Champion | Tier | Origin | Class | Ability |
Ahri | 4  | Syndicate | Arcanist | Orb of DeceptionFires an orb in a line for 5 hexes, dealing 140 / 210 / 500 (× AP) magic damage to all enemies it passes through on the way out and the way back. She fires 1 / 1 / 2 additional orbs for each time she casts in combat, enemies take 60% damage for each subsequent orb. The orbs are fired to form a circular arc with 10° between each orb. |
Alistar | 4  | Hextech | Colossus | PulverizeCharges at his target, knocking them back for a short distance. Then he slams the ground, dealing 200 / 325 / 1200 (× AP) magic damage and stunning all nearby enemies for 1. 5 / 2 / 8 seconds. |
Ashe | 2  | Syndicate | Sniper | VolleyFires a volley of 8 arrows centered on her target by her range plus 1 hex, dealing 110% AD physical damage per arrow and slowing their attack speed by 20% for 3 (× AP) seconds. |
Blitzcrank | 2  | Scrap | Bodyguard | Rocket Grab Pulls the farthest enemy into melee range, dealing 150 / 300 / 900 (× AP) magic damage and stunning them for 1. 5 seconds. Additionally his next basic attack knocks up his target for 1 second. Allies within range will prioritize attacking that enemy. |
Brand | 1 | Debonair | Arcanist | SearLaunches a fireball at the nearest enemy, lighting them ablaze for 4 seconds and dealing 135 / 175 / 235 (× AP) magic damage. If the enemy is already lit, they suffer an explosion of 165 / 225 / 300 (× AP) bonus magic damage which stuns them for 1 / 1. 5 / 2 seconds. VIP Bonus: Fires a second fireball at a different target dealing 45% reduced damage, prioritizes ablazed enemies. |
Braum | 4  | Syndicate | Bodyguard | Vault BreakerSlams his vault door into the ground, creating a fissure towards his target. Enemies within 2 hexes of him and those struck by the fissure are stunned for 2 / 2. 75 / 8 seconds and take 100 / 200 / 750 (× AP) magic damage. |
Caitlyn | 1 | Enforcer | Sniper | Ace in the HoleTakes aim at the furthest enemy for 1. 1 seconds, firing a deadly bullet towards them that deals 900 / 1500 / 2250 (× AP) magic damage to the first enemy it hits. |
Camille | 1 | Clockwork | Challenger | Defensive SweepGains a 225 / 300 / 425 (× AP) shield for 4 seconds, then she sweeps her leg, dealing 200 / 275 / 375 (× AP) magic damage to enemies in a cone. While the shield is active, her basic attacks heal her for 30 / 50 / 80 (× AP). |
Cho'Gath | 3  | Mutant | Bruiser
Colossus | FeastDevours the lowest health enemy within range, dealing 850 / 950 / 1050 (× AP) magic damage. If this kills the target, he gains a stack of Feast, up to 30 / 60 / 999 stacks. Each stack of Feast permanently grants him 2% bonus health and increased size. |
Corki | 2  | Yordle | Twinshot | BombardmentFires a missile at his target that explodes on impact, dealing 180 / 220 / 290 (× AP) magic damage to nearby enemies. |
Darius | 1 | Syndicate | Bodyguard | DecimateSwings his axe in a circle, dealing 200 / 275 / 350 (× AP) magic damage and healing himself for 120 / 140 / 160 (× AP) for each enemy hit. |
Draven | 4  | Debonair | Challenger | Spinning AxesIgnores 25% of his target's armor. Starts spinning his axe, causing his next basic attack to gain 120 / 150 / 400 (× AP) (+ 170 / 180 / 400% AD) bonus on-hit physical damage. The spinning axe ricochets off the target high up into the air, landing 2 seconds later at Draven's current position. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack. Draven can hold up to two Spinning Axes in his hands at once. VIP Bonus: Gains infinite attack range and ignores an additional 25% his target's armor. |
Ekko | 3  | Scrap | Assassin
Innovator | Parallel ConvergenceInvokes an afterimage that bats a device towards the largest group of units. Upon landing, it deals 125 / 200 / 400 (× AP) magic damage to enemies within and reduces their attack speed by 20 / 20 / 30% for 4 seconds. Allies inside gain 30 / 40 / 50% (× AP) bonus attack speed for 4 seconds. |
Ezreal | 1 | Scrap | Innovator | Mystic ShotFires a missile at his target, dealing 25 / 50 / 100 (+ 150% AD) physical damage. If the missile hits, he grants himself 18% (× AP) bonus attack speed, stacking up to 90% (× AP) at 5 stacks. |
Galio | 5  | Socialite | Bodyguard
Colossus | Colossal Entrance Critical strikes slam the ground, dealing 70 / 100 / 1999 (× AP) bonus magic damage to enemies around his target. Becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take 125 / 175 / 9001 (× AP) (+ 10% of his maximum health) magic damage and are knocked into the sky for 1. 5 / 1. 5 / 10 seconds. The lower the enemy's maximum health is compared to his, the longer they are knocked up. At 3-Star, the ability radius is larger. |
Gangplank | 3  | Mercenary | Twinshot | ParrrleyShoots his target, dealing 110 / 175 / 275 (× AP) (+ 170% AD) physical damage. If this kills a champion, he plunders 1 gold. |
Gnar | 3  | Socialite
Yordle | Striker | GNAR!Transforms into Mega Gnar and throws a boulder at the farthest enemy within 3-hex range, dealing 150 / 200 / 300 (+ 175% AD) physical damage to all enemies it passes through. While in Mega Gnar form, Gnar is melee, his ability is his boulder toss, and he gains 500 / 750 / 1200 (× AP) health and his mana costs are reduced by 20. |
Illaoi | 1 | Mercenary | Bruiser | Harsh LessonSlams her target, linking their souls for 5 seconds and dealing 250 / 375 / 650 (× AP) magic damage. While linked, she is healed for 30 / 35 / 45% of the damage taken by her target. |
Irelia | 4  | Scrap | Striker | BladesurgeDashes to her target, striking them for 75 / 100 / 550 (× AP) (+ 190% AD) physical damage. If she kills the target, she Bladesurges again to the enemy with the lowest health. |
Jarvan IV | 1 | Hextech | Striker | Ageless StandardCalls down his standard to a nearby location, granting all nearby allies 40 / 55 / 80% (× AP) bonus attack speed for 5 seconds. |
Jayce | 5  | Enforcer | Innovator
Transformer | To the Skies! / Shock BlastWhile in melee form, gain 40 bonus armor and bonus magic resistance. While in ranged form, gain 45 / 60 / 500 bonus attack damage and increases his attack range to 4 hexes. Melee - To the Skies!: Overcharges himself, becoming unstoppable and gaining a 375 / 550 / 3000 (× AP) shield for 3 seconds. He then attacks twice, cleaving enemies in front of him for 160 / 170 / 1000% AD physical damage before leaping to the skies and slamming down on his target. Enemies within 2 hexes take the same damage and have their armor and magic resistance reduced by 50 / 50 / 70% for 5 seconds. Ranged - Shock Blast: Summons an acceleration gate, granting allies within the same row 20 / 40 / 1000% (× AP) bonus attack speed for 5 seconds. He then replaces his next 3 attacks with orbs of electricity that deal 170 / 175 / 500% AD physical damage in an area around his target. The 3rd orb has an increased area of effect. |
Jhin | 4  | Clockwork | Sniper | Curtain CallHas a fixed attack speed of 0. 9 / 0. 9 / 1. 4 and converts every 1% of bonus attack speed into 0.8 bonus attack damage. Transforms his weapon into a powerful sniper rifle for his next four shots. Each shot deals 175 / 200 / 300% AD physical damage, reduced by 50% for each target they pierce through. The fourth shot is guaranteed to critically strike and deals 0% − 100% (based on target's missing health) (× AP) more damage. |
Jinx | 5  | Rival
Scrap | Twinshot | Super Mega Death RocketRides her rocket into the sky, then comes crashing down near the center-most enemy, dealing 450 / 650 / 8888 (× AP) magic damage to enemies around the epicenter, and 50% to all other enemies in in a large area. The epicenter burns every unit except her for 5 seconds, dealing 2 / 3 / 4% of the target's maximum health each second as true damage, and applying Grievous Wounds for the duration. She then swaps to her rocket launcher for the rest of combat, causing basic attacks to explode for 210 / 220 / 888% AD physical damage in a small area around her target. With her rocket launcher, she targets a random valid targets with each attack. |
Kai'Sa | 5  | Mutant | Challenger | Icathian MonsoonDashes to the hex furthest from all enemies and then fires a volley of 12 / 18 / 100 missiles spread evenly among all enemies that each deal 75 / 100 / 180 (× AP) magic damage. She fires an additional missile for each time she has basic attacked in combat. |
Kassadin | 1 | Mutant | Scholar | Null SphereFires an orb of void energy at his target, dealing 250 / 325 / 400 (× AP) magic damage and increases the mana cost of their next spell cast by 50%. He also grants himself a 150 / 250 / 350 (× AP) shield and 25% damage reduction for 5 seconds. |
Kha'Zix | 4  | Mutant | Assassin | Void AssaultLeaps towards the lowest health enemy, striking them for 175 / 225 / 500 (× AP) (+ 180 / 185 / 260% AD) physical damage and increasing their maximum mana by 50% until they cast. |
Leona | 3  | Debonair | Bodyguard | Solar EclipseCalls down a beacon of light upon herself, granting herself a 400 / 650 / 1000 (× AP) shield for 5 / 5 / 8 seconds. All allies within 2 hexes gain 30 / 50 / 80 bonus armor and bonus magic resistance for the same duration. VIP Bonus: Heal 1.25% maximum health every second for each unit targeting her. |
Lucian | 3  | Hextech | Twinshot | Relentless PursuitDashes away from his current target and fires 2 / 2 / 3 shots at nearby enemies that each deal 170 / 260 / 295 (× AP) magic damage. |
Lulu | 2  | Yordle | Enchanter | Wild GrowthEnlarges 1 / 2 / 3 low health allies, granting them 350 / 370 / 390 (× AP) bonus health and knocking up enemies near them. If the ally is already enlarged, they are healed instead. |
Malzahar | 3  | Mutant | Arcanist | Malefic VisionsInfects the mind of the closest unafflicted target, dealing 650 / 900 / 1100 (× AP) magic damage over 8 seconds and reduces their magic resistance by 40% for the duration. If an afflicted target dies, this ability spreads to the nearest 1 / 1 / 2 unafflicted targets with the remaining duration. |
Miss Fortune | 3  | Mercenary | Sniper | Make It RainRains 4 waves of bullets down around a random enemy, dealing 275 / 375 / 600 (× AP) magic damage to enemies in the area and applying Grievous Wounds for 6 seconds. |
Morgana | 3  | Syndicate | Enchanter | Soul ShacklesShields herself by 475 / 575 / 675 (× AP) for 3 seconds. She then shackles herself to all enemies in a 2 hex radius, and deals 80 / 125 / 175 (× AP) magic damage per second to them, as long as the shield holds. If the shield expires without being broken, all targets are stunned for a 1. 5 / 2 / 2. 5 seconds. If the shield is broken, she instead refunds herself 30 mana. |
Nocturne | 1 | Hextech | Assassin | Unspeakable HorrorTerrifies his target, stunning them with fear for 2 / 2. 5 / 3 seconds and dealing 190 / 300 / 450 (× AP) magic damage over the duration. |
Orianna | 4  | Clockwork | Enchanter | Command: ShockwaveSends out her ball towards the largest group of champions, then commands it to release a shockwave. Allies within 2 hexes gain a 125 / 200 / 700 (× AP) shield for 4 seconds, while enemies within the area are briefly knocked up and dealt 300 / 425 / 1500 (× AP) magic damage. Enemies adjacent to the ball are drawn in and stunned for 1 / 1 / 4 seconds. |
Poppy | 1 | Yordle | Bodyguard | Buckler TossThrows her buckler at the farthest enemy, dealing 180 / 220 / 280% maximum armor magic damage. The buckler then bounces back, granting her a 225 / 275 / 325 (× AP) shield. |
Quinn | 2  | Mercenary | Challenger | Disarming AssaultSends Valor out at the target with the highest attack speed, dealing 200 / 300 / 650 (× AP) magic damage to the target and nearby enemies. Enemies hit are also disarmed for 1. 5 / 2 / 2. 5 seconds. |
Rek'Sai | 2  | Mutant | Bruiser
Striker | Furious BiteBites her target, dealing 100 / 150 / 200 (+ 125% AD) physical damage and healing for 200 / 225 / 400 (× AP). If she casts her ability again on a target she already bit, the heal is increased to 275 / 350 / 600 (× AP). |
Renata Glasc | 4  | Chemtech | Scholar | Toxic WaveUnleashes a toxic poison wave towards the largest group of nearby enemies within 6 hexes, poisoning all enemies caught in its path for 15 seconds. Poisoned enemies suffer 20% reduced attack speed and take 50 / 75 / 250 (× AP) magic damage per second. Damage dealt by the poison can stack. |
Sejuani | 2  | Enforcer
Hextech | Bruiser | Fury of the NorthSignals Bristle to charge, dealing 300 / 450 / 750 (× AP) magic damage and stunning the target for 1. 5 / 1. 5 / 2 seconds. She then gains Frost Armor, granting her 50 / 75 / 125 bonus armor and bonus magic resistance for 4 seconds. |
Senna | 3  | Socialite | Enchanter | Piercing DarknessFires a beam in the direction of her target, dealing 100 / 140 / 200 (+ 150% AD) physical damage to all enemies hit. For each enemy hit, she heals the lowest health ally for 60% (× AP) of the damage dealt. |
Seraphine | 4  | Socialite | Innovator | EncoreProjects her song towards the largest group of units. The song deals 250 / 400 / 1200 (× AP) magic damage to enemies. Allies it passes through are healed 250 / 350 / 1000 (× AP) and gain 30 / 45 / 100% bonus attack speed for 4 seconds. |
Silco | 5  | Mastermind | Scholar | Unstable ConcoctionInjects an unstable concoction into 1 / 1 / 5 of his lowest health allies, granting them 50% maximum health, 50 / 125 / 666% bonus attack speed, and immunity to crowd control for 6 / 7 / 10 seconds. When the concoction wears off, unstable units die by explosion, dealing 350 / 600 / 5000 (× AP) magic damage to nearby enemies. The explosion radius is doubled at 3-Star. |
Singed | 1 | Chemtech | Innovator | Fling Flings a nearby enemy towards the largest cluster of enemies, stunning his target for 1. 5 / 2 / 3 seconds when they land. All adjacent enemies take 125 / 175 / 250 (× AP) magic damage and are briefly stunned. |
Sivir | 4  | Hextech | Striker | RicochetFor the next 5 seconds, grants herself 30 / 60 / 300% (× AP) bonus attack speed and her attacks bounce up to 4 times within 5 hexes dealing 30% AD physical damage to enemies hit. |
Swain | 2  | Hextech | Arcanist | Death's HandUnleashes piercing bolts of eldritch power in a cone towards his target, dealing 250 / 350 / 500 (× AP) magic damage to enemies within and healing 250 / 330 / 350 (× AP) for each enemy hit. |
Syndra | 2  | Debonair | Scholar | Force of WillFlings the nearest enemy towards the farthest enemy, dealing 225 / 300 / 425 (× AP) magic damage to all nearby enemies upon impact and stunning the thrown target for 2 / 2. 5 / 3 seconds. VIP Bonus: Impact area is larger and knocks up affected enemies for 1. 5 seconds. |
Tahm Kench | 5  | Glutton
Mercenary | Bruiser | DevourDevours his target, storing them in his belly and dealing 900 / 1350 / 30000 (× AP) magic damage over 3 seconds. During this time, the target is invulnerable to other sources of damage and he gains 30% damage reduction. If they die while inside, he either spits out a random item component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets they impact. If the target is immune to crowd control, they take 50% damage instead. |
Talon | 2  | Debonair | Assassin | Blade's EndHis first basic attack against an enemy causes them to bleed 450 / 575 / 800 (× AP) magic damage over 7 seconds. Every third basic attack on a target applies an additional bleed. VIP Bonus: Bleed now deals true damage and lasts 75% longer. |
Tryndamere | 3  | Chemtech | Challenger | Spinning SlashSpins towards the most enemies in a line dealing 70 / 90 / 110 (× AP) (+ 100% AD) physical damage to enemies hit and empowering his next 3 basic attacks to deal 25% bonus damage. |
Twitch | 1 | Chemtech | Assassin | Piercing BoltFires a powerful bolt towards his target that pierces through enemies hit, dealing 60 / 70 / 80 (× AP) (+ 125% AD) physical damage and applying Grievous Wounds for 5 seconds. |
Veigar | 5  | Yordle-Lord | | Furyhorn StormCalls down 20 / 30 / 99 Furyhorns over a few seconds near random enemies, each dealing 300 / 325 / 777 (× AP) magic damage. |
Vex | 3  | Yordle | Arcanist | Personal SpaceShields herself for 500 / 650 / 850 (× AP) over 4 seconds. When the shield expires, it deals 100 / 135 / 175 (× AP) magic damage to all enemies within 2 hexes and 100 / 135 / 175 (× AP) bonus damage if it wasn't destroyed. If it was destroyed, the ability becomes 15% stronger this combat. This effect can stack. |
Vi | 4  | Enforcer
Rival | Bruiser | Piltover PulverizerShield herself for 225 / 325 / 850 (× AP) and deals 175 / 250 / 600 (× AP) magic damage to her target and enemies behind it. On her second cast, she also dashes through her target. On her third cast, she instead throws her target into the air and slams them back to the ground behind them, dealing 250 / 350 / 900 (× AP) magic damage in a circle around her target. |
Viktor | 5  | Chemtech | Arcanist | Chaos RaysBasic attacks reduces the target's armor by 70% for 6 seconds. Summons 3 / 4 / 12 singularities to fire death rays that cut across the battlefield in a line and melt enemy defenses. To enemies caught in its path, death rays deal 360 / 420 / 1500 (× AP) magic damage and destroys 40 / 50 / 200% of any remaining shields. |
Warwick | 2  | Chemtech | Challenger | Eternal HungerBasic attacks deal 7 / 9 / 12% (× AP) of the target's current health bonus magic damage, and heal him for 30 / 40 / 50 (× AP). |
Zac | 3  | Chemtech | Bruiser | Yoink!Stretches his arms up to 3 hexes to pull the 2 most distant enemies towards him, dealing 300 / 450 / 700 (× AP) magic damage. During this time he gains 60% damage reduction. |
Zeri | 5  | Debonair | Sniper | Lightning CrashHer basic attacks fire 5 / 5 / 30 bullets, dealing 18% AD physical damage each bullet plus 12 / 20 / 40 (× AP) magic damage to the first unit hit. Charges herself up with electricity for 6 seconds. While electrified, she aims at the farthest enemy, her attacks pierce, and she dashes after every shot. VIP Bonus: Electrified lasts until the end of combat. |
Ziggs | 1 | Scrap
Yordle | Arcanist | Mini Inferno BombHurls a bomb at his target. After a moderate delay, the bomb lands dealing 300 / 400 / 550 (× AP) magic damage to the enemy in the epicenter, and half to adjacent enemies. |
Zilean | 1 | Clockwork | Innovator | Time BombPlaces a bomb on the closest enemy, stunning them for 1. 5 seconds. When the stun ends, or the target dies, the bomb explodes dealing 250 / 400 / 777 (× AP) magic damage to adjacent enemies and reducing their attack speed by 30 / 40 / 50% for 4 seconds. |
Zyra | 2  | Syndicate | Scholar | Grasping SpinesSummons vines in the row with the most enemies, dealing 275 / 375 / 575 (× AP) magic damage and stunning them for 1. 5 / 2 / 2. 5 seconds. |