- For its previous successor, see .
Liandry's Torment is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 90 ability power = 1800
- 300 health = 800
- Total Gold Value = 2600
Gold efficiency
- 86.67% gold efficient. base stats are
Liandry's Lament is a legendary item in League of Legends. Can only be forged by .
Recipe
Cost Analysis
Gold Value
- 110 ability power = 2200
- 550 health = 1466.67
- Total Gold Value = 3666.67
Gold efficiency
- 122.22% gold efficient. base stats are
Similar items
Notes
- Torment can be stacked on a target when applied by multiple users, though not refreshing the debuff for all subsequent sources at a time.
- Torment deals default damage, and thus will not trigger spell effects.
- Torment itself is not blocked by spell shield.
- Suffering increases the damage dealt by Torment to 「 6.36% of the target's maximum health total magic damage 」「 1.06% of the target's maximum health magic damage per tick 」at maximum stacks.
- Suffering will amplify all damage types, including true damage.
- The increased damage from Suffering stacks multiplicatively with other damage multipliers.
Strategy
- is best for champions that deal magic damage over an extended period of time.
Old icons
Trivia
- The search terms 'last shadow' and 'ls' reference LCK caster Nick De Cesare, who promoted over as an effective item.[1][2]
- The item was referred to as "Liandry's Lament" in several Riot posts, and is occasionally referred to as such.
- The item was originally going to be called "Zephyr's Lament", but was later changed to "Liandry's Torment".
- The item was named after LiaNdrY, the leader of unofficial Russian client development team, which existed before official launch of Russian server. Also LiaNdrY was administrator of lolgame.ru, the biggest site dedicated to League of Legends in Runet.
Media
Sound Effects
- Passive Triggered
Patch History
- V14.1 - Re-added
- Replaces .
- Updated icon.
- Recipe: + + 850 = 3000.
- Stats: 300 health, 90 ability power.
- Unique Passive - Torment: Dealing ability damage applies a burn for 3 seconds that deals magic damage equal to「 2% of the target's maximum health every second 」「 6% of the target's maximum health over the duration 」, capped at 50 against monsters.
- Unique Passive - Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.
- Limited to 1 Liandry's Torment.
- Stats: 550 health, 110 ability power.
item: .
- V10.23 - Removed
- Removed from the game.
- Replaced by .
- Bug Fix: Now properly applies its Unique passive, Torment, on regardless of distance.
- Ability power reduced to 75 from 80.
- Torment damage per second increased to 1.5% of target's maximum health from 1%.
- Movement-impaired Torment damage per second increased to 2.5% of target's maximum health from 2%.
- Bug Fix: The Madness passive no longer modifies true damage, matching rules around other damage-amplifying effects.
- Removed Unique Passive - Eyes of Pain: +15 magic penetration.
- New Unique Passive - Madness: Damaging an enemy champion generates one stack every second for the next 4 seconds. Deal 2% increased damage for each stack, up to a maximum of 10%.
- New Effect: Unique passive dealing bonus magic damage is now named Torment.
- Torment damage per second changed to 1% of target's maximum health from 2% of target's current health.
- Enabled on Twisted Treeline and Crystal Scar.
- Bug where Liandry's Torment was not dealing damage with damage over time effects or rapid spell damage was fixed.
- Ability power reduced to 50 from 60.
- Damage per second increased to 2% from 1.66%.
- Damage-over-time and multi-target spells no longer have reduced effect.
- Fixed damage effect not being properly reapplied on targets that already have it.
- Health increased to 300 from 200.
- Ability power reduced to 60 from 70.
- V1.0.0.152 Added
- Recipe: +
- Item cost: 2900
- Combine cost: 980
- +70 ability power
- +200 health.
- Unique Passive - Eyes of Pain: +15 magic penetration
- Unique Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Duration is halved for multi-target or periodic effects, 300 max damage vs monsters.
References[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items