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Lethal Tempo (League of Legends)Lethal Tempo (League of Legends)
Lethal Tempo (Wild Rift)Lethal Tempo (Wild Rift)
Lethal Tempo is a rune in League of Legends.



Trivia[]

  • The icon for Lethal Tempo is a rope dart with its rope in the shape of a treble clef. Hence the Lethal 'Tempo'.


Media[]

Sound Effects[]

Gaining the fifth stack
Upon fully stacking
Loop (maximum stacks)
Stacks wear off

Patch History[]

V14.19 - Re-added
  • New Effect:
    • Basic attacks on-attack against enemy champions grant a stack for 6 seconds, refreshing on subsequent attacks and stacking up to 6 times. Gain Champions hit with Martial Cadence (P)( 5% / 4%) bonus attack speed for each stack, up to inherit( 30% / 24%) at maximum stacks, at which your basic attacks deal ( 9 − 30 / 6 − 24) (based on level) adaptive damage on-attack, increased by ( 1% / 0.66%) per Champions hit with Martial Cadence (P)1% bonus attack speed.
  • Old Effect:
    • Basic attacks on-attack against enemy champions grant a stack for 6 seconds, refreshing on subsequent attacks and stacking up to 6 times. Gain Champions hit with Martial Cadence (P)( 5% − 16% / 3.6% − 8%) (based on level) bonus attack speed for each stack, up to Damage mitigated by Master-At-Arms (R)( 30% − 96% / 21.6% − 48%) (based on level) at maximum stacks, at which you also gain 50 bonus attack range and increase the attack speed cap to 10.
  • Tracker now counts attack uptime against champions, based on a 0.25 grace period after the previous attack's cooldown ends and starting at the new attack's launch.
    • Tracker no longer counts total maximum buff uptime.
V14.10 - Removed
  • Removed from the game.
V14.4
  • Bonus attack speed per stack for melee champions changed to 5% − 16% (based on level) from 9% − 13.5% (based on level).
    • Maximum bonus attack speed for melee champions changed to 30% − 96% (based on level) from 54% − 81% (based on level).
V13.20
  • Bonus attack speed per stack reduced to ( 9% − 13.5% / 3.6% − 8%) (based on level) from ( 10% − 15% / 4% − 9%) (based on level).
    • Maximum bonus attack speed reduced to ( 54% − 81% / 21.6% − 48%) (based on level) from ( 60% − 90% / 24% − 54%) (based on level).
V13.6
  • Bonus attack speed per stack for ranged champions reduced to 4% − 9% (based on level) from 5% − 9% (based on level).
    • Maximum bonus attack speed for ranged champions reduced to 24% − 54% (based on level) from 30% − 54% (based on level).
V12.20
  • Bonus attack range for ranged champions reduced to 50 units from 75.
V12.10
  • Bug Fix: Now correctly triggers against enemy champion clones.
V12.2
  • Bonus attack speed per stack changed to ( 10% − 15% / 5% − 9%) (based on level) from ( 13% / 7%).
    • Maximum bonus attack speed changed to ( 60% − 90% / 30% − 54%) (based on level) from ( 78% / 42%).
V12.1
  • Bug Fix: Fixed a bug where, at maximum stacks, the bonus attack speed would sometimes persist against non-champion targets.
V11.24
  • Bonus attack speed per stack changed to ( 13% / 7%) from ( 15% / 5%).
    • Maximum bonus attack speed changed to ( 78% / 42%) from ( 90% / 30%).
  • Bonus attack range for ranged champions reduced to 75 from 100.
V11.23
  • New Effect:
    • Basic attacks on-attack against enemy champions grant a stack for 6 seconds, stacking up to 6 times. Gain Champions hit with Martial Cadence (P)( 15% / 5%) bonus attack speed for each stack, up to Champions hit with Martial Cadence (P)( 90% / 30%) bonus attack speed at maximum stacks. At maximum stacks, gain ( 50 / 100) bonus attack range and increase the attack speed cap to 10. Stacks decay by 1 every 0.5 seconds upon expiring.
    • Cooldown: None.
  • Old Effect:
    • After 1.5 seconds upon damaging an enemy champion you gain Champions hit with Martial Cadence (P)40% − 110% (based on level) bonus attack speed and your Multiple champions hit with Between Worlds (R)attack speed cap is increased for 3 seconds. Attacking a champion while the effect is active extends the duration to 6 seconds.
    • Cooldown: 6 seconds, starts after the effect ends.
V11.3
V10.5
  • Bug Fix: Now properly grants bonus attack speed after attacking enemy champions even if the target is shielded.
V8.8
  • Bonus attack speed increased to 40% − 110% (based on level) from 30% − 80% (based on level).
V7.24
  • Cooldown reduced to 6 seconds from 10.
V7.22 Added
  • Precision Keystone rune.
    • Passive: Damaging an enemy champion begins a 1.5 second timer. Upon completion, you gain 30% − 80% (based on level) attack speed for 3 seconds. Attacking a champion while the effect is active will extend the duration to 6 seconds.
    • Lethal Tempo allows you to temporarily exceed the attack speed limit.

References

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