Wiki Targeted (Games)
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List of champions
|4|| Infernal Chains|
Pulls 2 / 2 / 5 of the farthest enemies toward himself, then slams the ground in front of himself, dealing 400 / 600 / 2500 (× AP) magic damage to all enemies hit.
|3||Five Point Strike|
|4||Voice of Lightning|
|1|| Dragonfire Pillar|
After a brief delay, causes the ground under the enemy with the highest current health to erupt in flames, dealing 200 / 300 / 500 (× AP) magic damage to enemies within. If an enemy is caught within the epicenter, they are stunned for 1.5 / 2 / 3 seconds.
Enters a defensive stance for 1.5 seconds, becoming immune to damage and enemy spell effects. Upon exiting the stance, deals 250 / 400 / 600 (× AP) magic damage up to 3-hex range, stop at the first enemy hit, favoring her attack target, and stuns them for 2 / 2.5 / 4 seconds.
Launches a storm of blades in front of her, dealing 200 / 300 / 700 (× AP) magic damage and disarming all enemies hit for 2.5 / 3 / 5 seconds.
|2||Eye of the Storm|
|3|| Death Lotus|
Channels for 2.5 seconds, throwing knives at 4 / 5 / 6 nearby enemies, dealing 650 / 1000 / 1500 (× AP) magic damage over the duration and applying Grievous Wounds on them for 5 seconds.
|3|| Slicing Maelstrom|
Summons a storm around him for 3 seconds, calling down lightning bolts on all enemies in the area every 0.5 seconds and dealing 350 / 550 / 1200 (× AP) magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for 1.5 seconds.
|3|| Dance of Dread|
Wolf mauls their target, dealing 400 / 600 / 1000 (× AP) magic damage and applying Grievous Wounds to their target for 5 seconds, while Lamb leaps away from their target.
|5|| God Fist|
Punches his target, dealing 200 / 375 / 1000 (× AP) magic damage, knocking them back to the edge of the battlefield, and stunning them for 2 / 3 / 10 seconds. Any enemies the target collides with during the knockback are also dealt half the damage and stunned for 1 / 2 / 10 seconds.
If the target cannot be pushed any further, they are knocked out of the battlefield instead, removing them from combat. If the target is still alive, he will dash to them. At 3-Star, his punch hits in an area around the primary target and knocks out any enemies directly hit regardless of their board position.
|2|| Wild Growth|
Makes a low-health ally giant, granting them 400 / 600 / 950 (× AP) bonus health for the rest of combat and knocking up enemies near them for 1 second. Casting the spell multiple times on the same target heals them by the same amount instead.
Summons an elemental from behind the farthest enemy to travel towards him, slowing the attack speed of enemies hit by 50% for 3 seconds and dealing 175 / 275 / 9999 (× AP) magic damage. If the elemental runs into Ornn, he headbutts it, redirecting it towards another distant enemy, stunning them for 1.5 / 2 / 15 seconds and dealing 150 / 250 / 750 (× AP) magic damage.
|2|| Phantom Undertow|
Leaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, his phantom returns to him, dealing 100 / 175 / 275 (× AP) magic damage to all enemies it passes through and stunning them for 2 / 2.5 / 4 seconds.
|5|| Inferno Trigger|
Dashes and becomes unstoppable, unleashing 3 / 3 / 10 (× AP) shots per second at 3 / 3 / 9 enemies within 2.5 hexes for 2 seconds, each shot deals 10 / 20 / 777 (+ 30 / 40 / 60% AD) physical damage. For the duration, also gains 100% dodge chance.
Throws a giant firecracker at the enemy she is currently attacking, that explodes after a 2-second delay. Enemies within the detonation radius receive 100 / 200 / 1600 (× AP) magic damage and are stunned for 2.5 / 2.5 / 8 seconds.
Grabs his target and slams them forward, dealing 40 / 60 / 800% (× AP) of target's maximum health magic damage to them, and 20 / 30 / 400% (× AP) of the slammed enemy's maximum health magic damage to all other enemies in a large area.
|3|| Dragon's Descent|
Dashes up to 2 hexes away from her current target and transforms to her Dragon Form, becoming a ranged attacker for 60 seconds.
While in Dragon Form, gains 40 / 45 / 50% bonus health, 30 / 60 / 120 attack damage and basic attacks apply a burn on enemies hit for 2 seconds, dealing a total of 125 / 250 / 500 (× AP) bonus magic damage.
|3||On the Hunt|
|5|| Draconic Ascension|
Transforms to his Dragon Form for 6 seconds.
While in Dragon Form, he gains 60 / 65 / 100% maximum health, deals 75 / 150 / 1000 (× AP) magic damage each second to enemies with 2.5 / 2.5 / 5 hexes and breathes a cone of fire every 2 seconds that deals 175 / 350 / 5000 (× AP) magic damage, applies Grievous Wounds for the rest of the duration and burns them, dealing 25% maximum health true damage over 10 seconds.
|2|| Sporecloud Dart|
Fires a dart at his current target that explodes into a cloud of spores on contact, poisoning nearby enemies. Poisoned enemies take 250 / 400 / 900 (× AP) magic damage over 2.5 / 3 / 4.5 seconds and are blinded for the duration.
|3|| Dark Blossom|
Blasts the enemy with the lowest total-health, dealing 500 / 650 / 1000 (× AP) magic damage. If this kills the target, he permanently gains 1 / 1 / 2 ability power.
|1|| Crushing Blow|
Slams his target with his staff, basic attacking for 240 / 250 / 260% (× AP) AD physical damage and stunning them for 1.5 / 2 / 3 seconds. This does not apply spell effects.
Becomes untargetable and invulnerable as she leaps into the air, throwing out a fan of 9 feather daggers that pass through enemies and deal 250 / 275 / 350% AD physical damage to enemies within the cone. She then recalls her feathers, striking enemies for 100 / 200 / 600 (× AP) magic damage per feather.
|5|| Seal Fate|
Becomes untargetable and strikes along a path in front of him, dealing 800 / 1200 / 20000 (× AP) magic damage split between all enemies hit. Enemies hit are marked for death for 8 seconds, reducing their resistances by 60 / 60 / 70%.
Yone's spell is then replaced with Unforgotten until there are no remaining enemies marked for death.
Unforgotten (10 mana): Dashes to the lowest health enemy that is marked for death, dealing 350 / 750 / 9999 (× AP) magic damage, increased up to 100% based on target's missing health.
|2||Contempt for the Weak|
|5|| Rewind Fate|
Places a protective Time Rune on the 2 / 3 / 10 allies with the lowest current health (excluding himself). When they would die, they instead resurrect after 3 / 2 / 0.5 seconds, returning to combat with 350 / 500 / 3000 (× AP) health and shedding all negative effects. After resurrecting, they gain 50 / 75 / 500% (× AP) bonus attack speed for the rest of combat.