watch 02:39
The Loop (Games)
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Lucian
Abilities
- Notes
- Lightslinger is triggered and consumed by the first attack.
- The second attack, if the initial target was killed, will prioritize enemy champions regardless of having
sight of them or not and enemy
minions with
low health.
- Lightslinger will still be consumed if no second target is found when Lucian fires.
- Lucian can perform actions freely while firing Lightslinger since the second attack is integrated into the first one
- The second attack has special movement animations depending on the direction Lucian is moving while firing.
- Notes
- Piercing Light will attempt to lead the target if it is moving but does not adjust further during cast time (enemies can dodge the laser if they change their position by a sufficient amount during the cast time).
- Notes
- Ardent Blaze's initial shot fires towards targeted location from Lucian's location at the end of the cast time.
- Like most missiles, it will not collide with enemies whose center is beyond the maximum range (not behind Lucian), but this determines only the center and timing of the explosion.
- Ardent Blaze will cast from wherever Lucian is at the end of the cast time.
- Lucian will not gain Ardent Blaze's bonus movement speed if attacks on marked targets are
dodged,
blocked, or if missed while the attacker is
blinded.
DoTs will proc Ardent Blaze only once.
Spell shield will not prevent the mark.
- Notes
- Additional on-hits during Lightslinger are not considered for the cooldown reduction (i.e , ).
- Unlike some dashes, Lucian's dash speed does not scale with his movement speed.
- Notes
- Lucian can interact with
interrupting The Culling.
or without - The Culling creates the shots at an offset of 35 units to the front plus 35 units towards each side of Lucian (sides alternating), instead of at his center, like most skillshot (missile) abilities.
- The damage dealt by each bullet of The Culling is calculated when the bullet reaches a target, just like single missile abilities.
Spell shield only blocks one instance of damage.
- The following table refers for interactions while Lucian is
channeling:
Patch history
- See here for the complete patch history.
- Bug Fix: Now properly triggers bonus damage.
- Stats
- Attack damage growth reduced to 2.3 from 2.75.
- Base damage increased to 95 / 130 / 165 / 200 / 235 from 85 / 120 / 155 / 190 / 225.
- Shots fired increased to 22 / 28 / 34 from 20 / 25 / 30.
- Effect radius increased to 1000 units from 900.
- Non-minion second shot critical strike bonus damage increased to (100% + ) from (75% + ).
- Bug Fix: Fixed a bug where Lightslinger's basic attacks would not fire if the target became out of range.
- General
- Recommended items updated.
- Bug Fix: Second shot
critical strike bonus damage against non-minions decreased to (75% + ) from (100% + ).
- Now correctly triggers on-attack effects.
- Bug Fix: Second shot
- Undocumented: SFX upon casting it has been restored.
- General
- New voice over.
- Stats
- Base attack damage increased to 64 from 61.
- Base damage per shot increased to 20 / 40 / 60 from 20 / 35 / 50.
- Undocumented: Second shot
critical strike bonus damage against non-minions increased to (100% + ) from (75% + ).
- Undocumented: Second shot
- Bug Fix: Can no longer be interrupted by CC effects while under the effects of , , or .
- Bug Fix: Now properly activates the movement speed bonus from hitting targets with .
- Bug Fix: Range/cast indicator now appears correctly.
- Bug Fix: Fixed the tooltip to mention that marked targets are briefly revealed.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- General
- Clearer hit audio on basic attacks.
- Clearer hit audio.
- All skins except have cast audio shimmerier, deep tones on travel audio reduced, and target hit sound added. on-hit sound is unchanged.
- Dash audio brightened.
- Clearer hit audio.
-
- Clearer hit audio on basic attacks.
- Clearer hit audio.
- Dash audio brightened.
- Clearer hit audio.
- Mana cost increased to 70 from 50.
- Base damage reduced to 75 / 110 / 145 / 180 / 215 from 85 / 125 / 165 / 205 / 245.
- Bonus AD ratio increased to 60 / 75 / 90 / 105 / 120% bonus AD from 60 / 70 / 80 / 90 / 100%.
- Stats
- Attack damage growth reduced to 2.75 from 3.11.
- Minion damage reduced to 200% from 400%.
- Stats
- Base health increased to 571 from 554.4.
- Health growth increased to 86 from 80.
- Base armor reduced to 28 from 33.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 61 from 65.
- Attack damage growth increased to 3.11 from 2.41.
- Bug Fix: now correctly increases second shot's
critical strike damage to (75% + ) from (75% + ).
- Bug Fix: now correctly increases second shot's
- Base damage increased to 85 / 125 / 165 / 205 / 245 from 60 / 100 / 140 / 180 / 220.
- AD ratio per bullet increased to 25% AD from 20% AD.
- Stats
- Base health regeneration reduced to 6 from 6.192.
- Second shot AD ratio increased to 50 / 55 / 60 (based on level)% AD from 40 / 50 / 60 (based on level)% AD.
- Second shot critical strike damage increased to 75% from 50%.
- Stats
- Base attack damage increased to 65 from 57.46.
- Base armor increased to 33 from 24.04.
- Base damage increased to 85 / 120 / 155 / 190 / 225 from 80 / 115 / 150 / 185 / 220.
- Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 18 / 17 / 16 / 15 / 14.
- Bug Fix: Cast range indicator has been reduced to match the actual range.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 50 / 55 / 60 / 65 / 70.
- Bug Fix: Fixed a visual bug causing it to not display its cooldown after firing if the initial target became untargetable or invulnerable during the cast animation.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Now costs the correct amount of mana.
- Bug Fix: Fixed a bug where he was able to basic attack during The Culling if he fired an energized attack immediately before casting The Culling.
- Bug Fix: Fixed a bug causing the cooldown to be refunded if its primary target died during the cast time.
- Cast time changed to 0.4 − 0.25 (based on level) seconds from 0.35.
- Bug Fix: More reliably responds to commands issued immediately after Piercing Light's cast time.
- Cast time reduced to 0.25 seconds from 0.3.
- Bug Fix: More reliably responds to commands issued immediately after Ardent Blaze's cast time.
- Bug Fix: Now correctly fires a second shot if it kills a champion on the first attack.
- Bug Fix: No longer fails to hit enemies in brush or Fog of War.
- Second shot AD ratio increased to 40 / 50 / 60 (based on level)% AD from 30 / 40 / 50 / 60 (based on level)% AD.
- Base damage increased to to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
- Bug Fix: No longer auto-fires in the same direction as second shot if cast between shots.
- Removed: The second shot no longer procs or , since it's not a basic attack.
- Bonus AD ratio reduced to 60 / 70 / 80 / 90 / 100% bonus AD from 60 / 75 / 90 / 105 / 120% bonus AD.
- Total range reduced to 900 from 1100.
- Visuals updated to match laser size.
- Range reduced to 900 from 1000.
- Bug Fix: Fixed a bug where Lucian could be interrupted through a spell shield.
- Range reduced to 1200 from 1400.
- Stats
- Base attack damage reduced to 57.46 from 59.46
- Base damage changed to 20 / 35 / 50 per shot from 40 / 50 / 60.
- AD ratio changed to 20% total AD per shot from 25% bonus AD.
- Stats
- Attack damage increased to 59.46 from 52.04
- Attack damage growth reduced to 2.41% from 3
- Mana increased to 348.88 from 298.88
- Mana growth reduced to 38 from 41
- Removed: Attack speed ratio.
- New Effect: Fires 20 / 25 / 30 bullets.
- Second shot damage increased to 30 / 40 / 50 / 60 (based on level)% AD from 30 / 40 / 50 (based on level)% AD.
- Damage against minion increase to 100% AD from 60 / 80 / 100 (based on level)% AD
- Second shot damage increased to 30 / 40 / 50 / 60 (based on level)% AD from 30 / 40 / 50 (based on level)% AD.
- New Effect: Allies can trigger the bonus movement speed for Lucian.
- Movement speed increased to 60 / 65 / 70 / 75 / 80 from 40 / 45 / 50 / 55 / 60.
- Movement speed duration reduced to 1 second from 2.
- Mana cost reduced to 50 from 60.
- Second shot damage reduced to 30 / 40 / 50 (based on level)% AD against champions from 50% AD at all levels.
- Buff duration reduced to 3 seconds from 6.
- Bonus movement speed increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks.
- Removed: AD ratio.
- Cooldown increased to 110 / 100 / 90 seconds from 100 / 75 / 50.
- Mana cost increased to 40 / 30 / 20 / 10 / 0 from 0 at all ranks.
- Removed: No longer removes slows.
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 14 / 13 / 12 / 11 / 10.
- Stats
- Attack range reduced to 500 from 550.
- Movement speed increased to 335 from 330.
- Base health increased to 500 from 470.
- Base attack damage increased to 52 from 49.
- Bug Fix: Fixed a bug where the first shot would incorrectly assume the killing blow on a champion and cause the second shot to fire at another target. Both shots will now always land on an enemy champion if they are near death.
- Damage to minions increased to 100% from 75%.
- Cast range reduced to 500 from 550.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
- New Effect: Cooldown is reduced by 1 second (2 against enemy champions) per hit.
- Mana cost reduced to 0 at all ranks from 60 / 45 / 30 / 15 / 0
- New Effect: Now resets Lucian's basic attack timer on cast.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Removed: Cooldown no longer refreshes upon killing an enemy during .
- AD ratio reduced to (+ 30% bonus AD) from (+ 60% bonus AD).
- Stats
- Base armor increased to 19 from 15.
- Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
- Range reduced to 550 from 570.
- Stats
- Base mana regeneration increased to 7 from 6.
- Mana regeneration gained per level increased to 0.7 from 0.65.
- When Lightslinger's target dies before the second shot hits, the second shot will now always attempt to find another target.
- Laser hit box width reduced to 100 units from 120.
- Piercing Light now leads its target by 80 units when cast on an enemy champion.
- Added
See also
Cancelled Champions |
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References
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