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− | {{ |
+ | {{Item header|Lich Bane}} |
− | |||
{{Cost Analysis |
{{Cost Analysis |
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|description= |
|description= |
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{{gold efficiency}} |
{{gold efficiency}} |
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* {{ii|Lich Bane}} is {{gec|Lich Bane|2633.17}} gold efficient without its [[passive]]. |
* {{ii|Lich Bane}} is {{gec|Lich Bane|2633.17}} gold efficient without its [[passive]]. |
||
− | * On [[manaless]] [[ |
+ | * On [[manaless]] [[champion]]s, '''Lich Bane''' is {{gec|Lich Bane|2283.17}} gold efficient without its passive. |
}} |
}} |
||
− | ==Similar Items== |
+ | == Similar Items == |
{{Column|2| |
{{Column|2| |
||
{{Recipe/item|Iceborn Gauntlet}} |
{{Recipe/item|Iceborn Gauntlet}} |
||
{{Recipe/item|Nashor's Tooth}} |
{{Recipe/item|Nashor's Tooth}} |
||
− | {{Recipe/item|Runeglaive}} |
||
{{Recipe/item|Trinity Force}} |
{{Recipe/item|Trinity Force}} |
||
{{Recipe/item|Luden's Echo}} |
{{Recipe/item|Luden's Echo}} |
||
}} |
}} |
||
+ | |||
+ | [[File:Lich Bane screenshot.png|thumb|right|{{sbc|Spellblade}} VFX]] |
||
== Notes == |
== Notes == |
||
+ | * [[Spellblade]] is an [[on-hit effect]] and, as such, will proc from abilities that trigger on-hit effects (i.e {{cai|Mystic Shot|Ezreal}}; {{cai|Parrrley|Gangplank}}). |
||
⚫ | |||
− | * {{ii|Lich Bane}} does not |
+ | * {{ii|Lich Bane}} does not benefit from {{sti|spell vamp|link=true}} or {{sti|life steal|link=true}}. It benefits from {{tip|drain}} effects such as {{ii|Death's Dance}}. |
⚫ | |||
− | * {{iis|Lich Bane}} proc can be countered by {{cai|Counter Strike|Jax}} and {{cai|Riposte|Fiora}}. |
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⚫ | |||
⚫ | |||
+ | ** Only the '''more damaging''' effect is used: |
||
− | * The lowest base movement speed in the game is 325. At this speed, {{ii|Lich Bane}} grants {{fd|22.75}} movement speed. |
||
+ | *** 1. {{ii|Lich Bane}}: {{as|75% base AD}} + {{as|(50% AP)}} bonus magic damage. |
||
+ | *** 2. {{ii|Trinity Force}}: {{as|200% base AD}} bonus physical damage. |
||
+ | *** 3. {{ii|Iceborn Gauntlet}}: {{as|100% base AD}} bonus physical damage. |
||
+ | *** 4. {{ii|Sheen}}: {{as|100% base AD}} bonus physical damage. |
||
* The movement speed stat only increases flat movement speed, and will not interact with other percentage increases. |
* The movement speed stat only increases flat movement speed, and will not interact with other percentage increases. |
||
+ | |||
+ | == Strategy == |
||
* The passive on {{ii|Lich Bane}} effectively costs 533 gold, this is equivalent to about {{fd|24.5}} AP. For {{ii|Lich Bane}} to be worth purchasing, the passive must deal more damage than an additional 25 AP would. |
* The passive on {{ii|Lich Bane}} effectively costs 533 gold, this is equivalent to about {{fd|24.5}} AP. For {{ii|Lich Bane}} to be worth purchasing, the passive must deal more damage than an additional 25 AP would. |
||
⚫ | |||
− | * {{iis|Lich Bane}} passive is considered an [[on-hit effect]] and, as such, is capable of being applied to skills such as {{cai|Mystic Shot|Ezreal}} and {{cai|Parrrley|Gangplank}}, which effectively adds a 50% AP ratio to those abilities in addition to their natural AD/AP ratios. |
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⚫ | |||
* {{ii|Lich Bane}} scales with base [[attack damage]] and [[ability power]] while {{ii|Trinity Force}} only scales with base [[attack damage]]. For some hybrid champions, it may be better to buy {{ii|Lich Bane}} because once the champion reaches level 18, it becomes impossible to increase the damage from {{ii|Trinity Force}} with items compared to {{ii|Lich Bane}}. The proc from {{ii|Lich Bane}} far surpasses {{ii|Trinity Force}} with a {{ii|Rabadon's Deathcap}} alone on the majority of champions, not to mention other AP items. |
* {{ii|Lich Bane}} scales with base [[attack damage]] and [[ability power]] while {{ii|Trinity Force}} only scales with base [[attack damage]]. For some hybrid champions, it may be better to buy {{ii|Lich Bane}} because once the champion reaches level 18, it becomes impossible to increase the damage from {{ii|Trinity Force}} with items compared to {{ii|Lich Bane}}. The proc from {{ii|Lich Bane}} far surpasses {{ii|Trinity Force}} with a {{ii|Rabadon's Deathcap}} alone on the majority of champions, not to mention other AP items. |
||
− | ** The highest {{ii|Trinity Force}} is of 292, achieved by {{ci|Mordekaiser}} at level 18. {{ii|Lich Bane}} beats it out on Mordekaiser at {{fd|365}} ability power. |
||
* Similar to {{ii|Trinity Force}}, {{ii|Lich Bane}} synergizes well with [[cooldown reduction]], enabling champions to proc the bonus damage as often as possible while minding the {{fd|1.5}} second cooldown; the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one. |
* Similar to {{ii|Trinity Force}}, {{ii|Lich Bane}} synergizes well with [[cooldown reduction]], enabling champions to proc the bonus damage as often as possible while minding the {{fd|1.5}} second cooldown; the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one. |
||
+ | * Unlike Trinity Force, Lich Bane does not necessarily need to be used by champions with high base attack damage to deal the highest damage possible, since Lich Bane is the only Spellblade item that can scale (with AP in its case). Just making sure to stack a lot of AP is enough to ensure that this item will deal relevant damage. However, Lich Bane still deals more damage with higher base AD, due to its base AD scaling. |
||
− | * |
+ | * When {{ii|Lich Bane}} is ready to be used it will be seen on the champion as a purple glow. For example, {{ci|Kog'Maw}} will have a glowing mouth, {{ci|Shaco}} will have glowing hands, and {{ci|Master Yi}} will have a glowing sword. The glow only appears after using an ability. |
** The same thing will occur with {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} and {{ii|Trinity Force}}. You can easily distinguish between {{ii|Lich Bane}} buff and that of the other items by looking at the color. |
** The same thing will occur with {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} and {{ii|Trinity Force}}. You can easily distinguish between {{ii|Lich Bane}} buff and that of the other items by looking at the color. |
||
*** The particle from {{ii|Sheen}} and {{ii|Trinity Force}} is bright red and it leaves a small trail. |
*** The particle from {{ii|Sheen}} and {{ii|Trinity Force}} is bright red and it leaves a small trail. |
||
*** The particle from {{ii|Iceborn Gauntlet}} is bright blue. |
*** The particle from {{ii|Iceborn Gauntlet}} is bright blue. |
||
*** The particle from {{ii|Lich Bane}} is bright purple. |
*** The particle from {{ii|Lich Bane}} is bright purple. |
||
⚫ | |||
* Only the '''more damaging''' is used: |
* Only the '''more damaging''' is used: |
||
** 1. {{ii|Lich Bane}} |
** 1. {{ii|Lich Bane}} |
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** 4. {{ii|Sheen}} |
** 4. {{ii|Sheen}} |
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*** {{as|100% base AD}} bonus physical damage. |
*** {{as|100% base AD}} bonus physical damage. |
||
+ | |||
+ | == Trivia == |
||
⚫ | |||
+ | * {{iis|Lich Bane}} icon appears to be an orange recolor of an [[alpha items|alpha item]] with unknown effects called {{cci|Zeal_and_Sheen_item.png||Zeal and Sheen}}. |
||
{{clr}} |
{{clr}} |
||
+ | |||
== Patch history == |
== Patch history == |
||
− | {{Scroll box| |
+ | {{Scroll box|content= |
− | + | ;[[V8.14]] |
|
+ | * Spellblade VFX updated. |
||
⚫ | |||
+ | |||
⚫ | |||
+ | ;[[V5.22]] |
||
⚫ | |||
+ | ** {{sbc|Old Recipe:}} {{ii|Sheen}} + {{ii|Aether Wisp}} + {{g|950}} = {{g|3000}} |
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⚫ | |||
* Movement speed increased to 7% from 5%. |
* Movement speed increased to 7% from 5%. |
||
− | + | ;[[V5.2]] |
|
− | * Combine cost increased to {{g|950}} from {{g|850}} |
+ | * Combine cost increased to {{g|950}} from {{g|850}}. |
+ | ** Total cost unchanged. |
||
− | + | ;[[V4.13]] |
|
* Now correctly lists the Spellblade passive as having a {{fd|1.5}} second cooldown. |
* Now correctly lists the Spellblade passive as having a {{fd|1.5}} second cooldown. |
||
− | + | ;[[V4.5]] |
|
− | * |
+ | * {{sbc|New Recipe:}} {{ii|Sheen}} + {{ii|Aether Wisp}} + {{g|850}} = {{g|3000}} |
− | * |
+ | ** {{sbc|Old Recipe:}} {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|940}} = {{g|3000}} |
− | + | ;[[V4.4]] |
|
− | * Spellblade |
+ | * Spellblade base damage changed to {{as|75% base AD}} from 50. |
⚫ | |||
− | + | ;[[V3.04]] |
|
− | * Combine cost increased to {{g|940}} from {{g|880}} |
+ | * Combine cost increased to {{g|940}} from {{g|880}}. |
+ | ** Total cost unchanged. |
||
− | + | ;[[V1.0.0.152]] |
|
− | * |
+ | * {{sbc|New Recipe:}} {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|880}} = {{g|3000}} |
+ | ** {{sbc|Old Recipe:}} {{ii|Null-Magic Mantle}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|950}} = {{g|3470?}} |
||
⚫ | |||
− | * New recipe: {{ii|Sheen}} + {{ii|Blasting Wand}} |
||
* No longer grants magic resistance. |
* No longer grants magic resistance. |
||
* Mana reduced to 250 from 350. |
* Mana reduced to 250 from 350. |
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* Particle effects have been updated. |
* Particle effects have been updated. |
||
− | + | ;[[V1.0.0.146]] |
|
* Now displays its cooldown on the item itself rather than with a buff. |
* Now displays its cooldown on the item itself rather than with a buff. |
||
− | + | ;[[V1.0.0.110]] |
|
* Fixed a bug where the cost was inadvertently increased and the mana gain lowered. |
* Fixed a bug where the cost was inadvertently increased and the mana gain lowered. |
||
− | + | ;[[V1.0.0.100]] |
|
* "Reservoir" system has been removed. Lich Bane will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds. |
* "Reservoir" system has been removed. Lich Bane will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds. |
||
− | + | ;[[V0.8.22.115]] |
|
* Now has an internal cooldown of 3 seconds (but now works with all spells including {{ai|Lay Waste|Karthus}} and {{ai|Hate Spike|Evelynn}}). |
* Now has an internal cooldown of 3 seconds (but now works with all spells including {{ai|Lay Waste|Karthus}} and {{ai|Hate Spike|Evelynn}}). |
||
− | + | ;[[V0.8.21.110]] |
|
* Fixed tooltip. |
* Fixed tooltip. |
||
− | + | ;[[June 26, 2009 Patch]] |
|
− | * |
+ | * {{sbc|New Recipe:}} {{ii|Null-Magic Mantle}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|950}} = {{g|3465?}} |
+ | ** {{sbc|Old Recipe:}} {{ii|Amplifying Tome}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|710}} = {{g|?}} |
||
− | * Cost increased to {{g|950}} from {{g|710}}. |
||
* Movement speed reduced to 7% from 8%. |
* Movement speed reduced to 7% from 8%. |
||
* Ability power reduced to 80 from 100. |
* Ability power reduced to 80 from 100. |
||
* Magic resistance increased to 32 from 0. |
* Magic resistance increased to 32 from 0. |
||
− | + | ;[[June 19, 2009 Patch]] |
|
⚫ | |||
* Ability power reduced to 100 from 110. |
* Ability power reduced to 100 from 110. |
||
⚫ | |||
− | + | ;[[May 29, 2009 Patch]] |
|
* Unique effect no longer stacks with {{iis|Sheen}} effect. |
* Unique effect no longer stacks with {{iis|Sheen}} effect. |
||
− | + | ;[[May 15, 2009 Patch]] |
|
* Passive now unable to crit. |
* Passive now unable to crit. |
||
− | + | ;[[May 9, 2009 Patch]] Added |
|
* {{ii|Lich Bane}}: High tier legendary Ability Power / Mana item (which uses Sheen) with Unique passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage. |
* {{ii|Lich Bane}}: High tier legendary Ability Power / Mana item (which uses Sheen) with Unique passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage. |
||
− | ** Recipe: {{ii|Amplifying Tome}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|710}} |
+ | ** Recipe: {{ii|Amplifying Tome}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|710}} = {{g|?}} |
− | ** + |
+ | ** +110 ability power |
− | ** + |
+ | ** +10% movement speed |
** +350 mana |
** +350 mana |
||
** {{sbc|Unique passive:}} 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage. |
** {{sbc|Unique passive:}} 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage. |
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[[fr:Fléau de Liche]] |
[[fr:Fléau de Liche]] |
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[[pl:Zmora Licza]] |
[[pl:Zmora Licza]] |
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− | [[ru: |
+ | [[ru:Гроза Личей]] |
[[zh:巫妖之祸]] |
[[zh:巫妖之祸]] |
||
[[Category:Ability power items]] |
[[Category:Ability power items]] |
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− | [[Category:Magic resistance items]] |
||
[[Category:Mana items]] |
[[Category:Mana items]] |
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[[Category:Movement items]] |
[[Category:Movement items]] |
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[[Category:On-hit effect items]] |
[[Category:On-hit effect items]] |
||
⚫ |
Revision as of 11:43, 17 May 2020
Template:Item data Lich BaneLich Bane was an advanced item in League of Legends for .
Recipe
Template:Item data Lich Bane
Cost Analysis
Similar Items
Notes
- Spellblade is an on-hit effect and, as such, will proc from abilities that trigger on-hit effects (i.e ; ).
- spell vamp or life steal. It benefits from drain effects such as . does not benefit from
- The 1.5 second cooldown will not begin after using an ability, but after hitting an enemy with the spellblade-empowered auto attack.
- The bonus damage does not stack with
- Only the more damaging effect is used:
- 1. 75% base AD + (50% AP) bonus magic damage. :
- 2. 200% base AD bonus physical damage. :
- 3. 100% base AD bonus physical damage. :
- 4. 100% base AD bonus physical damage. :
, , or since they all have a unique passive with the same name.
- Only the more damaging effect is used:
- The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
Strategy
- The passive on effectively costs 533 gold, this is equivalent to about 24.5 AP. For to be worth purchasing, the passive must deal more damage than an additional 25 AP would.
- is especially deadly if combined with an AA modifier, such as massively increasing the AP ratio on the ability, and is even more effective if the user can force the use only minding the 1.5 second cooldown.
- attack damage and ability power while only scales with base attack damage. For some hybrid champions, it may be better to buy because once the champion reaches level 18, it becomes impossible to increase the damage from with items compared to . The proc from far surpasses with a alone on the majority of champions, not to mention other AP items. scales with base
- Similar to cooldown reduction, enabling champions to proc the bonus damage as often as possible while minding the 1.5 second cooldown; the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one. , synergizes well with
- Unlike Trinity Force, Lich Bane does not necessarily need to be used by champions with high base attack damage to deal the highest damage possible, since Lich Bane is the only Spellblade item that can scale (with AP in its case). Just making sure to stack a lot of AP is enough to ensure that this item will deal relevant damage. However, Lich Bane still deals more damage with higher base AD, due to its base AD scaling.
- When
- The same thing will occur with
- The particle from and is bright red and it leaves a small trail.
- The particle from is bright blue.
- The particle from is bright purple.
, and . You can easily distinguish between buff and that of the other items by looking at the color.
is ready to be used it will be seen on the champion as a purple glow. For example, will have a glowing mouth, will have glowing hands, and will have a glowing sword. The glow only appears after using an ability.
- The same thing will occur with
- Only the more damaging is used:
- 1.
- 75% base AD + (50% AP) bonus magic damage.
- 2.
- 200% base AD bonus physical damage.
- 3.
- 100% base AD bonus physical damage.
- 4.
- 100% base AD bonus physical damage.
- 1.
Trivia
- alpha item with unknown effects called Zeal and Sheen. icon appears to be an orange recolor of an
Patch history
- Spellblade VFX updated.
- New Recipe: + + + 450 = 3200
- Now grants 10% cooldown reduction.
- Movement speed increased to 7% from 5%.
- Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
- Spellblade base damage changed to 75% base AD from 50.
- Spellblade AP scaling reduced to 50% AP from 75% AP.
- New Recipe: + + 880 = 3000
- No longer grants magic resistance.
- Mana reduced to 250 from 350.
- Movement speed reduced to 5% from 7%.
- Passive's on-hit magic damage changed to 50 + 75% AP magic damage from 100% AP physical damage.
- Particle effects have been updated.
- Now displays its cooldown on the item itself rather than with a buff.
- Fixed a bug where the cost was inadvertently increased and the mana gain lowered.
- "Reservoir" system has been removed. Lich Bane will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
- Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Fixed tooltip.
- New Recipe: + + + 950 = 3465?
- Movement speed reduced to 7% from 8%.
- Ability power reduced to 80 from 100.
- Magic resistance increased to 32 from 0.
- Ability power reduced to 100 from 110.
- Movement speed reduced to 8% from 10%.
- Unique effect no longer stacks with effect.
- Passive now unable to crit.
- May 9, 2009 Patch Added
- : High tier legendary Ability Power / Mana item (which uses Sheen) with Unique passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items