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[[File:LizardElder.jpg|thumb|200px|left|The Lizard Elder camp]] The '''Lizard Elder''' is a neutral [[monster]] in [[League of Legends]] described in-game as "a melee monster with large amounts of health. Killing this foe grants a slowing attack that deals damage over time." It only appears on [[Summoner's Rift]], where it spawns with two {{ci|Young Lizard|Young Lizards}}. |
[[File:LizardElder.jpg|thumb|200px|left|The Lizard Elder camp]] The '''Lizard Elder''' is a neutral [[monster]] in [[League of Legends]] described in-game as "a melee monster with large amounts of health. Killing this foe grants a slowing attack that deals damage over time." It only appears on [[Summoner's Rift]], where it spawns with two {{ci|Young Lizard|Young Lizards}}. |
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− | When killed, the Lizard Elder grants its killer the {{bi|Blessing of the Lizard Elder}} buff (very often just referred to as Red buff), where every hit deals 10-44 (10 at level 1, increasing by 2 damage for every level gained) true damage twice and slows enemies (8/16/24% for melee or 5/10/15% for ranged attacks) for 3 seconds. |
+ | When killed, the Lizard Elder grants its killer the {{bi|Blessing of the Lizard Elder}} buff (very often just referred to as Red buff), where every hit deals 10-44 (10 at level 1, increasing by 2 damage for every level gained) bonus true damage twice and slows enemies (8/16/24% for melee or 5/10/15% for ranged attacks) for 3 seconds. |
==Strategy== |
==Strategy== |
Revision as of 16:01, 3 July 2012
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The Lizard Elder is a neutral monster in League of Legends described in-game as "a melee monster with large amounts of health. Killing this foe grants a slowing attack that deals damage over time." It only appears on Summoner's Rift, where it spawns with two .
When killed, the Lizard Elder grants its killer the
buff (very often just referred to as Red buff), where every hit deals 10-44 (10 at level 1, increasing by 2 damage for every level gained) bonus true damage twice and slows enemies (8/16/24% for melee or 5/10/15% for ranged attacks) for 3 seconds.Strategy
- Controlling the Lizard buffs can give your team an advantage in the match. Most junglers will attempt to control not only their own but also the opposing team's buff.
- The lizard spawn is indicated by a gold marker on the minimap. If your team has vision when or after the lizard is killed, the gold marker will disappear and reappear when the camp respawns.
- The lizard respawns despite the buff still being around, so there can be more than two buffs around. The same applies for the .
- The lizard does not respawn if the young lizards are not killed. This can be used against the enemy when taking buffs from the enemy jungle, as it robs them of potential buffs until they kill the remaining creeps and it respawns.
Patch History
- Experience increased from 200 to 210.
- Renamed to Twisted Treeline. on
- Camp now spawns at 1:55 on the Summoner's Rift.
- Damage increased to 110 from 90.
- Made Lizard attack stats nearly identical to Golem (slightly faster attack, slightly less damage).
- Base health raised to 1400 from 1200.
- Health per level scaling increased to 175 per level from 125 per level, leading to a maximum health of 4200 instead of 3325.
- Respawn time increased to 300 seconds from 240 seconds.
- Now provides a that gives a 4 second slow and a level-scaled DoT on hit.
- No longer has a buff that says it has silencing attacks.
- Gold reward decreased to 40 from 45.
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