5,141 Pages

Life steal (LS) is a stat that restores health to the attacker on all basic attacks, including effects or abilities that modify the basic attack (such as Nasus OriginalSquare Nasus' Siphoning Strike Siphoning Strike or Spellblade). On-hit effects do not apply life steal.

Life steal is calculated from the effective damage done by the attack, after modifiers and mitigation (i.e. armor).

All champions have 0% base life steal, but it can be increased with items, runes, and by some champion abilities.

Gold Value

  • Life steal has a gold value of Gold 37.5 per point.

Increasing life steal

The following is true life steal. It does not benefit from Heal power Heal Power.


Item Cost Amount Availability
Bilgewater Cutlass item Bilgewater Cutlass1600 Gold10 %All maps
Blade of the Ruined King item Blade of the Ruined King3300 Gold12 %All maps
Doran's Blade item Doran's Blade450 Gold3 %Summoner's Rift
Guardian's Hammer item Guardian's Hammer950 Gold10 %Howling Abyss
Mercurial Scimitar item Mercurial Scimitar3400 Gold10 %All maps
Might of the Ruined King item Might of the Ruined King3300 Gold12 %All maps
Ravenous Hydra item Ravenous Hydra3500 Gold18 %All maps
Sanguine Blade item Sanguine Blade3000 Gold15 %All maps
Vampiric Scepter item Vampiric Scepter900 Gold10 %All maps

Champion abilities


Increasing attack drain

The following is really similar to life steal, but is not really life steal. It benefits from Heal power Heal Power.


Champion abilities



See Healing reduction for more information.


Last updated: November 21, 2017 - V7.23


Community content is available under CC-BY-SA unless otherwise noted.