Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.
Dormun[]
Dormun 1
Dormun 2
A depiction of a Mwatis
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The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Eka'Sul[]
Desert goats that travel in herds.
Mwatis[]
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.
Kmiros[]
Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.
Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
Ralsiji[]
A Ralsiji
A Shuriman Camel 1
A Shuriman Camel 2
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Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.
Shuriman Camel[]
A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
Sandswimmers[]
Sandswimmers
Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
Skallashi[]
Skallashi
Skallashi in The Great Sai
Skallashi at The Zoantha Cascade
Skallashi near The Sun Disc
Skallashi in Nashramae
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The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.
Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret in order to preserve her family's noble status. Nonetheless, Lux's optimism and resilience have led her to embrace her unique talents, and she now seeks to bring greater tolerance and understanding to her homeland.
"The light inside is what makes me different, and I'm always careful where I shine it."— Lux
Luxanna (Lux) was born in High Silvermere, a city in Demacia, into the Crownguard family, one of the richest and most powerful families in the kingdom. After her brother, Garen, joined the Demacian army, Lux was raised to be worthy of the Crownguard name, loyal and dedicated to the royal family. However, she rebelled against this pre-destined life, dreaming of exploring the world outside the walls of Demacia.
One night in her youth, Lux was riding home after one of these explorations, but was fallen upon by a pack of wolves hungry for her and her horse. As they were about to attack her, Lux, full of fear, unleashed a powerful blast of light from her hand. Horrified, Lux realized that she was a mage, the terror of the Demacians and her family. From that moment, she did everything she could to hide her powers for fear of what they would mean for her and for her family.
Contemporary history[]
For the next few years, Lux tried to hide her magical powers, afraid of what would happen. Fearing that her power would cause her to become as evil as she had been taught mages were, or that her family would fall into disgrace, she spent sleepless nights trying to suppress her powers. She soon found, however, that she could not keep away. She began to familiarize herself with magic, practicing and experimenting in secret, bending the solar rays of the gardens into different solid forms or making sparkling lights dance between her fingers. Still afraid for what they might lead to, Lux decided to keep her powers a secret as long as possible.
When she turned 16, Lux was taken to Demacia City by her parents to see Garen's ascension in the army. Here, Lux began to study the laws of Demacia, looking for a way that she and other magic people like her could live peacefully within the kingdom.
Meeting Sylas[]
Lux stayed with Garen in Demacia City, and over time became a key asset in helping him maintain order in the city. One day, Garen chased a mage girl who was escaping, immobilizing and arresting her, reminding Lux of the fear she and other mages lived with in Demacia. Lux discovered that the woman carried a spell book, and after acquiring it she used it to practice her magic. Understanding the power contained within this magic book, and realizing the number of magic books that had been confiscated in Demacia's history, she decided to use her family's influence to enter the place where all those books were kept under lock and key to try and learn more about controlling her powers.
Finding nothing useful in her search, she was returning home when she came across a doorway she did not know, guarded by two guards. The guards tried to bar her way, but upon hearing her family name she was granted access. Guided by one of the guards, she discovered that this was the place where the mages that had been captured were locked away. Realizing that this would be her fate should her powers be discovered, she felt the familiar feelings of fear and horror bubble within her, and walking around the place, she discovered that the mages were forced to drink a liquid which weakened their powers. When Lux asked why they didn't just exile them, the guard simply responded that sometimes exile wasn't enough of a punishment. As they walked, Lux saw a large door that caught her attention, but the guard told her that she could not enter because that was the cell of Sylas of Dregbourne, one of the most dangerous criminals in Demacia.
Recent events[]
Mageseeker[]
After her powers were discovered, Lux was forced to flee Demacia, but not wanting to go with Sylas, she founded her own mage's refuge in which she would shelter mages who did not want to get involved in the civil war.
Appearance[]
Lux is a tall, pale-skinned young woman with big blue eyes and shoulder-length golden blonde hair, on top of which she always wears a dark blue headband.
While she generally wears typical demacian noble attire in public, she is primarily seen in armor with a silver-white breastplate and skirt, dark blue leggings covering her legs and arms, white heeled boots to match her skirt and breastplate.
When Lux uses her magic, her eyes can sometimes change from blue to bright gold.
Personality[]
Lux presents an energetic and optimistic disposition, being happy and finding humor all the time. However, in more serious situations, Lux's facade drops and she turns out to be constrained and worried about her magic and being found out. She wishes for mages to be accepted in Demacia and opposes the Mageseekers' prosecution of them just because of their powers, sympathizing with Sylas for being unfairly imprisoned. When he betrayed her and started the rebellion, Lux saw him as the danger he truly was, though since the rebellion she has decided to help innocent mages secretly escape Demacia and join Sylas' camp, since being under his rule would be better than being trapped in a nation which saw them only as criminals.
Abilities[]
Magicborn Physiology: Lux is an individual born with natural magical ability, which she has been shown to struggle controlling, mainly for the lack of proper training, due to Demacia's prejudice towards mages. She has gone through progression being already powerful enough to awaken Galio, The Colossus.
Light Magic: Lux can wield the light as a conduit to her magic powers, including the following abilities:
Bioluminescence: Lux is capable of making her whole body or parts of it shine, since whenever she gets nervous her hands start to glow.
Light Solidification: She can solidify the light to create bindings or shields for herself and her allies.
Light Manipulation: Controlling the strength of her light from small sparkles to massive blasts of light, she can concentrate to create various types of lights or make herself invisible.
Telekinesis: Lux also has some telekinetic abilities, being able to levitate both herself and her staff with her mind alone.
Horseback riding: Like most Demacian nobles, Lux was taught how to ride a horse. She rides her personal horse named Starfire.
Mage Staff: Lux has a cane with which she can channel her magical powers with, the appearance deriving from a cane with a double tip of metallic blue and gold or silver and black in color.
Relations[]
Family[]
Lux is the youngest in noble family Crownguard, born with magical abilities she keeps hidden for fear of being executed or exiled from Demacia. Lux feared of what could happen if her older brother Garen found out about her powers (their uncle was killed by a mage, an event that made Garen show magic users both zero tolerance and no mercy). She believed their mother was the only one who knew, however, she had no idea that Garen and their aunt Tianna had realized that she was a mage several years earlier, and were thinking of ways to protect her. Although they are aware of her power, they were somewhat in denial of Lux being a mage herself. After the events of the Lux comic, Lux got Garen to verbally acknowledge that she was a mage. The two parted ways on good terms.
Garen and Luxanna's father, Pieter Crownguard, was a defender during the failed Noxian assault nicknamed Cyrus's Folly. This is likely referring to the same Cyrus who conquered the port city Basilich, which also happens to be the hometown of Darius and Draven.
Galio deems Lux 'the only mage he likes' (▶️"You. Young girl person. Can you stay and accompany me wherever I go?") and the one that can help him attain prolonged animation periods longer than a single battle. Lux was apparently the first person to have a conversation with Galio when she was 13-years-old, but he first became aware of her when her family made a pilgrimage to see him when she was a toddler. During the events of Warriors, Lux would make an appearance during Sylas' attack with the Winter's Claw on a northern fortress, which Garen and his soldiers had retreated to. When things were going badly for the Demacians, she openly reveals her magical power to call for Galio's help, which rallied Garen and his men.
Lux met Sylas when he's in prison. They developed certain bonds during their exchange, while Lux brought him food and books, Sylas taught her how to control her power. Later, Lux was manipulated and used by Sylas to escape Demacian imprisonment after he learnt about the property of petricite thanks to her. Sylas genuinely cares about Lux, but will not hesitate to harm her if she stops in his way. Lux, in turn, is also ready to stop him if necessary.
Lux was intended to marry Jarvan IV Lightshield as suggested by her brother Garen and her aunt Tianna, in order to gain political immunity that would protect her of any controversial accusations that would otherwise damage her and her family's reputation in Demacia.
Nocturne terrorized the Demacian settlement of Fossbarrow until Garen and Lux expelled him from the neighboring tomb. Nocturne was sealed in the grave of their great-grandfather Fossian, who died during the fight versus him, before a young mage named Luca accidentally woke him up.
Trivia[]
She is around 20 years old.
She was 19 years old during the events of For Demacia and later Lux Comic.[1] She turned 20 at some point after the events of the comic.
She was 16 years old when her brother joined the ranks of the Dauntless Vanguard
The kingdom of Demacia is in chaos! While the Great City has its focus on Sylas and his mage rebellion, a cunning, redheaded assassin, Katarina, lurks in the shadows. Focused on executing the most dangerous mission of her life, she hopes to finally live up to her father’s impossible expectations. However, when she is forced to choose between the mission and her own instincts, will she have to betray Noxus’ Master of Assassins?
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The kingdom of Demacia is in chaos! While the Great City has its focus on Sylas and his mage rebellion, a cunning, redheaded assassin, Katarina, lurks in the shadows. Focused on executing the most dangerous mission of her life, she hopes to finally live up to her father’s impossible expectations. However, when she is forced to choose between the mission and her own instincts, will she have to betray Noxus’ Master of Assassins?
The kingdom of Demacia is in chaos! While the Great City has its focus on Sylas and his mage rebellion, a cunning, redheaded assassin, Katarina, lurks in the shadows. Focused on executing the most dangerous mission of her life, she hopes to finally live up to her father’s impossible expectations. However, when she is forced to choose between the mission and her own instincts, will she have to betray Noxus’ Master of Assassins?
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