Innate: Whenever an enemy champion dies while Lissandra is nearby, she spawns a Frozen Thrall from their corpse.
Frozen Thralls are invulnerable and untargetable ice spirits that chase nearby visible enemies, prioritizing champions, slowing nearby enemies by 25% and shattering after 4 seconds, dealing 120 − 520 (based on level)(+ 50% AP)magic damage. Frozen Thralls initially have a slow movement speed, which increases over the duration.
Thralls are units that are considered champions (they are clones) and they take the form of the champion they arise from.
Additionally, near the end of their life span, they will cue that champion's basic attack animation.
They cannot be teleported by an allied Realm Warp.
Iceborn Subjugation will not summon a Thrall against enemy champions that enter a zombie state, and will instead summon one after they've left the state.
Active:Lissandra summons forth a claw of ice that moves in a line in the target direction, decelerating over 1.25 seconds and dealing magic damage to all enemies it passes through. Glacial Path can be recast after 0.5 seconds while the claw is still traveling.
70 / 105 / 140 / 175 / 210 (+ 60% AP)
Recast:Lissandra consumes the claw and blinks to its current location.
Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse.
Lissandra can reactivate Glacial Path for the duration (plus another 0.2-0.3 seconds after the claw 'skins' into the ground).
Glacial Path allows Lissandra to surpass through every single wall in all maps, so long as the claw is at least halfway through them.
Self Cast:Lissandra instantly entombs herself, placing herself in stasis for 2.5 seconds while healing herself over the duration, with the heal increased by 0% − 100% (based on missing health) at time of cast.
100 / 150 / 200 (+ 30% AP)
200 / 300 / 400 (+ 60% AP)
Black ice spreads from Frozen Tomb's target, lasting for 3 seconds and dealing magic damage to all enemies within the area and to those entering within, and slowing them for 0.5 seconds, refreshing every 0.25 seconds while they remain inside.
150 / 250 / 350 (+ 75% AP)
30 / 52.5 / 75%
It takes 1.5 seconds for Frozen Tomb's slow field to fully form.
Enemies can only be damaged by the Black Ice field once every 4 seconds.
Under normal circumstances, this means once per cast of Frozen Tomb.
Enemies who come in contact with Frozen Tomb's slow field will be damaged and a small visual and sound effect will play.
Spell shield will block the single-targeted portion and the radiating ice damage, but will not stop it from spreading.
If the enemy target becomes untargetable, dies, or Lissandra loses sight of them during the cast time, Frozen Tomb cancels but does not go on cooldown nor expend mana.
Whenever an enemy champion dies while Lissandra is near, she spawns a Frozen Thrall from their corpse.
Frozen Thralls chase nearby enemies, prioritizing champions, slowing nearby enemies by 25% and shattering after 4 seconds, dealing 120 − 520 (based on level)(+ 30% AP) magic damage. Frozen Thralls initially have X movement speed, which increases to Y over the duration.
Lissandra throws a spear of ice that shatters on contact with the first enemy struck, dealing damage and slowing their movement speed for a short duration. Enemies behind the struck target also take damage.
On enemy cast: Lissandra freezes an enemy champion, damaging and stunning them briefly. Dark Ice emanates from the target, dealing damage and slowing nearby enemies.
On self-cast: Lissandra encases herself in ice, rooting herself in place briefly and becoming untargetable and invulnerable. Dark Ice emanates from Lissandra, dealing damage and slowing nearby enemies.