Champion | Tier | Origin | Class | Ability |
Aatrox | 1 | Redeemed | Legionnaire | Deathbringer StrikeStrikes his target, dealing 260 / 280 / 360% AD physical damage, and heals himself for 200 / 300 / 400 (× AP). |
Akshan | 5  | Sentinel | Ranger | Heroic SwingBasic attacks reduce the target's armor by 50% for 4 (× AP) seconds. Launches his grappling hook and swings untargetably toward the farthest enemy, gaining 60 / 70 / 400% bonus attack speed for 4 seconds. He will continue to attack the nearest enemy at double his attack speed while swinging. |
Aphelios | 4  | Nightbringer | Ranger | Dark VigilLaunches 5 / 5 / 10 attacks at his target and the enemies nearest to them, dealing 150 / 200 / 500 (× AP) (+ 350 / 375 / 450% AD) physical damage. |
Ashe | 3  | Draconic | Ranger | Enchanted ArrowFires an arrow at the farthest enemy, dealing 300 / 450 / 650 (× AP) magic damage to the first enemy hit and stunning them for 1. 5 / 2 / 2. 5 seconds. If the arrow travels at least 5 hexes, the stun duration is doubled. Enemies within 1 hex receive 50% of these effects. |
Brand | 2  | Abomination | Spellweaver | SearLaunches a ball of fire at nearest non-seared enemy, searing them for 650 / 950 / 1750 (× AP) magic damage over 12 seconds, and mana-locking himself for 1. 5 seconds. Seared enemies have 40 / 50 / 70% reduced magic resistance. |
Diana | 4  | Nightbringer | Assassin | MoonfallCalls forth moonlight, drawing in all nearby enemies, dealing 300 / 450 / 3000 (× AP) magic damage and stunning them for 2 / 2. 5 / 4 seconds. |
Draven | 4  | Forgotten | Legionnaire | Spinning AxesStarts spinning his axe, causing his next basic attack to gain 125 / 200 / 700 (× AP) (+ 140 / 150 / 400% AD) bonus on-hit physical damage and ignore 50% of the target's armor. The spinning axe ricochets off the target high up into the air, landing 2 seconds later at Draven's current position. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack. Draven can hold up to two Spinning Axes in his hands at once. |
Fiddlesticks | 4  | Abomination
Revenant | Mystic | CrowstormAfter a brief channel, teleports behind his target and summons a murder of crows for 4 / 5 / 6 seconds, dealing 150 / 200 / 750 (× AP) magic damage per second to all enemies within. Enemies that die within the flock extend its duration by 1 second and heal him for 25% of his missing health. |
Galio | 4  | Draconic
Sentinel | Knight | Shield of DurandCharges the area around him for 2. 5 seconds, taunting all enemies within while reducing incoming damage by 55 / 60 / 95%. Upon releasing the charge, deals 200 / 300 / 1500 (× AP) magic damage to all enemies within 3 hexes and heals for 60% (× AP) of the damage blocked. |
Garen | 5  | Victorious
Dawnbringer | Knight | God-Lion's JusticeCalls down a sword that strikes a large area around his target, dealing 25 / 35 / 200% (× AP) of target's maximum health as magic damage and reducing their magic resistance by 50% for 8 seconds. He also gains a shield equal to 40 / 55 / 200% (× AP) of his maximum health for 5 seconds. |
Gragas | 1 | Dawnbringer | Brawler | Drunken Rage Drinks from his cask, granting him 35 / 45 / 60% damage reduction for 4 seconds, and causing his next basic attack to deal 175 / 250 / 475 (× AP) bonus magic damage. |
Gwen | 5  | Inanimate | Mystic | Skip 'n SlashDashes around her target and performs 3 rapid snips in a cone in front of her, each dealing 125 / 200 / 2222 (× AP) (+ 4 / 7 / 50% of target's maximum health) magic damage and stealing 2 / 2 / 11 armor and magic resistance from their target. Every other cast, she will perform double the amount of snips. At 3-Star, the snips reach a much larger area. |
Hecarim | 2  | Forgotten | Cavalier | Spirit of DreadCreates an aura around him for 3 seconds. Each enemy within takes 200 / 400 / 600 (× AP) magic damage, and heals him for 200 / 225 / 250 (× AP) over the duration. |
Heimerdinger | 5  | Draconic | Renewer
Caretaker | Upgrade!!!Empowers his Baby Dragon, causing its next attack to be overcharged, launching three fireballs across the battlefield, dealing 425 / 600 / 3333 (× AP) magic damage while burning enemies for 6 seconds, dealing 3% of their maximum health true damage each second and applying Grievous Wounds for the duration. If Heimerdinger does not have a turret, this spell will create one instead. |
Irelia | 2  | Sentinel | Skirmisher
Legionnaire | Defiant DanceSurrounds herself with blades for 4 seconds and reducing incoming damage by 30 / 40 / 50%, increasing by 10% each time she attacks, up to 80%. When the effect ends she strikes her target, dealing 250 / 400 / 650 (× AP) magic damage. |
Ivern | 4  | Revenant | Invoker
Renewer | Daisy!Summons his Sentinel friend Daisy to fight with him, gifting her 100% of his ability power. Daisy immediately casts Shockwave upon arrival. If Daisy is already summoned, Ivern grants her 100 / 150 / 300 (× AP) ability power and commands her to cast Shockwave again. |
Jax | 4  | Ironclad | Skirmisher | Empowered Strike Slams his target for 220 / 240 / 500% AD physical damage and gains 20 / 30 / 100% (× AP) bonus attack speed, that stacks with each cast, for the rest of combat. Leaps to the nearest enemy if no target is in his attack range. |
Kalista | 1 | Abomination | Legionnaire | PierceHurls a spear towards the farthest enemy, dealing 350 / 600 / 900 (+ 180 / 200 / 220% (× AP) AD) physical damage to the first enemy it hits. If this kills the target, the spear continues and will deal any excess damage to the next enemy it hits. |
Karma | 4  | Dawnbringer | Invoker | SoulflareFires a burst of energy towards a random enemy's location that detonates upon impact, dealing 230 / 300 / 850 (× AP) magic damage to adjacent enemies, and reducing her maximum mana by 15 / 15 / 40, down to a minimum of 10. After each cast she mana-locks herself for 1. 5 seconds. Every third cast launches three bursts of energy toward different targets instead of one. |
Kayle | 5  | Redeemed | Legionnaire | Divine AscentAscends every 5 / 5 / 1 seconds. Each bonus stacks with the one before, until she is fully ascended. 1st: Basic attacks deal 50 / 60 / 1000% AD bonus true damage. 2nd: Basic attacks explode around the target dealing her AD and bonus true damage to nearby enemies. 3rd: Every 12th basic attack grants her damage immunity for 1 second. 4th: Hits cause swords to rain down, dealing 90 / 150 / 4000 (× AP) magic damage. |
Kennen | 2  | Hellion | Skirmisher | Flame RushEngulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped dealing 150 / 225 / 350 (× AP) magic damage and stunning them for 1. 5 / 2 / 2. 5 seconds. |
Kha'Zix | 1 | Dawnbringer | Assassin | Taste their FearSlashes the nearest enemy in 3-hex range, prioritizing his attack target, dealing 250 / 350 / 450 (× AP) magic damage to the target enemy. If the enemy has no adjacent teammates, instead deals 750 / 1050 / 1350 (× AP) magic damage. |
Kled | 1 | Hellion | Cavalier | Violent TendenciesEvery 4th basic attack deals 150% AD physical damage. Additionally, Kled enters combat on Skaarl, granting him a shield for 80% (× AP) of his maximum health. When the shield is broken he dismounts, briefly becoming untargetable and granting him 70 / 80 / 110% bonus attack speed. |
Lee Sin | 3  | Nightbringer | Skirmisher | Cripple Slams the ground, dealing 200 / 350 / 600 (× AP) magic damage to nearby enemies and slowing their attack speed by 50% for 4 seconds. |
Leona | 1 | Redeemed | Knight | Solar BarrierRaises her shield and reduces all incoming damage by 30 / 40 / 120 (× AP) for 4 seconds. |
Lucian | 4  | Sentinel | Cannoneer | The CullingFaces the farthest enemy and fires 16 shots in that direction for 4 seconds, dashing on occasion to keep hitting enemies. Each shot deals 50% AD physical damage and 40 / 70 / 400 (× AP) magic damage. He also fires extra shots based on his attack speed. Every other shot counts as a basic attack. |
Lulu | 3  | Hellion | Mystic | WhimsyEnchants the 3 / 4 / 5 units nearest to her. If this enchants an ally, they gain 70 / 80 / 120% (× AP) bonus attack speed for 5 seconds. If this enchants an enemy, they are stunned and transformed into a docile feline for 1. 5 seconds, causing them to take 20% increased damage. If there are less than 3 / 4 / 5 units nearby, she will enchant herself. |
Lux | 3  | Redeemed | Mystic | Prismatic IlluminationLaunches her wand toward her farthest ally, which returns to her shortly after reaching them. Lux and each ally touched by the wand are shielded by 120 / 180 / 360 (× AP) for 3 seconds. Additionally, Lux empowers her next basic attack to deal 400 / 600 / 1000 (× AP) bonus magic damage. |
Miss Fortune | 3  | Forgotten | Cannoneer | Make It RainRains 4 waves of bullets down around her target, dealing a total of 250 / 375 / 550 (× AP) magic damage over the duration to enemies in the area and applying Grievous Wounds for 6 seconds. |
Nautilus | 2  | Ironclad | Knight | Anchor SlamErupts the ground beneath his target, knocking them up and stunning them for 3 / 4 / 6 seconds, and dealing 200 / 30 / 750 (× AP) magic damage. Enemies adjacent to the target receive half of this effect. |
Nidalee | 3  | Dawnbringer | Skirmisher | Aspect of the CougarTransforms into a cougar, leaping to the target with the lowest health. While in cougar form, her attack range is reduced to 1 hex, gains 30 / 50 / 75% bonus attack speed, 40% dodge chance, and every 4th basic attack deals 200 / 300 / 600 (× AP) bonus magic damage. |
Nocturne | 3  | Revenant | Assassin | Umbra BladesEvery third basic attack damages all adjacent enemies dealing 100 (× AP) (+ 70% AD) physical damage and heals for 100% of the damage dealt. If only one target is hit, gains 35% bonus attack speed for 3 seconds. |
Nunu & Willump | 3  | Abomination | Brawler | ConsumeWillump bites his target, dealing 450 / 700 / 1600 (× AP) magic damage. If the target has less current health than he does before the bite, it deals an additional 50% damage and deals true damage instead. |
Olaf | 1 | Sentinel | Skirmisher | Berserker RageGains 2 / 3 / 4% bonus attack speed for each 1% of missing health, and his basic attacks heal him for 20 / 30 / 70 (× AP). |
Poppy | 1 | Hellion | Knight | Buckler TossThrows her buckler at the furthest enemy, dealing 150 / 250 / 450 (× AP) magic damage and applying on-hit effects. The buckler bounces back to her, granting her a shield for 250 / 375 / 525 (× AP) health. |
Pyke | 2  | Sentinel | Assassin | Phantom UndertowLeaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, his phantom returns to him, dealing 150 / 225 / 325 (× AP) magic damage to all enemies it passes through and stunning them for 1. 5 / 2 / 3 seconds. |
Rakan | 3  | Sentinel | Renewer | Gleaming QuillLaunches a feather toward his target, dealing 350 / 500 / 800 (× AP) magic damage to the first enemy hit. He then heals all nearby allies for 35 / 50 / 70% of their missing health, with an increased radius if the feather killed an enemy. |
Rell | 4  | Redeemed
Ironclad | Cavalier | Attract and RepelLeaps into the air, creating a tether between herself and her farthest ally. When she lands the tether breaks, stunning all enemies in its path for 1. 5 / 2 / 8 seconds. This effect also grants a 300 / 450 / 3000 (× AP) shield for 4 seconds to nearby allies in the same area. |
Riven | 3  | Dawnbringer | Legionnaire | Blade of the DawnEmpowers her blade after a 0. 3-second delay, stunning nearby enemies for 1. 5 seconds while dealing 100 / 200 / 300 (× AP) magic damage. For the next 8 seconds, she gains 90 / 100 / 115% bonus attack damage. |
Sejuani | 2  | Nightbringer | Brawler
Cavalier | Fury of the NorthSignals Bristle to charge, dealing 300 / 450 / 750 (× AP) magic damage and stunning the target for 2 / 3 / 4 seconds. She then gains Frost Armor, granting her 60 / 100 / 200 bonus armor and bonus magic resistance for 4 seconds. |
Senna | 1 | Sentinel | Cannoneer | Last EmbraceLaunches black mist toward the farthest enemy. The first enemy hit along the path is stunned for 1. 5 seconds, and all nearby enemies are dealt 200 / 300 / 450 (× AP) magic damage. |
Sett | 2  | Draconic | Brawler | HaymakerPulls back for a punch, shredding 20 / 25 / 40 (× AP) armor for 10 seconds (stacks) and dealing 170 / 185 / 200% AD physical damage to all enemies in the area. |
Soraka | 2  | Dawnbringer | Renewer | EquinoxCalms the 1-hex raidus area around the enemy with the highest current mana dealing 200 / 275 / 400 (× AP) magic damage to all enemies standing in it and increases the mana cost of her target's next ability 35%. |
Syndra | 2  | Redeemed | Invoker | Force of WillGrabs the nearest enemy, rendering them untargetable, and flings them towards the farthest enemy, dealing 250 / 350 / 650 (× AP) magic damage to all nearby enemies upon impact and stunning the thrown target for 2 / 2. 5 / 4 seconds. |
Teemo | 5  | Hellion | Cruel
Invoker | Teemo's CrueltyScatters 5 / 6 / 42 Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing 120 / 160 / 666 (× AP) magic damage to nearby enemies and reducing their attack speed by 50% for 3 seconds. |
Thresh | 2  | Forgotten | Knight | Death SentenceThrows his scythe, chaining to the farthest enemy dealing 175 / 350 / 800 (× AP) magic damage and pulling them toward himself for 2 / 3 / 4 seconds. |
Tristana | 2  | Hellion | Cannoneer | Rocket JumpLeaps away from enemies and gains 120 / 130 / 140% (× AP) bonus attack speed for 4 seconds. |
Udyr | 1 | Draconic | Skirmisher | Feral InstinctSwaps between Turtle and Tiger stance with each cast, gaining the following benefits: Turtle: Gains a 250 / 350 / 600 (× AP) shield for 4 seconds. Tiger: Strikes 3 times quickly with his next basic attack dealing 120 / 130 / 180% AD physical damage. |
Varus | 2  | Redeemed | Ranger | Holy ArrowsFires a hail of arrows around his target, dealing 150 / 155 / 165% AD physical damage. Varus and allies within the area are blessed for 6 seconds, causing them to deal 40 / 60 / 90 (× AP) bonus magic damage with their basic attacks for the duration. |
Vayne | 1 | Forgotten | Ranger | Silver BoltsBasic attacks apply a Silver Bolts stack. The third stack consumes all stacks on the target to deal 70 / 85 / 100 (× AP) bonus true damage. |
Vel'Koz | 4  | Redeemed | Spellweaver | Lifeform Disintegration RayChannels a ray of energy toward the enemy nearest to the center of the battlefield over 3 seconds, dealing total 850 / 1100 / 4000 (× AP) magic damage over the duration. The beam widens as Vel'Koz channels, and he will turn if there are no enemies in the area. |
Viego | 5  | Forgotten | Skirmisher
Assassin | Sovereign's DominationCorrupts 1 / 1 / 8 targets' soul within 3 hexes for 5 seconds, stunning them and dealing 150 / 400 / 2000 (× AP) magic damage each second, increased by 50% each second. Viego will be interrupted if he is stunned. If his victim dies they are resurrected at full health to fight for him, but lose 10 / 5 / 0% of their maximum health per second. Viego's allies prefer to not target Viego's victim while they're being corrupted, and corrupted enemies benefit from your team's Traits rather than their original owner's traits. |
Vladimir | 1 | Nightbringer | Renewer | TransfusionDeals 300 / 420 / 540 (× AP) magic damage to his target and heals for 200 / 280 / 360 (× AP). |
Volibear | 5  | Revenant | Brawler | DoombringerLeaps toward his target then slams the ground in a large area around him, dealing 125 / 250 / 5000 (× AP) magic damage and knocking up and stunning enemies for 2 / 3. 5 / 10 seconds. This deals double damage against shields. |
Yasuo | 3  | Nightbringer | Legionnaire | Burning BladeStrikes his target, dealing 250 / 350 / 550 (× AP) magic damage. He then empowers his blade, gaining stacking 20 / 25 / 40 (× AP) bonus true damage on-hit for the rest of combat. |
Ziggs | 1 | Hellion | Spellweaver | Arcane BombThrows a bomb at an enemy, dealing 250 / 375 / 550 (× AP) magic damage. |
Zyra | 3  | Draconic | Spellweaver | Grasping RootsSends a surge of vines toward the farthest enemy. Enemies hit by the vines are dealt 200 / 300 / 525 (× AP) magic damage and are stunned for 1. 5 / 2 / 2. 5 seconds. |