watch 03:03
The Loop (Games)
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Set 2 was added to the public beta alongside the preseason 2020 content for League of Legends, and marks Teamfight Tactic's first non-beta set. Titled Rise of the Elements, set 2 features a collection of champions, origins and classes themed around the classical elements as opposed to set 1's theme of faction politics. It was made playable on the live servers in V9.22.
Synergies
Classes
Class | Effect | Champions | Items |
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Assassins gain bonus critical strike damage and bonus critical strike chance.
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An ![]() | |||
When Berserkers attack, they have a chance to hit all units in cone in front of them and apply on-hit effects.
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Blademasters' basic attack have 45% chance to trigger additional attacks against their target. These additional attacks deal damage like basic attacks, trigger on-hit and on-attack effects, and generate mana.
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While at least ![]() | |||
Mages have a chance, when casting, to instead Doublecast.
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All allies gain bonus magic resistance.
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While at least ![]() | |||
Every 3 seconds, Rangers have a chance to gain increased attack speed for 3 seconds.
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While at least ![]() | |||
Summoned units gain bonus health and last longer.
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Wardens gain increased total armor.
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Origins/Elements
Origins are called Elements in this set.
Origin | Effect | Champions | Items |
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All allies gain a chance to ![]()
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Crystals have a maximum amount of damage they can take from a single attack or ability hit.
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Deserts reduce the enemy team's armor.
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Electrics deal magic damage to nearby enemies whenever they deal or receive a ![]() ![]()
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Glacials' basic attacks have a 25% chance on-hit to ![]()
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Inferno spell damage and ![]()
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When a Light unit dies, all other Lights gain stackable bonus attack speed and are healed for 20% of the dying unit maximum health.
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While at least ![]() ![]() This effect stacks up to 4 times, for a maximum of 60% critical strike chance, 60% critical strike damage, and 60% ![]() | |||
While at least ![]() | |||
All allies restore mana every 4 seconds.
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While at least ![]() | |||
At the start of combat, Shadow units deal increased damage for 6 seconds.
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Steel units gain damage immunity for a few seconds when they are reduced below 50% health.
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Variables transform into another Element based on in-game conditions. The condition and available elements are not consistent across Variables. | |||
At the start of combat, select Woodland units create a copy of themselves (excluding items).
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List of champions
Champion | Tier | Origin | Class | Ability |
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3 ![]() | ![]() | |||
5 ![]() | ![]() Explodes in an infernal tantrum, dealing 100 / 200 / 1337 (× ![]() ![]() | |||
4 ![]() | ![]() Summons Tibbers near her target, dealing 100 / 200 / 300 (× ![]() ![]() Tibbers has 1600 / 2200 / 3000 health and 30 armor. | |||
4 ![]() | ![]() For the next 5 seconds, gains 50 / 75 / 100% bonus attack speed, and her basic attacks fire a flurry of five arrows dealing 30 / 35 / 75% AD physical damage per arrow, for a total of 150 / 175 / 375% AD physical damage. | |||
3 ![]() | ![]() | |||
4 ![]() | ![]() | |||
2 ![]() | ![]() Puts up his shield at the farthest enemy for 4 seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by 80 / 85 / 90%. | |||
1 | ![]() | |||
3 ![]() | ![]() | |||
3 ![]() | ![]() | |||
1 | ![]() | |||
4 ![]() | ![]() Summons a Monsoon with 3-hex radius around her, healing allies therein for 25 / 35 / 200% (× ![]() ![]() ![]() | |||
2 ![]() | ![]() | |||
3 ![]() | ![]() | |||
4 ![]() | ![]() ![]() ![]() ![]() | |||
3 ![]() | ![]() Lamb leaps away from her target by 2-hex, while Wolf mauls Kindred's target, dealing 150 / 325 / 650 (× ![]() ![]() | |||
1 | ![]() | |||
2 ![]() | ![]() Launches an ethereal chain at a random enemy, dealing 225 / 475 / 800 (× ![]() ![]() | |||
1 | ![]() | |||
4 ![]() | ![]() | |||
7 ![]() | ![]() | |||
4 ![]() | ![]() | |||
2 ![]() | ![]() Summons 2 / 3 / 4 Shadow Spawns, who hit for 40 / 70 / 100 (× ![]() | |||
1 | ![]() | |||
5 ![]() | ![]() Meditates, becoming untargetable for 1 second and healing 30% (× ![]() ![]() | |||
5 ![]() | ![]() Summons a massive tidal wave which deals 100 / 200 / 300 (× ![]() ![]() ![]() | |||
1 | ![]() | |||
3 ![]() | ![]() Sends out a depth charge that seeks out the farthest enemy, ![]() ![]() ![]() | |||
2 ![]() | ![]() | |||
3 ![]() | ![]() Every third basic attack damages all adjacent enemies and applies on-hit effects. It also heals for 50 / 60 / 70% of the damage dealt. | |||
4 ![]() | ![]() Giantize himself and gains 125 / 150 / 450% bonus attack speed, 0% − 50% (based on missing health) lifesteal, and immunity to crowd control for the rest of the round. | |||
1 | ![]() Breathes lightning in a cone, dealing 125 / 250 / 450 (× ![]() ![]() | |||
3 ![]() | ![]() Dash to the optimum position if available and throws a 2-hex wind blast through them, ![]() ![]() | |||
2 ![]() | ![]() | |||
1 | ![]() | |||
2 ![]() | ![]() | |||
5 ![]() | ![]() | |||
3 ![]() | ![]() Winds up for 0.75 seconds, then smashes his axe down a 2-hex line in front of him, ![]() ![]() | |||
3 ![]() | ![]() For the next 5 seconds, basic attacks bounce up to 5 / 7 / 9 times to nearby enemies within 2-hex range of their, dealing 100 / 125 / 150% AD physical damage and applying on-hit effects. | |||
2 ![]() | ![]() | |||
3 ![]() | ![]() Calms the 1-hex raidus area around a random enemy for 3 / 5 / 7 seconds, dealing 150 / 300 / 450 (× ![]() ![]() | |||
2 ![]() | ![]() | |||
1 | ![]() | |||
5 ![]() | ![]() After a 1.5 second delay, pulses cosmic energy onto allied champions within 2 / 3 / 4 hexes, making them invulnerable for 2.5 / 2.5 / 8 seconds. | |||
2 ![]() | ![]() | |||
4 ![]() | ![]() For the next 8 seconds, gains 30 / 60 / 200% AD bonus physical damage on-hit and infinite range. During this time his basic attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects. | |||
2 ![]() | ![]() | |||
1 | ![]() Basic attacks apply a Silver Bolts stack. Attacking a new enemy removes all her stacks from the previous target. The third stack consumes them all to deal 10 / 13 / 16% (× ![]() | |||
3 ![]() | ![]() | |||
1 | ![]() | |||
2 ![]() | ![]() | |||
1 | ![]() Pounces on the enemy with the lowest health, ![]() ![]() | |||
2 ![]() | ![]() Blinks to the enemy with the most items and ![]() ![]() | |||
4 ![]() | ![]() Blesses his 2 / 3 / 12 lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light. Each Minion of Light has 500 / 700 / 2000 health, 100 / 175 / 250 (× ![]() | |||
5 ![]() | ![]() Creates a clone of himself behind his current target. This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is 50 / 25 higher. At 3-Star, the mana cost is reduced by 125. | |||
1 | ![]() |
Set 2 Trivia
- Most champions have one Class and one Element, with a few exceptions:
- and have two elements.
- , and have two classes.
- Unlike other champions,
- element trait changes from one game to another, based on the element of the game ( , , , or ).
- can have one of 10 elements: , , , , , , , , , or . Each game has a pool of 10 champions. Each with their unique variable Trait in that game. Buying a when you already have another Lux change the former Element trait of the former to the latter.
and have their element trait vary.
- The majority of champions within Set 2 can be seen wearing a skin.
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