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Iceborn Subjugation
Iceborn Subjugation.png

Innate: Whenever an enemy champion dies while Lissandra is near, she spawns a Frozen Thrall from their corpse.

Frozen Thralls are Cosmic Radiance.png invulnerable and Playful.png untargetable ice spirits that chase nearby Sight icon.png visible enemies, prioritizing Champion icon.png champions, Slow icon.png slowing nearby enemies by 25% and shattering after 4 seconds, dealing 120 − 520 (based on level) (+ 50% AP) magic damage. Frozen Thralls initially have a slow movement speed, which increases over the duration.

  • Thralls are units that are considered champions (they are Command Hallucinate.png clones) and they take the form of the champion they arise from.
    • Additionally, near the end of their life span, they will cue that champion's basic attack animation.
    • They cannot be teleported by an allied Realm Warp Realm Warp.
  • Iceborn Subjugation will not summon a Thrall against enemy champions that enter a Omen of Death.png zombie state, and will instead summon one after they've left the state.

Ice Shard
TARGET RANGE: 725 / 825
WIDTH: Range model.png 150 / 180
SPEED: 2200
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
Ice Shard.png

Active: Lissandra hurls a spear of ice in a line in the target direction which deals magic damage to the first enemy it hits and Slow icon.png slows them for 1.5 seconds.

Magic Damage:
70 / 100 / 130 / 160 / 190 (+ 80% AP)
16 / 19 / 22 / 25 / 28%

If the spear hits an enemy, it then shatters, gaining increased range and dealing the same damage to other enemies hit, but applying no slow.

  • The shattering projectiles travel the remaining distance Ice Shard would plus an extra 100 units.
  • Ice Shard sounds like breaking glass when shattering (the projectiles do not produce any sound on contact).
  • Ice Shard's slow has particles resembling cold air.
  • Ice Shard is always cast from the original casting position.
  • Spell Shield.png Spell shield will block the damage and the slow but will not stop the projectile from shattering.

Ring of Frost
COST: 40 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Ring of Frost.png

Active: Lissandra freezes all nearby enemies, dealing them magic damage and briefly Root icon.png rooting them.

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 70% AP)
Root Duration:
1.1 / 1.2 / 1.3 / 1.4 / 1.5

  • No additional information.

Glacial Path
WIDTH: Range model.png 250
SPEED: 1200 / 640
COST: 80 / 85 / 90 / 95 / 100 Mana
COOLDOWN: 24 / 21 / 18 / 15 / 12
Glacial Path.png

Active: Lissandra casts a claw of ice in the target direction that moves forward in a line, decelerating over 1.25 seconds, dealing magic damage to all enemies it passes through. Glacial Path can be recast after 0.5 seconds while the claw is still traveling.

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 60% AP)

Recast: Lissandra consumes the claw and Flash.png blinks to its location.

  • Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Lissandra can reactivate Glacial Path for the duration (plus another 0.2-0.3 seconds after the claw 'skins' into the ground).
  • Glacial Path allows Lissandra to surpass through every single wall in all maps, so long as the claw is at least halfway through them.
  • Glacial Path cannot be reactivated if Lissandra is Grounded icon.png grounded or Root icon.png rooted.
  • Glacial Path's endpoint shows through terrain, fog of war and Brushmaker.png brush to enemies within 600 range of it.

Frozen Tomb
TARGET RANGE: Range center.png 550
EFFECT RADIUS: Range center.png 550
CAST TIME: 0.375 / None
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Frozen Tomb.png

Enemy Cast: Lissandra freezes the target enemy Champion icon.png champion, Knockdown icon.png knocking them down and Stun icon.png stunning them for 1.5 seconds.

Self Cast: Lissandra instantly entombs herself, placing herself in Stasis icon.png stasis for 2.5 seconds while Heal power.png healing herself over the duration, with the heal increased by 0% − 100% (based on missing health) at time of cast.

Minimum Self-Heal:
100 / 150 / 200 (+ 30% AP)
Maximum Self-Heal:
200 / 300 / 400 (+ 60% AP)

Black ice spreads from Frozen Tomb's target, lasting 3 seconds and dealing magic damage to all enemies in the area it covers and to those entering it, and Slow icon.png slowing them for 0.5 seconds, refreshing the slow duration every 0.25 seconds while they remain within.

Magic Damage:
150 / 250 / 350 (+ 75% AP)
30 / 52.5 / 75%

  • It takes 1.5 seconds for Frozen Tomb's slow field to fully form.
  • Enemies can only be damaged by the Black Ice field once every 4 seconds.
    • Under normal circumstances, this means once per cast of Frozen Tomb.
  • Enemies who come in contact with Frozen Tomb's slow field will be damaged and a small visual and sound effect will play.
  • Spell Shield.png Spell shield will block the single-targeted portion and the radiating ice damage, but will not stop it from spreading.
  • If the enemy target becomes Playful.png untargetable, dies, or Lissandra loses Sight icon.png sight of them during the cast time, Frozen Tomb cancels but does not go on Cooldown reduction icon.png cooldown nor expend Mana icon.png mana.


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