
V5.17
  • Light Binding Light Binding
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
    • Removed: Reduced damage and reduced root duration for secondary target.
V5.12
  • Prismatic Barrier Prismatic Barrier
    • New Effect: Lux now gains her initial shield instantaneously instead of after the 0.25 second cast time.
  • Lucent Singularity Lucent Singularity
    • Slow zone radius increased to 350 from 300.
    • New Effect: Can be re-activated while in-flight to immediately detonate upon arrival.
V5.6
  • Final Spark Final Spark
    • Bug Fix: Fixed a bug where triggering Illumination with Final Spark didn't add Illumination's AP ratio to the detonation.
V4.13
  • General
  • Illumination Illumination
    • Base damage reduced to 18 − 154 (based on level) from 20 − 190 (based on level).
    • New: 20% AP scaling.
V4.5
  • Stats
    • Base armor increased to 12 from 8.
V4.4
  • Final Spark Final Spark
    • New Effect: Maximum range indicator added to map when Highlighting the ability icon.
V4.1
  • Final Spark Final Spark
    • Cooldown start changed to after cast time from on-cast.
    • Removed: No longer goes on cooldown if Lux dies while casting.
V3.8
  • Lucent Singularity Lucent Singularity
    • Slow refresh rate reduced to 0.25 seconds.
    • New Effect: Applies a 0.25 seconds slow to targets hit by the detonation.
V3.5 (Balance update)
  • Stats
    • Movement speed reduced to 330 from 340.
  • Final Spark Final Spark
    • Cooldown increased to 80 / 65 / 50 seconds from 80 / 60 / 40.
V1.0.0.152
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.151
  • Final Spark Final Spark
    • Bug Fix: Visual effects no longer appear at the wrong angle if aimed beyond the edge of the map.
V1.0.0.148
V1.0.0.145
V1.0.0.144
V1.0.0.142
  • Stats
    • Base mana regen per 5 seconds increased to 6.6 from 5.6.
  • Light Binding Light Binding
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 75 / 90 / 105 / 120.
  • Finales Funkeln Finales Funkeln
    • Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
    • New Effect: Cast range now displays on the minimap.
V1.0.0.138
  • Lucent Singularity Lucent Singularity
    • Bug Fix: Fixed a bug where its cooldown was 11 seconds instead of 10.
V1.0.0.135
  • Lucent Singularity Lucent Singularity
    • New Effect: Grants vision while in flight.
    • Cooldown start changed to on-cast from upon detonation.
    • Cooldown increased to 10 seconds from 9.
    • New Effect: Buff displaying duration remaining till automatic detonation.
  • Finales Funkeln Finales Funkeln
    • New Effect: Grants vision of affected area during cast time as well as of enemy champions hit for a short duration afterwards.
    • Lux can no longer Flash Flash while casting Finales Funkeln Finales Funkeln.
V1.0.0.131
  • Prismatic Barrier Prismatic Barrier
    • Base shield strength increased to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160.
    • Missile speed increased to 1400 from 1200.
  • Lucent Singularity Lucent Singularity
    • Cooldown reduced to 9 seconds from 10.
V1.0.0.125
  • Illumination Illumination
    • Bug Fix: Now properly displays numbers in its tooltip as it updates.
V1.0.0.123
  • Stats
    • Basic attack updated to be more responsive.
    • Basic attack missile speed increased.
  • Light Binding Light Binding
    • Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 16 / 15 / 14 / 13 / 12.
V1.0.0.113
  • Prismatic Barrier Prismatic Barrier
    • Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
  • Finales Funkeln Finales Funkeln
    • AP ratio reduced to 75% AP from 85% AP.
V1.0.0.109
  • Stats
    • Bug Fix: Fixed a bug that caused Lux to have 0 base mana regen.
V1.0.0.105
  • Prismatic Barrier Prismatic Barrier
    • AP ratio increased to 35% AP from 30% AP.
    • Mana cost reduced to 60 from 75.
    • Missile width increased by 22%.
    • Bug Fix: AP ratio being lower than stated in tooltip.
  • Lucent Singularity Lucent Singularity
    • Slow increased to 20 / 24 / 28 / 32 / 36% from 14 / 18 / 22 / 26 / 30%.
    • Detonation radius increased to 350 from 300.
    • Bug Fix: Tooltip displaying incorrect values.
  • Finales Funkeln Finales Funkeln
V1.0.0.104
  • General
    • PVP.net tags and character ratings updated.
    • Recommended items updated.
  • Finales Funkeln Finales Funkeln
    • AP ratio increased to 85% AP from 75% AP.
V1.0.0.103
  • Illumination Illumination (Innate)
    • Lux's damaging spells illuminate the target for 6 seconds. Lux's next attack ignites the debuff, dealing magic damage to the target.
  • Light Binding Light Binding (Q)
    • Fires a ball of light towards a target location, binding the units hit. The units take magic damage. Can hit up to two targets with the second target receiving a reduced effect.
  • Prismatic Barrier Prismatic Barrier (W)
    • Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
  • Lucent Singularity Lucent Singularity (E)
    • Creates a zone that slows enemy units (zone lasts 5 seconds). Can be detonated to deal magic damage to enemies in the area.
  • Finales Funkeln Finales Funkeln (Ultimate)
    • After a short delay, Lux fires a beam of light in front of her dealing damage to all enemy units in the area.

References