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(Undid revision 1506252 by Emptylord (talk))
(magic resistance isnt a thing for lich bane)
 
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{{infobox item
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{{Item header|Lich Bane}}
|name = Lich Bane
+
{{Cost Analysis
|caption =
+
|description=
|type = [[Legendary item|Legendary]]
+
{{gold value math}}
|effects = +80 [[ability power]]<br />+30 [[magic resistance]]<br />+350 [[mana]]<br />+7% [[movement speed]]
+
|passive = Unique: [[Ability|On cast]], your next autoattack will deal additional physical damage equal to 100% of your ability power. 2 second [[cooldown]]. Does not stack with {{ii|Sheen}} or {{ii|Trinity Force}}
+
{{gold efficiency}}
|menu = Defense > Magic Resist<br />Magic > Ability Power<br />Magic > Mana<br />Movement
+
* {{ii|Lich Bane}} is {{gec|Lich Bane|2633.17}} gold efficient without its [[passive]].
|buy = 3470g (950g)
+
* On [[manaless]] [[champion]]s, '''Lich Bane''' is {{gec|Lich Bane|2283.17}} gold efficient without its passive.
|sell = 2425g
 
|code = 3100
 
 
}}
 
}}
'''Lich Bane''' is a [[Legendary item|legendary]] [[item]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/items#3100 Lich Bane Item Page] at the [[Official Web Page]].</ref>
 
   
==Recipe==
+
==Similar Items==
*{{ii|Null-Magic Mantle}} (400g)
+
{{Column|2|
*{{ii|Sheen}} (1260g)
+
{{Recipe/item|Iceborn Gauntlet}}
**{{ii|Sapphire Crystal}} (400g)
+
{{Recipe/item|Nashor's Tooth}}
**{{ii|Amplifying Tome}} (435g)
+
{{Recipe/item|Trinity Force}}
**425g
+
{{Recipe/item|Luden's Echo}}
*{{ii|Blasting Wand}} (860g)
+
}}
*950g
 
   
==Notes==
+
[[File:Lich Bane screenshot.png|thumb|right|{{sbc|Spellblade}} VFX]]
*{{ii|Lich Bane}}'s passive is considered an [[on-hit effect]] and, as such, is capable of being applied to skills such as {{cai|Mystic Shot|Ezreal}} and {{cai|Parrrley|Gangplank}}, which effectively adds a 1:1 AP ratio to those abilities in addition to their natural AD/AP ratios.
 
*The damage procs [[life steal]], rather than [[spell vamp]], except in cases where the autoattack is modified to deal magic damage:
 
**{{cai|Mace of Spades|Mordekaiser}}
 
**{{cai|Devastating Blow|Poppy}}
 
**{{cai|Pick a Card|Twisted Fate}}
 
*{{ii|Lich Bane}} scales with [[ability power]] while {{ii|Trinity Force}} scales with base [[attack damage]]. For some hybrid champions, it may be better to buy {{ii|Lich Bane}} because once the champion reaches level 18, it becomes impossible to increase the damage from {{ii|Trinity Force}} with items compared to {{ii|Lich Bane}}. The proc from {{ii|Lich Bane}} far surpasses {{ii|Trinity Force}} with a {{ii|Rabadon's Deathcap}} alone, not to mention other AP items.
 
**Similar to {{ii|Trinity Force}}, {{ii|Lich Bane}} synergizes well with [[cooldown reduction]], enabling champions to proc the bonus damage as often as possible while '''minding the 2 second cooldown'''; the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
 
*The effect by {{ii|Lich Bane}} can be seen on the champion. {{ci|Kog'Maw}} will have a glowing mouth, {{ci|Shaco}} will have glowing hands, and {{ci|Master Yi}} will have a glowing sword, etc. The glow only appears after using an ability.
 
**The same thing will occur with {{ii|Sheen}} and {{ii|Trinity Force}}. You can distinguish between a {{ii|Lich Bane}} buff and a {{ii|Sheen}} or {{ii|Trinity Force}} buff easily by looking at the color.
 
***The particle from {{ii|Sheen}} and {{ii|Trinity Force}} is a bright red and leaves a small trail.
 
***The particle from {{ii|Lich Bane}} is a static and bright gold.
 
*There is currently a bug where the buff icon for {{ii|Lich Bane}} is blue instead of red.
 
   
==Patch history==
+
== Notes ==
{{Scroll box|
+
* {{iis|Lich Bane|Spellblade}} is an [[on-hit effect]] and, as such, will proc from abilities that trigger on-hit effects (i.e {{cai|Mystic Shot|Ezreal}}; {{cai|Parrrley|Gangplank}}).
'''[[V1.0.0.146]]:'''
+
* {{ii|Lich Bane}} does not benefit from {{sti|spell vamp}} or {{sti|life steal}}.
  +
* The {{fd|1.5}} second cooldown will not begin after using an ability, but after hitting an enemy with the spellblade-empowered auto attack.
  +
* The bonus damage does not stack with {{ii|Iceborn Gauntlet}}, {{ii|Trinity Force}}, or {{ii|Sheen}} since they all have a unique passive with the same name.
  +
* The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
  +
  +
== Strategy ==
  +
* The passive on {{ii|Lich Bane}} effectively costs 533 gold, this is equivalent to about {{fd|24.5}} AP. For {{ii|Lich Bane}} to be worth purchasing, the passive must deal more damage than an additional 25 AP would.
  +
* {{ii|Lich Bane}} is especially deadly if combined with an AA modifier, such as {{cai|Pick a Card|Twisted Fate}} massively increasing the AP ratio on the ability, and is even more effective if the user can force the use only minding the {{fd|1.5}} second cooldown.
  +
* {{ii|Lich Bane}} scales with base [[attack damage]] and [[ability power]] while {{ii|Trinity Force}} only scales with base [[attack damage]]. For some hybrid champions, it may be better to buy {{ii|Lich Bane}} because once the champion reaches level 18, it becomes impossible to increase the damage from {{ii|Trinity Force}} with items compared to {{ii|Lich Bane}}. The proc from {{ii|Lich Bane}} far surpasses {{ii|Trinity Force}} with a {{ii|Rabadon's Deathcap}} alone on the majority of champions, not to mention other AP items.
  +
* Similar to {{ii|Trinity Force}}, {{ii|Lich Bane}} synergizes well with [[cooldown reduction]], enabling champions to proc the bonus damage as often as possible while minding the {{fd|1.5}} second cooldown; the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
  +
* Unlike Trinity Force, Lich Bane does not necessarily need to be used by champions with high base attack damage to deal the highest damage possible, since Lich Bane is the only Spellblade item that can scale (with AP in its case). Just making sure to stack a lot of AP is enough to ensure that this item will deal relevant damage. However, Lich Bane still deals more damage with higher base AD, due to its base AD scaling.
  +
* When {{ii|Lich Bane}} is ready to be used it will be seen on the champion as a purple glow. For example, {{ci|Kog'Maw}} will have a glowing mouth, {{ci|Shaco}} will have glowing hands, and {{ci|Master Yi}} will have a glowing sword. The glow only appears after using an ability.
  +
** The same thing will occur with {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} and {{ii|Trinity Force}}. You can easily distinguish between {{ii|Lich Bane}} buff and that of the other items by looking at the color.
  +
*** The particle from {{ii|Sheen}} and {{ii|Trinity Force}} is bright red and it leaves a small trail.
  +
*** The particle from {{ii|Iceborn Gauntlet}} is bright blue.
  +
*** The particle from {{ii|Lich Bane}} is bright purple.
  +
* Only the '''more damaging''' is used:
  +
** 1. {{ii|Lich Bane}}
  +
*** {{as|75% base AD}} + {{as|(50% AP)}} bonus magic damage.
  +
** 2. {{ii|Trinity Force}}
  +
*** {{as|200% base AD}} bonus physical damage.
  +
** 3. {{ii|Iceborn Gauntlet}}
  +
*** {{as|100% base AD}} bonus physical damage.
  +
** 4. {{ii|Sheen}}
  +
*** {{as|100% base AD}} bonus physical damage.
  +
  +
== Trivia ==
  +
[[File:Lich Bane old screenshot.png|thumb|right|Old Item VFX.]]
  +
* {{iis|Lich Bane}} icon appears to be an orange recolor of an [[alpha items|alpha item]] with unknown effects called {{cci|Zeal_and_Sheen_item.png||Zeal and Sheen}}.
  +
  +
{{clr}}
  +
  +
== Patch history ==
  +
{{Scroll box|content=
  +
;[[V8.14]]
  +
* Spellblade VFX updated.
  +
  +
;[[V5.22]]
  +
* {{sbc|New Recipe:}} {{ii|Sheen}} + {{ii|Aether Wisp}} + {{ii|Blasting Wand}} + {{g|450}} = {{g|3200}}
  +
** {{sbc|Old Recipe:}} {{ii|Sheen}} + {{ii|Aether Wisp}} + {{g|950}} = {{g|3000}}
  +
* Now grants 10% cooldown reduction.
  +
* Movement speed increased to 7% from 5%.
  +
  +
;[[V5.2]]
  +
* Combine cost increased to {{g|950}} from {{g|850}}.
  +
** Total cost unchanged.
  +
  +
;[[V4.13]]
  +
* Now correctly lists the Spellblade passive as having a {{fd|1.5}} second cooldown.
  +
  +
;[[V4.5]]
  +
* {{sbc|New Recipe:}} {{ii|Sheen}} + {{ii|Aether Wisp}} + {{g|850}} = {{g|3000}}
  +
** {{sbc|Old Recipe:}} {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|940}} = {{g|3000}}
  +
  +
;[[V4.4]]
  +
* Spellblade base damage changed to {{as|75% base AD}} from 50.
  +
* Spellblade AP scaling reduced to {{as|50% AP}} from {{as|75% AP}}.
  +
  +
;[[V3.04]]
  +
* Combine cost increased to {{g|940}} from {{g|880}}.
  +
** Total cost unchanged.
  +
  +
;[[V1.0.0.152]]
  +
* {{sbc|New Recipe:}} {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|880}} = {{g|3000}}
  +
** {{sbc|Old Recipe:}} {{ii|Null-Magic Mantle}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|950}} = {{g|3470?}}
  +
* No longer grants magic resistance.
  +
* Mana reduced to 250 from 350.
  +
* Movement speed reduced to 5% from 7%.
  +
* Passive's on-hit magic damage changed to 50 + 75% AP magic damage from 100% AP physical damage.
  +
* Particle effects have been updated.
  +
  +
;[[V1.0.0.146]]
 
* Now displays its cooldown on the item itself rather than with a buff.
 
* Now displays its cooldown on the item itself rather than with a buff.
   
'''[[V1.0.0.110]]:'''
+
;[[V1.0.0.110]]
 
* Fixed a bug where the cost was inadvertently increased and the mana gain lowered.
 
* Fixed a bug where the cost was inadvertently increased and the mana gain lowered.
   
'''[[V1.0.0.100]]:'''
+
;[[V1.0.0.100]]
 
* "Reservoir" system has been removed. Lich Bane will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
 
* "Reservoir" system has been removed. Lich Bane will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
   
'''[[V0.8.22.115]]:'''
+
;[[V0.8.22.115]]
 
* Now has an internal cooldown of 3 seconds (but now works with all spells including {{ai|Lay Waste|Karthus}} and {{ai|Hate Spike|Evelynn}}).
 
* Now has an internal cooldown of 3 seconds (but now works with all spells including {{ai|Lay Waste|Karthus}} and {{ai|Hate Spike|Evelynn}}).
   
'''[[V0.8.21.110]]:'''
+
;[[V0.8.21.110]]
 
* Fixed tooltip.
 
* Fixed tooltip.
   
'''[[June 26, 2009 Patch]]:'''
+
;[[June 26, 2009 Patch]]
* Recipe changed: Now requires {{ii|Null-Magic Mantle}} instead of {{ii|Amplifying Tome}}.
+
* {{sbc|New Recipe:}} {{ii|Null-Magic Mantle}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|950}} = {{g|3465?}}
* Cost increased to 950 from 710.
+
** {{sbc|Old Recipe:}} {{ii|Amplifying Tome}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|710}} = {{g|?}}
 
* Movement speed reduced to 7% from 8%.
 
* Movement speed reduced to 7% from 8%.
 
* Ability power reduced to 80 from 100.
 
* Ability power reduced to 80 from 100.
 
* Magic resistance increased to 32 from 0.
 
* Magic resistance increased to 32 from 0.
   
'''[[June 19, 2009 Patch]]:'''
+
;[[June 19, 2009 Patch]]
* Movement speed reduced to 8% from 10%.
 
 
* Ability power reduced to 100 from 110.
 
* Ability power reduced to 100 from 110.
  +
* Movement speed reduced to 8% from 10%.
   
'''[[May 29, 2009 Patch]]:'''
+
;[[May 29, 2009 Patch]]
* Unique effect no longer stacks with {{ii|Sheen}}'s effect.
+
* Unique effect no longer stacks with {{iis|Sheen}} effect.
   
'''[[May 15, 2009 Patch]]:'''
+
;[[May 15, 2009 Patch]]
 
* Passive now unable to crit.
 
* Passive now unable to crit.
   
'''[[May 9, 2009 Patch]]:''' Added
+
;[[May 9, 2009 Patch]] Added
 
* {{ii|Lich Bane}}: High tier legendary Ability Power / Mana item (which uses Sheen) with Unique passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.
 
* {{ii|Lich Bane}}: High tier legendary Ability Power / Mana item (which uses Sheen) with Unique passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.
** Recipe: {{ii|Amplifying Tome}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + 710 g
+
** Recipe: {{ii|Amplifying Tome}} + {{ii|Sheen}} + {{ii|Blasting Wand}} + {{g|710}} = {{g|?}}
** + 110 ability power
+
** +110 ability power
** + 10% movement speed
+
** +10% movement speed
 
** +350 mana
 
** +350 mana
** Unique passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.
+
** {{sbc|Unique passive:}} 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.
 
}}
 
}}
   
==References==
+
== References ==
 
{{reflist}}
 
{{reflist}}
 
{{items}}
 
{{items}}
[[Category:Ability Power Items]]
+
[[Category:Legendary Items]]
+
[[Category:Magic Resist Items]]
+
[[cs:Lich Bane]]
[[Category:Mana Items]]
+
[[de:Fluch des Lichs]]
[[Category:Movement Items]]
+
[[es:Maldición del Liche]]
[[Category:On-hit Effect Items]]
+
[[fr:Fléau de Liche]]
[[Category:Defense Items]]
+
[[pl:Zmora Licza]]
[[Category:Magic Items]]
+
[[ru:Гроза Личей]]
  +
[[zh:巫妖之祸]]
  +
[[Category:Ability power items]]
  +
[[Category:Mana items]]
  +
[[Category:Movement items]]
  +
[[Category:On-hit effect items]]
  +
[[Category:Cooldown reduction items]]

Latest revision as of 18:19, January 11, 2020

Lich Bane is a finished item in League of Legends.[1]

Recipe

Lich Bane item
Lich Bane
Gold 3200 (Gold 450)
Sheen item
Gold 1050 (Gold 700)
Aether Wisp item
Gold 850 (Gold 415)

Cost AnalysisEdit

Gold Value

Gold Efficiency*

  • Lich Bane item Lich Bane is 82.29% gold efficient without its passive.
  • On manaless champions, Lich Bane is 71.35% gold efficient without its passive.


Similar ItemsEdit

Lich Bane screenshot

Spellblade VFX

Notes Edit

  • Lich Bane item Spellblade's is an on-hit effect and, as such, will proc from abilities that trigger on-hit effects (i.e Ezreal OriginalSquare Ezreal's Mystic Shot Mystic Shot; Gangplank OriginalSquare Gangplank's Parrrley Parrrley).
  • Lich Bane item Lich Bane does not benefit from Spell vamp icon spell vamp or Life steal icon life steal.
  • The 1.5 second cooldown will not begin after using an ability, but after hitting an enemy with the spellblade-empowered auto attack.
  • The bonus damage does not stack with Iceborn Gauntlet item Iceborn Gauntlet, Trinity Force item Trinity Force, or Sheen item Sheen since they all have a unique passive with the same name.
  • The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.

Strategy Edit

  • The passive on Lich Bane item Lich Bane effectively costs 533 gold, this is equivalent to about 24.5 AP. For Lich Bane item Lich Bane to be worth purchasing, the passive must deal more damage than an additional 25 AP would.
  • Lich Bane item Lich Bane is especially deadly if combined with an AA modifier, such as Twisted Fate OriginalSquare Twisted Fate's Pick a Card Pick a Card massively increasing the AP ratio on the ability, and is even more effective if the user can force the use only minding the 1.5 second cooldown.
  • Lich Bane item Lich Bane scales with base attack damage and ability power while Trinity Force item Trinity Force only scales with base attack damage. For some hybrid champions, it may be better to buy Lich Bane item Lich Bane because once the champion reaches level 18, it becomes impossible to increase the damage from Trinity Force item Trinity Force with items compared to Lich Bane item Lich Bane. The proc from Lich Bane item Lich Bane far surpasses Trinity Force item Trinity Force with a Rabadon&#039;s Deathcap item Rabadon's Deathcap alone on the majority of champions, not to mention other AP items.
  • Similar to Trinity Force item Trinity Force, Lich Bane item Lich Bane synergizes well with cooldown reduction, enabling champions to proc the bonus damage as often as possible while minding the 1.5 second cooldown; the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
  • Unlike Trinity Force, Lich Bane does not necessarily need to be used by champions with high base attack damage to deal the highest damage possible, since Lich Bane is the only Spellblade item that can scale (with AP in its case). Just making sure to stack a lot of AP is enough to ensure that this item will deal relevant damage. However, Lich Bane still deals more damage with higher base AD, due to its base AD scaling.
  • When Lich Bane item Lich Bane is ready to be used it will be seen on the champion as a purple glow. For example, Kog&#039;Maw OriginalSquare Kog'Maw will have a glowing mouth, Shaco OriginalSquare Shaco will have glowing hands, and Master Yi OriginalSquare Master Yi will have a glowing sword. The glow only appears after using an ability.
    • The same thing will occur with Sheen item Sheen, Iceborn Gauntlet item Iceborn Gauntlet and Trinity Force item Trinity Force. You can easily distinguish between Lich Bane item Lich Bane buff and that of the other items by looking at the color.
      • The particle from Sheen item Sheen and Trinity Force item Trinity Force is bright red and it leaves a small trail.
      • The particle from Iceborn Gauntlet item Iceborn Gauntlet is bright blue.
      • The particle from Lich Bane item Lich Bane is bright purple.
  • Only the more damaging is used:
    • 1. Lich Bane item Lich Bane
      • 75% base AD + (50% AP) bonus magic damage.
    • 2. Trinity Force item Trinity Force
      • 200% base AD bonus physical damage.
    • 3. Iceborn Gauntlet item Iceborn Gauntlet
      • 100% base AD bonus physical damage.
    • 4. Sheen item Sheen
      • 100% base AD bonus physical damage.

Trivia Edit

Lich Bane old screenshot

Old Item VFX.

  • Lich Bane item Lich Bane's icon appears to be an orange recolor of an alpha item with unknown effects called Zeal and Sheen item Zeal and Sheen.


Patch history Edit

V8.14
  • Spellblade VFX updated.
V5.22
V5.2
  • Combine cost increased to Gold 950 from Gold 850.
    • Total cost unchanged.
V4.13
  • Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
V4.5
V4.4
  • Spellblade base damage changed to 75% base AD from 50.
  • Spellblade AP scaling reduced to 50% AP from 75% AP.
V3.04
  • Combine cost increased to Gold 940 from Gold 880.
    • Total cost unchanged.
V1.0.0.152
  • New Recipe: Sheen item Sheen + Blasting Wand item Blasting Wand + Gold 880 = Gold 3000
  • No longer grants magic resistance.
  • Mana reduced to 250 from 350.
  • Movement speed reduced to 5% from 7%.
  • Passive's on-hit magic damage changed to 50 + 75% AP magic damage from 100% AP physical damage.
  • Particle effects have been updated.
V1.0.0.146
  • Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.110
  • Fixed a bug where the cost was inadvertently increased and the mana gain lowered.
V1.0.0.100
  • "Reservoir" system has been removed. Lich Bane will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
V0.8.22.115
  • Now has an internal cooldown of 3 seconds (but now works with all spells including Lay Waste Lay Waste and Hate Spike Hate Spike).
V0.8.21.110
  • Fixed tooltip.
June 26, 2009 Patch
June 19, 2009 Patch
  • Ability power reduced to 100 from 110.
  • Movement speed reduced to 8% from 10%.
May 29, 2009 Patch
  • Unique effect no longer stacks with Sheen item Sheen's effect.
May 15, 2009 Patch
  • Passive now unable to crit.
May 9, 2009 Patch Added
  • Lich Bane item Lich Bane: High tier legendary Ability Power / Mana item (which uses Sheen) with Unique passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.
    • Recipe: Amplifying Tome item Amplifying Tome + Sheen item Sheen + Blasting Wand item Blasting Wand + Gold 710 = Gold ?
    • +110 ability power
    • +10% movement speed
    • +350 mana
    • Unique passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.

References Edit

  1. Itemlist on leagueoflegends.com

List of Items

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