Wiki Targeted (Games)
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List of champions
Launches a ball of fire at nearest non-seared enemy, searing them for 600 / 900 / 1500 (× AP) magic damage over 12 seconds, and mana-locking himself for 1.5 seconds. Seared enemies have 40 / 50 / 70% reduced magic resistance.
|5|| God-Wolf's Carnage|
Transforms into God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. 3 / 4 / 10 God-Wolves join him, each targeting their own prey. Enemies bitten by a God-Wolf are dealt 200 / 225 / 2000% AD physical damage and have their armor reduced by 50% for 8 seconds. After biting his prey, his next 2 basic attacks heal 15 / 20 / 50% (× AP) of his maximum health.
Calls forth moonlight, drawing in all nearby enemies, dealing 250 / 350 / 1500 (× AP) magic damage and stunning them for 2 / 2.5 / 4 seconds.
|4|| Spinning Axes|
Starts spinning his axe, causing his next basic attack to gain 150 / 200 / 800 (× AP) (+ 170 / 180 / 340% AD) bonus on-hit physical damage.
The spinning axe ricochets off the target high up into the air, landing 2 seconds later at Draven's current position. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack.
Draven can hold up to two Spinning Axes in his hands at once.
|2||Spirit of Dread|
Empowers his Baby Dragon, causing its next attack to be overcharged, launching three fireballs across the battlefield, dealing 500 / 650 / 7777 (× AP) magic damage while burning enemies for 6 seconds, dealing 3% of their maximum health true damage each second and applying Grievous Wounds for the duration, reducing healing on them.
If Heimerdinger does not have a turret, this spell will create one instead.
Fires a burst of energy towards a random enemy's location that detonates upon impact, dealing 225 / 280 / 700 (× AP) magic damage to adjacent enemies, and reducing her maximum mana by 15 / 15 / 30, down to a minimum of 10. After each cast she mana-locks herself for 1.5 seconds. Every third cast launches three bursts of energy toward different targets instead of one.
|3|| Sinister Blade|
Throws a dagger at the farthest enemy, dealing 180 / 250 / 420 (× AP) magic damage. When the dagger lands near the target Katarina teleports to it and immediately launches 3 additional daggers at the nearest enemies that each deal 90 / 125 / 210 (× AP) magic damage. Enemies hit are applied Grievous Wounds for 6 seconds.
|5|| Divine Ascent|
Ascends every 5 / 5 / 1 seconds. Each bonus stacks with the one before, until she is fully ascended.
1st: Basic attacks deal 90 / 100 / 1000% AD bonus true damage.
2nd: Basic attacks explode around the target dealing her AD and bonus true damage to nearby enemies.
3rd: Every 15th basic attack grants her damage immunity for 1 second.
4th: Hits cause swords to rain down, dealing 80 / 125 / 4000 (× AP) magic damage.
|2|| Flame Rush|
Engulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped dealing 150 / 225 / 350 (× AP) magic damage and stunning them for 1.5 / 2 / 2.5 seconds.
|1||Taste their Fear|
|2|| Ethereal Chain|
Launches an ethereal chain at a random enemy, dealing 100 / 150 / 250 (× AP) magic damage and, after a 0.5-second delay, stunning them for 1.5 / 2 / 2.5 seconds.
|1|| 1000 Daggers|
Hurls a dagger towards the enemy with the most attack damage, dealing 280 / 330 / 450 (× AP) magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 140 / 165 / 225 (× AP) magic damage to nearby targets. All enemies hit by this spell have their attack damage reduced by 40% for 8 seconds.
Enchants the 3 / 4 / 6 units nearest to her. If this enchants an ally, they gain 70 / 80 / 120% (× AP) bonus attack speed for 4 seconds. If this enchants an enemy, they are stunned and transformed into a docile feline for 1.5 / 2 / 2.5 seconds, causing them to take 20% increased damage. If there are less than 3 / 4 / 5 units nearby, she will enchant herself.
|3|| Soul Shackles|
Fires chains to nearby enemies within 2 hexes, dealing 250 / 300 / 550 (× AP) magic damage. After 3 seconds, all chained enemies are dealt 250 / 300 / 550 (× AP) magic damage and stunned for 2.5 / 3 / 4 seconds.
|3|| Aspect of the Cougar|
Transforms into a cougar, leaping to the target with the lowest health. While in cougar form, her attack range is reduced to 1 hex, gains 45% dodge chance, and every 4th basic attack deals 200 / 300 / 600 (× AP) bonus magic damage.
|3|| Aegis Assault|
Braces his shield, reducing all incoming damage by 65% (× AP) for 4 seconds, and dealing 400 / 450 / 650% AD physical damage in the area in front of him over the duration. Enemies hit are applied Grievous Wounds for 8 seconds.
|4|| Attract and Repel|
Leaps into the air, creating a tether between herself and her farthest ally. When she lands the tether breaks, stunning all enemies in its path for 1.5 / 2 / 8 seconds. This effect also grants a 300 / 450 / 3000 (× AP) shield for 4 seconds to nearby allies in the same area.
|3|| Blade of the Dawn|
Empowers her blade after a 0.3-second delay, stunning nearby enemies for 1.5 seconds while dealing 100 / 200 / 500 (× AP) magic damage. For the next 8 seconds, she gains 90 / 100 / 130% bonus attack damage.
|2|| Fury of the North|
Signals Bristle to charge, dealing 300 / 450 / 750 (× AP) magic damage and stunning the target for 2 / 3 / 4 seconds. She then gains Frost Armor, granting her 100 / 150 / 300 bonus armor and bonus magic resistance for 4 seconds.
|2||Force of Will|
|2|| Death Sentence|
Throws his scythe, chaining to the farthest enemy dealing 200 / 400 / 1000 (× AP) magic damage and pulling them toward himself for 2 / 3 / 4 seconds.
|4||Lifeform Disintegration Ray|
|5|| Sovereign's Domination|
Corrupts his target's soul for 5 seconds, stunning them and dealing 180 / 300 / 1500 (× AP) magic damage each second, increased by 100% each second. Viego will be interrupted if he is stunned. If his victim dies they are resurrected at full health to fight for him, but lose 15 / 7 / 0% of their maximum health per second.
Viego's allies prefer to not target Viego's victim while they're being corrupted, and corrupted enemies benefit from your team's Traits rather than their original owner's traits.
|1|| Infinite Duress|
Leaps to the enemy with the lowest percent health, stunning them and dealing 200 / 300 / 450 (× AP) magic damage and healing himself for 80% of the damage over 2 seconds. If this ability kills the target, he will instantly cast again.
|3|| Grasping Roots|
Sends a surge of vines toward the farthest enemy. Enemies hit by the vines are dealt 200 / 325 / 650 (× AP) magic damage and are stunned for 2 / 2.5 / 3 seconds.