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Lillia
Lillia is a champion in League of Legends.[1]
Abilities[]
- application does not apply Dream Dust, but its triggering damage does.
- Dream Dust is applied even if the target takes no damage from an ability, e.g. by being shielded or invulnerable, but not when the ability hit is prevented in the first place (e.g. spell shield).
- Lillia can move during Blooming Blows' cast time.
- This ability will cast from wherever the caster is at the end of the cast time.
- Spell shield will not prevent Lillia from gaining a Prance stack.
- For the purpose of aim-assist, Lillia's attack range is reduced「 to 275 」「 by 50 」during Blooming Blows's cast time.
- Swirlseed's origin is determined from Lillia's position at the start of cast, the rolling direction is determined from Lillia's position at the end of cast (when the projectile is created, not when the seed starts rolling).
- Spell shield does not prevent the seed from detonating thus striking nearby targets.
- Projectile destroying effects will still make the rolling seed detonate upon colliding with them, but not when the initial arcing missile is destroyed.
- If blocks the initial projectile, it is destroyed and deals 0 damage to him, as well as not triggering the cone-shaped area of effect.
- The spot at which the seed will collide with terrain is highlighted while it is rolling.
- Howling Abyss differences edit
- Cooldown changed to 18 seconds.
- The sleep debuff is named Shhh.. They're Asleep.
- Lillia can move during Lilting Lullaby's cast time.
- The additional magic damage dealt is accredited to Lillia and benefits from her magic penetration.
- Lilting Lullaby's missile will still hit even if the target becomes untargetable during the cast time.(bug)
- If the target becomes so while it is travelling, it will be destroyed.
- Lilting Lullaby's application does not trigger aggro from turrets, only its triggering damage does.
- persistent damage will still cause Lillia to trigger turret aggro, unless she casts Lilting Lullaby right before it runs out.
- will mark targets if Lilting Lullaby is learned.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Lillia (Collection).
Intensely shy, the fae fawn Lillia skittishly wanders Ionia's forests. Hiding just out of sight of mortals—whose mysterious natures have long captivated, but intimidated, her—Lillia hopes to discover why their dreams no longer reach the ancient Dreaming Tree. She now travels Ionia with a magical branch in hand, in an effort to find people's unrealized dreams. Only then can Lillia herself bloom and help others untangle their fears to find the sparkle within. Eep!
Holly Earl
Jennifer Wuestling
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- V14.5 - March 6th Hotfix
- Bug Fix: Missile can now properly hit targets in the area behind the initial impact.
- Bug Fix: Cone VFX hit indicator is now properly visible in the enemies' perspective when the missile collides with terrain.
- AP ratio on target's health reduced to 1.25% per 100 AP from 1.5% per 100 AP.
- AP ratio reduced to 35% AP from 45% AP.
- Damage cap against monsters increased to 70 − 150 (based on level) from 50 − 150 (based on level).
- Base heal against monsters changed to 39 − 54 (based on level) from 24 − 75 (based on level).
- Heal AP ratio against monsters increased to 15% AP from 5.4% AP.
- Base heal against champions reduced to 6 − 90 (based on level) from 6 − 120 (based on level).
- Heal AP ratio against champions increased to 30% AP from 18% AP.
- Damage AP ratio increased to 1.5% per 100 AP from 1.2% per 100 AP
- AP ratio increased 45% AP from 40% AP.
- Total AP ratio increased 90% AP from 80% AP.
- AP ratio increased 45% AP from 40% AP.
- AP ratio increased 60% AP from 45% AP.
- Cooldown reduced to 14 seconds from 16.
- V12.23 - December 14th Hotfix
- Base damage reduced to 5% of target's maximum health from 6%.
- Base damage reduced to 35 / 45 / 55 / 65 / 75 from 40 / 50 / 60 / 70 / 80.
- Total base damage reduced to 70 / 90 / 110 / 130 / 150 from 80 / 100 / 120 / 140 / 160.
- Base damage reduced to 35 / 45 / 55 / 65 / 75 from 40 / 50 / 60 / 70 / 80.
- Base damage changed to 40 / 50 / 60 / 70 / 80 from 35 / 50 / 65 / 80 / 95.
- Total base damage changed to 80 / 100 / 120 / 140 / 160 from 70 / 100 / 130 / 160 / 190.
- Base damage changed to 40 / 50 / 60 / 70 / 80 from 35 / 50 / 65 / 80 / 95.
- General
- Stats
- Base health reduced to 605 from 625.
- Health growth increased to 105 from 104.
- Base healing from champions reduced to 1 − 20 (based on level) (growth formula) per 0.5 seconds from 1.75 − 20.75 (based on level) (linear with breakpoint at level 11).
- Total base healing from champions reduced to 6 − 120 (based on level) from 10.5 − 124.5 (based on level).
- Base healing from champions reduced to 1 − 20 (based on level) (growth formula) per 0.5 seconds from 1.75 − 20.75 (based on level) (linear with breakpoint at level 11).
- Damage cap against monster increased to 50 − 150 (based on level) from 40 − 100 (based on level).
- Stats
- Base health reduced to 625 from 650.
- Damage AP ratio reduced to 1.2% per 100 AP from 1.5% per 100 AP.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 104 from 90.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.55 from 0.75.
- Base heal against monsters reduced to 24 − 75 (based on level) from 27 − 103.5 (based on level).
- Heal AP ratio against monsters reduced to 5.4% AP from 6% AP.
- Base heal against champions reduced to 10.5 − 124.5 (based on level) from 12 − 139.5 (based on level).
- Heal AP ratio against champions reduced to 18% AP from 20.4% AP.
- Bug Fix: Now receives the correct amount of healing.
- Heal AP ratio against champions increased to 20% AP from 12% AP.
- Base damage increased to 80 / 100 / 120 / 140 / 160 from 70 / 90 / 110 / 130 / 150.
- Sleep duration increased to 2 / 2.25 / 2.5 seconds from 1.5 / 2 / 2.5.
- Stats
- Base health regeneration reduced to 2.5 from 7.5.
- Health regeneration growth reduced to 0.55 from 0.75.
- Base heal against monsters increased to 27 − 103.5 (based on level) from 18 − 94 (based on level).
- Bonus movement speed duration increased to 6.5 seconds from 5.5.
- Cooldown reduced to 16 seconds from 18.
- Bug Fix: Fixed a bug where the extended tooltip was missing the information that it deals 50% damage to minions.
- Bug Fix: Fixed a bug where the movement speed did not scale off of AP from runes.
- Stats
- Base health regeneration reduced to 7.5 from 9.
- Base armor increased to 22 from 20.
- Base damage increased to 6% of target's maximum health from 5%.
- New Effect: Target's maximum health damage now scales with 1.5% per 100 AP.
- New Effect: Now heals for 18 − 94 (based on level) (+ 6% AP) against large monsters and 12 − 139.5 (based on level) (+ 12% AP) against champions over the duration of Dream Dust. She may only heal against 1 monster at a time, reduced to 33% effectiveness for each target beyond the first.
- Maximum stacks reduced to 4 from 5.
- Stack fall off time increased to 1.5 seconds from 1.
- Bonus movement speed duration increased to 5.5 seconds from 5.
- Base bonus movement speed per stack reduced to 3 / 4 / 5 / 6 / 7% from 7 / 8 / 9 / 10 / 11%.
- Maximum base bonus movement speed reduced to 12 / 16 / 20 / 24 / 28% from 35 / 40 / 45 / 50 / 55%.
- Bonus movement speed AP ratio per stack increased to 3% per 100 AP from 1% per 100 AP.
- Maximum bonus movement speed AP ratio increased to 12% per 100 AP from 5% per 100 AP.
- Base damage increased to 35 / 50 / 65 / 80 / 95 from 30 / 45 / 60 / 75 / 90.
- Cooldown increased to 6 / 5.5 / 5 / 4.5 / 4 seconds from 4 at all ranks.
- Mana cost increased to 65 from 45.
- Base damage increased to 70 / 90 / 110 / 130 / 150 from 70 / 85 / 100 / 115 / 130.
- AP ratio increased to 35% AP from 30% AP.
- Cooldown increased to 18 seconds from 12.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 70 / 90 / 110 / 130 / 150.
- AP ratio increased to 45% AP from 40% AP.
- Slow changed to 40% at all ranks from 25 / 30 / 35 / 40 / 45%.
- Sleep duration reduced to 1.5 / 2 / 2.5 seconds from 2 / 2.5 / 3.
- AP ratio increased to 40% AP from 30% AP.
- Initial slow reduced to 10% from 25%.
- Removed: Slow no longer increases up to 50% over the duration.
- Cooldown increased to 150 / 130 / 110 seconds from 130 / 110 / 90.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: Overhead indicator VFX on enemies is now fixed.
- General
- Bug Fix: Walking and running animations no longer loop when inputting movement commands.
- V10.15 - Added
- Innate: Lillia's abilities apply Dream Dust, dealing 5% of the target's maximum health as magic damage over 3 seconds, capped at 40 − 100 (based on level) damage against monsters.
(Innate)
- Passive: Lillia gains a Prance stack for 5 seconds whenever she hits at least 1 enemy with her abilities, refreshing up to 5 stacks. Stacks are lost by one every 1 second. Each stack grants Lillia 7 / 8 / 9 / 10 / 11% (+ 1% per 100 AP) bonus movement speed.
- Active: Lillia swings her censer around her, dealing 30 / 45 / 60 / 75 / 90 (+ 40% AP) magic damage to nearby enemies. Enemies hit within the outer edge of the area additionally take the same amount as bonus true damage.
- Effect Radius: 225 / 485.
- Cast Time: 0.25 seconds.
- Mana Cost: 45.
- Cooldown: 4 seconds.
(Q)
- Active: Lillia rushes to 150 units in front of the target area over 0.75 seconds, though not through terrain, and winds up for a strike, dealing 70 / 85 / 100 / 115 / 130 (+ 30% AP) magic damage in an area. Enemies hit within the center are dealt 200% increased damage.
- Watch Out! Eep! deals 50% damage to minions.
- Target Range: 500.
- Effect Radius: 65 250.
- Cast Time: 0.25 seconds.
- Mana Cost: 50.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
(W)
- Active: Lillia lobs a seed at the target area that rolls forward indefinitely. The seed detonates upon colliding with an enemy or terrain upon landing or while rolling, dealing 70 / 90 / 110 / 130 / 150 (+ 40% AP) magic damage to enemies in a cone, slowing them by 25 / 30 / 35 / 40 / 45% for 3 seconds and revealing them for 2 seconds.
- Swirlseed will cast at max range if cast beyond that. The spot at which the seed will last collide with terrain is highlighted to Lillia while it is rolling.
- Target Range: 700 / Global.
- Width: 120.
- Effect Radius: 150.
- Cast Time: 0.4 seconds.
- Mana Cost: 70.
- Cooldown: 12 seconds.
(E)
- Active: Lillia casts a magical lullaby over all targetable enemy champions affected by , rendering them drowsy for 1.5 seconds, which gradually slows them, after which they fall asleep for 2 / 2.5 / 3 seconds.
- The next non- persistent non- minion damage taken by the sleeping targets consumes the debuff to deal additional 100 / 150 / 200 (+ 30% AP) magic damage.
- Target Range: Global.
- Cast Time: 0.4 seconds.
- Mana Cost: 50.
- Cooldown: 130 / 110 / 90 seconds.
(R)
Trivia[]
- Lillia has different animations, voice over queues and blooms depending on how many stacks of [2] she has.
- Her name and title likely pun on Latin lilia, plural of lilium < Greek leírion λείριον < Coptic hlēri ϩⲗⲏⲣⲓ < Ancient Egyptian ḥrrt "flower, blossom".
- Lillia was teased in-game with the Lillia's Haiku loot item earnable in patch V10.14. It was awarded by scoring takedowns as Jungle and openable from July 22, 2020. The card contained a Lillia Champion Permanent.