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Set 2 was added to the public beta alongside the preseason 2020 content for League of Legends, and marks Teamfight Tactic's first non-beta set. Titled Rise of the Elements, set 2 features a collection of champions, origins and classes themed around the classical elements as opposed to set 1's theme of faction politics. It was made playable on the live servers in V9.22.

Synergies

Classes

ClassEffectChampionsItems
Alchemist AlchemistAlchemist TFT gold icon.png Alchemists ignore collision, immunity to crowd control and never stop moving.
Singed OriginalSquare.png
Assassin AssassinAssassins gain bonus critical strike damage and bonus critical strike chance.
  • Assassin TFT bronze icon.png 3 Assassins: +70% crit damage and +10% crit chance
  • Assassin TFT gold icon.png 6 Assassins: +210% crit damage and +20% crit chance
Diana InfernalSquare.png
Kha'Zix GuardianoftheSandsSquare.png
LeBlanc ElderwoodSquare.png
Nocturne EternumSquare.png
Qiyana OriginalSquare.png
Zed ShockbladeSquare.png
Youmuu's Ghostblade item old2.png
Avatar AvatarAn Avatar TFT diamond icon.png Avatar's Origin Element is counted twice for Trait bonuses.
Lux ElementalistSquare.png
Berserker BerserkerWhen Berserkers attack, they have a chance to hit all units in cone in front of them and apply on-hit effects.
  • Berserker TFT bronze icon.png 3 Berserkers: 45% chance
  • Berserker TFT gold icon.png 6 Berserkers: 100% chance, and all Berserkers gain 25 bonus attack damage
Dr. Mundo ToxicSquare.png
Jax GodStaffSquare.png
Olaf GlacialSquare.png
Renekton OriginalSquare.png
Sion WarmongerSquare.png
Volibear OriginalSquare old.png
Black Cleaver item old2.png
Blademaster BlademasterBlademasters' basic attack have 45% chance to trigger additional attacks against their target. These additional attacks deal damage like basic attacks, trigger on-hit and on-attack effects, and generate mana.
  • Blademaster TFT bronze icon.png 2 Blademasters: 1 additional attack
  • Blademaster TFT gold icon.png 4 Blademasters: 2 additional attacks
  • Blademaster TFT diamond icon.png 6 Blademasters: 4 additional attacks
Aatrox JusticarSquare.png
Master Yi AssassinSquare.png
Sivir OriginalSquare.png
Yasuo OriginalSquare.png
Blade of the Ruined King item old.png
Druid DruidWhile at least Druid TFT gold icon.png 2 Druids are in play, Druids regenerate 45 health each second.
Ivern OriginalSquare.png
Maokai OriginalSquare.png
Neeko OriginalSquare.png
Mage MageMages have a chance, when casting, to instead Doublecast.
  • Mage TFT bronze icon.png 3 Mages: 50% chance
  • Mage TFT gold icon.png 6 Mages: 100% chance. All Mages gain 20 bonus Ability power icon.png spell power
Brand OriginalSquare.png
LeBlanc ElderwoodSquare.png
Syndra AtlanteanSquare.png
Taliyah OriginalSquare.png
Veigar OriginalSquare.png
Vladimir DarkWatersSquare.png
Wooglet's Witchcap item.png
Mystic MysticAll allies gain bonus magic resistance.
  • Mystic TFT bronze icon.png 2 Mystics: +40 magic resist
  • Mystic TFT gold icon.png 4 Mystics: +120 magic resist
Janna OriginalSquare.png
Karma DawnbringerSquare.png
Master Yi AssassinSquare.png
Nami DeepSeaSquare.png
Soraka CelestineSquare.png
Predator PredatorWhile at least Predator TFT gold icon.png 3 Predators are in play, Predators instantly kill enemies they damage who are below 25% health.
Kog'Maw CaterpillarSquare.png
Rek'Sai EternumSquare.png
Skarner OriginalSquare.png
Warwick TundraHunterSquare.png
Ranger RangerEvery 3 seconds, Rangers have a chance to gain increased attack speed for 3 seconds.
  • Ranger TFT bronze icon.png 2 Rangers: 35% at × 2 attack speed
  • Ranger TFT silver icon.png 4 Rangers: 80% at × 2 attack speed
  • Ranger TFT gold icon.png 6 Rangers: 100% at × 2.5 attack speed
Ashe AmethystSquare.png
Ezreal FrostedSquare.png
Kindred ShadowfireSquare.png
Twitch OriginalSquare.png
Varus InfernalSquare.png
Vayne ArclightSquare.png
Soulbound SoulboundWhile at least Soulbound TFT gold icon.png 2 Soulbound units are in play, the first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive.
Lucian OriginalSquare.png
Senna OriginalSquare.png
Summoner SummonerSummoned units gain bonus health and last longer.
  • Summoner TFT bronze icon.png 3 Summoners: +30% health and duration
  • Summoner TFT gold icon.png 6 Summoners: +120% health and duration
Annie OriginalSquare.png
Azir OriginalSquare.png
Malzahar OverlordSquare.png
Yorick ArclightSquare.png
Zed ShockbladeSquare.png
Zyra WildfireSquare.png
Warden WardenWardens gain increased total armor.
  • Warden TFT bronze icon.png 2 Wardens: +150% armor
  • Warden TFT silver icon.png 4 Wardens: +300% armor
  • Warden TFT gold icon.png 6 Wardens: +999% armor
Amumu InfernalSquare.png
Braum OriginalSquare.png
Leona LunarEclipseSquare.png
Malphite OriginalSquare.png
Nasus LunarGuardianSquare.png
Nautilus OriginalSquare.png
Ornn ThunderLordSquare.png
Taric OriginalSquare.png
Thresh DeepTerrorSquare.png
Warden's Mail item old.png

Origins/Elements

Origins are called Elements in this set.

OriginEffectChampionsItems
Cloud CloudAll allies gain a chance to Dodge icon.png dodge enemy basic attack.
  • Cloud TFT silver icon.png 2 Clouds: +20% dodge chance
  • Cloud TFT gold icon.png 3 Clouds: +25% dodge chance
  • Cloud TFT diamond icon.png 4 Clouds: +35% dodge chance
Janna OriginalSquare.png
Yasuo OriginalSquare.png
Crystal CrystalCrystals have a maximum amount of damage they can take from a single attack or ability hit.
  • Crystal TFT gold icon.png 2 Crystals: 110 max damage
  • Crystal TFT diamond icon.png 4 Crystals: 60 max damage
Ashe AmethystSquare.png
Skarner OriginalSquare.png
Taric OriginalSquare.png
Desert DesertDeserts reduce the enemy team's armor.
  • Desert TFT bronze icon.png 2 Deserts: 40% armor reduction
  • Desert TFT gold icon.png 4 Deserts: 100% armor reduction
Azir OriginalSquare.png
Kha'Zix GuardianoftheSandsSquare.png
Renekton OriginalSquare.png
Sivir OriginalSquare.png
Electric ElectricElectrics deal magic damage to nearby enemies whenever they deal or receive a Critical strike icon.png critical strike. The damage does not scale with Ability power icon.png spell power.
  • Electric TFT bronze icon.png 2 Electrics: 80 damage
  • Electric TFT silver icon.png 3 Electrics: 250 damage
  • Electric TFT gold icon.png 4 Electrics: 550 damage
Ornn ThunderLordSquare.png
Volibear OriginalSquare old.png
Zed ShockbladeSquare.png
Glacial GlacialGlacials' basic attacks have a 25% chance on-hit to Stun icon.png stun their target for 1.5 seconds and deal bonus magic damage.
  • Glacial TFT bronze icon.png 2 Glacials: 75 damage
  • Glacial TFT gold icon.png 4 Glacials: 175 damage
  • Glacial TFT diamond icon.png 6 Glacials: 375 damage
Braum OriginalSquare.png
Ezreal FrostedSquare.png
Olaf GlacialSquare.png
Volibear OriginalSquare old.png
Warwick TundraHunterSquare.png
Frozen Mallet item.png
Inferno InfernoInferno spell damage and Critical strike icon.png critical strikes burns the area beneath the target, dealing a percentage of that spell's or crit's pre-mitigation damage as magic damage over 4 seconds, with each tick occuring every 0.5 seconds.
  • Inferno TFT bronze icon.png 3 Infernos: +70% damage within 1 hex
  • Inferno TFT gold icon.png 6 Infernos: +150% damage within 3 hexes
  • Inferno TFT diamond icon.png 9 Infernos: +250% damage within 5 hexes
Amumu InfernalSquare.png
Annie OriginalSquare.png
Brand OriginalSquare.png
Diana InfernalSquare.png
Kindred ShadowfireSquare.png
Varus InfernalSquare.png
Zyra WildfireSquare.png
Bami's Cinder item old.png
Light LightWhen a Light unit dies, all other Lights gain stackable bonus attack speed and are healed for 20% of the dying unit maximum health.
  • Light TFT bronze icon.png 3 Lights: +20% attack speed
  • Light TFT gold icon.png 6 Lights: +30% attack speed
  • Light TFT diamond icon.png 9 Lights: +50% attack speed
Aatrox JusticarSquare.png
Jax GodStaffSquare.png
Lucian OriginalSquare.png
Nasus LunarGuardianSquare.png
Soraka CelestineSquare.png
Vayne ArclightSquare.png
Yorick ArclightSquare.png
Talisman of Ascension item.png
Lunar LunarWhile at least Lunar TFT gold icon.png 2 Lunars are in play, every 7 seconds, your team gains 15% critical strike chance, 15% critical strike damage, and 15% Ability power icon.png spell power.
This effect stacks up to 4 times, for a maximum of 60% critical strike chance, 60% critical strike damage, and 60% Ability power icon.png spell power.
Karma DawnbringerSquare.png
Leona LunarEclipseSquare.png
Mountain MountainWhile at least Mountain TFT gold icon.png 2 Mountains are in play, at the start of combat, a random ally gains a 1500 health stoneshield.
Malphite OriginalSquare.png
Taliyah OriginalSquare.png
Ocean OceanAll allies restore mana every 4 seconds.
  • Ocean TFT bronze icon.png 2 Oceans: +10 mana
  • Ocean TFT gold icon.png 4 Oceans: +30 mana
  • Ocean TFT diamond icon.png 6 Oceans: +60 mana
Nami DeepSeaSquare.png
Nautilus OriginalSquare.png
Syndra AtlanteanSquare.png
Thresh DeepTerrorSquare.png
Vladimir DarkWatersSquare.png
Poison PoisonWhile at least Poison TFT gold icon.png 3 Poisons are in play, Poisons apply Neurotoxin when they deal damage, increasing the mana cost of the target's spell by 33%.
Dr. Mundo ToxicSquare.png
Kog'Maw CaterpillarSquare.png
Singed OriginalSquare.png
Twitch OriginalSquare.png
Shadow ShadowAt the start of combat, Shadow units deal increased damage for 6 seconds.
  • Shadow TFT bronze icon.png 3 Shadows: +65% increased damage. Refreshed on takedown.
  • Shadow TFT gold icon.png 6 Shadows: +150% increased damage. Refreshed on any Shadow takedown.
Kindred ShadowfireSquare.png
Malzahar OverlordSquare.png
Master Yi AssassinSquare.png
Senna OriginalSquare.png
Sion WarmongerSquare.png
Veigar OriginalSquare.png
Steel SteelSteel units gain damage immunity for a few seconds when they are reduced below 50% health.
  • Steel TFT silver icon.png 2 Steels: 2 seconds
  • Steel TFT gold icon.png 3 Steels: 3 seconds
  • Steel TFT diamond icon.png 4 Steels: 4 seconds
Nocturne EternumSquare.png
Rek'Sai EternumSquare.png
Variable VariableVariables transform into another Element based on in-game conditions. The condition and available elements are not consistent across Variables.
Lux ElementalistSquare.png
Qiyana OriginalSquare.png
Woodland WoodlandAt the start of combat, select Woodland units create a copy of themselves (excluding items).
  • Woodland TFT gold icon.png 3 Woodlands: One random Woodland
  • Woodland TFT diamond icon.png 6 Woodlands: All Woodlands
Ivern OriginalSquare.png
LeBlanc ElderwoodSquare.png
Maokai OriginalSquare.png
Neeko OriginalSquare.png

List of champions

ChampionTierOriginClassAbility
Aatrox AatroxEpic Skin.pngLight LightBlademaster BlademasterThe Darkin Blade.png The Arclight Blade

Cleaves the area in front of him, dealing 300 / 600 / 1200 (× Ability power icon.png SP) magic damage to the target and any enemy adjacent to them.
Amumu AmumuUltimate Skin.pngInferno InfernoWarden WardenCurse of the Sad Mummy.png Curse of the Sad Mummy

Explodes in an infernal tantrum, dealing 100 / 200 / 1337 (× Ability power icon.png SP) magic damage to all enemies within 3 hexes, and Stun icon.png stunning them for 1.5 / 2 / 2.5 seconds.
Annie AnnieHextech Skin.pngInferno InfernoSummoner SummonerSummon- Tibbers.png Tibbers!

Summons Tibbers near her target, dealing 100 / 200 / 300 (× Ability power icon.png SP) magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing 125 / 350 / 1500 (× Ability power icon.png SP) magic damage with each basic attack. Cannot gain mana while Tibbers is active.
Tibbers has 1600 / 2200 / 3000 health and 30 armor.
Ashe AsheHextech Skin.pngCrystal CrystalRanger RangerRanger's Focus.png Ranger's Focus

For the next 5 seconds, gains 50 / 75 / 100% bonus attack speed, and her basic attacks fire a flurry of five arrows dealing 30 / 35 / 75% AD physical damage per arrow, for a total of 150 / 175 / 375% AD physical damage.
Azir AzirEpic Skin.pngDesert DesertSummoner SummonerArise!.png Arise!

Summons a Sand Soldier near a random enemy that lasts 6 seconds. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing 150 / 275 / 450 (× Ability power icon.png SP) magic damage in a line.
Brand BrandHextech Skin.pngInferno InfernoMage MagePyroclasm.png Pyroclasm

Launches a bouncing fireball at the farthest enemy. The fireball bounces to a random enemy within 3 hexes of the last enemy hit up to 5 / 6 / 20 times, dealing 225 / 300 / 600 (× Ability power icon.png SP) magic damage with each bounce.
Braum BraumStandard Skin.pngGlacial GlacialWarden WardenUnbreakable.png Unbreakable

Puts up his shield at the farthest enemy for 4 seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by 80 / 85 / 90%.
Diana Diana1Inferno InfernoAssassin AssassinPale Cascade.png Flame Cascade

Creates 3 / 4 / 6 orbs which rotate around her and explode for 80 / 100 / 120 (× Ability power icon.png SP) magic damage when they collide with an enemy. She also shields herself for 150 / 250 / 350 (× Ability power icon.png SP) health for 4 seconds.
Dr. Mundo Dr. MundoEpic Skin.pngPoison PoisonBerserker BerserkerSadism.png Adrenaline Rush

Creates a toxic cloud around him for 8 seconds. The cloud deals 50 / 100 / 200 (× Ability power icon.png SP) (+ 1.25% of his maximum health) magic damage every second to nearby enemies and heals for 100 / 125 / 150% of the damage dealt.
Ezreal EzrealEpic Skin.pngGlacial GlacialRanger RangerMystic Shot.png Ice Shot

After a 0.25-second delay, fires a shard of ice at the lowest-health unit, dealing 250 / 450 / 900 (× Ability power icon.png SP) magic damage and applying on-hit effects.
Ivern Ivern1Woodland WoodlandDruid DruidTriggerseed.png Triggerseed

Shields the lowest-health ally for 200 / 300 / 400 (× Ability power icon.png SP) health for 5 seconds.
Janna JannaHextech Skin.pngCloud CloudMystic MysticMonsoon.png Monsoon

Summons a Monsoon with 3-hex radius around her, healing allies therein for 25 / 35 / 200% (× Ability power icon.png SP) of their maximum health over 3 seconds, with each tick of healing occurring every 0.5 seconds. Nearby enemies are Airborne icon.png knocked back and Stun icon.png stunned for 1.5 seconds.
Jax JaxStandard Skin.pngLight LightBerserker BerserkerGrandmaster's Might.png Counter Strike

Dodge icon.png Dodges all incoming attacks for 2 seconds, then strikes all nearby enemies, dealing 150 / 300 / 550 (× Ability power icon.png SP) magic damage and Stun icon.png stunning them for 1.5 seconds.
Karma KarmaEpic Skin.pngLunar LunarMystic MysticDefiance.png Inspire

At the start of combat, tethers to her closest ally. Shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250 / 400 / 800 (× Ability power icon.png SP) damage. While the shield holds, the ally receives 35 / 50 / 100% (× Ability power icon.png SP) bonus attack speed.
Kha'Zix Kha'ZixHextech Skin.pngDesert DesertAssassin AssassinEvolved Active Camouflage.png Arid Assault

Camouflage 1.png Stealths and attacks the lowest-health enemy with 500 increased movement speed, dealing 100 / 200 / 500 (× Ability power icon.png SP) bonus physical damage, Critical strike icon.png critically striking, and gaining 5 / 10 / 15 mana.
Kindred KindredEpic Skin.pngShadow Shadow
Inferno Inferno
Ranger RangerMounting Dread.png Dance of Dread

Lamb leaps away from her target by 2-hex, while Wolf mauls Kindred's target, dealing 150 / 325 / 650 (× Ability power icon.png SP) magic damage and applying Grievous Wounds icon.png Grievous Wounds, reducing healing on the target for 5 seconds.
Kog'Maw Kog'Maw1Poison PoisonPredator PredatorLiving Artillery.png Living Artillery

After a 0.35-second delay, launches an acidic blob at a random enemy, dealing 150 / 300 / 500 (× Ability power icon.png SP) magic damage.
LeBlanc LeBlancStandard Skin.pngWoodland WoodlandAssassin Assassin
Mage Mage
Ethereal Chains.png Ethereal Chain

Launches an ethereal chain at a random enemy, dealing 225 / 475 / 800 (× Ability power icon.png SP) magic damage and, after a 0.5 seconds delay, Stun icon.png stunning them for 1.5 seconds.
Leona Leona1Lunar LunarWarden WardenEclipse.png Lunar Barrier

Giantize herself and reduces all incoming damage by 40 / 80 / 120 (× Ability power icon.png SP) for 4 seconds.
Lucian LucianHextech Skin.pngLight LightSoulbound SoulboundThe Culling.png The Culling

Fires 12 (+ 400% total attack speed) bullets in a direction for 4 seconds, each dealing 50% AD physical damage, applying on-hit effects, and dealing 40 / 50 / 100 (× Ability power icon.png SP) magic damage.
Lucian will dash during The Culling to keep hitting enemies.
Lux LuxChina Skin Tier 9.pngVariable VariableAvatar AvatarFinal Spark.png Final Spark

Fires an elemental blast dealing 550 / 900 / 99999 (× Ability power icon.png SP) magic damage to all enemies in a line. If at least one enemy is killed, restores 50 mana.
Malphite MalphiteHextech Skin.pngMountain MountainWarden WardenUnstoppable Force.png Unstoppable Force

Charges to a random enemy, dealing 150 / 300 / 1000 (× Ability power icon.png SP) magic damage to nearby enemies within 2-hex radius, Airborne icon.png knocking them into the air for 1 second, and Stun icon.png stunning them for 2 / 2.5 / 5 seconds.
Malzahar MalzaharStandard Skin.pngShadow ShadowSummoner SummonerVoid Swarm.png Shadow Swarm

Summons 2 / 3 / 4 Shadow Spawns, who hit for 40 / 70 / 100 (× Ability power icon.png SP) magic damage each attack. Each Shadow Spawn has 250 / 300 / 400 health and can gain the Shadow Shadow bonus (if active).
Maokai Maokai1Woodland WoodlandDruid DruidSap Magic.png Sap Magic
After being damaged by an enemy spell, the next basic attack heals him for 100 / 150 / 200 (× Ability power icon.png SP) health.
Master Yi Master YiUltimate Skin.pngShadow ShadowMystic Mystic
Blademaster Blademaster
Meditate.png Meditate

Meditates, becoming untargetable for 1 second and healing 30% (× Ability power icon.png SP) of maximum health over the duration. Afterwards, for 6 seconds, gains 100% bonus attack speed and basic attacks deal 40 / 80 / 500 (× Ability power icon.png SP) bonus magic damage on-hit, but cannot gain mana for the duration. Meditate ends if he is full health.
Nami NamiUltimate Skin.pngOcean OceanMystic MysticTidal Wave.png Tidal Wave

Summons a massive tidal wave which deals 100 / 200 / 300 (× Ability power icon.png SP) magic damage to all enemies hit, Airborne icon.png knocking up and Stun icon.png stunning them for 1.5 / 2 / 2.5 seconds. Allies hit are empowered for the next 8 seconds, making their basic attacks deal an additional 25 / 50 / 300 bonus magic damage on-hit.
Nasus Nasus1Light LightWarden WardenFury of the Sands.png Fury of the Dawn

Giantize and Surrounds himself in light for 7 seconds, gaining 250 / 400 / 550 maximum health and dealing 50 / 70 / 90 (× Ability power icon.png SP) magic damage every second to adjacent enemies.
Nautilus NautilusEpic Skin.pngOcean OceanWarden WardenDepth Charge.png Depth Charge

Sends out a depth charge that seeks out the farthest enemy, Airborne icon.png knocking them up and Stun icon.png stunning them for 3 / 4 / 6 seconds, while also dealing 100 / 200 / 400 (× Ability power icon.png SP) magic damage to all enemies it passes through.
Neeko NeekoStandard Skin.pngWoodland WoodlandDruid DruidBlooming Burst.png Blooming Burst

Throws a seed at a random target that explodes for 100 / 200 / 350 (× Ability power icon.png SP) magic damage three times with 1 / 1 / 3-hex radius (based on the number of detonations).
Nocturne NocturneEpic Skin.pngSteel SteelAssassin AssassinSteel Blades.png Steel Blades
Every third basic attack damages all adjacent enemies and applies on-hit effects. It also heals for 50 / 60 / 70% of the damage dealt.
Olaf OlafHextech Skin.pngGlacial GlacialBerserker BerserkerRagnarok.png Ragnarok

Giantize himself and gains 125 / 150 / 450% bonus attack speed, 0% − 50% (based on missing health) lifesteal, and immunity to crowd control for the rest of the round.
Ornn Ornn1Electric ElectricWarden WardenBellows Breath.png Lightning Breath

Breathes lightning in a cone, dealing 125 / 250 / 450 (× Ability power icon.png SP) magic damage to enemies therein, and increasing their chance to be Critical strike icon.png critical struck by 25% for the next 10 seconds.
Qiyana QiyanaEpic Skin.pngVariable VariableAssassin AssassinEdge of Ixtal.png Elemental Blade

Dash to the optimum position if available and throws a 2-hex wind blast through them, Stun icon.png stunning enemies for 2.5 / 3.5 / 4.5 seconds and dealing 300 / 500 / 900 (× Ability power icon.png SP) magic damage.
Rek'Sai Rek'SaiStandard Skin.pngSteel SteelPredator PredatorFurious Bite.png Furious Bite

Bites an enemy, dealing 250 / 550 / 1000 (× Ability power icon.png SP) true damage.
Renekton Renekton1Desert DesertBerserker BerserkerCull the Meek.png Cull the Meek

Swings his blade, dealing 150 / 275 / 475 (× Ability power icon.png SP) magic damage to nearby enemies and healing himself for 150 / 225 / 300 (× Ability power icon.png SP) health per enemy hit.
Senna SennaStandard Skin.pngShadow ShadowSoulbound SoulboundPiercing Darkness.png Piercing Darkness

Fires a beam through her furthest ally (or a nearest enemy if there is no ally), dealing 50 / 100 / 150 (× Ability power icon.png SP) magic damage to enemies hit by the beam, and granting allies 20 / 45 / 70 bonus magic damage on-hit for 5 seconds.
Singed SingedUltimate Skin.pngPoison PoisonAlchemist AlchemistPoison Trail.png Poison Trail
Leaves a toxic cloud for 3.25 seconds wherever he moves, poisoning enemies who stand in it for 225 / 300 / 2000 (× Ability power icon.png SP) magic damage over 6 seconds, with each tick of damage occurring every 0.5 seconds.
Sion SionEpic Skin.pngShadow ShadowBerserker BerserkerDecimating Smash.png Decimating Smash

Winds up for 0.75 seconds, then smashes his axe down a 2-hex line in front of him, Airborne icon.png knocking up and dealing 200 / 350 / 700 (× Ability power icon.png SP) magic damage to all enemies hit.
Sivir SivirEpic Skin.pngDesert DesertBlademaster BlademasterRicochet.png Ricochet

For the next 5 seconds, basic attacks bounce up to 5 / 7 / 9 times to nearby enemies within 2-hex range of their, dealing 100 / 125 / 150% AD physical damage and applying on-hit effects.
Skarner SkarnerStandard Skin.pngCrystal CrystalPredator PredatorCrystalline Exoskeleton.png Crystalline Exoskeleton

Shields himself for 150 / 450 / 750 (× Ability power icon.png SP) health for 8 seconds. While the shield persists, gains 50 / 75 / 100% bonus attack speed.
Soraka SorakaEpic Skin.pngLight LightMystic MysticEquinox.png Equinox

Calms the 1-hex raidus area around a random enemy for 3 / 5 / 7 seconds, dealing 150 / 300 / 450 (× Ability power icon.png SP) magic damage to all enemies standing in it and Silence icon.png mana-locking them.
Syndra SyndraStandard Skin.pngOcean OceanMage MageDark Sphere.png Hydro Sphere

Conjures a sphere of water with a 2-hex radius which explodes near a random enemy, dealing 225 / 375 / 650 (× Ability power icon.png SP) magic damage to all enemies hit.
Taliyah Taliyah1Mountain MountainMage MageSeismic Shove.png Seismic Shove

Causes the ground to erupt under the enemy with the most mana, dealing 150 / 350 / 550 (× Ability power icon.png SP) magic damage to them, and Stun icon.png stunning them for 2 seconds. This also Airborne icon.png knocks melee enemies away from her, or Airborne icon.png pulls ranged enemies toward her, with 2-hex distance.
Taric TaricUltimate Skin.pngCrystal CrystalWarden WardenCosmic Radiance.png Cosmic Radiance

After a 1.5 second delay, pulses cosmic energy onto allied champions within 2 / 3 / 4 hexes, making them invulnerable for 2.5 / 2.5 / 8 seconds.
Thresh ThreshStandard Skin.pngOcean OceanWarden WardenDark Passage.png Deep Sea Lantern

After a 0.25-second delay, throws his lantern to the lowest-health ally, shielding them and nearby allies for 250 / 400 / 600 (× Ability power icon.png SP) health for 5 seconds.
Twitch TwitchHextech Skin.pngPoison PoisonRanger RangerSpray and Pray.png Spray and Pray

For the next 8 seconds, gains 30 / 60 / 200% AD bonus physical damage on-hit and infinite range. During this time his basic attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.
Varus VarusStandard Skin.pngInferno InfernoRanger RangerPiercing Arrow.png Piercing Arrow

After channeling for 1.5 seconds, fires a piercing arrow up to 8 hexes away, dealing 225 / 450 / 800 (× Ability power icon.png SP) magic damage to all enemies in its path.
Vayne Vayne1Light LightRanger RangerSilver Bolts.png Silver Bolts
Basic attacks apply a Silver Bolts stack. Attacking a new enemy removes all her stacks from the previous target.
The third stack consumes them all to deal 10 / 13 / 16% (× Ability power icon.png SP) of target's maximum health bonus true damage.
Veigar VeigarEpic Skin.pngShadow ShadowMage MagePrimordial Burst.png Primordial Burst

Blasts an enemy, dealing 325 / 650 / 975 (× Ability power icon.png SP) magic damage.
If Veigar is a higher star level than his target, instantly kill it.
Vladimir Vladimir1Ocean OceanMage MageTransfusion.png Drain

Deals 200 / 325 / 500 (× Ability power icon.png SP) magic damage to the target and heals himself for the same amount.
Volibear VolibearStandard Skin.pngGlacial Glacial
Electric Electric
Berserker BerserkerFrenzy.png Frenzied Bite

Bites his target in 2-hex range, priority for his attack target, dealing 200 / 450 / 850 (× Ability power icon.png SP) magic damage. If the target is below 35% health it is killed instantly. If the target dies during the execute, fully restores mana.
Warwick Warwick1Glacial GlacialPredator PredatorInfinite Duress.png Infinite Duress

Pounces on the enemy with the lowest health, Stun icon.png stunning them for 1.5 seconds and striking them 3 times, dealing a total of 200 / 500 / 800 (× Ability power icon.png SP) magic damage. Each strike triggers on-hit effects and heals for all the damage dealt.
Yasuo YasuoStandard Skin.pngCloud CloudBlademaster BlademasterLast Breath.png Last Breath

Blinks to the enemy with the most items and Airborne icon.png knocks them up, holding them Airborne icon.png airborne for 1 second and hitting them 4 / 5 / 6 times, dealing basic attack damage and applying on-hit effects with each hit.
Yorick YorickHextech Skin.pngLight LightSummoner SummonerEulogy of the Isles.png Shepherd of Souls

Blesses his 2 / 3 / 12 lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light. Each Minion of Light has 500 / 700 / 2000 health, 100 / 175 / 250 (× Ability power icon.png SP) attack damage, 0.7 attack speed, 20 armor, and can gain the Light Light bonus (if active).
Zed ZedUltimate Skin.pngElectric ElectricAssassin Assassin
Summoner Summoner
Living Shadow.png Living Lightning

Creates a clone of himself behind his current target. This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is 50 / 25 higher. At 3-Star, the mana cost is reduced by 125.
Zyra Zyra1Inferno InfernoSummoner SummonerDeadly Spines.png Rampant Growth

Summons 2 / 3 / 5 non-targetable Flame Spitters at a random location at the edge of the arena. Flame Spitters attack the nearest enemy for 4 seconds, dealing 55 / 65 / 75 (× Ability power icon.png SP) magic damage per attack a total of 4 times.

Teamfight Tactics Champion Cheat Sheet Patch 10.1

Set 2 Trivia

  • Most champions have one Class and one Element, with a few exceptions:
  • Unlike other champions, Qiyana Qiyana and Lux Lux have their element trait vary.
  • The majority of champions within Set 2 can be seen wearing a skin.
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