Champion | Tier | Origin | Class | Ability |
Ahri | 2  | Star Guardian | Sorcerer | Orb of DeceptionFires an orb in a 4-hex line, dealing 175 / 250 / 375 (× SP) magic damage to all enemies it passes through. The orb then returns to her, dealing 175 / 250 / 375 (× SP) true damage to all enemies it passes through. |
Annie | 2  | Mech-Pilot | Sorcerer | Galaxy Shield-BlastBlasts a cone of fire dealing 150 / 200 / 300 (× SP) magic damage to enemies in front of her, then shields herself for 270 / 360 / 540 (× SP) for up to 4 seconds. |
Ashe | 3  | Celestial | Sniper | Enchanted Crystal ArrowFires an arrow at the farthest enemy that explodes on the first enemy hit, dealing 250 / 350 / 700 (× SP) magic damage to all nearby enemies and stunning them for 2 seconds. |
Aurelion Sol | 5  | Rebel | Starship | Mobilize the FleetLaunches fighters that fly out to random enemies, each dealing 100 / 150 / 750 (× SP) magic damage and then return to him. Launches all ready fighters plus 3 additional when he casts. Fighters randomly target enemies. |
Blitzcrank | 2  | Chrono | Brawler | Rocket Grab Pulls the farthest enemy into melee range, dealing 200 / 350 / 850 (× SP) magic damage and stunning them for 2. 5 seconds. Additionally his next basic attack knocks up his target for 1 second. Allies within range will prioritize attacking that enemy. |
Caitlyn | 1 | Chrono | Sniper | Ace in the HoleTakes aim at the furthest enemy for 1. 1 seconds, firing a deadly bullet towards them that deals 750 / 1500 / 2250 (× SP) magic damage to the first enemy it hits. |
Cho'Gath | 4  | Void | Brawler | RuptureAfter a 1. 5-second delay, ruptures a 2-hex circle dealing 150 / 200 / 1000 (× SP) magic damage and knocking up all enemies within, stunning them for 2 / 2 / 4 seconds. |
Darius | 2  | Space Pirate | Mana-Reaver | Dreadnova GuillotineDunks an enemy in 3-hex range, prioritizing his attack target, dealing 400 / 500 / 750 (× SP) magic damage, doubled against enemies below 50% health. If this kills the target, he immediately casts again. |
Ekko | 5  | Cybernetic | Infiltrator | ChronobreakShatters the timeline, freezing all units in time before attacking each enemy, dealing 225 / 400 / 2000 (× SP) bonus magic damage and applying on-hit effects. Ekko cannot die while he has stopped time. |
Ezreal | 3  | Chrono | Blaster | E.M.P.Fires an electromagnetic pulse at a random enemy that explodes on impact in 2-hex radius, dealing 200 / 300 / 600 (× SP) magic damage to all nearby enemies and increases the cost of their next spell cast by 40%. |
Fiora | 1 | Cybernetic | Blademaster | RiposteEnters a defensive stance for 1. 5 seconds, becoming immune to damage and enemy spell effects. Upon exiting the stance, deals 200 / 300 / 450 (× SP) magic damage to the closest enemy, favoring her attack target, and stuns them for 1. 5 / 1. 5 / 3 seconds. |
Fizz | 4  | Mech-Pilot | Infiltrator | Chum the WatersThrows a lure that attracts a shark, causing it to emerge after a brief delay. It deals 350 / 500 / 2000 (× SP) magic damage to enemies caught, knocking them back and stunning them for 1. 5 seconds. |
Gangplank | 5  | Space Pirate | Demolitionist
Mercenary | Orbital StrikeUpgrades: • Larger Area: Increases impact area to a 4-hex radius. • Faster Impact: Reduces the delay to 0. 3 seconds. • Two Strikes: Impacts a second time after 0.3 / 2 second delay, dealing 50% bonus damage. Calls down a large orbital strike around 3-hex his target after 2 second delay, dealing 450 / 600 / 9001 (× SP) magic damage to all enemies in that area. |
Graves | 1 | Space Pirate | Blaster | Smoke GrenadeLaunches a smoke grenade toward the enemy with most attack speed. The grenade explodes on impact dealing 150 / 200 / 400 (× SP) magic damage to nearby enemies and causing their attacks to miss for 2 / 3 / 5 seconds. |
Irelia | 4  | Cybernetic | Blademaster
Mana-Reaver | BladesurgeDashes past her target in 3-hex range, basic attacking them for 175 / 250 / 500% (× SP) AD physical damage. If this kills the target, she casts again immediately at the enemy with the highest mana. |
Jarvan IV | 1 | Dark Star | Protector | Ageless StandardCalls down his standard to a nearby location, granting all nearby allies in 3-hex radius 65 / 75 / 85% (× SP) bonus attack speed for 6 seconds. |
Jayce | 3  | Space Pirate | Vanguard | To the Skies!Jumps into the air and slams his hammer, dealing 450 / 600 / 1200 (× SP) magic damage to nearby enemies in 1-hex radius. |
Jhin | 4  | Dark Star | Sniper | WhisperConverts every 1% bonus attack speed he has into 0.8 bonus attack damage. Additionally, every fourth basic attack deals 244 / 344 / 4444% (× SP) AD physical damage. |
Jinx | 4  | Rebel | Blaster | Get Excited!After her first takedown, gains 60 / 75 / 100% bonus attack speed. After her second takedown, swaps to her rocket launcher, causing her basic attacks to deal 125 / 200 / 750 (× SP) bonus magic damage to all enemies adjacent to her target. |
Kai'Sa | 2  | Valkyrie | Infiltrator | Missile RainLaunches 4 / 6 / 9 missiles towards each nearby enemy in 2-hex range that deal 50 (× SP) magic damage each, up to 200 / 300 / 450 (× SP) magic damage. |
Karma | 3  | Dark Star | Mystic | InspireAt the start of combat, tethers to her closest ally. Shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250 / 400 / 800 (× SP) damage. While the shield holds, the ally receives 50 / 75 / 125% (× SP) bonus attack speed. |
Kassadin | 3  | Celestial | Mana-Reaver | Force PulseReleases a wave of energy in front of him, dealing 250 / 400 / 800 (× SP) magic damage and disarming all targets hit for 2. 5 / 3 / 3. 5 seconds. |
Kayle | 4  | Valkyrie | Blademaster | Divine AscentAscends until the end of combat, causing her basic attacks to launch waves that deal 125 / 200 / 600 (× SP) bonus magic damage to enemies. |
Kha'Zix | 1 | Void | Infiltrator | Taste their FearSlashes the nearest enemy in 3-hex range, priority for his attack target, dealing 200 / 275 / 400 (× SP) magic damage to the target enemy. If the enemy has no adjacent teammates, instead deals 600 / 825 / 1200 (× SP) magic damage. |
Leona | 1 | Cybernetic | Vanguard | Cyber BarrierGiantize herself and reduces all incoming damage by 40 / 80 / 200 (× SP) for 4 seconds. |
Lucian | 2  | Cybernetic | Blaster | Relentless PursuitDashes away from the current target and then attacks twice. The first attack is a standard basic attack that deals physical damage, while the second deals 150 / 200 / 375 (× SP) magic damage. |
Lulu | 5  | Celestial | Mystic | Mass PolymorphPolymorphs the 2 / 4 / 12 nearest enemies for 3 / 3 / 8 seconds, rendering them unable to attack or cast, and causing them to hop around aimlessly. Polymorphed enemies take 5 / 10 / 25% (× SP) increased damage from all sources. |
Lux | 3  | Dark Star | Sorcerer | Lurid BindingFires a sphere of darkness towards the farthest enemy that passes through enemies, dealing 200 / 300 / 600 (× SP) magic damage and stunning them for 1. 5 / 2 / 2. 5. |
Malphite | 1 | Rebel | Brawler | Energy ShieldStarts combat with a shield equal to 40 / 45 / 60% (× SP) of his maximum health. |
Master Yi | 3  | Rebel | Blademaster | Chosen OneFor 5 seconds, gains massively increased movement speed, heals for 12% (× SP) of maximum health each second, and deals 75 / 100 / 200 (× SP) bonus true damage with his basic attacks. |
Miss Fortune | 5  | Valkyrie | Blaster
Mercenary | Bullet TimeUpgrades: • Larger Cone: Fire in a larger cone of 60°. • Shield: Grants a 400 / 700 / 1000 (× SP) health shield on cast. • More Waves: Fire 5 more bullet waves. Channels and fires 12 waves of bullets in a 45° cone at the farthest target for 2. 25 seconds, dealing 60 / 80 / 999% (× SP) of target's maximum health in magic damage to all enemies within over the duration. |
Mordekaiser | 2  | Dark Star | Vanguard | IndestructibleGains a shield that absorbs 350 / 500 / 800 (× SP) damage that lasts 8 seconds. While the shield persists, deals 50 / 75 / 125 (× SP) magic damage per second to all nearby enemies. |
Neeko | 3  | Star Guardian | Protector | Pop BlossomLeaps into the air and slams into the ground, dealing 200 / 275 / 550 (× SP) magic damage and stunning all nearby enemies in 2-hex radius for 1. 5 / 2 / 2. 5 seconds. |
Poppy | 1 | Star Guardian | Vanguard | Buckler TossThrows her buckler at the furthest enemy, dealing 100 / 150 / 200 (× SP) magic damage and applying on-hit effects. The buckler bounces back to her, granting her a shield for 200 / 300 / 400 (× SP) health. |
Rakan | 2  | Celestial | Protector | Grand EntranceDashes next to the furthest enemy within (attack range + 1) hexes then leaps into the air, knocking them up for 1 second and dealing 175 / 275 / 400 (× SP) magic damage to all adjacent enemies in 1-hex radius and stunning them for 1. 5 seconds. |
Rumble | 3  | Mech-Pilot | Demolitionist | FlamespitterTorches his enemies, dealing 350 / 500 / 1000 (× SP) magic damage in a 2-hex cone over 3 seconds with each tick of damage occurring every 0. 25 seconds, and applying Grievous Wounds on them for 5 seconds. |
Shaco | 3  | Dark Star | Infiltrator | Deceive Teleports and backstabs his target, dealing 200 / 225 / 250% (× SP) AD physical damage, while also critically striking. |
Shen | 2  | Chrono | Blademaster | Future's RefugeCreates a zone around himself that follows him for 2. 5 / 3 / 5 seconds, allowing adjacent allies to dodge all incoming basic attacks. While active, he gains 15 / 30 / 45 (× SP) bonus magic resistance. |
Sona | 2  | Rebel | Mystic | Aria of PerseveranceHeals 2 / 3 / 4 injured allies for 150 / 200 / 300 (× SP) health and cleanses them of stuns. |
Soraka | 4  | Star Guardian | Mystic | WishHeals all allies for 375 / 500 / 20000 (× SP) health. |
Syndra | 3  | Star Guardian | Sorcerer | Unleashed PowerAfter 0. 75 seconds, pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the most current health, dealing 100 / 150 / 250 (× SP) magic damage per orb. |
Thresh | 5  | Chrono | Mana-Reaver | Temporal PassageTosses his lantern towards 1 / 1 / 9 random units on your bench, pulling them into combat and granting them 25 / 50 / 200 (× SP) bonus mana. Traits are unaffected. |
Twisted Fate | 1 | Chrono | Sorcerer | Wild CardsThrows three cards in a cone that deal 200 / 300 / 450 (× SP) magic damage to each enemy they pass through. |
Vel'Koz | 4  | Void | Sorcerer | Lifeform Disintegration RayChannels a 4-hex ray of energy that sweeps across the battlefield in a 60° cone, in 1400 range with 200 width range over 2 seconds, dealing 450 / 600 / 2000 (× SP) magic damage each second with each tick of damage occurring every 0. 25 seconds to enemies hit. |
Vi | 3  | Cybernetic | Brawler | Assault and BatteryCharges in 1000 speed at the farthest enemy, dealing 150 / 200 / 500 (× SP) magic damage and knocking aside all enemies for 0. 25 seconds along the way. Upon reaching her target, deals 400 / 600 / 1200 (× SP) magic damage and knocks them up for 2 / 2. 5 / 3 seconds. |
Wukong | 4  | Chrono | Vanguard | CycloneSpins rapidly around in 1-hex radius, dealing 300 / 500 / 4000 (× SP) magic damage to nearby units over 3 seconds, prioritizing hitting the nearest enemy not yet hit. The first time he hits each enemy, he knocks them into the air and stuns them for 2 / 2 / 5 seconds. Knocking is not stacking. |
Xayah | 1 | Celestial | Blademaster | Deadly PlumageCreates a storm of feather-blades, gaining 100 / 125 / 150% (× SP) bonus attack speed for 8 seconds. |
Xerath | 5  | Dark Star | Sorcerer | Abyssal BombardmentTransforms, summoning meteors to strike random foes in place of his normal attacks for 6 / 8 / 45 seconds. Meteors deal 300 / 400 / 2500 (× SP) magic damage upon impact and if they kill their target, all adjacent enemies take 75 / 100 / 625 (× SP) magic damage and are stunned for 1. 5 seconds. |
Xin Zhao | 2  | Celestial | Protector | Three Talon Strike Quickly strikes his target three times, dealing basic attack damage and applying on-hit effects. The third strike knocks his target up for 1. 5 seconds and deals 200 / 275 / 375 (× SP) bonus magic damage. |
Yasuo | 2  | Rebel | Blademaster | Last BreathBlinks to the furthest enemy within (attack range + 2) hexes and knocks them up, holding them airborne for 1 second and hitting them 4 / 5 / 6 (× SP) times, dealing basic attack damage and applying on-hit effects with each hit. |
Ziggs | 1 | Rebel | Demolitionist | Bomb!Throws a bomb at an enemy, dealing 300 / 400 / 550 (× SP) magic damage. |
Zoe | 1 | Star Guardian | Sorcerer | Sleepy Trouble BubbleKicks a bubble at the enemy with the most current health, stunning them for 2 / 2. 5 / 4 seconds and dealing 200 / 275 / 400 (× SP) magic damage. |