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Not to be confused with Physical vamp.

Life steal icon.png Life steal is an offensive stat which grants Heal power icon.png healing equal to a percentage of the damage dealt by basic attacks, including those that are modified (such as Siphoning Strike Siphoning Strike or Sheen item.png Spellblade). It applies to abilities that deal Basic Attack.png basic damage (usually those which trigger on-hit effects e.g. Mystic Shot Mystic Shot, Parrrley Parrrley, Steel Tempest Steel Tempest). It does not benefit from Heal power icon.png Heal Power. The damage of most item On-hit icon.png on-hit effects benefits from life steal, denoted by the icon.

The heal is based on the post-mitigation damage dealt, or after sources of armor, magic resistance, and damage reduction are taken into account to the damage.

All champions have 0% base life steal, but it can be increased by some items, runes, and abilities.

Gold Value ​​​​​​​

  • Life steal has a gold value of 46.875 Gold 46.875 per point.

Damage which applies life steal

Generally speaking, all Basic Attack.png basic damage applies life steal by default, regardless of subtype: Attack damage.png physical damage dealt by Basic Attack.png basic attacks, Magic damage.png magic damage dealt by Corki's Corki's Hextech Munitions Hextech Munitions basic attacks and Hybrid penetration.png true damage dealt by Camille's Camille's Precision Protocol Precision Protocol all restore health based on the damage dealt in conjunction with life steal.

For damage types other than basic damage to apply life steal, they have to be tagged as such:

Edit"Applies life steal" is a damage tag that gives an ability the property of having a damage source apply Life steal icon.png life steal like Basic Attack.png basic attack damage would.
This tag is located on some abilities that deal spell damage (e.g. Samira's Samira's Flair Flair and Inferno Trigger Inferno Trigger) and items that deal damage On-hit icon.png on-hit.

Life steal icon.png Life steal does not have a penalty for area of effect abilities and is always applied to the damage dealt at 100% effectiveness, unless otherwise specified. Unlike Vamp, the "applies life steal" tag applies life steal directly and does not Heal power icon.png heal based on damage dealt and the life steal stat. Therefore healing modifiers that affect life steal also affect abilities with the "applies life steal" tag.

On-hit effects that benefit from life steal

Items with on-hit effects that benefit from life steal:

Increasing life steal

The following grant life steal.


This table is automatically generated based on the data from Module:ItemData/data.

Blade of the Ruined King Blade of the Ruined King3300 3300 Gold8%All maps
Bloodthirster Bloodthirster3400 3400 Gold20%All maps
Bloodward Bloodward3400 3400 Gold10%All maps
Guardian's Hammer Guardian's Hammer950 950 Gold10%Howling Abyss
Immortal Shieldbow Immortal Shieldbow3400 3400 Gold8%All maps
Vampiric Scepter Vampiric Scepter900 900 Gold8%All maps

Item passives

Champion abilities


Attack drain

The following effects are similar to life steal, but are either Ravenous Hunter rune.png Vamp or another form of prompted Heal power icon.png healing, which benefit from Heal power icon.png Heal Power.


Champion abilities


Interactions with heals and shields

Type Heal and shield power icon.png Heal and Shield Power Spirit Visage Spirit Visage Revitalize Revitalize* Grievous Wounds icon.png Grievous Wounds
Health regeneration icon.png Health regeneration No Yes No Yes
Life steal icon.png Life steal No Yes Yes Yes
Omnivamp icon.png Omnivamp Yes Yes Yes Yes
Life steal icon.png Physical vamp Yes Yes Yes Yes
Ravenous Hunter rune.png Drain effects Yes Yes Yes Yes
Self heals Yes Yes Yes Yes
Self shields Yes Yes Yes No
Incoming heals No Yes Yes Yes
Incoming shields No Yes Yes No
Outgoing heals Yes No Yes No
Outgoing shields Yes No Yes No
Health icon.png Bonus health No No No No

Increasing healing

Champion abilities




  • Life steal Additive stacking icon.png stacks additively, and has no cap.
  • Spirit Visage's Spirit Visage's passive is a unique multiplicative increase. For example, if a unit had 10% life steal, the 25% increase would be calculated as: 10% × 1.25 = 12.5% life steal.
  • Life steal does not apply to damage dealt to structures nor H-28G Evolution Turret H-28G Evolution Turret or H-28Q Apex Turret H-28Q Apex Turret.
  • Life steal applies on damage to wards after the damage is reduced to 1, restoring effectively no health.
  • Grievous Wounds icon.png Grievous Wounds reduces the health restored by life steal.
  • Blade of the Ruined King's Blade of the Ruined King's bonus damage healing is considered a drain effect, even though it scales off life steal. This means that the healing is affected by Heal power icon.png Heal Power.


Last updated: April 17, 2022 - V12.7

  • Relevant math:
    • Sion's Sion's life steal:
      • Items = 20% 20% + 10% 10% + 8% 8% + 2 * 8% 8% = 54%
      • Runes = 6% 6% = 6%
      • Buffs = 100% 100% = 100%
      • Life Steal Multiplier = 1.25 1.25 = 1.25
        • Sion's Sion's life steal = (54% + 6% + 100%) × 1.25 = 200% life steal

Last updated: April 17 , 2022 - V12.7

  • Relevant math:
    • Sion's Sion's life steal:
      • Items = 20% 20% + 10% 10% + 8% 8% + 2 * 8% 8% = 54%
      • Runes = 6% 6% = 6%
      • Buffs = 100% 100% = 100%
      • Life Steal Multiplier = 1.25 1.25 = 1.25
    • Healing amplification:
      • Heal Multiplier = 1.1 1.1 = 1.1
        • Sion's Sion's life steal = (54% + 6% + 100%) × 1.25 × 1.1 = 220% effective life steal