League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
Image
Lucian OriginalCentered
Lucian
Lucian (Universe)Lucian (Universe)
Lucian (League of Legends)Lucian (League of Legends)
Lucian (Esports)Lucian (Esports)
Lucian (Teamfight Tactics)Lucian (Teamfight Tactics)
Lucian (Legends of Runeterra)Lucian (Legends of Runeterra)
Lucian (Wild Rift)Lucian (Wild Rift)
Lucian (Development)Lucian (Development)
Lucian (Trivia)Lucian (Trivia)

Lucian is a champion in League of Legends.[1]

Abilities[]

Edit

Lightslinger

Lightslinger

Innate: After casting an ability, Lucian's next basic attack within 3.5 seconds fires an additional shot on-attack after 0.25 seconds, which deals 50 / 55 / 60% (based on level) AD physical damage, increased to 100% AD against Minion icon minions. He will shoot the same target, else another target in range.

The second shot applies On-hit icon on-hit and on-attack effects at 100% effectiveness and is affected by Critical strike icon critical strike modifiers.

Innate - Vigilance: Whenever Lucian is Heal power icon healed or Hybrid resistances icon shielded by an ally, or an enemy champion within 1000 units is Stun icon immobilized, his next two shots within 6 seconds are empowered to deal 15 (+ 20% AD) bonus magic damage On-hit icon on-hit. He can store up to 4 empowered shots at a time.

Info
  • Lightslinger is triggered and consumed by the first attack, even if no target can be found upon firing the second attack.
  • The second attack, if the initial target was killed, will prioritize enemy champions regardless of having Sight icon sight of them or not and enemy Minion icon minions with Health icon low health.
  • Lucian can perform actions freely while firing Lightslinger since the second attack is integrated into the first one.
    • The second attack has special movement animations depending on the direction Lucian is moving while firing.
  • The second attack counts as a separate hit for effects such as Electrocute Electrocute, Muramana's Muramana's Shock, and Eclipse's Eclipse's Ever Rising Moon.
  • The second attack separately rolls Critical strike icon WR critical strike.
  • The empowered shots will apply against structures.

Edit

Piercing Light

Piercing Light

Active: Lucian fires a laser in a line in the direction of the target enemy that deals physical damage to enemies hit.

Physical Damage:
85 / 115 / 145 / 175 / 205 (+ 60 / 75 / 90 / 105 / 120% bonus AD)

Piercing Light's cast time ends prematurely if the initial target dies, allowing Lucian to attack and move freely, or to immediately begin casting either Ardent Blaze Ardent Blaze or The Culling The Culling.(note)

Info
  • Piercing Light will attempt to lead the target if it is moving but does not adjust further during the cast time (enemies can dodge the laser if they change their position by a sufficient amount during the cast time).
  • Lucian can buffer Ardent Blaze Ardent Blaze or The Culling The Culling during the cast time. Relentless Pursuit Relentless Pursuit is locked out.
    • This is why Lucian can use them early if the cast time prematurely ends.

Edit

Ardent Blaze

Ardent Blaze

Active: Lucian fires a missile in the target direction that explodes in a cross pattern upon hitting an enemy or reaching maximum range, dealing magic damage to enemies hit and granting Sight icon sight of the area for 1 second.

Magic Damage:
75 / 110 / 145 / 180 / 215 (+ 90% AP)
Ardent Blaze 2

Enemies hit are marked for 6 seconds.

Ardent Blaze 3

Lucian gains Movement speed icon bonus movement speed for 1 second when he or allied champions damage a marked target. Allied champions triggering this effect grant Lucian Vigilance Vigilance.

Bonus Movement Speed:
60 / 65 / 70 / 75 / 80

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
    • Like most missiles, it will not collide with enemies whose center is beyond the maximum range (not behind Lucian), but this determines only the center and timing of the explosion.
  • Ardent Blaze will cast from wherever Lucian is at the end of the cast time.
  • Lucian will not gain Ardent Blaze's bonus movement speed if attacks on marked targets are Jax Counter Strike old dodged, Spirit's Refuge blocked, or if missed while the attacker is Blind icon blinded.
  • Blaze DoTs will proc Ardent Blaze only once.
  • Spell Shield Spell shield will not prevent the mark.

Edit

Relentless Pursuit

Passive: Relentless Pursuit's Cooldown icon current cooldown is reduced by 1 second for each Lightslinger Lightslinger shot hit, doubled to 2 seconds against enemy Champion icon champions.

Relentless Pursuit

Active: Lucian Dash dashes in the target direction.

Relentless Pursuit Bladework resets Lucian's basic attack timer. Lucian can cast any of his abilities during the dash. Relentless Pursuit can be cast during Ardent Blaze's Ardent Blaze's cast time and during The Culling's The Culling's channel. Relentless Pursuit will cast at max range if cast beyond that.

Info
  • Additional on-hits during Lightslinger are not considered for the cooldown reduction (i.e Runaan's Hurricane Runaan's Hurricane, Guinsoo's Rageblade Guinsoo's Rageblade).
  • Unlike some dashes, Lucian's dash speed does not scale with his movement speed.
  • Relentless Pursuit's dash can go through terrain, but will not be extended further if the target location is within terrain, unlike other dashes, like Ekko Ekko's Phase Dive Phase Dive.
  • Casting Relentless Pursuit directly after attacking with Lightslinger will reduce Relentless Pursuit's cooldown when the projectiles hit the target.
  • Relentless Pursuit can be cast during Recall's Recall's cast time.
    • If Relentless Pursuit is cast just as the cast time ends, Lucian will not perform his Recall animation, instead staying idle. This allows Lucian to use his emotes during his Recall.

Edit

The Culling

The Culling

Active: Lucian Channeling icon channels for up to 3 seconds, rapidly firing up to 22 (+ 1 per 4% critical strike chance) shots in the target direction. Each shot deals physical damage to the first enemy hit, doubled against Minion icon minions. The Culling can be recast after 0.75 seconds during the channel, and does so automatically when the channel ends.

Physical Damage Per Shot:
15 / 30 / 45 (+ 25% AD) (+ 15% AP)
Additional Damage per 20% Crit Chance:
75 / 150 / 225 (+ 125% AD) (+ 75% AP)
Total Physical Damage:
330 / 660 / 990 (+ 550% AD) (+ 330% AP) + 15 / 30 / 45 (+ 25% AD) (+ 15% AP) per 4% critical strike chance
Minion Damage Per Shot:
30 / 60 / 90 (+ 50% AD) (+ 30% AP)
Additional Minion Damage per 20% Crit Chance:
150 / 300 / 450 (+ 250% AD) (+ 150% AP)
Total Minion Damage:
660 / 1320 / 1980 (+ 1100% AD) (+ 660% AP) + 30 / 60 / 90 (+ 50% AD) (+ 30% AP) per 4% critical strike chance

While channeling, Lucian is Ghost ghosted and may still move.

Recast: Lucian ends The Culling.

Info
  • At 100% critical strike chance, The Culling fires up to 25 additional shots, for a total of 47 shots.
    • The total damage at the maximum number of shots (at 100% critical strike chance) is 705 / 1410 / 2115 (+ 1175% AD) (+ 705% AP) physical damage.
    • Against minions, this is increased to 1410 / 2820 / 4230 (+ 2350% AD) (+ 1410% AP).
  • The fire rate increases with the number of shots.
  • During The Culling, Lucian's facing direction is in the direction that he is firing.
  • Lucian can interact with Dark Passage Dark Passage or allied Devour Devour without Silence icon interrupting The Culling.
  • The Culling creates the shots at an offset of 35 units to the front plus 35 units towards each side of Lucian (sides alternating, first shot fired from Lucian's right gun), unlike the missiles of most abilities.
  • The damage dealt by each bullet of The Culling is calculated when the bullet reaches a target, just like single missile abilities.
  • Spell Shield Spell shield only blocks one instance of damage.
  • The following table refers for interactions while Lucian is Channeling icon channeling:
Type Channel
Attacking Disabled
Abilities Relentless Pursuit Relentless Pursuit is usable. Piercing Light Piercing Light and Ardent Blaze Ardent Blaze are disabled. This ability recasts to end channel.
Movement Allowed
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Zhonya's Hourglass Zhonya's Hourglass
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport
Disabled Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects

  • Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Lucian (Collection).
    Lucian OriginalSkin
    Original
    RP 975
    21.08.2013
    Lucian, a Sentinel of Light, is a grim hunter of undying spirits, pursuing them relentlessly and annihilating them with his twin relic pistols. After the wraith Thresh slew his wife, Lucian embarked on the path of vengeance… but even with her return to life, his rage is undiminished. Merciless and single-minded, Lucian will stop at nothing to protect the living from the long-dead horrors of the Black Mist.
    Separator
    ActorTJ Storm
    ArtistAndrew 'Silver' Silver, Alex 'alexplank' Flores
    Loot eligible Loot eligible
    Chromas available
    Chromas
    Original Lucian Chromas
    Information

    Patch history[]

    For the expanded patch notes, see here.
    V14.16
    • Lightslinger Lightslinger
      • Vigilance AD ratio increased to 20% AD from 15% AD.
    • Piercing Light Piercing Light
      • Base damage reduced to 85 / 115 / 145 / 175 / 205 from 95 / 125 / 155 / 185 / 215.
    V14.2
    • Lightslinger Lightslinger
      • Bug Fix: VFX is no longer played at unnecessary times.
    V13.24
    • Relentless Pursuit Relentless Pursuit
      • Cooldown reduced to 19 / 17.75 / 16.5 / 15.25 / 14 seconds from 22 / 20 / 18 / 16 / 14.
    V13.18
    V13.17
    V13.16
    • Lightslinger Lightslinger
      • Vigilance base damage increased to 15 from 10.
    V13.13
    • Lightslinger Lightslinger
      • Bug Fix: Vigilance no longer sometimes repeats its VFX on the target.
    • Ardent Blaze Ardent Blaze
      • Bug Fix: Mark now gets properly triggered from Lucian's own attacks to grant him movement speed.
    V13.12
    • Lightslinger Lightslinger
      • Vigilance base damage reduced to 10 from 14.
      • Vigilance AD ratio reduced to 15% AD from 20% AD.
      • Removed: No longer gains Vigilance when granted a non-shield buff by an ally.
      • New Effect: Now also gains Vigilance when an enemy champion within 1000 units is Stun icon immobilized.
    V13.6
    V13.1b
    • Stats
      • Base mana reduced to 320 from 349.
      • Mana growth increased to 43 from 38.
      • Base mana regeneration reduced to 7 from 8.18.
      • Mana regeneration growth increased to 0.8 from 0.7.
    V12.22
    • Stats
      • Base mana increased to 349 from 348.88.
    V12.12
    • Stats
      • Base attack damage reduced to 60 from 62.
    • Piercing Light Piercing Light
      • Base damage reduced to 95 / 125 / 155 / 185 / 215 from 95 / 130 / 165 / 200 / 235.
    V12.10
    • Stats
      • Base health increased to 641 from 571.
      • Health growth increased to 100 from 86.
      • Armor growth increased to 4.2 from 3.
      • Magic resistance growth increased to 1.3 from 0.5.
    V12.5 - March 9th Hotfix
    • Stats
      • Attack damage growth increased to 2.9 from 2.3.
    • Lightslinger Lightslinger
      • Vigilance AD ratio increased to 20% AD from 10% AD.
    V12.4
    • Piercing Light Piercing Light
      • Mana cost reduced to 48 / 56 / 64 / 72 / 80 from 50 / 60 / 70 / 80 / 90.
    V12.1
    • Lightslinger Lightslinger
      • Bug Fix: Fixed a bug where, if he was silenced, his basic attacks would not have Lightslinger effects.
    V11.22
    V11.18
    • The Culling The Culling
      • Bug Fix: Fixed the tooltip so that it no longer states dealing bonus damage to monsters.
    V11.17 - August 26th Hotfix
    • Lightslinger Lightslinger
      • Bug Fix: Fixed a bug where Vigilance did not consume a charge or deal damage during Lightslinger's second shot.
    V11.17
    • Stats
      • Base attack damage reduced to 62 from 64.
    • Lightslinger Lightslinger
      • New Innate - Vigilance: Ally buffs empower Lucian's next 2 basic attacks to deal 14 (+ 10% AD) magic damage On-hit icon on-hit, stacks up 4 attacks.
    • Ardent Blaze Ardent Blaze
      • Mana cost reduced to 60 from 70.
      • New Effect: Ally mark triggers now apply Vigilance to Lucian.
    • The Culling The Culling
      • Base damage per shot reduced to 15 / 30 / 45 from 20 / 40 / 60.
      • AP ratio per shot increased to 15% AP from 10% AP.
      • Number of shots reduced to 22 at all ranks from 22 / 28 / 34.
      • New Effect: Number of shots is now increased by 1 per 4% critical strike chance.
    V11.14
    • General
      • Updated visual effects.
    V11.6
    V10.24
    V10.19
    • Stats
      • Attack damage growth reduced to 2.3 from 2.75.
    V10.16
    • Piercing Light Piercing Light
      • Base damage increased to 95 / 130 / 165 / 200 / 235 from 85 / 120 / 155 / 190 / 225.
    • The Culling The Culling
      • Shots fired increased to 22 / 28 / 34 from 20 / 25 / 30.
    V10.13
    V10.11
    • Lightslinger Lightslinger
      • Non-minion second shot critical strike bonus damage increased to (100% + 25% 25%) from (75% + 18 18.75%).
      • Bug Fix: Fixed a bug where Lightslinger's basic attacks would not fire if the target became out of range.
    V10.6
    • General
      • Recommended items updated.
    V10.3
    V9.22
    • General
      • New voice over.
    V9.17
    • Stats
      • Base attack damage increased to 64 from 61.
    V9.15
    • The Culling The Culling
      • Base damage per shot increased to 20 / 40 / 60 from 20 / 35 / 50.
    V9.14
    V9.13
    V9.8
    V9.6
    • Ardent Blaze Ardent Blaze
      • Bug Fix: Fixed the tooltip to mention that marked targets are briefly revealed.
    • The Culling The Culling
      • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
    V9.5
    V9.4
    • Ardent Blaze Ardent Blaze
      • Mana cost increased to 70 from 50.
      • Base damage reduced to 75 / 110 / 145 / 180 / 215 from 85 / 125 / 165 / 205 / 245.
    V8.18
    • Piercing Light Piercing Light
      • Bonus AD ratio increased to 60 / 75 / 90 / 105 / 120% bonus AD from 60 / 70 / 80 / 90 / 100%.
    V8.13
    • Stats
      • Attack damage growth reduced to 2.75 from 3.11.
    • The Culling The Culling
      • Minion damage reduced to 200% from 400%.
    V8.11
    • Stats
      • Base health increased to 571 from 554.4.
      • Health growth increased to 86 from 80.
      • Base armor reduced to 28 from 33.
      • Base health regeneration reduced to 3.75 from 6.
      • Base attack damage reduced to 61 from 65.
      • Attack damage growth increased to 3.11 from 2.41.
    V8.10
    V8.6
    • Ardent Blaze Ardent Blaze
      • Base damage increased to 85 / 125 / 165 / 205 / 245 from 60 / 100 / 140 / 180 / 220.
    • The Culling The Culling
      • AD ratio per bullet increased to 25% AD from 20% AD.
    V8.3
    • Stats
      • Base health regeneration reduced to 6 from 6.192.
    • Lightslinger Lightslinger
      • Second shot AD ratio increased to 50 / 55 / 60 (based on level)% AD from 40 / 50 / 60 (based on level)% AD.
      • Second shot critical strike damage increased to 75% from 50%.
    V7.22
    • Stats
      • Base attack damage increased to 65 from 57.46.
      • Base armor increased to 33 from 24.04.
    • Piercing Light Piercing Light
      • Base damage increased to 85 / 120 / 155 / 190 / 225 from 80 / 115 / 150 / 185 / 220.
    V7.18
    • Relentless Pursuit Relentless Pursuit
      • Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 18 / 17 / 16 / 15 / 14.
    V7.14
    • Piercing Light Piercing Light
      • Bug Fix: Cast range indicator has been reduced to match the actual range.
    V7.11
    • Piercing Light Piercing Light
      • Mana cost increased to 50 / 60 / 70 / 80 / 90 from 50 / 55 / 60 / 65 / 70.
    V7.10
    • Piercing Light Piercing Light
      • Bug Fix: Fixed a visual bug causing it to not display its cooldown after firing if the initial target became untargetable or invulnerable during the cast animation.
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V7.8
    V7.7
    • The Culling The Culling
      • Bug Fix: Fixed a bug where he was able to basic attack during The Culling if he fired an energized attack immediately before casting The Culling.
    V7.5 - March 10th Hotfix
    • Piercing Light Piercing Light
      • Bug Fix: Fixed a bug causing the cooldown to be refunded if its primary target died during the cast time.
    V7.5
    • Piercing Light Piercing Light
      • Cast time changed to 0.4 − 0.25 (based on level) seconds from 0.35.
      • Bug Fix: More reliably responds to commands issued immediately after Piercing Light's cast time.
    • Ardent Blaze Ardent Blaze
      • Cast time reduced to 0.25 seconds from 0.3.
      • Bug Fix: More reliably responds to commands issued immediately after Ardent Blaze's cast time.
    V7.2
    • Lightslinger Lightslinger
      • Bug Fix: Now correctly fires a second shot if it kills a champion on the first attack.
    • Ardent Blaze Ardent Blaze
      • Bug Fix: No longer fails to hit enemies in brush or Fog of War.
    V7.1
    • Lightslinger Lightslinger
      • Second shot AD ratio increased to 40 / 50 / 60 (based on level)% AD from 30 / 40 / 50 / 60 (based on level)% AD.
    • Piercing Light Piercing Light
      • Base damage increased to to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
    V6.22
    V6.11
    V6.7
    • The Culling The Culling
      • Bug Fix: Fixed a bug where Lucian could be interrupted through a spell shield.
    V6.4
    V5.23
    • Stats
      • Base attack damage reduced to 57.46 from 59.46
    • The Culling The Culling
      • Base damage changed to 20 / 35 / 50 per shot from 40 / 50 / 60.
      • AD ratio changed to 20% total AD per shot from 25% bonus AD.
    V5.22
    • Stats
      • Attack damage increased to 59.46 from 52.04
      • Attack damage growth reduced to 2.41% from 3
      • Mana increased to 348.88 from 298.88
      • Mana growth reduced to 38 from 41
    • The Culling The Culling
      • Base number of shots increased to 20 / 25 / 30 from 7.5 at all ranks.
      • Removed: Number of shots no longer scales with 7.5 / 9 / 10.5 per 100% total attack speed.
    V5.16
    • Lightslinger Lightslinger
      • Second shot damage increased to 30 / 40 / 50 / 60 (based on level)% AD from 30 / 40 / 50 (based on level)% AD.
        • Damage against minion increase to 100% AD from 60 / 80 / 100 (based on level)% AD
    • Ardent Blaze Ardent Blaze
      • New Effect: Allies can trigger the bonus movement speed for Lucian.
      • Movement speed increased to 60 / 65 / 70 / 75 / 80 from 40 / 45 / 50 / 55 / 60.
      • Movement speed duration reduced to 1 second from 2.
      • Mana cost reduced to 50 from 60.
    V4.21
    • Lightslinger Lightslinger
      • Second shot damage reduced to 30 / 40 / 50 (based on level)% AD against champions from 50% AD at all levels.
      • Buff duration reduced to 3 seconds from 6.
    V4.19
    • Ardent Blaze Ardent Blaze
      • Bonus movement speed increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks.
      • Removed: AD ratio.
    • The Culling The Culling
      • Cooldown increased to 110 / 100 / 90 seconds from 100 / 75 / 50.
    V4.18
    V4.13
    • Relentless Pursuit Relentless Pursuit
      • Removed: No longer removes slows.
      • Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 14 / 13 / 12 / 11 / 10.
    V4.12
    • Stats
      • Attack range reduced to 500 from 550.
      • Movement speed increased to 335 from 330.
      • Base health increased to 500 from 470.
      • Base attack damage increased to 52 from 49.
    • Lightslinger Lightslinger
      • Bug Fix: Fixed a bug where the first shot would incorrectly assume the killing blow on a champion and cause the second shot to fire at another target. Both shots will now always land on an enemy champion if they are near death.
    • Piercing Light Piercing Light
      • Damage to minions increased to 100% from 75%.
      • Cast range reduced to 500 from 550.
      • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
    • Relentless Pursuit Relentless Pursuit
      • New Effect: Cooldown is reduced by 1 second (2 against enemy champions) per Lightslinger Lightslinger hit.
      • Mana cost reduced to 0 at all ranks from 60 / 45 / 30 / 15 / 0
      • New Effect: Now resets Lucian's basic attack timer on cast.
      • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
      • Removed: Cooldown no longer refreshes upon killing an enemy during The Culling The Culling.
    V4.10
    • Ardent Blaze Ardent Blaze
      • AD ratio reduced to (+ 30% bonus AD) from (+ 60% bonus AD).
    V4.5
    • Stats
      • Base armor increased to 19 from 15.
    V3.15
    • Piercing Light Piercing Light
      • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
      • Range reduced to 550 from 570.
    V3.12
    • Stats
      • Base mana regeneration increased to 7 from 6.
      • Mana regeneration gained per level increased to 0.7 from 0.65.
    • Lightslinger Lightslinger
      • When Lightslinger's target dies before the second shot hits, the second shot will now always attempt to find another target.
    • Piercing Light Piercing Light
      • Laser hit box width reduced to 100 units from 120.
      • Piercing Light now leads its target by 80 units when cast on an enemy champion.
    V3.10a
    • Added

    Trivia[]

    • Lucian's is the first login screen to start with an animated sequence (his shows his wife Senna's soul being dragged into Thresh's Thresh's lantern lantern).
    • The Culling The Culling used to be the first ability in the game to directly scale with attack speed (until V5.22) and is the first that allows firing backwards while moving.
    • Lucian's recalling recalling references Equilibrium.
      • A side by side comparison can be seen here.
      • The sloped front of Lucian's guns is also very reminiscent of the weapons wielded by the Clerics in Equilibrium.
    • Lucian's dance references Revolver Ocelot's gun spinning from Metal Gear.
      • A side by side comparison can be seen here.
    • Lucian was the first champion to ever get a Chroma Pack for his Classic skin.
    • Of Lucian's guns the less ornate one is his (an L is engraved on its side) and the more intricate one was Senna's (an S instead);[2] the letters were at first thought to mean Light and Shadow.
    • People in Lucian's social circle possess light-theme names:
      • Lucian derives from Latin praenomen Lucius, from lux (cognate with English light), sharing one same PIE root *leuk- as Luxanna Luxanna.
      • Senna from Arabic سناء Sanāʼ "brightness, sublimity",[3] from root s-n-y (> Sin "moon" & seneh "burning bush").[4]
      • Lucian's father's name Urias Ουριας is the Greek rendition of Hebrew אוריה Uriah "my light[5] is Yah".
    • Lucian and Zed Zed perform the 'Naruto run' when having very high movement speed.
    • If Senna Senna and Thresh Thresh are played on opposing teams, a quest will trigger for Lucian as well. This in-game quest consists of a battle of himself vs Thresh to earn the opposing champion's stack of souls, Lucian's death will grant Senna's stacks to Thresh.[6]


    See also[]

    References[]

    Advertisement