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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

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Lux Concept 01
Lux
Lux (Universe)Lux (Universe)
Lux (League of Legends)Lux (League of Legends)
Lux (Esports)Lux (Esports)
Lux (Teamfight Tactics)Lux (Teamfight Tactics)
Lux (Legends of Runeterra)Lux (Legends of Runeterra)
Lux (Wild Rift)Lux (Wild Rift)
Lux (Development)Lux (Development)
Lux (Trivia)Lux (Trivia)

Champion Sneak Peek: Lux, the Lady of Luminosity[]

By ByronicHero[1]

If Swain Swain was a bit dark for your taste, then this next champion ought to be more your speed. She'll be a real ray of light into your otherwise dreary day. Allow me to introduce Lux Lux, the Lady of Luminosity. Representing the city-state of Demacia, Lux is not only the latest champion to grace the Field of Justice, but also the sister of everyone's favorite Might of Demacia, Garen Garen. Whether you're a strong believer in sibling rivalry or just want to keep it in the family, Lux should make the perfect addition to your champion collection.


Making the Ultimate Lux Login[]

Lux ElementalistWater promo

By Nikki 'BananaBandit' Brown[2]

A look at how artists created League's first animated portrait.

Elementalist Lux's story is one of internal struggle, and each of her ten forms was deliberately crafted to embody a particular emotion. Trying to capture the subtlety of sentiments in a typical login animation presented a challenge. In past login screens, champ's were often portrayed from a distance, making it difficult to read their facial expressions. To better communicate Lux's emotional journey, artists created League's first portrait-style login animation.

WAIT, IS THAT LUX?
Lux Elementalist promo concept 03

Elementalist Lux's Light Form: Work-In-Progress

When looking at a champ's silhouette, there are visual clues that help distinguish one from the other. An oversized pair of gauntlets lets you spot the Piltover Enforcer at a distance, just as a lamp post indicates you're looking at someone who lacks a real weapon. Without these iconic characteristics, it might be difficult to differentiate, say, Poppy from Tristana at first glance.

Artist Suke 'hugehugesword' Su set out to capture Lux's essence in a still-frame without relying on her complete figure or iconic wand—core components of her recognizable silhouette. After creating an rough version, he approached other Rioters with a question: Does this look like a League of Legends champion, and if so, who? For the first few rounds of drawings, people sporadically identified the Demacian mage, but many felt she was missing what made Lux feel like Lux: a bubbly, amicable persona.

Armed with this feedback, Suke revisited the artwork, highlighting the lights in her eyes and the smile on her face. When he showed people the new drawings, they saw more than a just beautiful face. They saw Lux. In each image of Elementalist Lux, Suke wanted to portray a specific feeling. Her light form is an embodiment of hope, seen in the brightness in her eyes and light dancing on her face. Fire was built on fury, with dramatic, contrasting colors in her hair and an angular face shape to subconsciously convey harshness. Tranquility guided water form, seen in Lux's restful expression and the cool, calming color scheme.

Lux Elementalist promo concept 04

Here's a handful of the many layers that exist within Lux's light form... and then there's that

When an illustration is finished, it's split into layers that motion graphics artist can individually control. For example, Lux's hair can catch in a breeze without her shoulders and face also being affected by the movement. Some underpainting between layers is often needed so things can move freely without revealing unillustrated areas.

Lux's eyes were created in their entirety to avoid seams from appearing as her gaze shifted. When Suke went back to design Lux's eyeballs, he was amused by the overlay and sent an image to his team—an internal meme was born.

MAKING MORE BY DOING LESS

When motion graphics artists Adam 'AdamKadamon' Oliveira and Timothy 'BumsAreCool' Weiser began working with Suke to add movement to the artwork, they weren't sure how to bring Lux to life without detracting from the portrait's intimacy. The previous approach to animating login screens by adding dramatic animation to a ready-to-brawl poses wouldn't work. The focus was shifted to subtle facial animations, background movements, and transitions.

Elementalist_Lux_-_Face_Rig

Elementalist Lux - Face Rig

By attaching levers to specific points of the image, artists can adjust Lux's facial expressions

It wasn't an easy adjustment. In the first attempts at adding motion, Lux's eyes seemed to scan the room rather lock onto the viewer. “People consistently gave this feedback, 'I almost wish she didn't move at all,'” Adam says. The movements were so dramatic that it didn't feel like she was maintaining eye contact. Giving her eyes more subtle, natural twitches re-established the connection between Lux and onlookers while still adding life to her face.

Elementalist_Lux_-_Eye_Movements_WIP

Elementalist Lux - Eye Movements WIP

Elementalist_Lux_-_Eye_Movements_Final

Elementalist Lux - Eye Movements Final

Lux's Eye Movements: Work-in-Progress and Final

Tim and Adam also used motion to amplify the emotions captured in each image. Ripples of light softly reflect on to Lux's face in water form, while lava cascades dramatically through her hair in fire form. Magnifying hope in light form was a trickier, but Tim was still excited. “I don't have many opportunities to be like, 'Make this cute as hell!” Tim says. “Light blooms, rainbow stuff, glitter in her hair—I was going ham on it.”

WHEN A PLAN COMES TOGETHER

Combining three unique images into one coherent, looping animation was tough. “We wanted the transitions to look like they're a part of Suke's art, like they're just changing it over time,” Tim says. Early versions of these transitions, especially for fire form, featured drastically contrasting colors in an aggressive overlay. It was definitely fire, but it didn't match with the more abstract, soft art style of the original. The transition felt natural once it mirrored the original color saturation levels and focal point.

Elementalist_Lux_-_Fire_Transition_WIP

Elementalist Lux - Fire Transition WIP

Elementalist_Lux_-Fire_Transition_Final

Elementalist Lux -Fire Transition Final

Transition to Fire Form: Work-in-Progress and Final




Besides literally connecting three disparate images, the transitions intensified the emotions embodied by each form. The heat of fire is so intense, for example, that the transitional overlay is powerful and dramatic, while the serenity of water warrants a smooth, rippling effect.

The instant Lux shifts from feeling the fury of fire to the tranquility of water can be seen in her eyes. Adam says, “There's this moment, less than a second, in fire form where Lux aggressively closes her eyes, like, 'ARGHH!' Then, she lets go and finds peace.” Similarly, when Lux opens her eyes after leaving water form, it's to literally let in the light. This final addition made the transitions feel more than logistic: they represented Lux's ongoing search for her true nature.

The login's video was created at the same time as the music, yet the transitions still aligned with the beat. “It was meant to be,” Tim jokes.

Trivia[]

Media[]

Elementalist_Lux_-_Login_Screen

Elementalist Lux - Login Screen

Elementalist Lux Theme
File:LuxElementalist LoginTheme.ogg
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Lux-_Illuminated_-_New_Champion_-_Legends_of_Runeterra

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