Innate: After casting an ability, Lucian's next basic attackon-attack within 3.5 seconds fires an additional shot after 0.25 seconds, which deals 50 / 55 / 60% (based on level) AD physical damage, increased to 100% AD against minions.
Piercing Light will attempt to lead the target if it is moving but does not adjust further during cast time (enemies can dodge the laser if they change their position by a sufficient amount during the cast time).
Active:Lucian fires a shot in the target direction that explodes in a cross pattern upon hitting an enemy or reaching the end of its path, dealing magic damage to enemies struck and granting sight of the area for 1 second.
75 / 110 / 145 / 180 / 215 (+ 90% AP)
Enemies hit are marked for 6 seconds.
Lucian gains bonus movement speed for 1 second if he or allied champions damage a marked target.
Bonus Movement Speed:
60 / 65 / 70 / 75 / 80
Ardent Blaze's initial shot fires towards targeted location from Lucian's location at the end of the cast time.
Like most missiles, it will not collide with enemies whose center is beyond the maximum range (not behind Lucian), but this determines only the center and timing of the explosion.
Ardent Blaze will cast from wherever Lucian is at the end of the cast time.
Lucian will not gain Ardent Blaze's bonus movement speed if attacks on marked targets are dodged, blocked, or if missed while the attacker is blinded.
Active:Lucianchannels for up to 3 seconds, rapidly firing shots in the target direction. Each shot deals physical damage to the first enemy hit, doubled against enemy minions. The Culling can be recast after 0.75 seconds during the channel, and does so automatically when the channel ends.
The Culling creates the shots at an offset of 35 units to the front plus 35 units towards each side of Lucian (sides alternating, first shot fired from Lucian's right gun), unlike the missiles of most abilities.
The damage dealt by each bullet of The Culling is calculated when the bullet reaches a target, just like single missile abilities.
Bug Fix: Fixed a bug where the first shot would incorrectly assume the killing blow on a champion and cause the second shot to fire at another target. Both shots will now always land on an enemy champion if they are near death.