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Innate: Lux's damaging abilities mark enemies with light energy for 6 seconds.

Lux's basic attacks and Final Spark Final Spark consume the mark to deal 20 − 190 (based on level) (+ 20% AP) bonus magic damage.

  • Spell Shield.png Spell shield prevents Final Spark Final Spark from igniting Illumination.
    • The on-hit damage from Illumination via basic attack cannot be blocked by spell shield.
  • PENDING FOR TEST: Parry interactions (Counter Strike.png dodge, Spirit's Refuge.png block, Blind icon.png blind).

Light Binding
TARGET RANGE: Range center.png 1300
WIDTH: Range model.png 140
SPEED: 1200
COST: 50 Mana
COOLDOWN: 11 / 10.5 / 10 / 9.5 / 9
Light Binding.png

Active: Lux releases a sphere of light in the target direction that deals magic damage to the first two enemies hit and Root icon.png roots them for 2 seconds.

Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 60% AP)

  • Targets protected by a Spell Shield.png spell shield or are Cc-immune icon.png crowd control immune count towards Light Binding's two-target limit.
  • Light Binding will cast from wherever Lux is at the end of the cast time.

Prismatic Barrier
TARGET RANGE: Range center.png* 1175
EFFECT RADIUS: Range model.png 110
WIDTH: Range model.png 220
SPEED: 2400
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Prismatic Barrier.png

Active: Lux launches her wand in the target direction which returns to her after reaching maximum range.

Lux and allied Champion icon.png champions touched by the outgoing wand are Hybrid resistances icon.png shielded for 2.5 seconds.

Shield Strength:
45 / 65 / 85 / 105 / 125 (+ 35% AP)

Allied champions near the return location and those touched by the returning wand are shielded for the same amount and for the same duration, stacking with the previous shield and resetting its remaining duration.

Maximum Shield:
90 / 130 / 170 / 210 / 250 (+ 70% AP)

The shields can only stack up to 2 times. Additional shields will neither reset the duration nor strengthen it.

  • Like most missiles, both of Primsatic Barrier cannot hit units whose Range center.png center is beyond the missile range or behind its origin, even if their Range model.png hitbox radius overlaps.
    • At the return location, this behaviour is overridden by an additional center check with the same diameter as the missile width.
  • If Lux Death.png dies before her wand returns it will fizzle upon reaching maximum range.
  • Lux's wand decelerates on the way out and accelerates on the way back.
  • Prismatic Barrier is always fired from the original casting position.
  • Prismatic Barrier is destroyed by Wind Wall Wind Wall and Blade Whirl Blade Whirl but not Unbreakable Unbreakable.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Shield AP ratio halved.

Lucent Singularity
SPEED: 1200
COST: 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Lucent Singularity.png

Active: Lux sends an anomaly of twisted light to the target area for up to 5 seconds, Slow icon.png slowing enemies inside and granting a 600 radius Sight icon.png vision around it. Lucent Singularity can be recast at no delay.

25 / 30 / 35 / 40 / 45%

At the end of the duration or if Lucent Singularity is reactivated, the area detonates, dealing magic damage.

Magic Damage:
60 / 105 / 150 / 195 / 240 (+ 60% AP)

Recast: Lux detonates Lucent Singularity early. If recast while in flight, the ability will detonate on arrival.

The slow lingers for 1 second after leaving the area. Enemies hit by Lucent Singularity are slowed for 1 second.

  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
    • Detonating the ability manually does not.
  • Lucent Singularity grants Sight icon.png sight while also in flight.

Final Spark
WIDTH: 200
COST: 100 Mana
COOLDOWN: 80 / 60 / 40
Final Spark.png

Active: Lux fires a massive laser of light in a line in the target direction that deals magic damage to all enemies hit, briefly Sight icon.png revealing enemies as well as the surrounding area.

Magic Damage:
300 / 400 / 500 (+ 100% AP)
"By the light!"

  • Final Spark is always fired from the original casting position.
Type Cast time
Attacking Disabled
Abilities Lucent Singularity Lucent Singularity can only be recast if it is present. Light Binding Light Binding and Prismatic Barrier Prismatic Barrier are disabled.
Movement Disabled
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection

  • References

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