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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Lucian OriginalCentered
Lucian
Lucian (Universe)Lucian (Universe)
Lucian (League of Legends)Lucian (League of Legends)
Lucian (Esports)Lucian (Esports)
Lucian (Teamfight Tactics)Lucian (Teamfight Tactics)
Lucian (Legends of Runeterra)Lucian (Legends of Runeterra)
Lucian (Wild Rift)Lucian (Wild Rift)
Lucian (Development)Lucian (Development)
Lucian (Trivia)Lucian (Trivia)

Lucian is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Lightslinger

Lucian Lightslinger WR

Innate: After casting an ability, Lucian's next basic attack within 3.5 seconds fires an additional shot on-attack after 0.25 seconds, dealing Champions killed from outside standard Attack rangephysical damage equal to Champions stunned with Pyromania (P)50 / 57.5 / 65% (based on level) AD, increased to Champions stunned with Pyromania (P)100% AD against Minion icon minions. He will shoot the same target, else another target in range.

The second shot applies On-hit icon on-hit and on-attack effects, and is affected by Critical strike icon WR critical strike modifiers.

Info
  • Lightslinger is triggered and consumed by the first attack, even if no target can be found upon firing the second attack.
  • The second attack, if the initial target was killed, will prioritize enemy champions regardless of having Sight icon sight of them or not and enemy Minion icon minions with Health icon Champions killed with Comeuppance (R)low health.
  • Lucian can perform actions freely while firing Lightslinger since the second attack is integrated into the first one.
    • The second attack has special movement animations depending on the direction Lucian is moving while firing.
  • The second attack counts as a separate hit for effects such as Electrocute Electrocute, Muramana Muramana Shock.
  • The second attack separately rolls Critical strike icon WR critical strike.
  • The shots will apply against structures.

Piercing Light

Lucian Piercing Light WR

Active: Lucian fires a laser in a line in the direction of the target enemy that deals Champions killed from outside standard Attack rangephysical damage to enemies hit.

Physical Damage:
100 / 145 / 190 / 235 Champions stunned with Pyromania (P)(+ 65 / 85 / 105 / 125% bonus AD)

Info
  • Piercing Light will attempt to lead the target if it is moving but does not adjust further during the cast time (enemies can dodge the laser if they change their position by a sufficient amount during the cast time).
  • Lucian can buffer Ardent Blaze Ardent Blaze or The Culling The Culling during the cast time. Relentless Pursuit Relentless Pursuit is locked out.
    • This is why Lucian can use them early if the cast time prematurely ends.

Ardent Blaze

Lucian Ardent Blaze WR

Active: Lucian fires a missile in the target direction that explodes in a cross pattern upon hitting an enemy or maximum range, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit and granting Sight icon sight of the area for 1 second.

Magic Damage:
75 / 125 / 175 / 225 Multiple champions hit with Between Worlds (R)(+ 90% AP)

Enemies hit are marked for 6 seconds. Lucian gains Attack speed icon Champions killed 5s before or after using Chronobreak (R)bonus movement speed for 1 second when he or allied champions damage a marked target.

Bonus Move Speed:
65 / 70 / 75 / 80

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
    • Like most missiles, it will not collide with enemies whose center is beyond the maximum range (not behind Lucian), but this determines only the center and timing of the explosion.
  • Lucian will not gain bonus movement speed if attacks on Damage to champions with H-28G Evolution Turrets or H-28Q Apex Turrets (Q)marked targets are Jax Counter Strike old dodged, Spirit's Refuge blocked, or if missed while the attacker is Blind icon blinded.
  • Blaze DoTs will proc Ardent Blaze only once.
  • Spell Shield Spell shield will not prevent the mark.

Relentless Pursuit

Lucian Relentless Pursuit WR

Active: Lucian Dash dashes in the target direction.

Each Lightslinger Lightslinger attack Cooldown reduction icon reduces Relentless Pursuit's remaining cooldown by (1 / Champion icon 2) seconds.

Relentless Pursuit Bladework resets Lucian's basic attack timer. Abilities can be cast during the dash.

Info
  • Additional on-hits during Lightslinger are not considered for the cooldown reduction (i.e Runaan's Hurricane Runaan's Hurricane).

The Culling

Lucian The Culling WR

Active: Lucian Channeling icon channels for up to 3 seconds, rapidly firing a number of shots in the target direction. Each shot deals Champions killed from outside standard Attack rangephysical damage to the first enemy hit, doubled against Minion icon minions. The Culling can be recast after 0.75 seconds during the channel, and does so automatically afterwards.

Shot Count:
22 / 26 / 30
Physical Damage Per Shot:
20 / 40 / 60 Champions stunned with Pyromania (P)(+ 25% AD) Multiple champions hit with Between Worlds (R)(+ 10% AP)
Minimum Total Physical Damage:
440 / 880 / 1320 Champions stunned with Pyromania (P)(+ 550% AD) Multiple champions hit with Between Worlds (R)(+ 220% AP)

Recast: Lucian ends The Culling.

Lucian can move and cast Relentless Pursuit Relentless Pursuit during the channel.

▶️   "It ends here!"

Info
  • During The Culling, Lucian's facing direction is in the direction that he is firing.
  • Lucian can interact with Dark Passage Dark Passage without Silence icon interrupting the channel.
  • The Culling creates the shots at an offset of 35 units to the front plus 35 units towards each side of Lucian (sides alternating, first shot fired from Lucian's right gun), unlike the missiles of most abilities.
  • The damage dealt by each bullet of The Culling is calculated when the bullet reaches a target, just like single missile abilities.

Tips & Tricks
The fire rate (and effectively the damage over time) increases with the number of shots.

Patch history[]

For the expanded patch notes, see here.
V5.2a
  • Lightslinger Lightslinger
    • Second shot AD ratio increased from Champions stunned with Pyromania (P)50 / 55 / 60% (based on level) AD to Champions stunned with Pyromania (P)50 / 57.5 / 65% (based on level) AD
V5.0b
  • Ardent Blaze Ardent Blaze
    • Cooldown reduced from 13 / 12 / 11 / 10 seconds to 13 / 11.5 / 10 / 8.5.
    • Base damage increased from 75 / 120 / 165 / 210 to 75 / 125 / 175 / 225.
V4.4d
  • Stats
    • Attack damage growth increased from 3 to 4.
  • Piercing Light Piercing Light
    • Base damage changed from 110 / 150 / 190 / 230 to 100 / 145 / 190 / 235.
    • AD ratio increased from Champions stunned with Pyromania (P)120% bonus AD to inherit125%.
V4.2
  • Stats
    • Base attack range increased from 500 to 525.
    • Base attack speed bonus increased from 20% to 30%.
    • Base movement speed increased from 335 to 345.
    • Attack speed growth increased from 2.2% to 3.2%.
    • Attack damage growth increased from 2.65 to 3.
V4.1
  • Piercing Light Piercing Light
    • New effect: Cast time is now reduced by attack speed (max 140% AS) instead of champion level.
V4.0a
  • Piercing Light Piercing Light
    • Base damage increased from 95 / 140 / 185 / 230 to 110 / 150 / 190 / 230.
V3.3b
  • Piercing Light Piercing Light
    • Cooldown increased from 8 / 7 / 6 / 5 seconds to 9.5 / 8 / 6.5 / 5.
V3.3
  • The Culling The Culling
    • Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
V3.1b
  • Piercing Light Piercing Light
    • Cooldown reduced from 9 / 8 / 7 / 6 seconds to 8 / 7 / 6 / 5.
V2.5a
  • The Culling The Culling
    • Base damage increased from 15 / 35 / 55 to 20 / 40 / 60.
V2.4c
  • Stats
    • Base health increased from 570 to 610.
  • Relentless Pursuit Relentless Pursuit
    • Cooldown reduced from 23 / 20 / 17 / 14 seconds to 22 / 19 / 16 / 13.
V2.4a
  • Stats
    • Base attack damage increased from 58 to 64.
    • Attack damage growth reduced from 4.55 to 2.65.
    • Armor growth reduced from 4.3 to 3.9.
  • Relentless Pursuit Relentless Pursuit
    • Cooldown increased from 22 / 19 / 16 / 13 seconds to 23 / 20 / 17 / 14.
V2.4
  • Stats
    • Base health reduced from 610 to 570.
    • Base armor reduced from 40 to 35.
    • Base magic resistance reduced from 34 to 30.
    • Magic resistance growth reduced from 1.2 to 0.8.
    • Base mana regeneration reduced from 18 to 15.
    • Base movement speed reduced from 340 to 335.
V2.3b - Added
  • Released July 9, 2021 (00:01 UTC).

See also[]

References[]

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