Lokfar is an icy peninsula on the western coast of Freljord.
Champions of Lokfar
- Dauntless Vanguards leveled Frostheld.
- visited Lokfar during one of his many quests to find World Runes.
- is leader.
- Frostheld: Situated within a glacial harbor in south-west Freljord, this city served as the former capital of the Avarosan tribes until it was burnt down by a Demacian fleet, led by Rodian of the Dauntless Vanguard.
- Glaserport: A settlement located on the Lokfar peninsula in western Freljord. Glaserport has an ice locked harbor where Freljordians chain their wolfships during the harsh winters, the natural harbor providing shelter from ice and snow. The majority of those wolf-ships are in the possession of the Winter's Claw.
- Rygann's Reach: Rumored to have been cursed by an evil mage and her , the settlement that once stood here was burned to the ground many centuries ago.
- Valar's Hollow: A Trader settlement. For countless generations, merchants and traders would gather here throughout the winter months, before venturing into the icy north.
Frost SerpentsFrost serpents are feared beasts that originate from the Freljord, specifically Lokfar. They have sharp, almost crystal like front teeth and large disk shaped eyes located at the bottom half of their head. They have a thick sharp hide that enables them to survive low temperatures. They got their name from their color, which invokes a frosty appearance.
An unforgiving barren tundra, Lokfar is a place where all creatures must vie bitterly for every resource. The coastal peninsula of Lokfar is among the most brutal places in the Freljord. There, rage is the only fire to warm frozen bones, blood is the only liquid that flows freely, and there is no worse fate than to grow old, frail, and forgotten. In the lands of Lokfar there exists a long tradition of soldiers unlike most others. Berserkers, as they call themselves, are warriors who channel fury from deep within their cores, unleashing pure and savage wrath upon their enemies.
- The name Lokfar is likely based on Proto-Germanic morphemes: lukan "lock" & faran "passage" ~ farō "journey" (> Engl. fare), both probably describing the peninsula as being water-locked on three sides.
- Orel, V. A Handbook of Germanic Etymology, p. 93-4, 250