This is the list of champions for Uncharted Realms, the mid-set update for the 7th edition of Teamfight Tactics, titled Dragonlands.
List of champions[]
Champion | Tier | Origin | Class | Ability |
---|---|---|---|---|
5 | Lightning Rain Active: Fires a barrage of 20 lightning strikes at random enemies. Each strike deals 225 / 400 / 2500 AP magic damage and reduces his target's mana by 10. | |||
2 | Binding Eclipse Active: Aphelios uses his infernumcannon to blast bolts in a cone towards his target, each dealing physical damage to the first enemy hit. Subsequent hits against the same enemy deal 80% less damage. Then he uses his Gravitum cannon to stun all enemies hit by 1.25. | |||
5 | Black Hole Active: Summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing 375 / 625 / 5000 AP magic damage to all enemies in the area and increasing their damage taken by 20% for 10 seconds. Black holes generated after 18 seconds of combat are larger and deal 15% more damage. | |||
5 | Tempered Fate Active: Sends magical energy toward the largest group of enemies, stunning them for 1.25 / 2 / 15 seconds and causing them to take 15 / 20 / 9999% AP increased damage while stunned. If he hits at least 1 enemy, he dances in celebration. At 3-Star, the cast covers the entire board. Guild Bonus: Gain 2 bonus mana per basic attack. | |||
2 | Unbreakable Active: Raises his shield for 4 seconds, reducing his damage taken from that direction by 70 / 75 / 85% AP. | |||
4 | Windblast | |||
3 | Pale Cascade | |||
1 | Mystic Shot | |||
2 | Mega Gnar Active: Transforms into Mega Form, jumping to his target and knocking up nearby enemies for 1 second. He also gains 60 / 90 / 150 AP bonus attack damage and 40 / 60 / 90 AP bonus armor. | |||
1 | Quickdraw Passive: Attacks spread in a cone of 4 bullets in front of him, each strike the first enemy hit for 60 / 60 / 180% attack damage. Active: Dashes towards his target, quickly fires two attacks, and grants himself 30 / 40 / 80 Armor and Magic Resist for 4 seconds. | |||
4 | Onslaught of Shadows | |||
4 | Golden Scales | |||
2 | Counter Strike Active: Enters a defensive stance for 2 seconds, dodging all incoming attacks. When the stance ends, he strikes all nearby enemies, dealing 225 / 350 / 750 magic damage and stuns them for 1 / 1.25 / 1.5. | |||
4 | Mercurial Justice Active: Transforms to melee form, replacing his Ability with Mercury Judgement. Slams the ground around target, deal 225 / 300 / 800 magic damage and knock up enemies for 1.5 seconds in a large area. Mercury Judgement:: Leaps into the air, gain a 200 / 325 / 1500 shield and an additional 100 per nearby enemy for 3 seconds. Guild Bonus: Gain 4 Attack Damage and Ability Power | |||
2 | Tidal Burst Active: Kai'sa fires missiles split between her target and nearby enemies that each deal magic damage.This increases by 2 missiles each cast, up to Maximum missiles. When at maximum missiles, each missiles deals 10% more damage. | |||
1 | Inner Flame Active: Fires a burst of energy towards her target, dealing 200 / 385 / 380 AP magic damage in an small area around the first enemy hit. | |||
3 | Dragon's Rage Active: Kicks his target, stunning them for 1.5 / 2 / 2.5 seconds and knocking them back. The target and all enemies they hit take 215 / 285 / 385 AP magic damage. | |||
1 | Solar Barrier Active: Creates a barrier around herself, reducing all incoming damage by 35 / 45 / 70 AP for 4 seconds. | |||
2 | Watch Out! | |||
2 | Cosmic Spark | |||
1 | Coral Shield | |||
1 | Fury of the Dawn Active: Surrounds himself in light for 6 seconds gaining 225 / 350 / 650 maximum health and dealing 70 / 100 / 205 AP magic damage to adjacent enemies every second. | |||
1 | Primal Surge Active: Transforms into Cougar Form for the rest of combat, reducing her attack range to 1 and gaining bonus movement speed and 40 / 45 / 50% AP bonus attack speed. While in cougar form, every 3rd attack swipes her target for 225 AD physical damage. | |||
4 | Slipstream Active: Cracks her whip-blade at target, dash through them and deal 185 / 225 / 400% physical damage. If this does damage to a shield, steals 80 / 100 / 300% of the damage as shield. If her target is shielded or killed, she instantly recasts. | |||
3 | Fireballs! Active: Lobs a massive fireball towards current target that explodes on impact, dealing 190 / 270 / 420 AP magic damage to enemies within 1 hex, bounce additional fireballs outward that deal 30 / 35 / 40% parts of the damage. | |||
3 | Consume Active: Willump bites his target, dealing 375 / 525 / 925 AP magic damage. If the target has less current health than he does before the bite, it deals an additional 33% damage and deals true damage instead. | |||
3 | Recklessness Passive: He seeks glorious death, permanently gaining 5 bonus attack damage (10 in Hyper Roll) whenever he dies. Active: Strikes his target, dealing 200% AD physical damage and gaining 35 / 50 / 75% AP bonus attack speed for 4 seconds. If he's below 50% health, the bonus attack speed is doubled. | |||
3 | Aegis Assault Passive: Takes 20 / 25 / 40% less damage. Active: Braces his shield, doubling the passive effectiveness and dealing 280 / 300 / 400% Attack Damage in the area in front of him over the duration. Reduces the incoming healing of targets hit by 50% for 3 seconds. | |||
2 | Elemental Blade | |||
3 | Disarming Diversion Active: Rakan dashes the furthest enemy within his attack range, disarming all units he passes through, and taunting his target. Then for 4 seconds, Rakan creates a shield on himself and his attacks grant him an additional shield. | |||
2 | Iron Bond Active: Forms a tether between herself and her lowest ally, dealing 160 / 240 / 440 AP magic damage between herself and her bound ally. She also grants herself and her bound ally 35 / 40 / 50% of her current armor and magic resistance for 4 seconds | |||
3 | Unseen Predatory Active: Leaps to the lowest armor enemy, dealing 240 / 245 / 275% AD of physical damage and next 2 attacks gets faster. | |||
1 | Warrior's Wrath | |||
1 | Last Embrace Active: Launches black mist toward the farthest enemy, striking the first enemy hit and dealing 200% AD physical damage in a small area. The first enemy hit is dealt an additional 300 / 400 / 500 AP bonus magic damage. | |||
3 | Serenade of the Seas Active: Seraphine sings a serenade of the seas, granting a shield and bonus damage per attack to all allies within 2 hexes for 4 seconds. | |||
1 | Knuckle Down Active: For the next 4 seconds he gains 50 / 60 / 80 AP bonus armor and bonus magic resistance, and every other punch deals 150% AD bonus physical damage. | |||
4 | Jade Form Active: Enters Jade stance, gaining 20 / 25 / 50% AP damage reduction, immunity to crowd control, and empowering her next 3 basic attacks to have bonus effects. Attack 1: Deals 250 / 275 / 1000 physical damage and stuns the target for 1.25 seconds. Attack 2: Deals 250 / 275 / 1000 true damage. Attack 3: Ends the stance, dealing 250 / 275 / 1000 physical damage to all enemies in a line and knocking them up for 1.5 seconds. | |||
5 | Dragon's Descent Active: Transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing 100 / 175 / 500 AP magic damage and stunning them for 1.5 seconds. Flame Breath: Breathes fire in a cone, dealing 1050 / 1650 / 30000 AP magic damage. | |||
1 | Crystalline Exoskeleton Active: Shields himself for 300 / 375 / 460 AP for 8 seconds. While the shield persists, gains 160 / 180 / 200% bonus attack speed. | |||
4 | Tideblossom Active: Sends out a tide to an unmarked target, marking them with a Tideblossom and dealing magic damage to enemies along the way. Tideblossoms transfer to a nearby target if the enemy dies. After 3 casts, his next cast instead summons a vortex under each Tideblossom, dealing magic damage to enemies in the area. | |||
5 | Starfall Passive: While any ally is below 50% health, gain 15 bonus mana per basic attack. Active: Calls down a shower of stars over the next 2 seconds. Allies are healed for 105 / 165 / 1000 AP each time a star hits them. | |||
4 | Dragon Master's Decree Active: Releases a dragonling flock, launching 8 dragonlings toward nearby enemies that each deal 135 / 195 / 1000 magic damage to their target, then return to Swain and heal him for 10% of his missing Health. | |||
4 | Rampage Active: Charges toward the farthest enemy within 2.5 hexes, dealing 150 / 170 / 450% AD physical damage and knocking up enemies they pass through. If no enemies are nearby, he charges again. After charging, he bites an enemy, dealing 500 / 600 / 3000% AD physical damage and ignoring 50% AP of the target's armor. | |||
3 | Petricite Burst Active: Whirls his chains, dealing 140 / 200 / 320 AP magic damage and shielding himself by 365 / 415 / 515 for 6 seconds. If Sylas has already shielded himself, he hits in a larger area and applies mana-reave to enemies hit, increasing the cost of their next ability by 35% | |||
1 | Seastone Volley Active: Throws 3 seastones at her target, each dealing 160 / 240 / 380 magic damage to the first enemy hit. | |||
5 | Dragon's Descent Active: Stomps three times causing an earthquake around them, dealing physical damage of their combined Armor and Magic Resist plus 200% of their Attack Damage. At the end of the earthquake, gaining Armor and Magic Resist for 8 seconds. | |||
2 | Blast Potion Active: Hurls an exploding flask at his target, dealing 50 / 75 / 100 AP (+ 120% AD) physical damage and reducing the armor of enemies hit by 40% for 5 seconds. Guild Bonus: Gain 11% bonus attack speed. | |||
3 | Chain of Constellations | |||
1 | Transfusion | |||
3 | Relentless Storm | |||
1 | Crushing Blow Active: Slams his target with his staff, dealing 50 / 75 / 100 + (185 / 200 / 250% AD) physical damage and stunning them for 1 / 1.25 / 1.5 seconds. | |||
4 | Feathers FLY! Active: For 4 second, attacks also fire a feather, and extra feathers at up to 2 / 2 / 4 enemies near target. Feathers are left behind targets. At the end of this duration, recalls her feathers. Each one deals 12 / 20 / 60 physical damage to enemies hit. | |||
5 | Sweeping Blade Active: Shields himself for 180 / 240 / 2500 AP for 2 / 2 / 20 seconds and dashes through his target, slashing nearby enemies for 160 / 200 / 3000% AD physical damage. Every third cast his slash deals triple damage, hits a larger area, and knocks up enemies for 1.5 seconds. If he hits the only enemy left alive, he repeatedly slashes them until they die. | |||
2 | Way of the Hunter Passive: His basic attacks alternate between dealing 85 / 125 / 180 AP bonus magic damage and Template:As30 / 35 / 40% AD bonus physical damage. | |||
2 | Unstable Current Active: Explodes outward towards enemies within 2 hexes, dealing 10 / 12 / 18% of their maximum health as magic damage and healing himself for 220 / 250 / 300. | |||
3 | Watershock Laser Active: Fires a water pulse filled with electricity at the closest enemy within 2 hexes, otherwise at the enemy that is closest to the center of the board. The pulse explodes on contact, dealing 200 / 300 / 600 physical damage and creating a laser behind the target that deals magic damage to all enemies hit. | |||
3 | Somersault Assault Active: Shield himself with 300 / 400 / 550% AP for 3 seconds and somersaults toward the highest percent health enemy, deal 275 / 325 / 400% AD physical damage and knock them back slightly. Guild Bonus: Gain +10% bonus armor & bonus magic resist. | |||
5 | Nothing! Active: Doesn't have her own spell. Switch between spells and cast them as if they were her own. See page for all spells. | |||
2 | Grasping Spines |