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There are three subcategories for auto-targeting: full auto-targeting uses the targeting type exclusively and requires no direct input from the user whatsoever, semi-auto-targeting requires an initial input upon cast but a portion of the ability will auto-target itself afterwards using the selected area or enemy as an anchor, and [[Self-targeted|self-targeting]] is its own category due to its prevalence as a special case of auto-targeting. |
There are three subcategories for auto-targeting: full auto-targeting uses the targeting type exclusively and requires no direct input from the user whatsoever, semi-auto-targeting requires an initial input upon cast but a portion of the ability will auto-target itself afterwards using the selected area or enemy as an anchor, and [[Self-targeted|self-targeting]] is its own category due to its prevalence as a special case of auto-targeting. |
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== Champion Abilities == |
== Champion Abilities == |
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=== Proximity === |
=== Proximity === |
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* {{cai|Binding Eclipse|Aphelios}} |
* {{cai|Binding Eclipse|Aphelios}} |
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== Items == |
== Items == |
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+ | {{outdated|Item Rework}} |
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− | {{Outdated}} |
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{{column|2| |
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* {{ii|Gargoyle Stoneplate}} |
* {{ii|Gargoyle Stoneplate}} |
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== Summoner Spells == |
== Summoner Spells == |
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− | {{ |
+ | * {{si|Barrier}} |
* {{si|Clarity}} |
* {{si|Clarity}} |
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+ | * {{si|Cleanse}} |
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* {{si|Dash}} |
* {{si|Dash}} |
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+ | * {{si|Ghost}} |
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* {{si|Heal}} |
* {{si|Heal}} |
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+ | * {{si|Hexflash}} (first cast) |
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+ | |||
{{Gameplay elements}} |
{{Gameplay elements}} |
Revision as of 09:45, 5 December 2020
Champion Abilities
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Proximity
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Items
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Runes
This article is outdated. Please update this article to reflect recent events or newly available information. |
Fully Autotargeted
Semi Autotargeted
Summoner Spells
- (first cast)