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Lucian
Lucian is a champion in League of Legends.[1]
Abilities[]
- Lightslinger is triggered and consumed by the first attack, even if no target can be found upon firing the second attack.
- The second attack, if the initial target was killed, will prioritize enemy champions regardless of having sight of them or not and enemy minions with low health.
- Lucian can perform actions freely while firing Lightslinger since the second attack is integrated into the first one.
- The second attack has special movement animations depending on the direction Lucian is moving while firing.
- The second attack counts as a separate hit for effects such as Shock, and Ever Rising Moon. ,
- The second attack separately rolls critical strike.
- The empowered shots will apply against structures.
- Piercing Light will attempt to lead the target if it is moving but does not adjust further during the cast time (enemies can dodge the laser if they change their position by a sufficient amount during the cast time).
- Lucian can buffer
- This is why Lucian can use them early if the cast time prematurely ends.
or during the cast time. is locked out.
- This ability will cast from wherever the caster is at the end of the cast time.
- Like most missiles, it will not collide with enemies whose center is beyond the maximum range (not behind Lucian), but this determines only the center and timing of the explosion.
- Ardent Blaze will cast from wherever Lucian is at the end of the cast time.
- Lucian will not gain Ardent Blaze's bonus movement speed if attacks on marked targets are dodged, blocked, or if missed while the attacker is blinded.
- DoTs will proc Ardent Blaze only once.
- Spell shield will not prevent the mark.
- Additional on-hits during Lightslinger are not considered for the cooldown reduction (i.e , ).
- Unlike some dashes, Lucian's dash speed does not scale with his movement speed.
- Relentless Pursuit's dash can go through terrain, but will not be extended further if the target location is within terrain, unlike other dashes, like 's .
- Casting Relentless Pursuit directly after attacking with Lightslinger will reduce Relentless Pursuit's cooldown when the projectiles hit the target.
- Relentless Pursuit can be cast during
- If Relentless Pursuit is cast just as the cast time ends, Lucian will not perform his Recall animation, instead staying idle. This allows Lucian to use his emotes during his Recall.
cast time.
- At 100% critical strike chance, The Culling fires up to 25 additional shots, for a total of 47 shots.
- The total damage at the maximum number of shots (at 100% critical strike chance) is 705 / 1410 / 2115 (+ 1175% AD) (+ 705% AP) physical damage.
- Against minions, this is increased to 1410 / 2820 / 4230 (+ 2350% AD) (+ 1410% AP).
- The fire rate increases with the number of shots.
- During The Culling, Lucian's facing direction is in the direction that he is firing.
- Lucian can interact with interrupting The Culling. or allied without
- The Culling creates the shots at an offset of 35 units to the front plus 35 units towards each side of Lucian (sides alternating, first shot fired from Lucian's right gun), unlike the missiles of most abilities.
- The damage dealt by each bullet of The Culling is calculated when the bullet reaches a target, just like single missile abilities.
- Spell shield only blocks one instance of damage.
- The following table refers for interactions while Lucian is channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | is usable. and are disabled. This ability recasts to end channel. | |
Movement | Allowed | |
Items | Usable | All the other item-actives are usable |
Disabled | N/A | |
Interrupted by | ||
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Lucian (Collection).
Lucian, a Sentinel of Light, is a grim hunter of undying spirits, pursuing them relentlessly and annihilating them with his twin relic pistols. After the wraith Thresh slew his wife, Lucian embarked on the path of vengeance… but even with her return to life, his rage is undiminished. Merciless and single-minded, Lucian will stop at nothing to protect the living from the long-dead horrors of the Black Mist.
TJ Storm
Andrew 'Silver' Silver, Alex 'alexplank' Flores
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Vigilance AD ratio increased to 20% AD from 15% AD.
- Base damage reduced to 85 / 115 / 145 / 175 / 205 from 95 / 125 / 155 / 185 / 215.
- Bug Fix: VFX is no longer played at unnecessary times.
- Cooldown reduced to 19 / 17.75 / 16.5 / 15.25 / 14 seconds from 22 / 20 / 18 / 16 / 14.
- Bug Fix: Now properly triggers bonus movement speed again.
- Bug Fix: Now is properly triggered by .
- Vigilance base damage increased to 15 from 10.
- Bug Fix: Vigilance no longer sometimes repeats its VFX on the target.
- Bug Fix: Mark now gets properly triggered from Lucian's own attacks to grant him movement speed.
- Vigilance base damage reduced to 10 from 14.
- Vigilance AD ratio reduced to 15% AD from 20% AD.
- Removed: No longer gains Vigilance when granted a non-shield buff by an ally.
- New Effect: Now also gains Vigilance when an enemy champion within 1000 units is immobilized.
- Bug Fix: Hit VFX now properly plays.
- Bug Fix: Hit VFX now properly plays.
- Stats
- Base mana reduced to 320 from 349.
- Mana growth increased to 43 from 38.
- Base mana regeneration reduced to 7 from 8.18.
- Mana regeneration growth increased to 0.8 from 0.7.
- Stats
- Base mana increased to 349 from 348.88.
- Stats
- Base attack damage reduced to 60 from 62.
- Base damage reduced to 95 / 125 / 155 / 185 / 215 from 95 / 130 / 165 / 200 / 235.
- Stats
- Base health increased to 641 from 571.
- Health growth increased to 100 from 86.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- V12.5 - March 9th Hotfix
- Stats
- Attack damage growth increased to 2.9 from 2.3.
- Vigilance AD ratio increased to 20% AD from 10% AD.
- Mana cost reduced to 48 / 56 / 64 / 72 / 80 from 50 / 60 / 70 / 80 / 90.
- Bug Fix: Fixed a bug where, if he was silenced, his basic attacks would not have Lightslinger effects.
- Bug Fix: Vigilance is no longer granted from triggering with a second shot.
- Bug Fix: Fixed the tooltip so that it no longer states dealing bonus damage to monsters.
- V11.17 - August 26th Hotfix
- Bug Fix: Fixed a bug where Vigilance did not consume a charge or deal damage during Lightslinger's second shot.
- Stats
- Base attack damage reduced to 62 from 64.
- New Innate - Vigilance: Ally buffs empower Lucian's next 2 basic attacks to deal 14 (+ 10% AD) magic damage on-hit, stacks up 4 attacks.
- Mana cost reduced to 60 from 70.
- New Effect: Ally mark triggers now apply Vigilance to Lucian.
- Base damage per shot reduced to 15 / 30 / 45 from 20 / 40 / 60.
- AP ratio per shot increased to 15% AP from 10% AP.
- Number of shots reduced to 22 at all ranks from 22 / 28 / 34.
- New Effect: Number of shots is now increased by 1 per 4% critical strike chance.
- General
- Updated visual effects.
- Bug Fix: Each instance of damage dealt now properly counts as a separate hit for effects such as stacking, on-hit, , , and .
- Bug Fix: Now properly triggers bonus damage.
- Stats
- Attack damage growth reduced to 2.3 from 2.75.
- Base damage increased to 95 / 130 / 165 / 200 / 235 from 85 / 120 / 155 / 190 / 225.
- Shots fired increased to 22 / 28 / 34 from 20 / 25 / 30.
- Effect radius increased to 1000 units from 900.
- Non-minion second shot critical strike bonus damage increased to (100% + ) from (75% + ).
- Bug Fix: Fixed a bug where Lightslinger's basic attacks would not fire if the target became out of range.
- General
- Recommended items updated.
- Bug Fix: Second shot critical strike bonus damage against non-minions decreased to (75% + ) from (100% + ).
- Now correctly triggers on-attack effects.
- Undocumented: SFX upon casting it has been restored.
- General
- New voice over.
- Stats
- Base attack damage increased to 64 from 61.
- Base damage per shot increased to 20 / 40 / 60 from 20 / 35 / 50.
- Undocumented: Second shot critical strike bonus damage against non-minions increased to (100% + ) from (75% + ).
- Bug Fix: Can no longer be interrupted by CC effects while under the effects of , , or .
- Bug Fix: Now properly activates the movement speed bonus from hitting targets with .
- Bug Fix: Range/cast indicator now appears correctly.
- Bug Fix: Fixed the tooltip to mention that marked targets are briefly revealed.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- General
- Clearer hit audio on basic attacks.
- Clearer hit audio.
- All skins except have cast audio shimmerier, deep tones on travel audio reduced, and target hit sound added. on-hit sound is unchanged.
- Dash audio brightened.
- Clearer hit audio.
-
- Clearer hit audio on basic attacks.
- Clearer hit audio.
- Dash audio brightened.
- Clearer hit audio.
- Mana cost increased to 70 from 50.
- Base damage reduced to 75 / 110 / 145 / 180 / 215 from 85 / 125 / 165 / 205 / 245.
- Bonus AD ratio increased to 60 / 75 / 90 / 105 / 120% bonus AD from 60 / 70 / 80 / 90 / 100%.
- Stats
- Attack damage growth reduced to 2.75 from 3.11.
- Minion damage reduced to 200% from 400%.
- Stats
- Base health increased to 571 from 554.4.
- Health growth increased to 86 from 80.
- Base armor reduced to 28 from 33.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 61 from 65.
- Attack damage growth increased to 3.11 from 2.41.
- Bug Fix: now correctly increases second shot's critical strike damage to (75% + ) from (75% + ).
- Base damage increased to 85 / 125 / 165 / 205 / 245 from 60 / 100 / 140 / 180 / 220.
- AD ratio per bullet increased to 25% AD from 20% AD.
- Stats
- Base health regeneration reduced to 6 from 6.192.
- Second shot AD ratio increased to 50 / 55 / 60 (based on level)% AD from 40 / 50 / 60 (based on level)% AD.
- Second shot critical strike damage increased to 75% from 50%.
- Stats
- Base attack damage increased to 65 from 57.46.
- Base armor increased to 33 from 24.04.
- Base damage increased to 85 / 120 / 155 / 190 / 225 from 80 / 115 / 150 / 185 / 220.
- Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 18 / 17 / 16 / 15 / 14.
- Bug Fix: Cast range indicator has been reduced to match the actual range.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 50 / 55 / 60 / 65 / 70.
- Bug Fix: Fixed a visual bug causing it to not display its cooldown after firing if the initial target became untargetable or invulnerable during the cast animation.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Now costs the correct amount of mana.
- Bug Fix: Fixed a bug where he was able to basic attack during The Culling if he fired an energized attack immediately before casting The Culling.
- V7.5 - March 10th Hotfix
- Bug Fix: Fixed a bug causing the cooldown to be refunded if its primary target died during the cast time.
- Cast time changed to 0.4 − 0.25 (based on level) seconds from 0.35.
- Bug Fix: More reliably responds to commands issued immediately after Piercing Light's cast time.
- Cast time reduced to 0.25 seconds from 0.3.
- Bug Fix: More reliably responds to commands issued immediately after Ardent Blaze's cast time.
- Bug Fix: Now correctly fires a second shot if it kills a champion on the first attack.
- Bug Fix: No longer fails to hit enemies in brush or Fog of War.
- Second shot AD ratio increased to 40 / 50 / 60 (based on level)% AD from 30 / 40 / 50 / 60 (based on level)% AD.
- Base damage increased to to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
- Bug Fix: No longer auto-fires in the same direction as second shot if cast between shots.
- Removed: The second shot no longer procs or , since it's not a basic attack.
- Bonus AD ratio reduced to 60 / 70 / 80 / 90 / 100% bonus AD from 60 / 75 / 90 / 105 / 120% bonus AD.
- Total range reduced to 900 from 1100.
- Visuals updated to match laser size.
- Range reduced to 900 from 1000.
- Bug Fix: Fixed a bug where Lucian could be interrupted through a spell shield.
- Range reduced to 1200 from 1400.
- Stats
- Base attack damage reduced to 57.46 from 59.46
- Base damage changed to 20 / 35 / 50 per shot from 40 / 50 / 60.
- AD ratio changed to 20% total AD per shot from 25% bonus AD.
- Stats
- Attack damage increased to 59.46 from 52.04
- Attack damage growth reduced to 2.41% from 3
- Mana increased to 348.88 from 298.88
- Mana growth reduced to 38 from 41
- Base number of shots increased to 20 / 25 / 30 from 7.5 at all ranks.
- Removed: Number of shots no longer scales with 7.5 / 9 / 10.5 per 100% total attack speed.
- Second shot damage increased to 30 / 40 / 50 / 60 (based on level)% AD from 30 / 40 / 50 (based on level)% AD.
- Damage against minion increase to 100% AD from 60 / 80 / 100 (based on level)% AD
- Second shot damage increased to 30 / 40 / 50 / 60 (based on level)% AD from 30 / 40 / 50 (based on level)% AD.
- New Effect: Allies can trigger the bonus movement speed for Lucian.
- Movement speed increased to 60 / 65 / 70 / 75 / 80 from 40 / 45 / 50 / 55 / 60.
- Movement speed duration reduced to 1 second from 2.
- Mana cost reduced to 50 from 60.
- Second shot damage reduced to 30 / 40 / 50 (based on level)% AD against champions from 50% AD at all levels.
- Buff duration reduced to 3 seconds from 6.
- Bonus movement speed increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks.
- Removed: AD ratio.
- Cooldown increased to 110 / 100 / 90 seconds from 100 / 75 / 50.
- Mana cost increased to 40 / 30 / 20 / 10 / 0 from 0 at all ranks.
- Removed: No longer removes slows.
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 14 / 13 / 12 / 11 / 10.
- Stats
- Attack range reduced to 500 from 550.
- Movement speed increased to 335 from 330.
- Base health increased to 500 from 470.
- Base attack damage increased to 52 from 49.
- Bug Fix: Fixed a bug where the first shot would incorrectly assume the killing blow on a champion and cause the second shot to fire at another target. Both shots will now always land on an enemy champion if they are near death.
- Damage to minions increased to 100% from 75%.
- Cast range reduced to 500 from 550.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
- New Effect: Cooldown is reduced by 1 second (2 against enemy champions) per hit.
- Mana cost reduced to 0 at all ranks from 60 / 45 / 30 / 15 / 0
- New Effect: Now resets Lucian's basic attack timer on cast.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Removed: Cooldown no longer refreshes upon killing an enemy during .
- AD ratio reduced to (+ 30% bonus AD) from (+ 60% bonus AD).
- Stats
- Base armor increased to 19 from 15.
- Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
- Range reduced to 550 from 570.
- Stats
- Base mana regeneration increased to 7 from 6.
- Mana regeneration gained per level increased to 0.7 from 0.65.
- When Lightslinger's target dies before the second shot hits, the second shot will now always attempt to find another target.
- Laser hit box width reduced to 100 units from 120.
- Piercing Light now leads its target by 80 units when cast on an enemy champion.
- Added
Trivia[]
- Lucian's is the first login screen to start with an animated sequence (his shows his wife Senna's soul being dragged into ).
- V5.22) and is the first that allows firing backwards while moving. used to be the first ability in the game to directly scale with attack speed (until
- Lucian's Equilibrium.
- A side by side comparison can be seen here.
- The sloped front of Lucian's guns is also very reminiscent of the weapons wielded by the Clerics in Equilibrium.
references - Lucian's dance references Revolver Ocelot's gun spinning from Metal Gear.
- A side by side comparison can be seen here.
- Lucian was the first champion to ever get a Chroma Pack for his Classic skin.
- Of Lucian's guns the less ornate one is his (an L is engraved on its side) and the more intricate one was Senna's (an S instead);[2] the letters were at first thought to mean Light and Shadow.
- People in Lucian's social circle possess light-theme names:
- Lucian derives from Latin praenomen Lucius, from lux (cognate with English light), sharing one same PIE root *leuk- as .
- Senna from Arabic سناء Sanāʼ "brightness, sublimity",[3] from root s-n-y (> Sin "moon" & seneh "burning bush").[4]
- Lucian's father's name Urias Ουριας is the Greek rendition of Hebrew אוריה Uriah "my light[5] is Yah".
- Lucian and 'Naruto run' when having very high movement speed. perform the
- If quest will trigger for Lucian as well. This in-game quest consists of a battle of himself vs Thresh to earn the opposing champion's stack of souls, Lucian's death will grant Senna's stacks to Thresh.[6] and are played on opposing teams, a
See also[]
References[]
- ↑ Lucian's profile page at LeagueOfLegends.com
- ↑ Lucian & Senna's guns
- ↑ https://www.almaany.com/en/dict/ar-en/%D8%B3%D9%86%D8%A7%D8%A1/
- ↑ Theological Dictionary of the Old Testament, Volume 15, ed. Botterweck, Ringgren, & Fabry, p. 318
- ↑ Semitic root ʔ-w-r
- ↑ August on Senna Quest