This is the list of champions for the 5th edition of Teamfight Tactics, titled Reckoning.
List of champions[]
Champion | Tier | Origin | Class | Ability |
---|---|---|---|---|
1 | Deathbringer Strike Active: Strikes his target, dealing 260 / 280 / 360% AD physical damage, and heals himself for 200 / 300 / 450 AP. | |||
4 | Dark Vigil Active: Launches 4 / 4 / 8 attacks at his target and the enemies nearest to them, dealing 125 / 150 / 300 AP (+ 140 / 150 / 180% AD) physical damage. | |||
3 | Enchanted Arrow | |||
2 | Sear Active: Launches a ball of fire at nearest non-seared enemy, searing them for 600 / 900 / 1500 AP magic damage over 12 seconds, and mana-locking himself for 1.5 seconds. Seared enemies have 40 / 50 / 70% reduced magic resistance. | |||
5 | God-Wolf's Carnage Active: Transforms into God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. 3 / 4 / 10 God-Wolves join him, each targeting their own prey. Enemies bitten by a God-Wolf are dealt 200 / 225 / 2000% AD physical damage and have their armor reduced by 50% for 8 seconds. After biting his prey, his next 2 basic attacks heal 15 / 20 / 50% AP of his maximum health. | |||
4 | Moonfall | |||
4 | Spinning Axes Active: Starts spinning his axe, causing his next basic attack to gain 150 / 200 / 800 AP (+ 170 / 180 / 340% AD) bonus on-hit physical damage. The spinning axe ricochets off the target high up into the air, landing 2 seconds later at Draven's current position. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack. Draven can hold up to two Spinning Axes in his hands at once. | |||
5 | God-Lion's Justice | |||
1 | Drunken Rage Active: Drinks from his cask, granting him 35 / 45 / 60% damage reduction for 4 seconds, and causing his next basic attack to deal 175 / 250 / 400 AP bonus magic damage. | |||
2 | Spirit of Dread | |||
5 | Upgrade!!! Active: Empowers his Baby Dragon, causing its next attack to be overcharged, launching three fireballs across the battlefield, dealing 500 / 650 / 7777 AP magic damage while burning enemies for 6 seconds, dealing 3% of their maximum health true damage each second and applying Grievous Wounds for the duration. If Heimerdinger does not have a turret, this spell will create one instead. | |||
4 | Daisy! Active: Summons his Sentinel friend Daisy to fight with him, gifting her 100% of his ability power. Daisy immediately casts Shockwave upon arrival. If Daisy is already summoned, Ivern grants her 100 / 150 / 300 AP ability power and commands her to cast Shockwave again. | |||
4 | Empowered Strike Active: Slams his target for 200 / 220 / 300% AD physical damage and gains 30 / 35 / 100% AP bonus attack speed, that stacks with each cast, for the rest of combat. Leaps to the nearest enemy if no target is in his attack range. | |||
1 | Pierce Active: Hurls a spear towards the farthest enemy, dealing 350 / 600 / 1000 (+ 180 / 200 / 240% AP) physical damage to the first enemy it hits. If this kills the target, the spear continues and will deal any excess damage to the next enemy it hits. | |||
4 | Soulflare Active: Fires a burst of energy towards a random enemy's location that detonates upon impact, dealing 225 / 280 / 700 AP magic damage to adjacent enemies, and reducing her maximum mana by 15 / 15 / 30, down to a minimum of 10. After each cast she mana-locks herself for 1.5 seconds. Every third cast launches three bursts of energy toward different targets instead of one. | |||
3 | Sinister Blade Active: Throws a dagger at the farthest enemy, dealing 180 / 250 / 420 AP magic damage. When the dagger lands near the target Katarina teleports to it and immediately launches 3 additional daggers at the nearest enemies that each deal 90 / 125 / 210 AP magic damage. Enemies hit are applied Grievous Wounds for 6 seconds. | |||
5 | Divine Ascent Passive: Ascends every 5 / 5 / 1 seconds. Each bonus stacks with the one before, until she is fully ascended. 1st: Basic attacks deal 90 / 100 / 1000% AD bonus true damage. 2nd: Basic attacks explode around the target dealing her AD and bonus true damage to nearby enemies. 3rd: Every 15th basic attack grants her damage immunity for 1 second. 4th: Hits cause swords to rain down, dealing 80 / 125 / 4000 AP magic damage. | |||
2 | Flame Rush | |||
1 | Taste their Fear | |||
5 | Lamb's Respite Active: Creates a circular zone around themselves for 2.5 / 3 / 10 seconds that prevents allies within from dropping below 100 / 100 / 2500 AP health or dying. While active, Wolf is invulnerable. | |||
1 | Violent Tendencies Passive: Every 4th basic attack deals 200% AD physical damage. Additionally, Kled enters combat on Skaarl, granting him a shield for 80% AP of his maximum health. When the shield is broken he dismounts, briefly becoming untargetable and granting him 70 / 80 / 100% bonus attack speed. | |||
2 | Ethereal Chain | |||
3 | Cripple Active: Slams the ground, dealing 250 / 350 / 700 AP magic damage to nearby enemies and slowing their attack speed by 50% for 4 seconds. | |||
1 | Solar Barrier | |||
1 | 1000 Daggers Active: Hurls a dagger towards the enemy with the most attack damage, dealing 280 / 330 / 450 AP magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 140 / 165 / 225 AP magic damage to nearby targets. All enemies hit by this spell have their attack damage reduced by 40% for 8 seconds. | |||
3 | Whimsy Active: Enchants the 3 / 4 / 6 units nearest to her. If this enchants an ally, they gain 70 / 80 / 120% AP bonus attack speed for 4 seconds. If this enchants an enemy, they are stunned and transformed into a docile feline for 1.5 / 2 / 2.5 seconds, causing them to take 20% increased damage. If there are less than 3 / 4 / 5 units nearby, she will enchant herself. | |||
3 | Prismatic Illumination | |||
4 | Infernal Rise | |||
3 | Soul Shackles | |||
2 | Anchor Slam | |||
3 | Aspect of the Cougar | |||
3 | Umbra Blades Passive: Every third basic attack damages all adjacent enemies dealing 125% AD physical damage and heals for 90 / 95 / 100% AP of the damage dealt. If only one target is hit, gains 30 / 35 / 40% bonus attack speed for 3 seconds. | |||
3 | Consume Active: Willump bites his target, dealing 500 / 750 / 1800 AP magic damage. If the target has less current health than he does before the bite, it deals an additional 50% damage and deals true damage instead. | |||
3 | Aegis Assault Active: Braces his shield, reducing all incoming damage by 65% AP for 4 seconds, and dealing 400 / 450 / 650% AD physical damage in the area in front of him over the duration. Enemies hit are applied Grievous Wounds for 8 seconds. | |||
1 | Buckler Toss | |||
4 | Attract and Repel | |||
3 | Blade of the Dawn | |||
4 | Rune Prison | |||
2 | Fury of the North | |||
2 | Haymaker | |||
2 | Equinox Active: Calms the 1-hex raidus area around the enemy with the highest current mana dealing 150 / 250 / 400 AP magic damage to all enemies standing in it and increases the mana cost of her target's next ability 35%. | |||
2 | Force of Will | |||
4 | Nature's Touch Active: All allies in a large area around him are healed by 500 / 750 / 5000 AP and gain 50 / 75 / 500 bonus armor for 5 seconds. | |||
5 | Teemo's Cruelty Active: Scatters 5 / 6 / 42 Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing 130 / 160 / 666 AP magic damage to nearby enemies and reducing their attack speed by 50% for 3 seconds. | |||
2 | Death Sentence | |||
2 | Subjugate Active: Drains the strength of his current target, reducing their health, armor, magic resistance, and attack damage by 35% and granting himself 100 / 130 / 200% AP of the drained stats for 8 seconds. | |||
1 | Feral Instinct Active: Swaps between Turtle and Tiger stance with each cast, gaining the following benefits: Turtle: Gains a 250 / 350 / 550 AP shield for 4 seconds. Tiger: Strikes 3 times quickly with his next basic attack dealing 120 / 130 / 180% AD physical damage. | |||
2 | Holy Arrows Active: Fires a hail of arrows around his target, dealing 150 / 155 / 165% AD physical damage. Varus and allies within the area are blessed for 6 seconds, causing them to deal 40 / 60 / 90 AP bonus magic damage with their basic attacks for the duration. | |||
1 | Silver Bolts Passive: Basic attacks apply a Silver Bolts stack. The third stack consumes all stacks on the target to deal 70 / 100 / 140 AP bonus true damage. | |||
4 | Lifeform Disintegration Ray Active: Channels a ray of energy toward the enemy nearest to the center of the battlefield over 3 seconds, dealing total 900 / 1150 / 4000 AP magic damage over the duration. The beam widens as Vel'Koz channels, and he will turn if there are no enemies in the area. | |||
5 | Sovereign's Domination Active: Corrupts his target's soul for 5 seconds, stunning them and dealing 180 / 300 / 1500 AP magic damage each second, increased by 100% each second. Viego will be interrupted if he is stunned. If his victim dies they are resurrected at full health to fight for him, but lose 15 / 7 / 0% of their maximum health per second. Viego's allies prefer to not target Viego's victim while they're being corrupted, and corrupted enemies benefit from your team's Traits rather than their original owner's traits. | |||
2 | Siphon Power | |||
1 | Transfusion | |||
5 | Doombringer Active: Leaps toward his target then slams the ground in a large area around him, removing any shields, dealing 150 / 300 / 5000 AP magic damage and knocking up and stunning enemies for 2.5 / 3.5 / 10 seconds. | |||
1 | Infinite Duress | |||
3 | Burning Blade | |||
1 | Arcane Bomb | |||
3 | Grasping Roots |