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Lucian
Lucian is a champion in Wild Rift.[1]
Abilities[]
- Lightslinger is triggered and consumed by the first attack, even if no target can be found upon firing the second attack.
- The second attack, if the initial target was killed, will prioritize enemy champions regardless of having sight of them or not and enemy minions with low health.
- Lucian can perform actions freely while firing Lightslinger since the second attack is integrated into the first one.
- The second attack has special movement animations depending on the direction Lucian is moving while firing.
- The second attack counts as a separate hit for effects such as Shock. ,
- The second attack separately rolls critical strike.
- The shots will apply against structures.
- Piercing Light will attempt to lead the target if it is moving but does not adjust further during the cast time (enemies can dodge the laser if they change their position by a sufficient amount during the cast time).
- Lucian can buffer
- This is why Lucian can use them early if the cast time prematurely ends.
or during the cast time. is locked out.
- This ability will cast from wherever the caster is at the end of the cast time.
- Like most missiles, it will not collide with enemies whose center is beyond the maximum range (not behind Lucian), but this determines only the center and timing of the explosion.
- Lucian will not gain bonus movement speed if attacks on marked targets are dodged, blocked, or if missed while the attacker is blinded.
- DoTs will proc Ardent Blaze only once.
- Spell shield will not prevent the mark.
- During The Culling, Lucian's facing direction is in the direction that he is firing.
- Lucian can interact with interrupting the channel. without
- The Culling creates the shots at an offset of 35 units to the front plus 35 units towards each side of Lucian (sides alternating, first shot fired from Lucian's right gun), unlike the missiles of most abilities.
- The damage dealt by each bullet of The Culling is calculated when the bullet reaches a target, just like single missile abilities.
The fire rate (and effectively the damage over time) increases with the number of shots.
Patch history[]
- For the expanded patch notes, see here.
- Second shot AD ratio increased from 50 / 55 / 60% (based on level) AD to 50 / 57.5 / 65% (based on level) AD
- Cooldown reduced from 13 / 12 / 11 / 10 seconds to 13 / 11.5 / 10 / 8.5.
- Base damage increased from 75 / 120 / 165 / 210 to 75 / 125 / 175 / 225.
- Stats
- Attack damage growth increased from 3 to 4.
- Base damage changed from 110 / 150 / 190 / 230 to 100 / 145 / 190 / 235.
- AD ratio increased from 120% bonus AD to 125%.
- Stats
- Base attack range increased from 500 to 525.
- Base attack speed bonus increased from 20% to 30%.
- Base movement speed increased from 335 to 345.
- Attack speed growth increased from 2.2% to 3.2%.
- Attack damage growth increased from 2.65 to 3.
- New effect: Cast time is now reduced by attack speed (max 140% AS) instead of champion level.
- Base damage increased from 95 / 140 / 185 / 230 to 110 / 150 / 190 / 230.
- Cooldown increased from 8 / 7 / 6 / 5 seconds to 9.5 / 8 / 6.5 / 5.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Cooldown reduced from 9 / 8 / 7 / 6 seconds to 8 / 7 / 6 / 5.
- Base damage increased from 15 / 35 / 55 to 20 / 40 / 60.
- Stats
- Base health increased from 570 to 610.
- Cooldown reduced from 23 / 20 / 17 / 14 seconds to 22 / 19 / 16 / 13.
- Stats
- Base attack damage increased from 58 to 64.
- Attack damage growth reduced from 4.55 to 2.65.
- Armor growth reduced from 4.3 to 3.9.
- Cooldown increased from 22 / 19 / 16 / 13 seconds to 23 / 20 / 17 / 14.
- Stats
- Base health reduced from 610 to 570.
- Base armor reduced from 40 to 35.
- Base magic resistance reduced from 34 to 30.
- Magic resistance growth reduced from 1.2 to 0.8.
- Base mana regeneration reduced from 18 to 15.
- Base movement speed reduced from 340 to 335.
- V2.3b - Added
- Released July 9, 2021 (00:01 UTC).