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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Lucian HeartseekerSkin TFT
Lucian
Lucian (Universe)Lucian (Universe)
Lucian (League of Legends)Lucian (League of Legends)
Lucian (Esports)Lucian (Esports)
Lucian (Teamfight Tactics)Lucian (Teamfight Tactics)
Lucian (Legends of Runeterra)Lucian (Legends of Runeterra)
Lucian (Wild Rift)Lucian (Wild Rift)
Lucian (Development)Lucian (Development)
Lucian (Trivia)Lucian (Trivia)

Synergy[]

Jazz Jazz
Bard JazzSquare
Lucian HeartseekerTFTSquare
Miss Fortune SecretAgentTFTSquare
Jazz Emblem TFT item
Rapidfire Rapidfire
Aphelios HEARTSTEELSquare
Caitlyn ArcadeSquare
Jinx ZombieSlayerTFTSquare
Lucian HeartseekerTFTSquare
Senna TrueDamageSquare
Rapidfire Emblem TFT item

Trivia[]

Synergy[]

InfiniTeam InfiniTeam
Lucian PulsefireSquare
Pantheon PulsefireSquare
Shen PulsefireTFTSquare
Sivir PAXTFTSquare
Twisted Fate PulsefireSquare
Ultimate Ezreal PulsefireSquare
InfiniTeam Emblem TFT item
Quickdraw Quickdraw
Ezreal PsyOpsTFTSquare
Kai'Sa StarGuardianSquare
Lucian PulsefireSquare
Miss Fortune BattleBunnyTFTSquare
Renegade Renegade
Camille ProgramTFTSquare
Jhin EmpyreanSquare
Leona MechaKingdomsTFTSquare
Lucian PulsefireSquare
Sylas BattleWolfTFTSquare
Viego LunarBeastTFTSquare
Renegade Emblem TFT item

Trivia[]

Synergy[]

Hextech Hextech
Alistar HextechSquare
Jarvan IV HextechTFTSquare
Lucian VictoriousSquare
Nocturne HextechSquare
Sejuani HextechSquare
Sivir VictoriousSquare
Swain HextechSquare
Hextech Emblem TFT item
Twinshot Twinshot
Corki OriginalSquare
Gangplank OriginalSquare
Jinx OriginalSquare
Lucian VictoriousSquare

Trivia[]

Synergy[]

Sentinel Sentinel
Akshan OriginalTFTSquare old
Galio DragonGuardianSquare
Irelia SentinelSquare
Lucian OriginalSquare
Olaf SentinelSquare
Pyke SentinelSquare
Rakan iGSquare
Senna OriginalSquare
Sentinel Emblem TFT item old
Cannoneer Cannoneer
Lucian OriginalSquare
Miss Fortune RuinedSquare
Senna OriginalSquare
Tristana LittleDemonSquare
Cannoneer Emblem TFT item

Trivia[]

Synergy[]

Cybernetic Cybernetic
Ekko PROJECTSquare
Fiora PROJECTSquare
Irelia PROJECTSquare
Leona PROJECTSquare
Lucian PROJECTSquare
Vayne PROJECTSquare
Vi PROJECTSquare
Blaster Blaster
Ezreal PulsefireSquare
Graves JailbreakTFTSquare
Jinx OdysseySquare
Kog'Maw BattlecastSquare
Lucian PROJECTSquare

Trivia[]

Synergy[]

Cybernetic Cybernetic
Ekko PROJECTSquare
Fiora PROJECTSquare
Irelia PROJECTSquare
Leona PROJECTSquare
Lucian PROJECTSquare
Vi PROJECTSquare
Blaster Blaster
Ezreal PulsefireSquare
Graves JailbreakTFTSquare
Jinx OdysseySquare
Lucian PROJECTSquare
Miss Fortune GunGoddessSquare

Trivia[]

Synergy[]

Light Light
Aatrox JusticarSquare
Jax GodStaffSquare
Lucian OriginalSquare
Nasus LunarGuardianSquare
Soraka CelestineSquare
Vayne ArclightSquare
Yorick ArclightSquare
Talisman of Light TFT item
Soulbound Soulbound
Lucian OriginalSquare
Senna OriginalSquare

Trivia[]

Synergy[]

Noble Noble
Fiora OriginalSquare
Garen OriginalSquare
Kayle OriginalSquare
Leona OriginalSquare
Lucian OriginalSquare
Vayne ArclightSquare
Gunslinger Gunslinger
Gangplank CaptainSquare
Graves CutthroatSquare
Jinx OriginalSquare
Lucian OriginalSquare
Miss Fortune CaptainFortuneSquare
Tristana OriginalSquare

Notes[]

  • Lucian's second shot is counted as an on-hit spell and cannot be dodged by things like Spirit's Refuge Spirit's Refuge or the Yordle Yordle synergy. However, it is blocked by Spell Shields Spell Shields and Garen's Judgement Garen's Judgement.
  • The second shot provided by Relentless Pursuit can trigger an active Gunslinger Gunslinger synergy. The additional shots only deal physical damage, as if it were a basic attack.

Quotes[]

On Purchase
On Rank Up
End of Round

Trivia[]

Patch History[]

V12.6 - April 5th Hotfix
  • Ability damage per shot reduced to 170 / 260 / 295 from 175 / 275 / 300.
V12.6
  • Base attack damage reduced to 55 from 60.
  • Bug Fix: Ability damage now properly critically strikes with the Sharpshooter augment.
V12.5 - March 8th Hotfix
  • Ability damage per shot reduced to 175 / 275 / 300 from 185 / 295 / 315.
V12.5
  • Base health increased to 700 from 650.
  • Base armor increased to 30 from 25.
  • Base magic resistance increased to 30 from 25.
  • Ability damage per shot increased to 185 / 295 / 315 from 175 / 275 / 300.
V12.4 - Returning
  • Victorious Lucian Victorious Lucian
    • Tier 3 Hextech Hextech Twinshot Twinshot.
    • Relentless Pursuit Active - Relentless Pursuit: Dashes away from his current target and fires 2 / 2 / 3 shots at nearby enemies that each deal 175 / 275 / 300 (× Ability power icon AP) Damage mitigated with Shifting Sands (E)magic damage.
V11.22 - Disabled
  • Disabled due to Set 6.
V11.21
  • Base attack damage increased to 75 from 70.
V11.18
  • Ability magic damage per shot reduced to 40 / 70 / 400 from 50 / 90 / 400.
V11.17
  • Bug Fix: Ability is now properly interrupted by Lulu's Lulu's polymorph.
V11.16
  • Base health reduced to 700 from 800.
  • New Effect: Every other shot from his ability now counts as a basic attack.
  • Bug Fix: Ability is no longer interrupted by taunts.
V11.15 - July 28th Hotfix
  • Base attack damage reduced to 70 from 75.
V11.15 - Returning
  • Original Lucian Original Lucian
    • Tier 4 Sentinel Sentinel Cannoneer Cannoneer.
    • The Culling Active - The Culling: Faces the farthest enemy and fires 16 shots in that direction for 4 seconds, dashing on occasion to keep hitting enemies. Each shot deals Champions stunned with Pyromania (P)50% AD Champions killed from outside standard Attack rangephysical damage and 50 / 90 / 400 (× Ability power icon AP) Damage mitigated with Shifting Sands (E)magic damage. He also fires extra shots based on his Champions hit with Martial Cadence (P)attack speed.
V10.19 - Disabled
  • Disabled due to Set 4.
V10.16
  • Ability damage increased to 175 / 250 / 600 from 175 / 250 / 550.
V10.15
  • Maximum mana reduced to 30 from 35.
  • Ability damage increased to 175 / 250 / 550 from 150 / 200 / 375.
V10.12 - Returning
  • Returning with the Set 3 mid-set update with no changes.
V10.11
  • Ability damage increased to 150 / 200 / 375 from 150 / 200 / 325.
V10.9
  • New Effect: Ability now targets the nearest enemy after dashing if the original target is dead.
V10.8
  • Base attack damage reduced to 50 from 55.
V10.7
V10.6 - Returning
  • Now uses PROJECT: Lucian PROJECT: Lucian instead of Original Lucian Original Lucian.
  • New Traits: Cybernetic Cybernetic Blaster Blaster.
  • New Ability: Relentless Pursuit Active - Relentless Pursuit: Dashes away from the current target and then attacks twice. The first attack is a standard basic attack that deals Champions killed from outside standard Attack rangephysical damage, while the second deals 150 / 200 / 325 Damage mitigated with Shifting Sands (E)magic damage.
  • Tier reduced to 2 from 4.
  • Base health reduced to 500 from 550.
  • Maximum mana reduced to 35 from 50.
  • Base attack damage reduced to 55 from 65.
  • Base attack speed reduced to 0.7 from 0.8.
  • Base attack range increased to 4 from 3.
V10.4
  • Ability AD ratio increased to Champions stunned with Pyromania (P)50% AD at all Star-levels from Champions stunned with Pyromania (P)30 / 40 / 50% AD.
V10.3
  • Ability base shots increased to 12 from 10.
  • Ability AD ratio increased to Champions stunned with Pyromania (P)30 / 40 / 50% AD from Champions stunned with Pyromania (P)25 / 30 / 50% AD.
V10.1 - January 15th Hotfix
  • Ability attack speed ratio reduced to Champions hit with Martial Cadence (P)400% total attack speed from inherit800%.
V10.1
  • Bug Fix: Untargetable units should no longer be targeted or crowd controled.
V9.24 - Re-added
  • Tier 4 Light Light Soulbound Soulbound.
  • The Culling Active - The Culling: Fires 10 Champions hit with Martial Cadence (P)(+ 800% total attack speed) bullets in a direction for 4 seconds, each dealing Champions stunned with Pyromania (P)25 / 30 / 50% AD Champions killed from outside standard Attack rangephysical damage, applying on-hit effects, and dealing 40 / 50 / 100 Damage mitigated with Shifting Sands (E)magic damage. Lucian will dash during The Culling to keep hitting enemies.
V9.22 - Disabled
  • Disabled due to Set 2.
V9.20
  • Ability second shot damage increased to 125 / 250 / 375 from 100 / 225 / 350.
V9.19
  • Bug Fix: The range of his ability will always equal his attack range.
V9.17
  • New Effect: Second shot now scales with his attack speed.
  • Bug Fix: Now correctly triggers launch attack effects (Statikk Shiv Statikk Shiv, Runaan's Hurricane Runaan's Hurricane) on his first auto after his dash.
V9.16b
  • Ability second shot damage reduced to 100 / 225 / 350 from 150 / 250 / 350.
V9.14
  • Ability second shot damage increased to 150 / 250 / 350 from 65 / 150 / 235.
V9.13 - Added
  • Tier 2 Noble Noble Gunslinger Gunslinger.
  • Relentless Pursuit Active - Relentless Pursuit: Dashes away from the target enemy and then attacks twice. The first attack deals Champions killed from outside standard Attack rangephysical damage, while the second deals 65 / 150 / 235 Damage mitigated with Shifting Sands (E)magic damage.


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