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m (→‎Similar Items: Housekeeping, replaced: ==Similar Items== → == Similar Items ==)
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{{Infobox item|Lich Bane}}
+
{{Item header|Lich Bane}}
 
 
{{Cost Analysis
 
{{Cost Analysis
 
|description=
 
|description=
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{{gold efficiency}}
 
{{gold efficiency}}
 
* {{ii|Lich Bane}} is {{gec|Lich Bane|2633.17}} gold efficient without its [[passive]].
 
* {{ii|Lich Bane}} is {{gec|Lich Bane|2633.17}} gold efficient without its [[passive]].
* On [[manaless]] [[champions]], '''Lich Bane''' is {{gec|Lich Bane|2283.17}} gold efficient without its passive.
+
* On [[manaless]] [[champion]]s, '''Lich Bane''' is {{gec|Lich Bane|2283.17}} gold efficient without its passive.
 
}}
 
}}
   
==Similar Items==
+
== Similar Items ==
 
{{Column|2|
 
{{Column|2|
 
{{Recipe/item|Iceborn Gauntlet}}
 
{{Recipe/item|Iceborn Gauntlet}}
 
{{Recipe/item|Nashor's Tooth}}
 
{{Recipe/item|Nashor's Tooth}}
{{Recipe/item|Runeglaive}}
 
 
{{Recipe/item|Trinity Force}}
 
{{Recipe/item|Trinity Force}}
 
{{Recipe/item|Luden's Echo}}
 
{{Recipe/item|Luden's Echo}}
 
}}
 
}}
  +
  +
[[File:Lich Bane screenshot.png|thumb|right|{{sbc|Spellblade}} VFX]]
   
 
== Notes ==
 
== Notes ==
  +
* [[Spellblade]] is an [[on-hit effect]] and, as such, will proc from abilities that trigger on-hit effects (i.e {{cai|Mystic Shot|Ezreal}}; {{cai|Parrrley|Gangplank}}).
[[File:Lich Bane effect.png|thumb|Lich Bane's effect.]]
 
* {{ii|Lich Bane}} does not proc spell vamp nor lifesteal.
+
* {{ii|Lich Bane}} does not benefit from {{sti|spell vamp|link=true}} or {{sti|life steal|link=true}}. It benefits from {{tip|drain}} effects such as {{ii|Death's Dance}}.
 
* The {{fd|1.5}} second cooldown will not begin after using an ability, but after hitting an enemy with the spellblade-empowered auto attack.
* {{iis|Lich Bane}} proc can be countered by {{cai|Counter Strike|Jax}} and {{cai|Riposte|Fiora}}.
 
 
* The bonus damage does not stack with {{ii|Iceborn Gauntlet}}, {{ii|Trinity Force}}, or {{ii|Sheen}} since they all have a unique passive with the same name.
* The passive's {{fd|1.5}} second cooldown will not begin after using an ability, but after hitting an enemy with the spellblade-empowered auto attack.
 
  +
** Only the '''more damaging''' effect is used:
* The lowest base movement speed in the game is 325. At this speed, {{ii|Lich Bane}} grants {{fd|22.75}} movement speed.
 
  +
*** 1. {{ii|Lich Bane}}: {{as|75% base AD}} + {{as|(50% AP)}} bonus magic damage.
  +
*** 2. {{ii|Trinity Force}}: {{as|200% base AD}} bonus physical damage.
  +
*** 3. {{ii|Iceborn Gauntlet}}: {{as|100% base AD}} bonus physical damage.
  +
*** 4. {{ii|Sheen}}: {{as|100% base AD}} bonus physical damage.
 
* The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
 
* The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
  +
  +
== Strategy ==
 
* The passive on {{ii|Lich Bane}} effectively costs 533 gold, this is equivalent to about {{fd|24.5}} AP. For {{ii|Lich Bane}} to be worth purchasing, the passive must deal more damage than an additional 25 AP would.
 
* The passive on {{ii|Lich Bane}} effectively costs 533 gold, this is equivalent to about {{fd|24.5}} AP. For {{ii|Lich Bane}} to be worth purchasing, the passive must deal more damage than an additional 25 AP would.
 
* {{ii|Lich Bane}} is especially deadly if combined with an AA modifier, such as {{cai|Pick a Card|Twisted Fate}} massively increasing the AP ratio on the ability, and is even more effective if the user can force the use only minding the {{fd|1.5}} second cooldown.
* {{iis|Lich Bane}} passive is considered an [[on-hit effect]] and, as such, is capable of being applied to skills such as {{cai|Mystic Shot|Ezreal}} and {{cai|Parrrley|Gangplank}}, which effectively adds a 50% AP ratio to those abilities in addition to their natural AD/AP ratios.
 
* {{ii|Lich Bane}} is especially deadly if combined with an AA modifier, such as  {{cai|Pick A Card|Twisted Fate}} massively increasing the AP ratio on the ability, and is even more effective if the user can force the use only minding the {{fd|1.5}} second cooldown.
 
 
* {{ii|Lich Bane}} scales with base [[attack damage]] and [[ability power]] while {{ii|Trinity Force}} only scales with base [[attack damage]]. For some hybrid champions, it may be better to buy {{ii|Lich Bane}} because once the champion reaches level 18, it becomes impossible to increase the damage from {{ii|Trinity Force}} with items compared to {{ii|Lich Bane}}. The proc from {{ii|Lich Bane}} far surpasses {{ii|Trinity Force}} with a {{ii|Rabadon's Deathcap}} alone on the majority of champions, not to mention other AP items.
 
* {{ii|Lich Bane}} scales with base [[attack damage]] and [[ability power]] while {{ii|Trinity Force}} only scales with base [[attack damage]]. For some hybrid champions, it may be better to buy {{ii|Lich Bane}} because once the champion reaches level 18, it becomes impossible to increase the damage from {{ii|Trinity Force}} with items compared to {{ii|Lich Bane}}. The proc from {{ii|Lich Bane}} far surpasses {{ii|Trinity Force}} with a {{ii|Rabadon's Deathcap}} alone on the majority of champions, not to mention other AP items.
** The highest {{ii|Trinity Force}} is of 292, achieved by {{ci|Mordekaiser}} at level 18. {{ii|Lich Bane}} beats it out on Mordekaiser at {{fd|365}} ability power.
 
 
* Similar to {{ii|Trinity Force}}, {{ii|Lich Bane}} synergizes well with [[cooldown reduction]], enabling champions to proc the bonus damage as often as possible while minding the {{fd|1.5}} second cooldown; the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
 
* Similar to {{ii|Trinity Force}}, {{ii|Lich Bane}} synergizes well with [[cooldown reduction]], enabling champions to proc the bonus damage as often as possible while minding the {{fd|1.5}} second cooldown; the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
  +
* Unlike Trinity Force, Lich Bane does not necessarily need to be used by champions with high base attack damage to deal the highest damage possible, since Lich Bane is the only Spellblade item that can scale (with AP in its case). Just making sure to stack a lot of AP is enough to ensure that this item will deal relevant damage. However, Lich Bane still deals more damage with higher base AD, due to its base AD scaling.
* The effect by {{ii|Lich Bane}} can be seen on the champion as a purple glow. For example, {{ci|Kog'Maw}} will have a glowing mouth, {{ci|Shaco}} will have glowing hands, and {{ci|Master Yi}} will have a glowing sword, etc. The glow only appears after using an ability.
+
* When {{ii|Lich Bane}} is ready to be used it will be seen on the champion as a purple glow. For example, {{ci|Kog'Maw}} will have a glowing mouth, {{ci|Shaco}} will have glowing hands, and {{ci|Master Yi}} will have a glowing sword. The glow only appears after using an ability.
 
** The same thing will occur with {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} and {{ii|Trinity Force}}. You can easily distinguish between {{ii|Lich Bane}} buff and that of the other items by looking at the color.
 
** The same thing will occur with {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} and {{ii|Trinity Force}}. You can easily distinguish between {{ii|Lich Bane}} buff and that of the other items by looking at the color.
 
*** The particle from {{ii|Sheen}} and {{ii|Trinity Force}} is bright red and it leaves a small trail.
 
*** The particle from {{ii|Sheen}} and {{ii|Trinity Force}} is bright red and it leaves a small trail.
 
*** The particle from {{ii|Iceborn Gauntlet}} is bright blue.
 
*** The particle from {{ii|Iceborn Gauntlet}} is bright blue.
 
*** The particle from {{ii|Lich Bane}} is bright purple.
 
*** The particle from {{ii|Lich Bane}} is bright purple.
* The bonus damage does not stack with {{ii|Iceborn Gauntlet}}, {{ii|Trinity Force}}, or {{ii|Sheen}} since they all have a unique passive with the same name.
 
 
* Only the '''more damaging''' is used:
 
* Only the '''more damaging''' is used:
 
** 1. {{ii|Lich Bane}}
 
** 1. {{ii|Lich Bane}}
Line 47: Line 51:
 
** 4. {{ii|Sheen}}
 
** 4. {{ii|Sheen}}
 
*** {{as|100% base AD}} bonus physical damage.
 
*** {{as|100% base AD}} bonus physical damage.
  +
  +
== Trivia ==
 
[[File:Lich Bane old screenshot.png|thumb|right|Old Item VFX.]]
  +
* {{iis|Lich Bane}} icon appears to be an orange recolor of an [[alpha items|alpha item]] with unknown effects called {{cci|Zeal_and_Sheen_item.png||Zeal and Sheen}}.
   
 
{{clr}}
 
{{clr}}
  +
 
== Patch history ==
 
== Patch history ==
{{Scroll box|
+
{{Scroll box|content=
'''[[V5.22]]:'''
+
;[[V8.14]]
  +
* Spellblade VFX updated.
* {{sbc|new recipe:}} {{ii|Sheen}}{{plus}}{{ii|Aether Wisp}}{{plus}}{{ii|Blasting Wand}}{{plus}}{{g|450}}{{equals}}{{g|3200}}
 
  +
* Now grants 10% cooldown reduction,
 
  +
;[[V5.22]]
 
* {{sbc|New Recipe:}} {{ii|Sheen}} + {{ii|Aether Wisp}} + {{ii|Blasting Wand}} + {{g|450}} = {{g|3200}}
  +
** {{sbc|Old Recipe:}} {{ii|Sheen}} + {{ii|Aether Wisp}} + {{g|950}} = {{g|3000}}
 
* Now grants 10% cooldown reduction.
 
* Movement speed increased to 7% from 5%.
 
* Movement speed increased to 7% from 5%.
   
'''[[V5.2]]:'''
+
;[[V5.2]]
* Combine cost increased to {{g|950}} from {{g|850}} (Total cost unchanged).
+
* Combine cost increased to {{g|950}} from {{g|850}}.
  +
** Total cost unchanged.
   
'''[[V4.13]]:'''
+
;[[V4.13]]
 
* Now correctly lists the Spellblade passive as having a {{fd|1.5}} second cooldown.
 
* Now correctly lists the Spellblade passive as having a {{fd|1.5}} second cooldown.
   
'''[[V4.5]]:'''
+
;[[V4.5]]
* Combine cost reduced to {{g|850}} from {{g|940}} (Total cost unchanged).
+
* {{sbc|New Recipe:}} {{ii|Sheen}} + {{ii|Aether Wisp}} + {{g|850}} = {{g|3000}}
* New recipe: {{ii|Sheen}} + {{ii|Aether Wisp}}.
+
** {{sbc|Old Recipe:}} {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|940}} = {{g|3000}}
   
'''[[V4.4]]:'''
+
;[[V4.4]]
* Spellblade now deals {{as|(+75% base AD)}}{{as|(+50% AP)}} instead of 50 {{as|(+75% AP)}}.
+
* Spellblade base damage changed to {{as|75% base AD}} from 50.
 
* Spellblade AP scaling reduced to {{as|50% AP}} from {{as|75% AP}}.
   
'''[[V3.04]]:'''
+
;[[V3.04]]
* Combine cost increased to {{g|940}} from {{g|880}} (Total cost unchanged).
+
* Combine cost increased to {{g|940}} from {{g|880}}.
  +
** Total cost unchanged.
   
'''[[V1.0.0.152]]:'''
+
;[[V1.0.0.152]]
* Item cost reduced to {{g|3000}} from {{g|3470}}.
+
* {{sbc|New Recipe:}} {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|880}} = {{g|3000}}
  +
** {{sbc|Old Recipe:}} {{ii|Null-Magic Mantle}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|950}} = {{g|3470?}}
* Combine cost reduced to {{g|880}} from {{g|950}}.
 
* New recipe: {{ii|Sheen}} + {{ii|Blasting Wand}}
 
 
* No longer grants magic resistance.
 
* No longer grants magic resistance.
 
* Mana reduced to 250 from 350.
 
* Mana reduced to 250 from 350.
Line 82: Line 97:
 
* Particle effects have been updated.
 
* Particle effects have been updated.
   
'''[[V1.0.0.146]]:'''
+
;[[V1.0.0.146]]
 
* Now displays its cooldown on the item itself rather than with a buff.
 
* Now displays its cooldown on the item itself rather than with a buff.
   
'''[[V1.0.0.110]]:'''
+
;[[V1.0.0.110]]
 
* Fixed a bug where the cost was inadvertently increased and the mana gain lowered.
 
* Fixed a bug where the cost was inadvertently increased and the mana gain lowered.
   
'''[[V1.0.0.100]]:'''
+
;[[V1.0.0.100]]
 
* "Reservoir" system has been removed. Lich Bane will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
 
* "Reservoir" system has been removed. Lich Bane will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
   
'''[[V0.8.22.115]]:'''
+
;[[V0.8.22.115]]
 
* Now has an internal cooldown of 3 seconds (but now works with all spells including {{ai|Lay Waste|Karthus}} and {{ai|Hate Spike|Evelynn}}).
 
* Now has an internal cooldown of 3 seconds (but now works with all spells including {{ai|Lay Waste|Karthus}} and {{ai|Hate Spike|Evelynn}}).
   
'''[[V0.8.21.110]]:'''
+
;[[V0.8.21.110]]
 
* Fixed tooltip.
 
* Fixed tooltip.
   
'''[[June 26, 2009 Patch]]:'''
+
;[[June 26, 2009 Patch]]
* Recipe changed: Now requires {{ii|Null-Magic Mantle}} instead of {{ii|Amplifying Tome}}.
+
* {{sbc|New Recipe:}} {{ii|Null-Magic Mantle}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|950}} = {{g|3465?}}
  +
** {{sbc|Old Recipe:}} {{ii|Amplifying Tome}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|710}} = {{g|?}}
* Cost increased to {{g|950}} from {{g|710}}.
 
 
* Movement speed reduced to 7% from 8%.
 
* Movement speed reduced to 7% from 8%.
 
* Ability power reduced to 80 from 100.
 
* Ability power reduced to 80 from 100.
 
* Magic resistance increased to 32 from 0.
 
* Magic resistance increased to 32 from 0.
   
'''[[June 19, 2009 Patch]]:'''
+
;[[June 19, 2009 Patch]]
* Movement speed reduced to 8% from 10%.
 
 
* Ability power reduced to 100 from 110.
 
* Ability power reduced to 100 from 110.
 
* Movement speed reduced to 8% from 10%.
   
'''[[May 29, 2009 Patch]]:'''
+
;[[May 29, 2009 Patch]]
 
* Unique effect no longer stacks with {{iis|Sheen}} effect.
 
* Unique effect no longer stacks with {{iis|Sheen}} effect.
   
'''[[May 15, 2009 Patch]]:'''
+
;[[May 15, 2009 Patch]]
 
* Passive now unable to crit.
 
* Passive now unable to crit.
   
'''[[May 9, 2009 Patch]]:''' Added
+
;[[May 9, 2009 Patch]] Added
 
* {{ii|Lich Bane}}: High tier legendary Ability Power / Mana item (which uses Sheen) with Unique passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.
 
* {{ii|Lich Bane}}: High tier legendary Ability Power / Mana item (which uses Sheen) with Unique passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.
** Recipe: {{ii|Amplifying Tome}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|710}}
+
** Recipe: {{ii|Amplifying Tome}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|710}} = {{g|?}}
** + 110 ability power
+
** +110 ability power
** + 10% movement speed
+
** +10% movement speed
 
** +350 mana
 
** +350 mana
 
** {{sbc|Unique passive:}} 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.
 
** {{sbc|Unique passive:}} 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.
Line 133: Line 148:
 
[[fr:Fléau de Liche]]
 
[[fr:Fléau de Liche]]
 
[[pl:Zmora Licza]]
 
[[pl:Zmora Licza]]
[[ru:Lich Bane]]
+
[[ru:Гроза Личей]]
 
[[zh:巫妖之祸]]
 
[[zh:巫妖之祸]]
 
[[Category:Ability power items]]
 
[[Category:Ability power items]]
[[Category:Legendary items]]
 
[[Category:Magic resistance items]]
 
 
[[Category:Mana items]]
 
[[Category:Mana items]]
 
[[Category:Movement items]]
 
[[Category:Movement items]]
 
[[Category:On-hit effect items]]
 
[[Category:On-hit effect items]]
 
[[Category:Cooldown reduction items]]

Revision as of 11:43, 17 May 2020

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Lich BaneLich Bane was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Lich Bane OriginalSquare.png|20xpx|border|link=Template:Item data Lich Bane/LoL|Template:Item data Lich Bane]] [[Template:Item data Lich Bane/LoL|Template:Item data Lich Bane]].

Recipe

Template:Item data Lich Bane

Cost Analysis

Template:Gold value math

Gold efficiency

  • Lich Bane Lich Bane is 84.94% gold efficient without its passive.
  • On manaless champions, Lich Bane is 73.65% gold efficient without its passive.


Similar Items

Lich Bane screenshot

Spellblade VFX

Notes

  • Spellblade is an on-hit effect and, as such, will proc from abilities that trigger on-hit effects (i.e Ezreal's Ezreal's Mystic Shot Mystic Shot; Gangplank's Gangplank's Parrrley Parrrley).
  • Lich Bane Lich Bane does not benefit from Spell vamp icon spell vamp or Life steal icon life steal. It benefits from Ravenous Hunter rune drain effects such as Death's Dance Death's Dance.
  • The 1.5 second cooldown will not begin after using an ability, but after hitting an enemy with the spellblade-empowered auto attack.
  • The bonus damage does not stack with Iceborn Gauntlet Iceborn Gauntlet, Trinity Force Trinity Force, or Sheen Sheen since they all have a unique passive with the same name.
    • Only the more damaging effect is used:
      • 1. Lich Bane Lich Bane: 75% base AD + (50% AP) bonus magic damage.
      • 2. Trinity Force Trinity Force: 200% base AD bonus physical damage.
      • 3. Iceborn Gauntlet Iceborn Gauntlet: 100% base AD bonus physical damage.
      • 4. Sheen Sheen: 100% base AD bonus physical damage.
  • The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.

Strategy

  • The passive on Lich Bane Lich Bane effectively costs 533 gold, this is equivalent to about 24.5 AP. For Lich Bane Lich Bane to be worth purchasing, the passive must deal more damage than an additional 25 AP would.
  • Lich Bane Lich Bane is especially deadly if combined with an AA modifier, such as Twisted Fate's Twisted Fate's Pick a Card Pick a Card massively increasing the AP ratio on the ability, and is even more effective if the user can force the use only minding the 1.5 second cooldown.
  • Lich Bane Lich Bane scales with base attack damage and ability power while Trinity Force Trinity Force only scales with base attack damage. For some hybrid champions, it may be better to buy Lich Bane Lich Bane because once the champion reaches level 18, it becomes impossible to increase the damage from Trinity Force Trinity Force with items compared to Lich Bane Lich Bane. The proc from Lich Bane Lich Bane far surpasses Trinity Force Trinity Force with a Rabadon's Deathcap Rabadon's Deathcap alone on the majority of champions, not to mention other AP items.
  • Similar to Trinity Force Trinity Force, Lich Bane Lich Bane synergizes well with cooldown reduction, enabling champions to proc the bonus damage as often as possible while minding the 1.5 second cooldown; the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
  • Unlike Trinity Force, Lich Bane does not necessarily need to be used by champions with high base attack damage to deal the highest damage possible, since Lich Bane is the only Spellblade item that can scale (with AP in its case). Just making sure to stack a lot of AP is enough to ensure that this item will deal relevant damage. However, Lich Bane still deals more damage with higher base AD, due to its base AD scaling.
  • When Lich Bane Lich Bane is ready to be used it will be seen on the champion as a purple glow. For example, Kog'Maw Kog'Maw will have a glowing mouth, Shaco Shaco will have glowing hands, and Master Yi Master Yi will have a glowing sword. The glow only appears after using an ability.
    • The same thing will occur with Sheen Sheen, Iceborn Gauntlet Iceborn Gauntlet and Trinity Force Trinity Force. You can easily distinguish between Lich Bane Lich Bane buff and that of the other items by looking at the color.
      • The particle from Sheen Sheen and Trinity Force Trinity Force is bright red and it leaves a small trail.
      • The particle from Iceborn Gauntlet Iceborn Gauntlet is bright blue.
      • The particle from Lich Bane Lich Bane is bright purple.
  • Only the more damaging is used:
    • 1. Lich Bane Lich Bane
      • 75% base AD + (50% AP) bonus magic damage.
    • 2. Trinity Force Trinity Force
      • 200% base AD bonus physical damage.
    • 3. Iceborn Gauntlet Iceborn Gauntlet
      • 100% base AD bonus physical damage.
    • 4. Sheen Sheen
      • 100% base AD bonus physical damage.

Trivia

Lich Bane old screenshot

Old Item VFX.

  • Lich Bane's Lich Bane's icon appears to be an orange recolor of an alpha item with unknown effects called Zeal and Sheen Zeal and Sheen.


Patch history

V8.14
  • Spellblade VFX updated.
V5.22
V5.2
  • Combine cost increased to 950 Gold 950 from 850 Gold 850.
    • Total cost unchanged.
V4.13
  • Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
V4.5
V4.4
  • Spellblade base damage changed to 75% base AD from 50.
  • Spellblade AP scaling reduced to 50% AP from 75% AP.
V3.04
  • Combine cost increased to 940 Gold 940 from 880 Gold 880.
    • Total cost unchanged.
V1.0.0.152
  • New Recipe: Sheen Sheen + Blasting Wand Blasting Wand + 880 Gold 880 = 3000 Gold 3000
  • No longer grants magic resistance.
  • Mana reduced to 250 from 350.
  • Movement speed reduced to 5% from 7%.
  • Passive's on-hit magic damage changed to 50 + 75% AP magic damage from 100% AP physical damage.
  • Particle effects have been updated.
V1.0.0.146
  • Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.110
  • Fixed a bug where the cost was inadvertently increased and the mana gain lowered.
V1.0.0.100
  • "Reservoir" system has been removed. Lich Bane will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
V0.8.22.115
  • Now has an internal cooldown of 3 seconds (but now works with all spells including Lay Waste Lay Waste and Hate Spike Hate Spike).
V0.8.21.110
  • Fixed tooltip.
June 26, 2009 Patch
June 19, 2009 Patch
  • Ability power reduced to 100 from 110.
  • Movement speed reduced to 8% from 10%.
May 29, 2009 Patch
  • Unique effect no longer stacks with Sheen's Sheen's effect.
May 15, 2009 Patch
  • Passive now unable to crit.
May 9, 2009 Patch Added
  • Lich Bane Lich Bane: High tier legendary Ability Power / Mana item (which uses Sheen) with Unique passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.
    • Recipe: Amplifying Tome Amplifying Tome + Sheen Sheen + Blasting Wand Blasting Wand + 710 Gold 710 = ? Gold ?
    • +110 ability power
    • +10% movement speed
    • +350 mana
    • Unique passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.

References

List of Items