- Not to be confused with Physical vamp.
Life steal is a stat that grants healing equal to a percentage of the basic damage dealt. It applies to basic attacks, including those that are modified (such as or Spellblade), and abilities that are considered by the game engine to act as one (usually those which trigger on-hit effects e.g. , , ). Life steal does not benefit from Heal Power. The damage of most item on-hit effects benefits from life steal, denoted by the icon.
- Life steal stacks additively.
The healing is based on the post-mitigation damage dealt, meaning after sources of armor, magic resistance, and damage reduction are taken into account.
All champions have 0% base life steal, but it can be gained from certain abilities, as well as items and runes.
Gold Value
Damage which applies life steal[]
Generally speaking, all basic damage applies life steal by default, regardless of subtype: physical damage dealt by basic attacks, magic damage dealt by basic attacks and true damage dealt by all restore health based on the damage dealt in conjunction with life steal.
For damage types other than basic damage to apply life steal, they have to be tagged as such:
"Applies life steal" is a damage tag that gives an ability the property of having a damage source apply life steal like basic attack damage would.
This tag is located on some abilities that deal spell damage (e.g. and ) and items that deal damage on-hit.
Life steal does not have a penalty for area of effect abilities and is always applied to the damage dealt at 100% effectiveness, unless otherwise specified. Unlike Vamp, the "applies life steal" tag applies life steal directly and does not heal based on damage dealt and the life steal stat. Therefore healing modifiers that affect life steal also affect abilities with the "applies life steal" tag.
On-hit effects that benefit from life steal[]
Items with on-hit effects that benefit from life steal:
Increasing life steal[]
The following grant life steal.
Items[]
This table is automatically generated based on the data from Module:ItemData/data.
Item passives[]
Champion abilities[]
Runes[]
Attack drain[]
The following effects are similar to life steal, but are either Vamp or another form of prompted healing which heals based upon a portion of damage dealt, which benefit from Heal Power.
Items[]
Champion abilities[]
- and
- and
- and
- Rhasst's and
- and
- , , and
Runes[]
Interactions with heals and shields[]
Type | Heal and Shield Power | * | Grievous Wounds | ||
---|---|---|---|---|---|
Health regeneration | |||||
Life steal | |||||
Omnivamp | |||||
Physical vamp | |||||
Spell vamp | |||||
Drain effects | |||||
Self heals | |||||
Self shields | |||||
Incoming heals | |||||
Incoming shields | |||||
Outgoing heals | |||||
Outgoing shields | |||||
Bonus health |
Increasing healing[]
Champion abilities[]
Items[]
Runes[]
- below 40% health) (while
Notes[]
- passive is a unique multiplicative increase. For example, if a unit had 10% life steal, the 25% increase would be calculated as: 10% × 1.25 = 12.5% life steal.
- Life steal does not apply to damage dealt to structures nor or .
- Life steal applies on damage to wards after the damage is reduced to 1, restoring effectively no health.
- Grievous Wounds reduces the health restored by life steal.
- Heal Power. bonus damage healing is considered a drain effect, even though it scales off life steal. This means that the healing is affected by
Trivia[]
Last updated: June 11, 2023 - V13.11
- The maximum life steal from non-infinite stacking effects is reached with at 194.0652%.
- Items:
- 1
- 1
- 1
- 1
- 1
- 1 (Lifesteal multiplier and healing amplifier)
- Runes:
- Buffs:
- Relevant math:
- Items = + + + + = 50%
- Runes = = 5.25%
- Buffs = = 100%
- Life Steal Multiplier =
- 50% + 5.25% + 100%) × 1.25 = 194.0625% life steal life steal = (
= 1.25
life steal:
Last updated: June 11, 2023 - V13.11
- The maximum achievable percentage healing based on damage dealt by attack damage by a playable champion is 213.46875% of damage dealt on . Note that reduces incoming healing that is not lifesteal or spell vamp by 100%. is a multiplicative bonus that applies after increases the life steal stat by 25%. Heal and Shield power does not apply. Not being lifesteal or spellvamp, and can never provide bonus healing.
- Items:
- 1
- 1
- 1
- 1
- 1
- 1 (Lifesteal multiplier and healing amplifier)
- Runes:
- (Healing multiplier)
- Buffs:
- Relevant math:
- Items = + + + + = 50%
- Runes = = 5.25%
- Buffs = = 100%
- Life Steal Multiplier = = 1.25
life steal:
- Healing amplification:
- Heal Multiplier =
- 50% + 5.25% + 100%) × 1.25 × 1.1 = 213.46875% effective life steal life steal = (
= 1.1
- Heal Multiplier =