Image
Lucian
Synergy[]
Trivia[]
- Lucian appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Lucian appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Lucian appears as instead of due to the skin being best suited for the origin in his kit.
- This set, along with Victorious skin knowing that it is an exclusive skin for League of Legends as a reward for the season's ranked. , uses the
- His ability is based on his League of Legends ability .
Synergy[]
Trivia[]
- Lucian appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability combo of into an autoattack with .
Synergy[]
Trivia[]
- Lucian appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability combo of into an autoattack with .
Synergy[]
Trivia[]
- His ability is based on his League of Legends ability . The situational dash is based on .
- Lucian and came to Set 2 at the same time, bringing the trait to Set 2. The trait references their romantic relationship in the lore.
Synergy[]
Notes[]
- Lucian's second shot is counted as an on-hit spell and cannot be dodged by things like Yordle synergy. However, it is blocked by and . or the
- The second shot provided by Relentless Pursuit can trigger an active Gunslinger synergy. The additional shots only deal physical damage, as if it were a basic attack.
Quotes[]
- On Purchase
- ▶️ "I'll sleep when they're dead."
- On Rank Up
- ▶️ "We're gonna need more coffins."
- End of Round
- ▶️ "Stay dead."
Trivia[]
- His ability is based on his League of Legends ability combo of into an autoattack with .
Patch History[]
- V12.6 - April 5th Hotfix
- Ability damage per shot reduced to 170 / 260 / 295 from 175 / 275 / 300.
- Base attack damage reduced to 55 from 60.
- Bug Fix: Ability damage now properly critically strikes with the Sharpshooter augment.
- V12.5 - March 8th Hotfix
- Ability damage per shot reduced to 175 / 275 / 300 from 185 / 295 / 315.
- Base health increased to 700 from 650.
- Base armor increased to 30 from 25.
- Base magic resistance increased to 30 from 25.
- Ability damage per shot increased to 185 / 295 / 315 from 175 / 275 / 300.
- V12.4 - Returning
- V11.22 - Disabled
- Disabled due to Set 6.
- Base attack damage increased to 75 from 70.
- Ability magic damage per shot reduced to 40 / 70 / 400 from 50 / 90 / 400.
- Bug Fix: Ability is now properly interrupted by polymorph.
- Base health reduced to 700 from 800.
- New Effect: Every other shot from his ability now counts as a basic attack.
- Bug Fix: Ability is no longer interrupted by taunts.
- V11.15 - July 28th Hotfix
- Base attack damage reduced to 70 from 75.
- V11.15 - Returning
- V10.19 - Disabled
- Disabled due to Set 4.
- Ability damage increased to 175 / 250 / 600 from 175 / 250 / 550.
- Maximum mana reduced to 30 from 35.
- Ability damage increased to 175 / 250 / 550 from 150 / 200 / 375.
- V10.12 - Returning
- Returning with the Set 3 mid-set update with no changes.
- Ability damage increased to 150 / 200 / 375 from 150 / 200 / 325.
- New Effect: Ability now targets the nearest enemy after dashing if the original target is dead.
- Base attack damage reduced to 50 from 55.
- Basic attacks performed as a part of the spell can now trigger the effects of , , and .
- Bug Fix: Ability now properly counts as an attack for the purposes of the trait.
- V10.6 - Returning
- Now uses instead of .
- New Traits: Cybernetic Blaster.
- New Ability: Active - Relentless Pursuit: Dashes away from the current target and then attacks twice. The first attack is a standard basic attack that deals physical damage, while the second deals 150 / 200 / 325 magic damage.
- Tier reduced to 2 from 4.
- Base health reduced to 500 from 550.
- Maximum mana reduced to 35 from 50.
- Base attack damage reduced to 55 from 65.
- Base attack speed reduced to 0.7 from 0.8.
- Base attack range increased to 4 from 3.
- Ability AD ratio increased to 50% AD at all Star-levels from 30 / 40 / 50% AD.
- Ability base shots increased to 12 from 10.
- Ability AD ratio increased to 30 / 40 / 50% AD from 25 / 30 / 50% AD.
- V10.1 - January 15th Hotfix
- Ability attack speed ratio reduced to 400% total attack speed from 800%.
- Bug Fix: Untargetable units should no longer be targeted or crowd controled.
- V9.24 - Re-added
- Tier 4 .
- Active - The Culling: Fires 10 (+ 800% total attack speed) bullets in a direction for 4 seconds, each dealing 25 / 30 / 50% AD physical damage, applying on-hit effects, and dealing 40 / 50 / 100 magic damage. Lucian will dash during The Culling to keep hitting enemies.
- V9.22 - Disabled
- Disabled due to Set 2.
- Ability second shot damage increased to 125 / 250 / 375 from 100 / 225 / 350.
- Bug Fix: The range of his ability will always equal his attack range.
- New Effect: Second shot now scales with his attack speed.
- Bug Fix: Now correctly triggers launch attack effects ( , ) on his first auto after his dash.
- Ability second shot damage reduced to 100 / 225 / 350 from 150 / 250 / 350.
- Ability second shot damage increased to 150 / 250 / 350 from 65 / 150 / 235.
- V9.13 - Added
- Tier 2 Noble Gunslinger.
- Active - Relentless Pursuit: Dashes away from the target enemy and then attacks twice. The first attack deals physical damage, while the second deals 65 / 150 / 235 magic damage.