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Lucian OriginalCentered.jpg
Lucian
Lucian (Universe)Lucian (Universe)
Lucian (League of Legends)Lucian (League of Legends)
Lucian (Teamfight Tactics)Lucian (Teamfight Tactics)
Lucian (Legends of Runeterra)Lucian (Legends of Runeterra)
Lucian (Wild Rift)Lucian (Wild Rift)
Lucian (Development)Lucian (Development)

Lucian is a champion in League of Legends.[1]

Abilities

Edit

Lightslinger

Lightslinger.png

Innate: After casting an ability, Lucian's next basic attack Pix, Faerie Companion.png on-attack within 3.5 seconds fires an additional shot after 0.25 seconds, which deals 50 / 55 / 60% (based on level) AD physical damage, increased to 100% AD against Minion icon.png minions.

The second shot applies On-hit icon.png on-hit and Pix, Faerie Companion.png on-attack effects at 100% effectiveness and is affected by Critical strike icon.png critical strike modifiers.

If Lucian's primary target is killed before the second shot can go off, he automatically shoots another enemy in range.

Lightslinger will not be consumed and will not trigger the second basic attack if Lucian is
Silence icon.png silenced, unless the attack's windup had already started.

Info
  • Lightslinger is triggered and consumed by the first attack.
  • The second attack, if the initial target was killed, will prioritize enemy champions regardless of having Sight icon.png sight of them or not and enemy Minion icon.png minions with Health icon.png low health.
    • Lightslinger will still be consumed if no second target is found when Lucian fires.
  • Lucian can perform actions freely while firing Lightslinger since the second attack is integrated into the first one.
    • The second attack has special movement animations depending on the direction Lucian is moving while firing.
  • The additional shot counts as a separate hit for effects such as Electrocute Electrocute, Muramana's Muramana's Shock, and Eclipse's Eclipse's Ever Rising Moon.

Edit

Piercing Light

Piercing Light.png

Active: Lucian fires a laser in a line in the direction of the target enemy, dealing physical damage to all enemies within.

Physical Damage:
95 / 130 / 165 / 200 / 235 (+ 60 / 75 / 90 / 105 / 120% bonus AD)

Info
  • Piercing Light will attempt to lead the target if it is moving but does not adjust further during cast time (enemies can dodge the laser if they change their position by a sufficient amount during the cast time).

Edit

Ardent Blaze

Ardent Blaze.png

Active: Lucian fires a shot in the target direction that explodes in a cross pattern upon hitting an enemy or reaching the end of its path, dealing magic damage to enemies struck and granting Sight icon.png sight of the area for 1 second.

Magic Damage:
75 / 110 / 145 / 180 / 215 (+ 90% AP)
Ardent Blaze 2.png

Enemies hit are marked for 6 seconds.

Ardent Blaze 3.png

Lucian gains Movement speed icon.png bonus movement speed for 1 second if he or allied champions damage a marked target.

Bonus Movement Speed:
60 / 65 / 70 / 75 / 80

Info
  • Ardent Blaze's initial shot fires towards targeted location from Lucian's location at the end of the cast time.
    • Like most missiles, it will not collide with enemies whose center is beyond the maximum range (not behind Lucian), but this determines only the center and timing of the explosion.
  • Ardent Blaze will cast from wherever Lucian is at the end of the cast time.
  • Lucian will not gain Ardent Blaze's bonus movement speed if attacks on marked targets are Counter Strike.png dodged, Spirit's Refuge.png blocked, or if missed while the attacker is Blind icon.png blinded.
  • Blaze.png DoTs will proc Ardent Blaze only once.
  • Spell Shield.png Spell shield will not prevent the mark.

Edit

Relentless Pursuit

Passive: Relentless Pursuit's Cooldown reduction icon.png cooldown is reduced by 1 second for each Lightslinger Lightslinger shot landed, doubled to 2 seconds against enemy champions.

Relentless Pursuit.png

Active: Lucian Dash.png dashes in the target direction.

Relentless Pursuit Bladework.png resets Lucian's basic attack timer and can be cast during The Culling The Culling and other abilities can be cast during Relentless Pursuit.

Info
  • Additional on-hits during Lightslinger are not considered for the cooldown reduction (i.e Runaan's Hurricane Runaan's Hurricane, Guinsoo's Rageblade Guinsoo's Rageblade).
  • Unlike some dashes, Lucian's dash speed does not scale with his movement speed.

Edit

The Culling

The Culling.png

Active: Lucian Channeling icon.png channels for up to 3 seconds, rapidly firing shots in the target direction. Each shot deals physical damage to the first enemy hit, doubled against enemy Minion icon.png minions. The Culling can be recast after 0.75 seconds during the channel, and does so automatically when the channel ends.

Physical Damage Per Shot:
20 / 40 / 60 (+ 25% AD) (+ 10% AP)
Total Non-Minion Damage:
440 / 1120 / 2040 (+ 550 / 700 / 850% AD) (+ 220 / 280 / 340% AP)
Minion Damage Per Shot:
40 / 80 / 120 (+ 50% AD) (+ 20% AP)
Total Minion Damage:
880 / 2240 / 4080 (+ 1100 / 1400 / 1700% AD) (+ 440 / 560 / 680% AP)
Shots Fired:
22 / 28 / 34

While channeling, Lucian always faces in the casted direction and is Ghost.png ghosted, and he fires the shots in the target direction from his current position.

Recast: Lucian ends The Culling.

 
   "Cleanse in fury!"

Info
  • Lucian can interact with Dark Passage Dark Passage or Devour Devour without Silence icon.png interrupting The Culling.
  • The Culling creates the shots at an offset of 35 units to the front plus 35 units towards each side of Lucian (sides alternating, first shot fired from Lucian's right gun), unlike the missiles of most abilities.
  • The damage dealt by each bullet of The Culling is calculated when the bullet reaches a target, just like single missile abilities.
  • Spell Shield.png Spell shield only blocks one instance of damage.
  • The following table refers for interactions while Lucian is Channeling icon.png channeling:
Type Channel
Attacking Disabled
Abilities Relentless Pursuit Relentless Pursuit is usable. Piercing Light Piercing Light and Ardent Blaze Ardent Blaze are disabled. This ability recasts to end channel.
Movement Allowed
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Stopwatch Stopwatch Zhonya's Hourglass Zhonya's Hourglass
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport
Disabled Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects

  • Patch history

    For the expanded patch notes, see here.
    V11.14
    • General
      • Updated visual effects.
    V11.6
    V10.24
    V10.19
    • Stats
      • Attack damage growth reduced to 2.3 from 2.75.
    V10.16
    • Piercing Light Piercing Light
      • Base damage increased to 95 / 130 / 165 / 200 / 235 from 85 / 120 / 155 / 190 / 225.
    • The Culling The Culling
      • Shots fired increased to 22 / 28 / 34 from 20 / 25 / 30.
    V10.13
    V10.11
    • Lightslinger Lightslinger
      • Non-minion second shot critical strike bonus damage increased to (100% + 25% 25%) from (75% + 18.75% 18.75%).
      • Bug Fix: Fixed a bug where Lightslinger's basic attacks would not fire if the target became out of range.
    V10.6
    • General
      • Recommended items updated.
    V10.3
    V9.22
    • General
      • New voice over.
    V9.17
    • Stats
      • Base attack damage increased to 64 from 61.
    V9.15
    • The Culling The Culling
      • Base damage per shot increased to 20 / 40 / 60 from 20 / 35 / 50.
    V9.14
    V9.13
    V9.8
    V9.6
    • Ardent Blaze Ardent Blaze
      • Bug Fix: Fixed the tooltip to mention that marked targets are briefly revealed.
    • The Culling The Culling
      • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
    V9.5
    V9.4
    • Ardent Blaze Ardent Blaze
      • Mana cost increased to 70 from 50.
      • Base damage reduced to 75 / 110 / 145 / 180 / 215 from 85 / 125 / 165 / 205 / 245.
    V8.18
    • Piercing Light Piercing Light
      • Bonus AD ratio increased to 60 / 75 / 90 / 105 / 120% bonus AD from 60 / 70 / 80 / 90 / 100%.
    V8.13
    • Stats
      • Attack damage growth reduced to 2.75 from 3.11.
    • The Culling The Culling
      • Minion damage reduced to 200% from 400%.
    V8.11
    • Stats
      • Base health increased to 571 from 554.4.
      • Health growth increased to 86 from 80.
      • Base armor reduced to 28 from 33.
      • Base health regeneration reduced to 3.75 from 6.
      • Base attack damage reduced to 61 from 65.
      • Attack damage growth increased to 3.11 from 2.41.
    V8.10
    V8.6
    • Ardent Blaze Ardent Blaze
      • Base damage increased to 85 / 125 / 165 / 205 / 245 from 60 / 100 / 140 / 180 / 220.
    • The Culling The Culling
      • AD ratio per bullet increased to 25% AD from 20% AD.
    V8.3
    • Stats
      • Base health regeneration reduced to 6 from 6.192.
    • Lightslinger Lightslinger
      • Second shot AD ratio increased to 50 / 55 / 60 (based on level)% AD from 40 / 50 / 60 (based on level)% AD.
      • Second shot critical strike damage increased to 75% from 50%.
    V7.22
    • Stats
      • Base attack damage increased to 65 from 57.46.
      • Base armor increased to 33 from 24.04.
    • Piercing Light Piercing Light
      • Base damage increased to 85 / 120 / 155 / 190 / 225 from 80 / 115 / 150 / 185 / 220.
    V7.18
    • Relentless Pursuit Relentless Pursuit
      • Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 18 / 17 / 16 / 15 / 14.
    V7.14
    • Piercing Light Piercing Light
      • Bug Fix: Cast range indicator has been reduced to match the actual range.
    V7.11
    • Piercing Light Piercing Light
      • Mana cost increased to 50 / 60 / 70 / 80 / 90 from 50 / 55 / 60 / 65 / 70.
    V7.10
    • Piercing Light Piercing Light
      • Bug Fix: Fixed a visual bug causing it to not display its cooldown after firing if the initial target became untargetable or invulnerable during the cast animation.
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V7.8
    V7.7
    • The Culling The Culling
      • Bug Fix: Fixed a bug where he was able to basic attack during The Culling if he fired an energized attack immediately before casting The Culling.
    V7.5 Hotfix
    • Piercing Light Piercing Light
      • Bug Fix: Fixed a bug causing the cooldown to be refunded if its primary target died during the cast time.
    V7.5
    • Piercing Light Piercing Light
      • Cast time changed to 0.4 − 0.25 (based on level) seconds from 0.35.
      • Bug Fix: More reliably responds to commands issued immediately after Piercing Light's cast time.
    • Ardent Blaze Ardent Blaze
      • Cast time reduced to 0.25 seconds from 0.3.
      • Bug Fix: More reliably responds to commands issued immediately after Ardent Blaze's cast time.
    V7.2
    • Lightslinger Lightslinger
      • Bug Fix: Now correctly fires a second shot if it kills a champion on the first attack.
    • Ardent Blaze Ardent Blaze
      • Bug Fix: No longer fails to hit enemies in brush or Fog of War.
    V7.1
    • Lightslinger Lightslinger
      • Second shot AD ratio increased to 40 / 50 / 60 (based on level)% AD from 30 / 40 / 50 / 60 (based on level)% AD.
    • Piercing Light Piercing Light
      • Base damage increased to to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
    V6.22
    V6.11
    V6.7
    • The Culling The Culling
      • Bug Fix: Fixed a bug where Lucian could be interrupted through a spell shield.
    V6.4
    V5.23
    • Stats
      • Base attack damage reduced to 57.46 from 59.46
    • The Culling The Culling
      • Base damage changed to 20 / 35 / 50 per shot from 40 / 50 / 60.
      • AD ratio changed to 20% total AD per shot from 25% bonus AD.
    V5.22
    • Stats
      • Attack damage increased to 59.46 from 52.04
      • Attack damage growth reduced to 2.41% from 3
      • Mana increased to 348.88 from 298.88
      • Mana growth reduced to 38 from 41
    • The Culling The Culling
      • Base number of shots increased to 20 / 25 / 30 from 7.5 at all ranks.
      • Removed: Number of shots no longer scales with 7.5 / 9 / 10.5 per 100% total attack speed.
    V5.16
    • Lightslinger Lightslinger
      • Second shot damage increased to 30 / 40 / 50 / 60 (based on level)% AD from 30 / 40 / 50 (based on level)% AD.
        • Damage against minion increase to 100% AD from 60 / 80 / 100 (based on level)% AD
    • Ardent Blaze Ardent Blaze
      • New Effect: Allies can trigger the bonus movement speed for Lucian.
      • Movement speed increased to 60 / 65 / 70 / 75 / 80 from 40 / 45 / 50 / 55 / 60.
      • Movement speed duration reduced to 1 second from 2.
      • Mana cost reduced to 50 from 60.
    V4.21
    • Lightslinger Lightslinger
      • Second shot damage reduced to 30 / 40 / 50 (based on level)% AD against champions from 50% AD at all levels.
      • Buff duration reduced to 3 seconds from 6.
    V4.19
    • Ardent Blaze Ardent Blaze
      • Bonus movement speed increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks.
      • Removed: AD ratio.
    • The Culling The Culling
      • Cooldown increased to 110 / 100 / 90 seconds from 100 / 75 / 50.
    V4.18
    V4.13
    • Relentless Pursuit Relentless Pursuit
      • Removed: No longer removes slows.
      • Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 14 / 13 / 12 / 11 / 10.
    V4.12
    • Stats
      • Attack range reduced to 500 from 550.
      • Movement speed increased to 335 from 330.
      • Base health increased to 500 from 470.
      • Base attack damage increased to 52 from 49.
    • Lightslinger Lightslinger
      • Bug Fix: Fixed a bug where the first shot would incorrectly assume the killing blow on a champion and cause the second shot to fire at another target. Both shots will now always land on an enemy champion if they are near death.
    • Piercing Light Piercing Light
      • Damage to minions increased to 100% from 75%.
      • Cast range reduced to 500 from 550.
      • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
    • Relentless Pursuit Relentless Pursuit
      • New Effect: Cooldown is reduced by 1 second (2 against enemy champions) per Lightslinger Lightslinger hit.
      • Mana cost reduced to 0 at all ranks from 60 / 45 / 30 / 15 / 0
      • New Effect: Now resets Lucian's basic attack timer on cast.
      • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
      • Removed: Cooldown no longer refreshes upon killing an enemy during The Culling The Culling.
    V4.10
    • Ardent Blaze Ardent Blaze
      • AD ratio reduced to (+ 30% bonus AD) from (+ 60% bonus AD).
    V4.5
    • Stats
      • Base armor increased to 19 from 15.
    V3.15
    • Piercing Light Piercing Light
      • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
      • Range reduced to 550 from 570.
    V3.12
    • Stats
      • Base mana regeneration increased to 7 from 6.
      • Mana regeneration gained per level increased to 0.7 from 0.65.
    • Lightslinger Lightslinger
      • When Lightslinger's target dies before the second shot hits, the second shot will now always attempt to find another target.
    • Piercing Light Piercing Light
      • Laser hit box width reduced to 100 units from 120.
      • Piercing Light now leads its target by 80 units when cast on an enemy champion.
    V3.10a
    • Added

    See also

    References