Innate: Whenever an enemy champion dies while Lissandra is nearby, she spawns a Frozen Thrall from their corpse.
Frozen Thralls are invulnerable and untargetable ice spirits that chase nearby visible enemies, prioritizing champions, and slow all nearby enemies by 25%. After 4 seconds, they shatter to deal 120 − 520 (based on level)(+ 50% AP)magic damage to all nearby enemies.
Frozen Thralls gain bonus movement speed that increases in effectiveness over their lifespan.
Active:Lissandra summons forth a claw of ice that moves in a line in the target direction, decelerating over 1.25 seconds and dealing magic damage to all enemies it passes through. Glacial Path can be recast after 0.5 seconds while the claw is active.
70 / 105 / 140 / 175 / 210 (+ 60% AP)
Recast:Lissandra consumes the claw and blinks to its current location.
Self Cast:Lissandra instantly entombs herself, placing herself in stasis for 2.5 seconds while healing herself over the duration, which is increased by 0% − 100% (based on missing health) at time of cast.
100 / 150 / 200 (+ 30% AP)
200 / 300 / 400 (+ 60% AP)
Frozen Tomb creates black ice which spreads out from the target over 1.5 seconds and covers the surrounding area for 3 seconds, dealing magic damage to all enemies that enter or are within the area and slowing them for 0.5 seconds, refreshing every 0.25 seconds while they remain.
Whenever an enemy champion dies while Lissandra is near, she spawns a Frozen Thrall from their corpse.
Frozen Thralls chase nearby enemies, prioritizing champions, slowing nearby enemies by 25% and shattering after 4 seconds, dealing 120 − 520 (based on level)(+ 30% AP) magic damage. Frozen Thralls initially have X movement speed, which increases to Y over the duration.
Lissandra throws a spear of ice that shatters on contact with the first enemy struck, dealing damage and slowing their movement speed for a short duration. Enemies behind the struck target also take damage.
On enemy cast: Lissandra freezes an enemy champion, damaging and stunning them briefly. Dark Ice emanates from the target, dealing damage and slowing nearby enemies.
On self-cast: Lissandra encases herself in ice, rooting herself in place briefly and becoming untargetable and invulnerable. Dark Ice emanates from Lissandra, dealing damage and slowing nearby enemies.