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- For the
Wild Rift item, see .
Lich Bane is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 70 ability power =
1522.5
- 10% movement speed =
395
- Total Gold Value =
1917.5
Gold Efficiency*
- 63.92% gold efficient. base stats are
Similar items
Notes

Spellblade VFX
- Spellblade deals
proc damage, and thus will not trigger spell effects.
- Spellblade is not blocked by
spell shield.
- The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
- Spellblade does not benefit from
critical strikes.
- Spellblade's bonus damage benefits from
life steal,
omnivamp, and
physical vamp (this one excludes ) but not
spell vamp.
- The bonus damage does not stack with other Spellblade items ( , , , and ) since they all share a unique passive with the same name.
- Only the more damaging effect is used when multiple Spellblade items are owned at the same time.
- The cooldown starts after the enhanced attack is consumed and consecutive ability casts refresh the duration of the enhanced attack.
- Spellblade will trigger against structures. will specifically not deal its maximum health damage against
turrets.
Strategy
- The passive on effectively costs 533 gold, this is equivalent to about 24.5 AP. For to be worth purchasing, the passive must deal more damage than an additional 25 AP would.
- is especially deadly if combined with an AA modifier, such as massively increasing the AP ratio on the ability, and is even more effective if the user can force the use only minding the 2.5 second cooldown.
- attack damage and ability power while only scales with base attack damage. For some hybrid champions, it may be better to buy because once the champion reaches level 18, it becomes impossible to increase the damage from with items compared to . The proc from far surpasses with a alone on the majority of champions, not to mention other AP items. scales with base
- Similar to ability haste, enabling champions to proc the bonus damage as often as possible while minding the 1.5 second cooldown; the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one. , synergizes well with
- Unlike Trinity Force, Lich Bane does not necessarily need to be used by champions with high base attack damage to deal the highest damage possible, since Lich Bane is the only Spellblade item that can scale (with AP in its case). Just making sure to stack a lot of AP is enough to ensure that this item will deal relevant damage. However, Lich Bane still deals more damage with higher base AD, due to its base AD scaling.
- When
- The same thing will occur with
- The particle from and is bright red and it leaves a small trail.
- The particle from is bright purple.
and . You can easily distinguish between buff and that of the other items by looking at the color.
is ready to be used it will be seen on the champion as a purple glow. For example, will have a glowing mouth, will have glowing hands, and will have a glowing sword. The glow only appears after using an ability.
- The same thing will occur with
Old icons
Trivia

Old Item VFX.
- alpha item with unknown effects called
Zeal and Sheen.
previous icon appears to be an orange recolor of an - The current icon appears to be a petricite blade releasing stored magic.
Patch History
- Ability power reduced to 70 from 80.
- Updated icon.
- AP ratio reduced to 40% AP from 50% AP.
- V10.23 - November 12th Hotfix
- AP ratio reduced to 50% AP from 60% AP.
- Updated icon.
- New:
- Old:
- Spellblade VFX updated.
- New Recipe: + + +
450 =
3200
- Now grants 10% cooldown reduction.
- Movement speed increased to 7% from 5%.
- Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
- Spellblade base damage changed to 75% base AD from 50.
- Spellblade AP scaling reduced to 50% AP from 75% AP.
- New Recipe: + +
880 =
3000
- No longer grants magic resistance.
- Mana reduced to 250 from 350.
- Movement speed reduced to 5% from 7%.
- Passive's on-hit magic damage changed to 50 + 75% AP magic damage from 100% AP physical damage.
- Particle effects have been updated.
- Now displays its cooldown on the item itself rather than with a buff.
- Fixed a bug where the cost was inadvertently increased and the mana gain lowered.
- "Reservoir" system has been removed. Lich Bane will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
- Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Fixed tooltip.
- New Recipe: + + +
950 =
3465?
- Movement speed reduced to 7% from 8%.
- Ability power reduced to 80 from 100.
- Magic resistance increased to 32 from 0.
- Ability power reduced to 100 from 110.
- Movement speed reduced to 8% from 10%.
- Unique effect no longer stacks with effect.
- Passive now unable to crit.
- May 9, 2009 Patch Added
- : High tier legendary Ability Power / Mana item (which uses Sheen) with Unique passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage.
References
List of Items
- Starter items
- Pots and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Mythic items
- Ornn's Mythic item upgrades
- Champion exclusive items
- Minion and Turret items
- Removed items
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